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Mineforgian

Climbable Ropes for Create Aeronautics

Adds an empty-hand climb mode for vertical ropes in Create Aeronautics. Right-click with bare hands to grab on, W/S to climb, Space to jump off, Sneak to let go.

92K загрузок64 подписчиковMITneoforge

Обновлён 21 июня 2026 г. · опубликован 29 апреля 2026 г.

  • Скриншот: Climbable Ropes for Create Aeronautics
  • Скриншот: Climbable Ropes for Create Aeronautics
  • Скриншот: Climbable Ropes for Create Aeronautics

Climbable Ropes adds the missing climb mechanic to Simulated rope strands

For configurations please see https://github.com/matejhozlar/Create-Aeronautics-Climbable-Ropes/blob/neoforge-1.21.1/README.md

In vanilla Aeronautics (the bundled Simulated module), you can grab onto a rope with a wrench and ride it as a zipline, but vertical strands are nearly useless. Gravity pulls you straight down, the assistance force can't fight it, and there's no input that means "go up." Ropes can be hung but not climbed. The Plunger Launcher's rope between two stuck plungers has the same problem.

This mod fills that gap with a parallel system. Right-click any near-vertical rope strand or any plunger rope with an empty main hand and you'll grab on. Once climbing:

  • W / S -> climb up and down (or along the rope on plunger ropes)
  • Sprint (CTRL) + S -> slide down with smooth acceleration; coasts to a stop when released instead of snapping
  • Mouse -> turning the camera swings you around the rope
  • Sneak (SHIFT) -> let go (drops you wherever you are)
  • Space -> jump off with an upward impulse, or when you've climbed to the top of the rope and a block sits above, mantles you up onto it

Step onto solid ground without holding forward to auto-dismount

For plunger ropes, the "forward" direction is locked when you grab on vertical-ish ropes lock to the upper end, otherwise to whichever end you were facing, so a horizontal rope doesn't depend on which plunger was fired first. Slide acceleration scales with the rope's angle, so steep ropes are the fastest and shallow ropes don't accelerate beyond normal descend speed. Plunger ropes attached to assembled physics objects (ships, contraptions) work too.

Plunger ropes also support ziplining. Hold a chain-rideable item (Create's wrench, same trigger Simulated uses for its strand zipline) and right-click a plunger rope to latch on. There's no steepness gate, so a horizontal plunger rope between two pinned plungers becomes a walkable rope bridge - walk into it, traverse with WASD, Sneak to drop off. Steep ropes give you a regular gravity-fed slide; pushing past either end with momentum dismounts you off that side.

The vertical-rope hitbox highlights when you look at it bare-handed, the same way it does for the wrench, so you always know where the grab point is. The hanging animation is synced across all clients in multiplayer, so other players see you riding too.

To join our whitelist server running with Aeronautics, feel free to apply at https://createrington.com

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
2.1.0Релиз1.21.1neoforge21 июня 2026 г.Скачать (236 КБ)
2.0.1Релиз1.21.1neoforge28 мая 2026 г.Скачать (236 КБ)
2.0.0Релиз1.21.1neoforge22 мая 2026 г.Скачать (235 КБ)
1.9.0Релиз1.21.1neoforge16 мая 2026 г.Скачать (33 КБ)
1.8.1Релиз1.21.1neoforge15 мая 2026 г.Скачать (33 КБ)
1.8.0Релиз1.21.1neoforge14 мая 2026 г.Скачать (33 КБ)
1.7.0Релиз1.21.1neoforge14 мая 2026 г.Скачать (31 КБ)
1.6.2Релиз1.21.1neoforge9 мая 2026 г.Скачать (30 КБ)
1.6.1Релиз1.21.1neoforge6 мая 2026 г.Скачать (28 КБ)

Ченджлог

2.1.0Релиз1.21.1 · 21 июня 2026 г.

Version 2.1.0

Changed

  • Updated compatibility to Create: Aeronautics 1.3.0 (NeoForge 21.1.228)
2.0.1Релиз1.21.1 · 28 мая 2026 г.

Version 2.0.1

Changed

  • Animation settings (enable/disable climb animations, animation speed) moved to a client-side config file so individual players can adjust them without server-admin access.

Fixed

  • Fixed W/S keys being inverted on angled ropes: W now always moves you toward the higher end, S toward the lower end, regardless of which direction you're looking.
  • Fixed grabbing a rope when the raycast aimed at a vertical segment but a different, near-horizontal segment of the same rope was closer to your body, causing the grab to be incorrectly rejected.
  • Fixed plunger zipline mode ignoring the maxLeashDistance and groundedDismountTicks config settings; both values are now applied consistently.
2.0.0Релиз1.21.1 · 22 мая 2026 г.

Version 2.0.0

Added

  • Added player climb animations for rope climbing, powered by the Player Animator library. Players now visually climb hand-over-hand, idle with a one-handed hang, and brace during fast slides.
  • Added climb animation syncing so other players in multiplayer can see your climbing animations.
  • Added a new Animation config section with options to enable/disable climb animations and adjust animation speed.

Changed

  • The player model now tilts gently to follow the rope angle while climbing, giving a natural lean on diagonal ropes.
  • Create's chain conveyor hanging pose is now suppressed while riding the mod's ropes, so the custom climb animations display correctly.
  • Climb animations currently apply only to vertical ropes (within 45° of vertical); ropes beyond that angle fall back to Create's default pose, as animations for steeper angles need more work and will be added in a later version.

Fixed

  • Fixed players drifting off near-horizontal or ground-level ropes due to vanilla walk input bleeding through during a climb.
  • Fixed the climb animation flickering at the bottom of a rope when the rope swings the player on and off the ground.
  • Fixed players being carried past the end of a rope instead of dismounting at a consistent distance.
  • Fixed the player hanging to the side of near-horizontal ropes instead of directly below them.
1.9.0Релиз1.21.1 · 16 мая 2026 г.

Version 1.9.0

Added

  • Added an in-game configuration screen, accessible via the Config button on the Mods list. All mod settings are labeled in English with descriptive tooltips.

Changed

  • Corrected the website and issue tracker links shown in the Mods screen.
1.8.1Релиз1.21.1 · 15 мая 2026 г.

Version 1.8.1

Changed

  • Changed the default maxClimbAngleFromVertical from 31.79° to 90°, so ropes can be grabbed and climbed at any angle (including horizontal) out of the box. Players who prefer near-vertical-only climbing can lower the value in the config.
1.8.0Релиз1.21.1 · 14 мая 2026 г.

Version 1.8.0

Added

  • Added a keybind (default: Left Alt) that locks the camera yaw while climbing a rope, allowing free look without the player's body orbiting around the rope. Releasing the key smoothly re-orbits the body back to face the camera direction.
1.7.0Релиз1.21.1 · 14 мая 2026 г.

Version 1.7.0

Added

  • Added the ability to switch ropes mid-climb by right-clicking another rope while already on one.
  • Added an [advanced] config section exposing physics and targeting tuning constants: snapPull, snapVelocityCap, maxLeashDistance, bottomDismountOffset, bottomGroundedDismountTicks, and ropeHoverRadius. Defaults match the previous hardcoded values, so behavior is unchanged out of the box.
1.6.2Релиз1.21.1 · 9 мая 2026 г.

Version 1.6.2

Fixed

  • Fixed getting stuck against a block when right-clicking a plunger rope to start climbing. The player is now teleported onto the rope at embark instead of relying on the spring to drag them in, with a clean abort if no valid position exists.
  • Fixed the spring being able to pin the player against a ceiling with uncapped vertical velocity. Snap-pull velocity is now clamped on the full 3D magnitude rather than horizontal only.
  • Fixed any ground contact (including touching a ceiling mid-climb) triggering dismount. Auto-dismount now only triggers when the player is both on the ground and near the lower plunger end, matching the behavior of vertical ropes.
  • Fixed plunger ropes behind walls being selectable through geometry. Rope hover detection now uses the block raycast depth as its threshold, so ropes occluded by blocks can no longer be highlighted through them.
  • Added a leash check: if external forces push the player more than 3 blocks off the rope line, they cleanly dismount instead of rubber-banding back.

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