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Mineforgian

CorviCraft Spawn Utility

Use JSON files to configure entity spawn rates

8K загрузок4 подписчиковMITforge

Обновлён 11 марта 2025 г. · опубликован 11 января 2024 г.

  • Logo

The logo for CorviCraft Spawn Utility

CorviCraft Spawn Utility is a mod that allows for the configuration of entity spawn rates. On its own, CC Spawn Utility allows for the configuration of vanilla entities, letting users add new spawns or remove existing ones to vanilla and modded biomes alike. However, the mod's true intention was to be used as a dependency, allowing for mods to easily implement robust and dynamic spawn configurations for their own entities.

If this mod showed up in your pack unexpectedly, it was likely added as a dependency by another mod. If you're sure you've removed the mod dependent on it and have no need for the vanilla spawn configuration feature, you can safely remove it from the pack.

FAQ

Why does the base mod only allow vanilla entities to be configured?

In order to avoid unnecessary conflicts with other mods, CorviCraft Spawn Utility is only set up to affect vanilla entities. This is because many mods add their own spawn rates, and CorviCraft's override feature could remove those spawns, leading to confusion.

Will you update to 1.19+?

No. Entity spawning already uses a more flexible JSON configuration system in newer versions of the game, thus rendering this mod effectively obsolete.

Will you backport to older versions?

Maybe. Depends on my time and how much interest and need there is.

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Terms of Use

You may freely use this mod as a dependency, in packs, and in videos. However, I ask that you do so only via one of its official download means. Do NOT redistribute or reupload this mod without permission!

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
2.2Релиз1.18.2forge11 марта 2025 г..jar (134 КБ)
2.1Релиз1.18.2forge9 марта 2025 г..jar (135 КБ)
2.0Релиз1.18.2forge10 января 2025 г..jar (135 КБ)

Ченджлог

2.2Релиз1.18.2 · 11 марта 2025 г.

Deprecated and removed mob category assignment, as it was causing issues with mob cap compliance.  Category is now derived from the entity type.  Category variable in existing configs will be ignored, and will not be generated for new configs.

2.1Релиз1.18.2 · 9 марта 2025 г.

Added a global toggle to easily and completely disable vanilla spawn editing (i.e. if this mod is being used primarily as a dependency).  Note that this is turned off by default, and must be toggled on in order to apply changes to vanilla!

License updated to MIT.

2.0Релиз1.18.2 · 10 января 2025 г.

Completely overhauled the JSON spawning config method. As the old method is extremely outdated, previous configs will need to be removed and the 1.0 files will be archived to prevent future use. 2.0+ is much more stable and expected to be the method used from here on out.

Corvicraft will now generate a folder for each applicable mod (corvicraftspawns handles Vanilla entries). In this folder is a subfolder named spawn_sets, within which a series of json pools are defined. Each file must have a unique name. These sets can then be paired with a list of biomes in the spawns.json file within the main mod folder. Separating the files like this makes them a little more resilient in regards to errors, as unless spawns.json itself is broken, only the invalid spawn pool file will fail to load.

Several additional ways to customize modded spawns have been added internally, although they do not impact vanilla entries.

Полная история изменений — на Modrinth.

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