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Mineforgian

Crafty Cuisine - Vanilla Inspired Food

Adds food that makes vanilla food items more useful

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12K
Подписчики
34
Обновлён
19 августа 2026 г.
Лицензия
MIT

Опубликован 30 мая 2022 г.

Why Did I Make This Mod?

Food is one of the most integral elements to human culture and survival Minecraft, even since some of the Classic builds (...of both human culture and Minecraft, to clarify). Nowadays the game has a plethora of ways to fill your hunger bar, and every player can choose a satisfying food source to nourish themselves all the way up until the endgame-

hold on a second, I'm getting a phone call.

Hello?

[...]

What?! Steak and golden carrots are the only viable options??!

[...]

...I understand. Bye.

Well, I stand corrected. Turns out all that stuff I said before doesn't exactly hold to reality.

Sweet berries? Only a useful food in the earlygame.
Pumpkins? I hope you like pie...
Can I be vegan in Minecraft? Yeah, if you like carrots.
Hey, I see you can make suspicious stew that gives you Saturation! That's gotta be really good, right? Good luck having more than a few in your inventory at a time.
Umm. can I at least have some bacon and eggs? Not a chance.

Meanwhile, you can get and hold an entire stack of steaks with comparatively little effort, and golden carrots are not that much harder to obtain. Sure they require a little setup, but there is little to no afterthought once you get a good supply of them, only the occasional annoyance of having to eat when the mechanic is at that point more of a formality than a challenge.

The Philosophy

So, this is where this mod comes in. The goal of this mod is threefold: provide additional food types that are vanilla-based, flavorful and thematically consistent. Beetroots are no longer totally useless beyond red dye. Exotic non-food items such as sea pickles and glow ink sacs see additional use in new crafting recipes. And most crucially... food is the form of self expression that it should be.

The Features

So far this mod adds 71 unique foods to the game, including:

  • Large meals like bacon and eggs (callback!) and flan!
  • Ice creams and pies, with the former giving you potion effects when consumed!
  • More cookies, which can be shaped with cookie cutters and given frosting which can be dyed!
  • Foods made from monster parts, like spider eye meatballs and the ever-dreaded Monster Manicotti... (please don't.)

This mod also gives you the option to tweak exsting food items. You can make foods take half the normal time to eat, and you can have bowl foods like soups and stews stack as much as you want!

old description (before 8/19/26)

So, uh, what does this mod add exactly?

Currently, this mod adds 32 new foods to the game (21 shown here). Well, I say "new," but they're more or less built from the already existing foods. No new crops or anything like that.

why u make dis mod

I wanted to make other items in Minecraft more viable for making food so that there aren't just two or three de facto foods that players end up using.
I generally go by three rules:

  1. Limit my base additions to vanilla items as much as possible.
  2. Give each and every food item a niche that remains beneficial no matter which stage of the game you're at.
  3. Try and fail to make my additions thematically appropriate. Your mileage may vary with this one.

Ченджлог

2.0.0Бета1.21.1 · 19 августа 2026 г.

This version acts as pretty much a major overhaul to the mod, please be patient if things are a little wonky at first! From here on out this mod is taking a slightly different direction, so please bear with me as I update the mod page accordingly.

Major Changes:

  • New Meal items! These are more sophisticaed combinations of items crafted with bowls, much like soups or stews. And also much like them, they are affected by the "stew stack size" config setting.
  • New potion effects: Magnetism (increases your item pickup range and draws items towards you), Antidote (protects you from poison, higher levels protect you from more effect types), and Sweet Tooth (lifesteal on hit).
  • New non-meal foods! These mostly involve beetroot.

Minor Tweaks:

  • Reworked some of the food textures, ranging from minor clean-ups to major overhauls.
  • Some of the tooltips for things might look different as I continue to learn how to consistently make things more aesthetically harmonious with Minecraft/Vanilla+ mods.
  • Changed an advancement to be more thematically appropriate.
  • All the foods should have proper tags now in case they didn't before. This is a more technical change, but it should help things work a bit better between mods.
  • The config file might also not look the same as before, so beware when upgrading your world or re-adding this mod!

What's Next?

Mainly following up with bugfixes, for one thing! If I have time and decide to continue working further on the mod, I would like to add some more food items and update to more recent versions. Thank you for playing my mod!

- Random

1.3.0Релиз1.20, 1.20.1 · 16 августа 2023 г.
  • updated to 1.20
1.3.0Релиз1.19.4 · 4 мая 2023 г.

/!\ Be sure to delete your config file before you update in order for it to be regenerated! Some options won't be enabled by default otherwise. /!\

  • added new foods: baked apple, roasted brown/red mushroom, fish soup:

  • fisherman villagers will trade you fish soup for emeralds

  • added cod surprise:

  • what does it do? that's the surprise!

  • added seafoam pudding:

  • a peculiar dish that gives you Luck

  • added ice cream:

  • comes in 8 additional flavors, each with a unique effect

1.2.1.1Релиз1.19.3 · 29 марта 2023 г.
  • fixed the sugar cookie (shamrock) recipe so that it doesn't give you a cookie cutter instead
1.2.1Релиз1.19.4 · 29 марта 2023 г.
  • Updated to 1.19.4
  • Added three new cookie variants:
    • Heart
    • Shamrock
    • Egg
  • Cookie cutters no longer get consumed when used in crafting
1.2.1Релиз1.19.3 · 29 марта 2023 г.
  • Updated to 1.19.3 because apparently that didn't happen
  • Added three new cookie variants:
    • Heart
    • Shamrock
    • Egg
  • Cookie cutters no longer get consumed when used in crafting
1.2.0Релиз1.19, 1.19.1, 1.19.2 · 9 декабря 2022 г.

Fast and Festive Update:

  • Rebalanced most of the food items
  • Some items are now configured to be "fast food," meaning that they are now eaten more quickly; By default, this includes:
    • bacon (raw and cooked)
    • cookies (regular, sugar, and pumpkin
  • The config file has returned, and you can use it to tweak which items are considered "fast food"
    • /!\ Cloth Config API has been added as a dependency as a result! /!\
  • Sugar and pumpkin cookies can now be frosted with additional sugar and colored with dye
    • an unfrosted version of the pumpkin cookie has been added to match
  • Added cookie cutters, made from a single copper ingot in a stonecutter:
    • square
    • star
    • tree
    • creeper
  • New variants of sugar cookies have been added, obtained by using its respective cookie cutter in the recipe
1.2.0Релиз1.19.3 · 9 декабря 2022 г.

Fast and Festive Update:

  • Rebalanced most of the food items
  • Some items are now configured to be "fast food," meaning that they are now eaten more quickly; By default, this includes:
    • bacon (raw and cooked)
    • cookies (regular, sugar, and pumpkin
  • The config file has returned, and you can use it to tweak which items are considered "fast food"
    • /!\ Cloth Config API has been added as a dependency as a result! /!\
  • Sugar and pumpkin cookies can now be frosted with additional sugar and colored with dye
    • an unfrosted version of the pumpkin cookie has been added to match
  • Added cookie cutters, made from a single copper ingot in a stonecutter:
    • square
    • star
    • tree
    • creeper
  • New variants of sugar cookies have been added, obtained by using its respective cookie cutter in the recipe
  • Updated to 1.19.3:
    • the placement in creative tabs has also been re-sorted as a result

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