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Create Aeronautics: Automated Logistics

Put your airships to work! Build station networks, automate docking, and run repeatable Aeronautics logistics routes across your world.

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18 августа 2026 г.
Лицензия
MIT

Опубликован 8 мая 2026 г.

Create Aeronautics: Automated Logistics

Build automated logistics routes that keep running when nobody is nearby.

Create Aeronautics: Automated Logistics adds recorded route automation for Create Aeronautics airships, with experimental Simurail train compatibility. Fly each route yourself, install a schedule on the vehicle's Transponder, then let it repeat the journey between compatible stations.

Vehicles can travel while unloaded, return for physical docking and cargo transfer, wait for conditions, and queue safely when another vehicle is using the same dock.

Current builds also include experimental transport-gated Simurail Station compatibility for recorded train routes, using the same schedule and route-recording model without mixing airship and train station networks. That transport split is also part of the longer-term groundwork for future non-airship vehicle support.

Main Features

Recorded Airship Routes

  • Record real station-to-station flight paths by flying them manually.
  • Build a separate route plan for each ship directly through its Transponder.
  • Preview individual routes, every route connected to a station, or routes filtered by ship.
  • Use distinct per-ship route colours to make larger networks easier to read.
  • Airship stations only see and control airship routes and airship-capable transponders.
  • The same transport-aware route/station split is intended to scale later to other supported vehicle types instead of staying airship-only forever.

Experimental Simurail Compatibility

  • Record and run train-only routes through Simurail Stations.
  • Train stations only see and control train routes and train-capable transponders.
  • Airship stations and Simurail stations stay separated by transport mode and cannot be linked interchangeably.
  • This is a compatibility layer built on recorded route playback; it is not rail-aware pathfinding, native dispatch logic, or a replacement for future Simurail-native automation.

Unloaded Ship Travel

  • Active vehicles continue progressing along recorded routes while players are elsewhere.
  • Route progress and schedules survive chunk unloads, game reloads, and server restarts.
  • Ships return to the world near stops so docking, cargo movement, and other physical interactions still happen normally.
  • Runtime failures remain visible and recoverable instead of silently deleting the vehicle or its route data.

Docking And Queues

  • Link a Create Simulated dock to each station and vehicle.
  • Transfer items and fluids through the physical vehicle and dock setup.
  • Shared docks use arrival-order reservations so approaching vehicles do not all converge on the same dock.
  • Waiting vehicles hold at a configurable clearance distance until the previous vehicle has departed safely.

Schedules And Conditions

Create multi-stop schedules with grouped conditions, including:

  • Scheduled delays
  • Docked time and dock inactivity
  • Redstone links
  • Time of day
  • Item or fluid empty/full checks
  • Filtered item and fluid cargo conditions
  • Ship-side or station-side cargo targets

Station Chunk Loading

Airship Stations can manage the world chunks needed for unattended logistics:

  • Each station keeps its own chunk loaded while station chunk loading is enabled.
  • During docking and cargo interaction, the station can temporarily load a configurable square area.
  • The default interaction radius is 1, producing a 3x3 chunk area.
  • The station UI can preview the configured chunk-loading area in-world.
  • Chunk loading can be disabled if the server already uses another chunk-loading mod.

Docking stops require the station, dock, and any station-side cargo blocks to be in loaded chunks. Increase the interaction radius or provide external chunk loading when a station build extends beyond that area.

Map Integration

  • Named automated vehicles can appear on supported live maps.
  • FTB Chunks and JourneyMap integrations refresh markers on minimaps and fullscreen map views.
  • Marker state is synchronized from the server so long-running routes remain visible while automation is active.
  • Airships use a blimp icon and Simurail trains use a train icon across supported map integrations.
  • A placed Logistics Terminal provides an in-mod network view with stations, active vehicles, and recorded routes on a dark abstract logistics map.
  • The Logistics Terminal supports zoom, pan, route hover previews, and right-click tracking without depending on external map mods.

Multiplayer And Diagnostics

  • Server-known vehicles and stations remain available to selection menus even when their chunks are not visible to the player opening the UI.
  • Vehicle and station ownership checks protect important controls.
  • Optional FTB Teams integration can allow same-team or allied players to control owned stations and transponders.
  • Station permissions now distinguish between station use and station control.
  • Use permission allows landing, queueing, docking, route browsing, and starting or stopping allowed vehicles.
  • Control permission additionally allows station-admin actions such as dock-link and cargo-link changes.
  • Active vehicle limits can be bucketed per owner or per FTB team, depending on configuration.
  • Runtime, recovery, route, and materialization commands help administrators inspect and recover problem setups.
  • Separate debug categories are available for playback, vehicles, docking, cargo, and UI synchronization.

Basic Workflow

  1. Build and assemble a Create Aeronautics airship.
  2. Place and name Airship Stations at each destination.
  3. Place and name a Ship Transponder on the airship.
  4. Fly the ship between stations and record each route leg.
  5. Build the ship's stop schedule through the Transponder.
  6. Link any required docks and cargo storage.
  7. Start the schedule from a valid station on its route.

If you are using the current Simurail compatibility layer, use Simurail Stations instead of Airship Stations and keep the recorded network entirely within train-mode stations.

Supported Cargo Storage

Cargo linking supports item and fluid storage from:

  • Minecraft: Chests, Trapped Chests, Barrels, and Shulker Boxes
  • Create: Item Vaults and Fluid Tanks
  • Storage Drawers: Drawers, Drawer Controllers, and Controller Slaves
  • Functional Storage: Drawers, framed drawers, and Storage Controllers
  • Sophisticated Storage / Backpacks: Storage blocks, controller-linked storage, and placed backpacks
  • Iron Chests
  • Mekanism: Bins, Personal Chests, Personal Barrels, Fluid Tanks, QIO Drive Arrays, and QIO Exporters
  • Tom's Simple Storage: Connector, interface, proxy, and inventory endpoints
  • Refined Storage 2: Controllers and Exporters
  • Applied Energistics 2: Controllers, valid multiblock Controllers, ME Chests, Sky Stone Tanks, and cable-bus export parts

Compatibility notes:

  • Functional Storage is not currently recommended on moving vehicles.
  • Storage Drawers work on moving vehicles, but some interaction and display behavior remains limited by underlying Sable compatibility.

Important Behavior And Limits

  • Routes use the path you recorded. There is no pathfinding, obstacle avoidance, or automatic rerouting.
  • Loaded vehicles move physically and can collide with terrain or other vehicles if a route is unsafe.
  • Unloaded travel follows authoritative recorded-route progress; it is not continuous off-screen collision simulation.
  • Recovery may reposition a restored vehicle onto its authoritative route pose when necessary. Normal loaded travel still follows the recorded path physically.
  • Routes belong to their recorded vehicle and are not generic paths shared across unrelated vehicles.
  • Simurail train support is a compatibility layer built on recorded route playback, not a replacement for future rail-aware routing.
  • Full live-control autopilot and broader ground-vehicle support are outside the current scope.

Requirements

  • Minecraft 1.21.1
  • NeoForge
  • Create
  • Create Aeronautics

Optional Integrations

  • FTB Teams: team and ally use/control rules, plus team-scoped active vehicle limits
  • FTB Chunks: live automated vehicle markers on minimap and fullscreen map
  • JourneyMap: live automated vehicle markers on minimap and fullscreen map
  • Simurail: experimental train-only station compatibility using recorded-route playback

Updating

Existing worlds from version 0.4.5 are supported. Back up important worlds before updating, particularly when vehicles have active schedules.

About

This is an unofficial Create Aeronautics addon and is not affiliated with or endorsed by the Create or Create Aeronautics teams.

Feedback and bug reports are welcome through the mod page or GitHub issues.

Ченджлог

0.6.2Релиз1.21.1 · 18 августа 2026 г.

Create Aeronautics: Automated Logistics 0.6.2

Added

  • New All, Active, and Attention filters in the Logistics Terminal to focus the map on the vehicles and routes that matter.
  • New server config option to keep active automated Simurail vehicles force-loaded through Sable for their full recorded route. Enabled by default.

Improved

  • Added a Restoring Vehicle runtime status across logistics screens and map integrations.
  • Expanded playback debug logging with vehicle restoration attempts, pending held-body state, success, and failure details.

Fixed

  • Fixed scheduled routes failing to continue when Sable had not yet restored the vehicle after unloaded travel. This should improve reliability for simple ground vehicles, although they remain unsupported/experimental for now.
0.6.1Релиз1.21.1 · 8 августа 2026 г.

Create Aeronautics: Automated Logistics 0.6.1

Fixed

  • Fixed a Logistics Terminal preview performance issue that could slow chunk generation, even when no terminals were placed.

Improved

  • Logistics Terminal tabletop previews now hide when viewed from far away.
0.6.0Релиз1.21.1 · 5 августа 2026 г.

Create Aeronautics: Automated Logistics 0.6.0

Added

  • Logistics Terminal, a new in-world logistics map block that shows stations, active vehicles, and recorded routes, with a live tabletop preview on the block itself
  • FTB Maps integration with live automated vehicle markers on minimap and fullscreen views
  • JourneyMap integration with live automated vehicle markers on minimap and fullscreen views
  • Simurail Station, a new station block for Simurail train-only recorded-route playback, with train routes and stations kept separate from airship networks (note: this compatibility layer may change or be removed later if Simurail adds its own native station management and docking system. Simurail is still in development here: https://github.com/Crystaelix/Create-Simurail)
  • Expanded ownership permissions, including new server config options for station use, station control, transponder control, Logistics Terminal access, and Logistics Terminal preview visibility
  • New server config option for playback speed cap
  • New client config option to disable the in-world Logistics Terminal tabletop preview

Improved

  • Groundwork laid for different vehicle types going forward (such as Simurail trains in this version)
  • Station route browsing now respects transport mode and uses more appropriate vehicle wording
  • Permission handling is more flexible for team logistics, allied hub access, and owner-only setups
  • Config help is clearer around station use, station control, transponder control, Logistics Terminal visibility, and other server behavior settings
  • Creative menu entries have been moved into Create Simulated under a dedicated Automated Logistics section

Fixed

  • UI text that still referred to ships where the feature is now vehicle-generic
  • Dock reload edge cases where connector pairs could remain extended before reconnecting
  • Permission flow for stations, transponders, and terminals so blocked players are denied earlier instead of reaching unusable menus

Permission Notes

  • Station use allows landing, queueing, docking, browsing allowed routes, and starting or stopping only the player's own allowed vehicles from that station
  • Station control adds station administration such as changing dock links and cargo links
  • Transponder control remains separate from station access
  • Logistics Terminal access is configured separately from station and transponder permissions
  • Logistics Terminal tabletop preview visibility is also configured separately, so servers can choose owner-only, team, allied, or public passive previews
0.5.2Релиз1.21.1 · 30 июня 2026 г.

0.5.2

Fixed

  • Fixed a crash when using Dock Inactivity conditions with Create Aeronautics 1.3.
  • Fixed skipped dock stops not releasing and departing correctly.
0.5.1Релиз1.21.1 · 27 июня 2026 г.

0.5.1

- Hotfix for dedicated servers

 

-----------------------------------------

 

Create Aeronautics: Automated Logistics 0.5.0

 

Added

  • Unloaded ship travel: active ships can continue recorded routes while players are away, including docking, cargo transfer and game reload recovery.
  • Dock queues: ships reserve shared docks by arrival order and wait at a configurable safe distance until the dock is clear.
  • Configurable station chunk loading for docking and cargo areas, including an in-world area preview.
  • Station-owned route browsing with ship filtering, Show All controls and distinct route colours.
  • Additional runtime, recovery, materialization and diagnostic admin commands.
  • Separate logging categories for runtime, vehicles, docking, cargo and UI synchronization.

 

Fixed / Improved

  • Improved runtime and world-reload stability for automated ships.
  • Improved multiplayer discovery of distant ships and stations.
  • Improved runtime fault reporting so failures remain visible and recoverable.
  • Improved explicit route and schedule deletion handling without unsafe automatic pruning.
  • Reworked runtime and UI architecture to keep persistent routes, physical ships and display state separate.
  • Removed the obsolete Schedule item.

 

Existing worlds from 0.4.5 are supported.

 

Docking stops require the station, dock, and any station-side cargo blocks to be chunk loaded, either by this mod or another chunk-loading mod.

 

Backing up worlds before updating is recommended.

0.5.0Релиз1.21.1 · 27 июня 2026 г.

Create Aeronautics: Automated Logistics 0.5.0

Added

  • Unloaded ship travel: active ships can continue recorded routes while players are away, including docking, cargo transfer and game reload recovery.
  • Dock queues: ships reserve shared docks by arrival order and wait at a configurable safe distance until the dock is clear.
  • Configurable station chunk loading for docking and cargo areas, including an in-world area preview.
  • Station-owned route browsing with ship filtering, Show All controls and distinct route colours.
  • Additional runtime, recovery, materialization and diagnostic admin commands.
  • Separate logging categories for runtime, vehicles, docking, cargo and UI synchronization.

Fixed / Improved

  • Improved runtime and world-reload stability for automated ships.
  • Improved multiplayer discovery of distant ships and stations.
  • Improved runtime fault reporting so failures remain visible and recoverable.
  • Improved explicit route and schedule deletion handling without unsafe automatic pruning.
  • Reworked runtime and UI architecture to keep persistent routes, physical ships and display state separate.
  • Removed the obsolete Schedule item.

Existing worlds from 0.4.5 are supported.

Docking stops require the station, dock, and any station-side cargo blocks to be chunk loaded, either by this mod or another chunk-loading mod.

Backing up worlds before updating is recommended.

0.4.5Релиз1.21.1 · 17 июня 2026 г.

0.4.5 Release Notes

New

  • Added runtime recovery commands for automated ships, including clickable show, pause, and kill actions from the runtime list.
  • Added player / OP runtime command permissions:
    • players can view and control their own active ships
    • ops can view and control all active ships

Fixes

  • Fixed runtime teardown so removing a Ship Transponder properly releases its attached ship state.
  • Fixed multi-ship runtime stability issues when more than one automated ship was active at once.
  • Fixed stale route previews, dock previews, cargo previews, and landing-area previews not clearing correctly after deleting a Ship Transponder or Airship Station.
  • Fixed orphaned station route entries and stale route visuals being left behind after stations, transponders, or their recorded routes were removed.
  • Moved the delete-stop confirmation window up for better alignment in the schedule UI.

Command Use

  • Use /aal runtime list to see active automated ships.
  • Click show to highlight that ship's transponder in-world for a short time.
  • Click pause to put that ship into a paused hold state.
  • Click kill to stop that ship's automation and release physics.
0.4.4Релиз1.21.1 · 15 июня 2026 г.

0.4.4 Release Notes

Important - Upgrade from 0.4.3 to 0.4.4 ASAP to prevent possible world corruption

 

Fixes

  • Fixed NBT crash with a refactor of the client UI syncing

Technical Note

  • Route and schedule state is server-authoritative. Full route/schedule data is still saved to disk, but live UI refreshes now use targeted menu packets instead of broad block-entity update tags.

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