
Create Aeronautics: Automated Logistics
Put your airships to work! Build station networks, automate docking, and run repeatable Aeronautics logistics routes across your world.
Обновлён 30 июня 2026 г. · опубликован 8 мая 2026 г.
Create Aeronautics: Automated Logistics
Build airship cargo routes that keep running when nobody is nearby.
Create Aeronautics: Automated Logistics adds recorded route automation for Create Aeronautics airships. Fly each route yourself, edit the schedule on the ship's Transponder, then let it repeat the journey between Airship Stations.
Ships can travel while unloaded, return for physical docking and cargo transfer, wait for conditions, and queue safely when another ship is using the same dock.
Main Features
Recorded Airship Routes
- Record real station-to-station flight paths by flying them manually.
- Build a separate route plan for each ship directly through its Transponder.
- Preview individual routes, every route connected to a station, or routes filtered by ship.
- Use distinct per-ship route colours to make larger networks easier to read.
Unloaded Ship Travel
- Active ships continue progressing along recorded routes while players are elsewhere.
- Route progress and schedules survive chunk unloads, game reloads, and server restarts.
- Ships return to the world near stops so docking, cargo movement, and other physical interactions still happen normally.
- Runtime failures remain visible and recoverable instead of silently deleting the ship or its route data.
Docking And Queues
- Link a Create Simulated dock to each station and ship.
- Transfer items and fluids through the physical ship and dock setup.
- Shared docks use arrival-order reservations so approaching ships do not all converge on the same dock.
- Waiting ships hold at a configurable clearance distance until the previous ship has departed safely.
Schedules And Conditions
Create multi-stop schedules with grouped conditions, including:
- Scheduled delays
- Docked time and dock inactivity
- Redstone links
- Time of day
- Item or fluid empty/full checks
- Filtered item and fluid cargo conditions
- Ship-side or station-side cargo targets
Station Chunk Loading
Airship Stations can manage the world chunks needed for unattended logistics:
- Each station keeps its own chunk loaded while station chunk loading is enabled.
- During docking and cargo interaction, the station can temporarily load a configurable square area.
- The default interaction radius is
1, producing a3x3chunk area. - The station UI can preview the configured chunk-loading area in-world.
- Chunk loading can be disabled if the server already uses another chunk-loading mod.
Docking stops require the station, dock, and any station-side cargo blocks to be in loaded chunks. Increase the interaction radius or provide external chunk loading when a station build extends beyond that area.
Multiplayer And Diagnostics
- Server-known ships and stations remain available to selection menus even when their chunks are not visible to the player opening the UI.
- Ship and station ownership checks protect important controls.
- Runtime, recovery, route, and materialization commands help administrators inspect and recover problem setups.
- Separate debug categories are available for playback, vehicles, docking, cargo, and UI synchronization.
Basic Workflow
- Build and assemble a Create Aeronautics airship.
- Place and name Airship Stations at each destination.
- Place and name a Ship Transponder on the airship.
- Fly the ship between stations and record each route leg.
- Build the ship's stop schedule through the Transponder.
- Link any required docks and cargo storage.
- Start the schedule from a valid station on its route.
Supported Cargo Storage
Cargo linking supports item and fluid storage from:
- Minecraft: Chests, Trapped Chests, Barrels, and Shulker Boxes
- Create: Item Vaults and Fluid Tanks
- Storage Drawers: Drawers, Drawer Controllers, and Controller Slaves
- Functional Storage: Drawers, framed drawers, and Storage Controllers
- Sophisticated Storage / Backpacks: Storage blocks, controller-linked storage, and placed backpacks
- Iron Chests
- Mekanism: Bins, Personal Chests, Personal Barrels, Fluid Tanks, QIO Drive Arrays, and QIO Exporters
- Tom's Simple Storage: Connector, interface, proxy, and inventory endpoints
- Refined Storage 2: Controllers and Exporters
- Applied Energistics 2: Controllers, valid multiblock Controllers, ME Chests, Sky Stone Tanks, and cable-bus export parts
Compatibility notes:
- Functional Storage is not currently recommended on moving ships.
- Storage Drawers work on ships, but some interaction and display behavior remains limited by underlying Sable compatibility.
Important Behavior And Limits
- Routes use the path you recorded. There is no pathfinding, obstacle avoidance, or automatic rerouting.
- Loaded ships move physically and can collide with terrain or other ships if a route is unsafe.
- Unloaded travel follows authoritative recorded-route progress; it is not continuous off-screen collision simulation.
- Recovery may reposition a restored ship onto its authoritative route pose when necessary. Normal loaded travel still follows the recorded path physically.
- Routes belong to their recorded ship and are not generic paths shared across unrelated ships.
- Full live-control autopilot and ground-vehicle support are outside the current scope.
Requirements
- Minecraft 1.21.1
- NeoForge
- Create
- Create Aeronautics
About
This is an unofficial Create Aeronautics addon and is not affiliated with or endorsed by the Create or Create Aeronautics teams.
Feedback and bug reports are welcome through the mod page or GitHub issues.
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 0.5.2 | Релиз | 1.21.1 | neoforge | 30 июня 2026 г. | Скачать (1.1 МБ) |
| 0.5.1 | Релиз | 1.21.1 | neoforge | 27 июня 2026 г. | Скачать (1.1 МБ) |
| 0.5.0 | Релиз | 1.21.1 | neoforge | 27 июня 2026 г. | Скачать (1.1 МБ) |
| 0.4.5 | Релиз | 1.21.1 | neoforge | 17 июня 2026 г. | Скачать (849 КБ) |
| 0.4.4 | Релиз | 1.21.1 | neoforge | 15 июня 2026 г. | Скачать (821 КБ) |
| 0.4.3 | Релиз | 1.21.1 | neoforge | 15 июня 2026 г. | Скачать (791 КБ) |
| 0.4.2 | Релиз | 1.21.1 | neoforge | 5 июня 2026 г. | Скачать (787 КБ) |
| 0.4.1 | Релиз | 1.21.1 | neoforge | 2 июня 2026 г. | Скачать (787 КБ) |
| 0.4.0 | Релиз | 1.21.1 | neoforge | 31 мая 2026 г. | Скачать (757 КБ) |
| 0.3.0 | Релиз | 1.21.1 | neoforge | 13 мая 2026 г. | Скачать (604 КБ) |
| 0.2.0 | Релиз | 1.21.1 | neoforge | 10 мая 2026 г. | Скачать (474 КБ) |
| 0.1.2 | Релиз | 1.21.1 | neoforge | 9 мая 2026 г. | Скачать (394 КБ) |
| 0.1.1 | Релиз | 1.21.1 | neoforge | 8 мая 2026 г. | Скачать (375 КБ) |
| 0.1.0 | Релиз | 1.21.1 | neoforge | 8 мая 2026 г. | Скачать (372 КБ) |
Ченджлог
0.5.2Релиз1.21.1 · 30 июня 2026 г.
0.5.2
Fixed
- Fixed a crash when using Dock Inactivity conditions with Create Aeronautics 1.3.
- Fixed skipped dock stops not releasing and departing correctly.
0.5.1Релиз1.21.1 · 27 июня 2026 г.
0.5.1
- Hotfix for dedicated servers
-----------------------------------------
Create Aeronautics: Automated Logistics 0.5.0
Added
- Unloaded ship travel: active ships can continue recorded routes while players are away, including docking, cargo transfer and game reload recovery.
- Dock queues: ships reserve shared docks by arrival order and wait at a configurable safe distance until the dock is clear.
- Configurable station chunk loading for docking and cargo areas, including an in-world area preview.
- Station-owned route browsing with ship filtering, Show All controls and distinct route colours.
- Additional runtime, recovery, materialization and diagnostic admin commands.
- Separate logging categories for runtime, vehicles, docking, cargo and UI synchronization.
Fixed / Improved
- Improved runtime and world-reload stability for automated ships.
- Improved multiplayer discovery of distant ships and stations.
- Improved runtime fault reporting so failures remain visible and recoverable.
- Improved explicit route and schedule deletion handling without unsafe automatic pruning.
- Reworked runtime and UI architecture to keep persistent routes, physical ships and display state separate.
- Removed the obsolete Schedule item.
Existing worlds from 0.4.5 are supported.
Docking stops require the station, dock, and any station-side cargo blocks to be chunk loaded, either by this mod or another chunk-loading mod.
Backing up worlds before updating is recommended.
0.5.0Релиз1.21.1 · 27 июня 2026 г.
Create Aeronautics: Automated Logistics 0.5.0
Added
- Unloaded ship travel: active ships can continue recorded routes while players are away, including docking, cargo transfer and game reload recovery.
- Dock queues: ships reserve shared docks by arrival order and wait at a configurable safe distance until the dock is clear.
- Configurable station chunk loading for docking and cargo areas, including an in-world area preview.
- Station-owned route browsing with ship filtering, Show All controls and distinct route colours.
- Additional runtime, recovery, materialization and diagnostic admin commands.
- Separate logging categories for runtime, vehicles, docking, cargo and UI synchronization.
Fixed / Improved
- Improved runtime and world-reload stability for automated ships.
- Improved multiplayer discovery of distant ships and stations.
- Improved runtime fault reporting so failures remain visible and recoverable.
- Improved explicit route and schedule deletion handling without unsafe automatic pruning.
- Reworked runtime and UI architecture to keep persistent routes, physical ships and display state separate.
- Removed the obsolete Schedule item.
Existing worlds from 0.4.5 are supported.
Docking stops require the station, dock, and any station-side cargo blocks to be chunk loaded, either by this mod or another chunk-loading mod.
Backing up worlds before updating is recommended.
0.4.5Релиз1.21.1 · 17 июня 2026 г.
0.4.5 Release Notes
New
- Added runtime recovery commands for automated ships, including clickable
show,pause, andkillactions from the runtime list. - Added player / OP runtime command permissions:
- players can view and control their own active ships
- ops can view and control all active ships
Fixes
- Fixed runtime teardown so removing a Ship Transponder properly releases its attached ship state.
- Fixed multi-ship runtime stability issues when more than one automated ship was active at once.
- Fixed stale route previews, dock previews, cargo previews, and landing-area previews not clearing correctly after deleting a Ship Transponder or Airship Station.
- Fixed orphaned station route entries and stale route visuals being left behind after stations, transponders, or their recorded routes were removed.
- Moved the delete-stop confirmation window up for better alignment in the schedule UI.
Command Use
- Use
/aal runtime listto see active automated ships. - Click
showto highlight that ship's transponder in-world for a short time. - Click
pauseto put that ship into a paused hold state. - Click
killto stop that ship's automation and release physics.
0.4.4Релиз1.21.1 · 15 июня 2026 г.
0.4.4 Release Notes
Important - Upgrade from 0.4.3 to 0.4.4 ASAP to prevent possible world corruption
Fixes
- Fixed NBT crash with a refactor of the client UI syncing
Technical Note
- Route and schedule state is server-authoritative. Full route/schedule data is still saved to disk, but live UI refreshes now use targeted menu packets instead of broad block-entity update tags.
0.4.3Релиз1.21.1 · 15 июня 2026 г.
0.4.3 Release Notes
Important - Upgrade from 0.4.3 to 0.4.4 ASAP to prevent possible world corruption
New
- Added hover highlighting to the station ship-selection list.
- Added keyboard jump-to-ship support in the station ship-selection list.
- Added scrolling support for the full known-ship list in station ship selection.
- Added a config option to allow one-way route plans to count as valid runnable routes if desired.
Fixes
- Fixed
0.4.2UI refresh regressions affecting renaming, ship selection, route recording, route reordering, route deletion, empty-route status, dock-link status refresh, and stale stop-editor reopen state. - Fixed first-leg route saves on the Ship Transponder so the status now refreshes immediately instead of showing stale state until the menu is reopened.
- Fixed route-status wording and behavior so empty schedules show
No Route, incomplete stop/segment chains showPartial Route, and only fully valid runnable schedules showReadyby default. - Fixed station ship selection resetting to the first or closest ship after reopening.
- Fixed stale or deleted route segments still appearing in the station
Routesview after stop cleanup, route removal, or station removal. - Fixed route and schedule displays so renamed ships and stations show their current names instead of old snapshotted names.
- Fixed reordered stop plans so ships can start from the valid stop they are currently parked at instead of validating against the unrotated stop order.
- Fixed the read-only stop arrow so it points at the active visible leg even when runtime starts from a rotated stop order.
- Fixed station ship-selector mouse-wheel behavior so closed-list scrolling now follows scroll direction correctly.
- Fixed station
Run/Stopbutton states so they disable when the selected ship cannot actually be run or stopped. - Fixed station
No Route/Partial Routetooltips so they now use station-specific wording instead of telling players to switch the station into Recording Mode. - Fixed short status text capitalization such as
Not Found.
Updates
- Updated default generated names from
Unnamed Ship <guid>andAirship Station <guid>toShip <guid>andStation <guid>. - Updated wrong-start and invalid-route wording around transponder schedule starts so start failures are clearer when the ship is parked at the wrong stop.
- Updated the common config by removing old unused entries for
stopOnError, route-preview toggles/range, ship dock search radius, and dock cargo timeout. - Updated
maxActiveVehiclesPerPlayerso it now limits real active automated ship playback per player instead of only limiting concurrent recording sessions.
Testing
- Tested against Sable
2.0.x.
0.4.2Релиз1.21.1 · 5 июня 2026 г.
0.4.2 Release Notes
Fixes
- Fixed a Sable ship sync regression that could leave ghost blocks or stale block updates after placing a Ship Transponder.
- Reduced transponder and station client block-update spam so normal block changes on assembled ships sync more reliably.
- Fixed the
Skip Stopbutton so it is always visible on transponder-owned schedule screens and only disables when unavailable. - Added the same confirm ping to successful dock linking that cargo linking already uses.
Polish
- Updated
Skip Stoprelated UI text and tooltips. - Minor schedule-screen wording and feedback cleanup.
0.4.1Релиз1.21.1 · 2 июня 2026 г.
0.4.1 Release Notes
New
- Added Mekanism
QIO Drive ArrayandQIO Exportercargo-link support. - Added a
Skip Stopcontrol in theStops and Conditionsruntime view so active waits can be manually advanced without stopping the whole route. - Added in-world valid-target highlighting for both cargo-link and dock-link mode, with a separate pulsing preview from the saved-link highlight.
Fixes
- Fixed AE2 / RS2 mixed item-and-fluid
ANDwaits so filtered exporter setups can still evaluate the other resource type correctly. - Fixed AE2 / RS2 empty waits so
Item EmptyandFluid Emptycomplete cleanly when filtered export-style endpoints run out of the tracked resource. - Fixed AE2 controller cargo summaries preserving incorrect item/fluid support after save/load.
- Fixed cargo-link UI desync on Ship Transponders and Airship Stations after linking, clearing, reopening, or stale client sync.
- Improved cargo-check fault messaging so it reports the real side, missing cargo family, and active-condition context more clearly.
- Improved dock-link and dock-fault messaging so missing or invalid dock setup is reported more clearly on the correct ship or station side.
- Fixed runtime/menu desync that could leave ships showing
Readywhile already flying, waiting, docking, or fault-held. - Fixed station dock/cargo edit locks so they use the selected ship’s real active schedule state.
- Fixed restored dock waits after game reload so docking connectors reset and re-attract correctly instead of staying visually active but separated.
- Fixed transponder reopen state after leaving stop editing so runtime status stays in sync more reliably.
- Fixed missing click-feedback sound on schedule confirm / close actions.
Current Testing Note
- Functional Storage is not currently recommended on moving Sable ships (compatibility issue with Aeronautics).
- Storage Drawers work on ships, but some on-ship interaction and display behavior is still limited by underlying Aeronautics compatibility.
Supported Cargo Link Targets
- Vanilla
Chest - Vanilla
Trapped Chest - Vanilla
Barrel - Vanilla
Shulker Box - Create
Item Vault - Create
Fluid Tank - Storage Drawers drawers
- Storage Drawers
Drawer Controller - Storage Drawers
Controller Slave - Functional Storage drawers
- Functional Storage framed drawers
- Functional Storage
Storage Controller - Sophisticated Storage blocks and controller-linked storage
- Placed Sophisticated Backpacks
- Iron Chests
- Mekanism
Bin - Mekanism
Personal Chest - Mekanism
Personal Barrel - Mekanism
Fluid Tank - Mekanism
QIO Drive Array - Mekanism
QIO Exporter - Tom’s Storage connector / interface / proxy style inventory endpoints
- Refined Storage 2
Controller - Refined Storage 2
Exporter - Applied Energistics 2
Controller - Applied Energistics 2 valid multiblock
Controller - Applied Energistics 2
ME Chest - Applied Energistics 2
Sky Stone Tank - Applied Energistics 2
Cable Busexport parts
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