Перейти к содержимому
Mineforgian

Create Aeronautics Discovery

An extension for the Minecraft Create Aeronautics to add generated structures to the world.

Загрузки
9K
Подписчики
31
Обновлён
7 августа 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 18 июня 2026 г.

This mod is an extension of the Create Aeronautics and will procedurally generate airships, dynamic flying events, and new pilot mobs! You can even add your own structures and custom events!

Features

Worldgen

Hot air balloon and other flying structures generate naturally across the Overworld. They will be assembled and become physics structures as soon as the player gets in range.

Flying Events

A plane passing by

Periodically, an airplane full of loot piloted by a Soaring Trader cruises through the sky near you. It spawn at high altitude and it's quite fast, try to catch it if you can!

Falling Barrels: Watch out for loot crates falling out of the sky! If a flyover collides with something, the barrels it carries can fall out of it.

Patrols

When visiting an pillager outpost or a mansions, you might encounter a Pillager Aviator patrolling the area on a plane!

A patrol

Interaction with the world

The structures will explode if they detect an impact!

flyover-impact

Some blocks can also explode if shot with an arrow

balloon-exploding

All explosions can be disabled from the config.

All debris are cleaned up automatically when the main structure despawns.

Soaring Trader

A Wandering Trader variant that autonomously pilots the airplane, it trades emerald for a variety of simple Create items and brand new maps to explore rare structures in the world.

Custom Loot

New loot tables containing a mix of vanilla, Create and Create Aeronautics items.

Planned features

A big variety of structures are planned to be added in the future, such as sky dungeons and ship sailing the seas. New interactions are planned for the existing planes, such as increased prices for trades that come from Soaring Traders that have crashed down and toggable explotions for the planes.

Add your own events!

It's possible to add custom structures via datapacks, this mod also adds a variety of custom triggers you can add to your builds to add special behaviors (like spawning mobs or making explosions under chosen conditions)!

Commands (OP)

/spawnprefab [pos] [structure] Spawn any NBT prefab as a physics-enabled airship

/discovery flyover toggle Toggle automatic flying events

/discovery flyover Triggers a flying event manually

/discovery cleanchildsl Removes all stray barrels originating from flyovers from the world.

You can locate any mod's world generated structure (such as the hot hair balloon) by using the vanila command /locate structure aeronauticsdiscovery:[namestructure]

Configurations

You can configure:

  • Lifetime flying events
  • Frequency flying events
  • Size area reserved to 1 flyover spawn at the time
  • Max Travel distance of flyover before depsawn
  • Obstacle Avoidance: Toggle whether flyovers check for clear paths before spawning

Dependencies

Required:

  • Create
  • Create Aeronautics
  • Sable

Ченджлог

2.0.0Релиз1.21.1 · 7 августа 2026 г.

2.0 is now here: Pillagers join the game!

New mob, plane and events

New Pillager Aviator mob, it autopilot planes just like the Soaring trader

Pillager Aviator

New patrols! When visiting a pillager outpost or a mansion you might find a pillager patrolling the area on a plane!

Patrol

  • New flyover event
  • New loot tables

Datapack functionalities additions

  • New patrol datapack system: data/aeronauticsdiscovery/patrols/*.json spawn structure attached to world structures (e.g. a plane orbiting a village)
  • New Autopilot goal system: Datapack creators can now select specific types of autopilot goals (straight line, orbit, obstacle avoidance etc) for the structures and events

Pins (for structure authors)

  • New spawn_mob behavior pin: spawns configured mobs from a pin
  • New burn_time behavior pin: set burn_time on engines and blaze burners
  • New balloon_filler behavior pin: instantly fills envelope balloons by a configurable amount fill_amount.
  • New player_proximity trigger: fires pins when a non-spectator, non-creative player comes within a configurable radius
  • New released trigger: triggers when a the player gets close to a flyover.
  • Sneak + right-click can now place a pin even on a block already pinned.

Fixes

  • Several Sable-related fixed
  • Improved stability
1.6.3Релиз1.21.1 · 2 августа 2026 г.

Added optional biome filter for flyovers. The standard plane now does not spawn in very tall biomes (jagged peaks, frozen peaks, stony peaks, windswept savanna).

1.6.2Релиз1.21.1 · 1 августа 2026 г.

/discovery flyover command now works in superflat worlds too

1.6.1Релиз1.21.1 · 28 июля 2026 г.

Flyovers will now remove bound entities more reliably

1.6.0Релиз1.21.1 · 27 июля 2026 г.

Added new rare structure to villages

A new rare "balloon under construction" template can sometimes spawn in any village: inside you may find a map pointing to a rare structure in the world.

Typologies of template by village type

Credits original template: MR CATS

1.5.1Релиз1.21.1 · 25 июля 2026 г.

Added config to enable/disable bridge building off of ropes

1.5.0Релиз1.21.1 · 24 июля 2026 г.

Added suspended bridges!

You can now right click with any slab on a rope winch or a rope connector after setting up a rope to add planks! suspended bridges

The maximum amount of planks you can place is adjusted automatically based on the length of the rope.

Fixes and other additions:

  • Improved stability
  • Added fallback system to make sure every debris is correctly cleaned up
  • All console logs from the mod are now disabled from default. They can be enabled individually by config
  • Added Pin to stretch a rope between to anchors using custom triggers
1.4.5Релиз1.21.1 · 18 июля 2026 г.

Added dimension-filter for flyovers. Flyovers will now only spawn in allowed dimensions

Комментарии

Загружаем…