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Mineforgian

Copper and Caverns

Adds copper (replaces stone tools) to slightly slow down game progression, and makes the underground more dangerous.

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354
Подписчики
3
Обновлён
14 июня 2025 г.
Лицензия
MIT

Опубликован 1 июня 2025 г.

  • Stone tools are replaced with copper tools, slowing down early-game progression and requiring you to hold onto wooden tools for a bit longer. This also means "stone" (now copper) and iron have been pushed further underground, making them more of a challenge to get and making each tool stage more rewarding.

  • Beneath the surface is a thin crust of vanilla underground generation with coal and copper ore. Beneath that is a large, dangerous cavern with iron, diamonds, and other valuables.

  • Cherry trees spawn in forest biomes.

I made this mod because 1) I don't like stripmining and 2) I don't like how in the first 5 minutes of the game, you can immediately jump right from wood to stone to iron tools without even going underground.

Ченджлог

2.0Релизb1.7.3 · 14 июня 2025 г.

Removed a lot of (lackluster) features and rebranded to Copper and Caverns. Sort of genericizing the mod so that it works better in modpacks. Currently adds exactly three things:

  • Copper (to balance progression)
  • Caverns between y=24-48 (and modified ore distribution to accomodate)
  • Cherry trees in forests
1.1Релизb1.7.3 · 3 июня 2025 г.
  • Slightly lower iron ore generation so it's harder to get.
  • Add copper armor (replaces chainmail).

Pretty sure that's all I added...

1.0Релизb1.7.3 · 1 июня 2025 г.

The Minimum Viable Product.

  • World is only 1 biome (a plains biome that is modified to spawn oak and cherry trees). Terrain is heavily simplified.
  • Stone tools are replaced with copper tools, slightly elongating the progression and requiring you to hold onto wooden tools for a bit longer.
  • Beneath the surface is a thin crust with copper ore. Beneath that is a large, dangerous cavern with iron, diamonds, and other valuables.

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