Перейти к содержимому
Mineforgian

Combat Reborn

Total Combat Overhaul

5K загрузок27 подписчиковLicenseRef-All-Rights-Reservedforge

Обновлён 27 апреля 2024 г. · опубликован 14 октября 2023 г.

DISCORD SERVER ANNOUNCEMENT

  • If you would like to join a community where you can offer direct feedback, bug reports, clips, ect then you can join through the following discord link below.
  • You can also check out my other mods through there, but i hope to hear bugfixes and potential feedback regarding my mod.

https://discord.gg/GHQqTteS2j



Combat Reborn, a complete rework of Minecraft's existing combat


New player abilities

Reworked critical attack system
-
Critical attacks have been nerfed to 1.2x
- You now have access to a new critical attack with weapon-dependent scaling that requires a resource that you build up by landing hits with projectiles or weapons

- Each critical has unique animations and scaling as well as knockback
Flourishing
- When you land a hit on the ground or with a projectile, you generate a flourish charge
- Having 4+ charges will enhance your next sprinting attack and cause it to deal more knockback and weapon-dependent damage
- This is signified by your player preforming a kick

- Your flourish stacks can decay if you dont land hits, they also reset on a flourish

Unarmed blocking / Targe's

- Similar to 1.7.10's sword blocking, you can now block with the keybind V
- This reduced 50% of the damage you take and you are still agile while using it, this is less effective against axes and projectiles
- Targe's offer a stronger version of this block that reduces more damage and offers knockback resistance, it is a much more agile version of a shield

- This has a cooldown of 2s and cannot be preformed with a shield
Momentum
- Sprinting on the ground will cause you to generate a resource that will increase your movement speed passively 
- Landing hits with a weapon or a projectile will cause your momentum generation to be more effective
- This effect has a cap, and will decay if you are not on the ground or not sprinting

New items

Combat Tools

- Combat tools are alternative versions of Minecraft's existing tools suited with stats focused around combat
- Each one can be crafted by crafting a normal tool and replacing a stick with a wooden sword
- The current tools are the Combat shovel, Pickaxe, Hoe
- Each combat tool has there own unique sweep effect and enchantments to enhance them
- Combat shovel's sweep will deal increased knockback
- Combat pickaxe's sweep will deal increased durability damage
- Combat hoe's sweep will give less victim Iframes
Throwing knives
- Throwing knives are a quicker alternative to the Bow and Crossbow with less damage and power
- Throwing knives are can be used with elemental enchants and multishot / quickcharge ( Incompatable )
- Multishot on throwing knives will increase its windup and allow you to shoot three knives that can be enchanted with elemental enchants
- Throwing knives are crafted with a stick and its respective resource

 New Enchants / Enchant balance

New aspects: Earth, Gale, Frost
- New aspect enchants cannot be used with one-another and have there own ranged counterparts similar to flame

- Gale will cause air attacks to deal a small amount of true damage after the victims iframes have expired and does not grant iframes
- Its ranged counterpart " Gust " will cause the projectile fired to not be affected by gravity for a brief amount of time signified by a gale trail, if it hits an enemy during this time it will then proc the gale effect
- Earth will deal an AOE that deals true damage to anything caught in the range outside of the owner and the victim
- The AOE can be blocked by shields
- Frost will deal a frost effect to the victim similar to powdered snow, This has diminishing returns
- Each aspect has its own ranged counterpart that can be used on bows, throwing knives and tridents
Sharpness exclusive enchants: Lethality
- Lethality is an enchant that cant be used with sharpness
- Lethality increases the critical scaling of the weapon of both special and non-special critical attacks
- This is currently signified by a red attack particle on crits
Enchantment tablets
- Enchantment tablets can be crafted with a single lapis lazuli surrounded by cobblestone
- Enchantment tablets will allow you to freely move specific enchants between weapons
- By sneak right clicking you can set which enchant it will target in the weapon in your offhand, and then right clicking normally will target the enchant and remove it, adding it onto the tablet
- Right clicking again with a weapon in the offhand will consume the tablet and add the enchant onto the item
- This system allows you to add sharpness to tridents as well as fire aspect onto axes, and elemental enchants / multishot / quick charge onto knives
- Enchant tablets have some context  to enchants, and cannot allow vanilla and the own mods enchants to have forbidden combinations
( IE: Fire aspect and Frost aspect )
NOTE: This system is vital if you would like to get specific enchants on specific weapons

 Trident re-balance, Totem nerf, Shield nerf, Axe changes

Shield nerf

- All shields now have a cooldown of 2 seconds once they are lowered

- Shields will not grant flourish stacks to the attacker and you cannot flourish a shield user
Totem nerf
- Totems now grant " Tarnished " once they are used
- " Tarnished " last for 30 seconds and will prevent another totem from being used within this time
- If a totem is used while the tarnish effect is applied, the totem will not work and the victim will die
Trident Rebalance
- Tridents are now able to get sharpness / lethality through the enchantment tablet system, This wont apply if the trident already has a damage enchant such as riptide / impaling
- Tridents now can either have a ranged aspect or a melee aspect through the enchant tablet system, Ranged and mellee aspects cannot mix with each other
- These aspects will not be applied if the trident has chanelling / riptide
Axe changes
- Axes by default will now have access to aspects, and can also be enchanted with aspects through enchant tablets
- Axes also have been integrated into the existing blocking system, making them more effective against unarmed / targe blocks

 
Compatibility

forge:flourish_projectile

- If you would like to add a tag to your own mods projectiles so they would grant flourish stacks, you can use the tag above in order to automatically integrate it with the mod
- TBA / More to come soon

Configuration files

- Currently this mod does not have configuration files, however it will be 100% modular and adjustable once it is added
- The goal of this mod is to make it as flexible as possible, allowing core features to be disabled / enabled to the players liking

Future content updates / TBA

- This mod over time will get new content patches, and if you would like to suggest something then please leave it below
- The next large feature will be a parry mechanic as well as a large rebalance update

 

FAQ
Can i use this in my modpack?

- As long as i am credited, yes
Can i feature this in my video?
- Yes, Ideally reach out to me beforehand through discord / social media. 

I have a suggestion / bug report, how can i voice it?
- If you have a suggestion or bug report, then please either reach out to me directly or comments
Can this be used with other mods such as Bettercombat / EFM?
- It wont work well and dedicated compat likely wont be added since they are very different mods

Credits / Special thanks 
- Alex Gaming / Catastrophe mod, Throwing knife multishot

- Doug, Turisuto, Pestilence / Our other playtesters
Special thanks to the modding communities over at discord who made this mod possible

 

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
1.4.13Релиз1.20.1forge27 апреля 2024 г.Скачать (1020 КБ)
1.4.12Релиз1.20.1forge23 апреля 2024 г.Скачать (1020 КБ)
1.4.11Релиз1.20.1forge6 апреля 2024 г.Скачать (1020 КБ)
1.4.11Релиз1.19.4forge6 апреля 2024 г.Скачать (1020 КБ)
1.4.1Релиз1.20.1forge1 апреля 2024 г.Скачать (1020 КБ)
1.4.1Релиз1.19.4forge1 апреля 2024 г.Скачать (1019 КБ)
1.4.2Релиз1.20.1forge26 февраля 2024 г.Скачать (914 КБ)
1.4.1Релиз1.20.1forge19 февраля 2024 г.Скачать (914 КБ)
1.4.0Релиз1.20.1forge27 января 2024 г.Скачать (912 КБ)
1.4.0Релиз1.19.4forge27 января 2024 г.Скачать (911 КБ)
1.4.0Релиз1.19.4forge27 января 2024 г.Скачать (913 КБ)
1.3.0Релиз1.20.1forge20 ноября 2023 г.Скачать (788 КБ)
1.3.0Релиз1.19.4forge20 ноября 2023 г.Скачать (792 КБ)
1.2.0Релиз1.20.1forge2 ноября 2023 г.Скачать (667 КБ)
1.2.0Релиз1.20.1forge27 октября 2023 г.Скачать (667 КБ)

Показаны последние 15 из 22 версий.

Ченджлог

1.4.13Релиз1.20.1 · 27 апреля 2024 г.

Short hotfix

  • Fixed damage enchants & aspects being un - rollable on combat tools / items with combat tool tags
1.4.12Релиз1.20.1 · 23 апреля 2024 г.

Short hotfix

  • Fixed aftercut crashing the game
1.4.11Релиз1.20.1 · 6 апреля 2024 г.

Changelogs

  • Fixed frost aspect not being obtainable on swords through the enchanting table / anvil
  • Fixed the server not starting when combat reborn is loaded, You should be able to use the latest version within dedicated servers now
1.4.11Релиз1.19.4 · 6 апреля 2024 г.

Changelogs

  • Fixed frost aspect not being obtainable on swords through the enchanting table / anvil
  • Fixed the server not starting when combat reborn is loaded, You should be able to use the latest version within dedicated servers now
1.4.1Релиз1.20.1 · 1 апреля 2024 г.

Content & Systems

-Whetstone-

  • The whetstone is a new item allowing you to slowly repair tools without costing durability.
  • Using a whetstone on a full durability item will add " Whet Durability " which adds a second layer of durability onto your tool, and will also add +0.25 penetration damage to melee attacks if the item is a weapon
  • This can repair knives, tridents, targe's and much more

-Heroism Rework-

  • Heroism is now a melee centric enchantment that causes you to deal additional holy damage on top of your melee damage based on the enchantment level and current heroism stacks that you have. If your attack is fully charged, you also deal holy damage in a large area and knockback scaling with your seismic edge enchant
  • You gain stacks by preforming sweeps and stacks will vanish if you dont land a hit after a certain period of time.
  • Holy damage pierces through enchantments and effects and scales with your critical modifier, allowing you to deal serious damage if you manage to build your stacks up

-Grounded attack changes-

  • When you are on the ground and have a full attack charge, you gain +0.25 range

Backend changes

-Sweep system changes-

  • The sweep system for combat tools and weapons now can function off forge tags, meaning that adding a CR forge tag to a item can give it combat reborn sweeps and allow it to work with enchantments
  • This will also apply to the special critical system & flourishes, allowing the weapons to have the values assigned to the tag.
  • This allows players to make custom combat tools by coding a item into the game using a external mod / datapack and then adding the tags onto the items. This system will get more in-depth over time to allow for more specific things however this does currently function.

TAGLIST

forge:cr_combathoe forge:cr_combatpickaxe forge:cr_combatshovel forge:cr_combataxe

-Unarmed Guard-

  • Guard now completely prevents mouse inputs while you are using it, Meaning that unarmed guard should be more cross - mod friendly as less workarounds are needed to make unarmed guard
  • This should fix things such as:

Modded enchants proccing through unarmed guard, Other mod damage related abilities breaking once you enter unarmed guard, Item usage through unarmed guard, ect

-Attack backend changes-

  • CR abilities relating to the players attack such as enchants, flourishing, distance damage, ect now have a additional backend system that ensures that it will only happen when the player inputs with there mouse. Which means that these shouldn't un intentionally proc through other mods using similar damagesources / logic
  • This should fix things such as

Modded abilities damage proccing enchants without m1's, sweeps proccing through modded abilities, modded abilities damage getting halved due to distance damage, ect

-Damagesource backend changes-

  • Made all damagesources into damage_types using json files / datapacks and properly localized there death messages
  • Most players wont notice it, however it was something important that had to be fixed as old damagesources were using a workaround method in order to work properly

Bugfixes

  • Fixed alot of bugs relating to flourishing, unarmed guard, ect due to new backend changes. Alot of them are not worth mentioning
  • Fixed momentum breaking once a player respawns in the world, not allowing a player to gain momentum
  • Fixed unarmed guard breaking after you use a consumeable item.

Other / Credits

  • Added dedicated compat with MPC's swordsman ability. Consider checking the mod out ^ This update also fixed a few bugs / conflicts between the two mods through the backend changes https://modrinth.com/mod/mystical-power-crystals

  • Special thanks to Van / suckinsyn on modrinth for helping with a few specific backend related things such as the sweep ticker code & the player attack logic code. Consider checking out there modrinth & downloading Yank It Out https://modrinth.com/user/suckinsyn

1.4.1Релиз1.19.4 · 1 апреля 2024 г.

Content & Systems

-Whetstone-

  • The whetstone is a new item allowing you to slowly repair tools without costing durability.
  • Using a whetstone on a full durability item will add " Whet Durability " which adds a second layer of durability onto your tool, and will also add +0.25 penetration damage to melee attacks if the item is a weapon
  • This can repair knives, tridents, targe's and much more

-Heroism Rework-

  • Heroism is now a melee centric enchantment that causes you to deal additional holy damage on top of your melee damage based on the enchantment level and current heroism stacks that you have. If your attack is fully charged, you also deal holy damage in a large area and knockback scaling with your seismic edge enchant
  • You gain stacks by preforming sweeps and stacks will vanish if you dont land a hit after a certain period of time.
  • Holy damage pierces through enchantments and effects and scales with your critical modifier, allowing you to deal serious damage if you manage to build your stacks up

-Grounded attack changes-

  • When you are on the ground and have a full attack charge, you gain +0.25 range

Backend changes

-Sweep system changes-

  • The sweep system for combat tools and weapons now can function off forge tags, meaning that adding a CR forge tag to a item can give it combat reborn sweeps and allow it to work with enchantments
  • This will also apply to the special critical system & flourishes, allowing the weapons to have the values assigned to the tag.
  • This allows players to make custom combat tools by coding a item into the game using a external mod / datapack and then adding the tags onto the items. This system will get more in-depth over time to allow for more specific things however this does currently function.

TAGLIST

forge:cr_combathoe forge:cr_combatpickaxe forge:cr_combatshovel forge:cr_combataxe

-Unarmed Guard-

  • Guard now completely prevents mouse inputs while you are using it, Meaning that unarmed guard should be more cross - mod friendly as less workarounds are needed to make unarmed guard
  • This should fix things such as:

Modded enchants proccing through unarmed guard, Other mod damage related abilities breaking once you enter unarmed guard, Item usage through unarmed guard, ect

-Attack backend changes-

  • CR abilities relating to the players attack such as enchants, flourishing, distance damage, ect now have a additional backend system that ensures that it will only happen when the player inputs with there mouse. Which means that these shouldn't un intentionally proc through other mods using similar damagesources / logic
  • This should fix things such as

Modded abilities damage proccing enchants without m1's, sweeps proccing through modded abilities, modded abilities damage getting halved due to distance damage, ect

-Damagesource backend changes-

  • Made all damagesources into damage_types using json files / datapacks and properly localized there death messages
  • Most players wont notice it, however it was something important that had to be fixed as old damagesources were using a workaround method in order to work properly

Bugfixes

  • Fixed alot of bugs relating to flourishing, unarmed guard, ect due to new backend changes. Alot of them are not worth mentioning
  • Fixed momentum breaking once a player respawns in the world, not allowing a player to gain momentum
  • Fixed unarmed guard breaking after you use a consumeable item.

Other / Credits

  • Added dedicated compat with MPC's swordsman ability. Consider checking the mod out ^ This update also fixed a few bugs / conflicts between the two mods through the backend changes https://modrinth.com/mod/mystical-power-crystals

  • Special thanks to Van / suckinsyn on modrinth for helping with a few specific backend related things such as the sweep ticker code & the player attack logic code. Consider checking out there modrinth & downloading Yank It Out https://modrinth.com/user/suckinsyn

1.4.2Релиз1.20.1 · 26 февраля 2024 г.
  • Rebalanced combat axes damage and swingspeed to better match vanilla axes
  • Fixed stone combat hoe dealing way more damage than it should
1.4.1Релиз1.20.1 · 19 февраля 2024 г.

Small hotfix before 1.5

  • Optomized soul burn, should lag less
  • Fixed consuming an item such as food breaking unarmed blocking, preventing you from using it
  • Fixed enchant tablet not being able to remove unbreaking from swords / re - apply

Комментарии

Загружаем…