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Mineforgian

Collect Everything

Adds a GUI that lists everything you've collected in the game. Allows the player to 100% complete Minecraft

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6K
Подписчики
86
Обновлён
4 июля 2026 г.
Лицензия
MIT

Опубликован 8 мая 2026 г.

Collect Everything

Track every block, item, entity, biome, structure, effect, and enchantment you've collected — all in one animated gallery.

Press \ to open. See what you've found, see what you haven't, and watch your progress fill in.

What it tracks

  • Blocks — every placeable block, ordered by the creative menu.
  • Items — everything droppable.
  • Entities — every mob, with live 3D previews. Variants count separately: every sheep color, every climate cow, every villager biome × profession, every panda gene, every nautilus variant.
  • Biomes — vanilla and modded, organized by dimension and temperature.
  • Structures — every generated structure, from villages to ancient cities.
  • Effects — every status effect.
  • Enchantments — every enchantment, vanilla and datapack.
  • Advancements — All advancments from vanilla and other sources.

Two modes, one panel

  • Solo — your collection is yours alone.
  • Together — the entire server shares one progress list. Tooltips show who first collected each entry, and an opt-in leaderboard ranks contributors. Switching between modes preserves both records, so you can flip back and forth without losing anything.

What makes the UI nice

  • Smooth open/close animation. The panel unfolds when summoned and folds back on close.
  • 16 dye-themed menu colors plus the default — borders, buttons, and accents all retint together.
  • Uncollected icons. Uncollected entries render at ~20% alpha
  • Live entity previews with hand-tuned poses: guardians spread their spikes, shulkers crack open, bats fly, the wither faces the camera with all three heads aligned, the ender dragon shows its full silhouette, hostile mobs hold the right weapons (skeletons → bows, pillagers → crossbows, piglins → golden swords, brutes → golden axes, vex → iron sword, wither skeleton → stone sword), tropical fish render in a vibrant Queen Angelfish variant.
  • Curated gallery order — entities are grouped narratively (farm animals → pets → mounts → bears → flying passive → sea creatures → sniffer → golems → villagers → traders → basic hostiles → silverfish → drowned/guardians → illagers → undead mounts → phantom → slime → creaking/breeze → warden → nether → end). Biomes are sorted overworld (temperate/warm/cold) then nether, then end.

Cross-tab features

  • Search — fuzzy search across every category at once, with chip filters for category and collected/not-collected status.
  • Recent activity — a running log of what was just collected and when.
  • Notifications — toast popups when something new lands in your collection.

Commands (op-only unless noted)

  • /collect_everything add | remove <category> <id> — register or unregister an entry.
  • /collect_everything mark | unmark <category> <id> — flip an entry's collected state.
  • /collect_everything reset — wipe your own progress (not op-gated; only ever clears the caller).
  • /collect_everything mode <solo|together> — switch tracking modes server-wide.
  • /collect_everything leaderboard <on|off> — show or hide the team leaderboard.
  • /collect_everything resync — push fresh state to every connected client.
  • /collect_everything reload — reread the registry config from disk.
  • /collect_everything collect_everything — instantly mark everything as collected and trigger an over-the-top celebration: layered titles, chat narration, dragon growls, dozens of randomized firework rockets, totem flares, the works.

Settings

A panel for menu color, grid width, advanced tooltips, notification sounds, activity log toggle, plus op-only mode and leaderboard switches. Every setting has a reset button that ghosts out when already at default.

Browse without loading

Don't want to wait for chunks to generate just to check what you've collected? Click the search icon on any world in the singleplayer list to open a read-only view of that world's progress — straight from the title screen, no world load required.

Works on a fresh install too: the first time you use it, the mod runs a one-shot setup pass to populate the entity preview gallery, then tears it down. Subsequent openings are instant.

FAQ

Can I record or stream myself playing this mod?

Yes! Absolutely! I'd only ask that you add a link to the mod in the description so others can find it and try it out too!

Does this work with other mods?

In theory, yes. However, compatability with every mod is not guarunteed! You're welcome to try installing it, seeing what it does, and then using the /collect_everything add | remove command to fix the entries you want or don't want.

Does this mod work on servers?

Only if the server has the mod installed. Because of the Together Mode functionality, it is required on both the client and the server for everything to work.

Compatibility

  • Minecraft 26.1 (internally 1.21.11)
  • Fabric Loader 0.19.2+ with Fabric API
  • Server + client. Multiplayer-aware with full state sync. Singleplayer works exactly the same way.

Ченджлог

1.5.2Релиз26.2 · 4 июля 2026 г.

Version 1.5.2 (Minecraft 26.2+)

  • Same potion change as Version 1.4.5! Reference the previous changelog
1.4.5Релиз26.1, 26.1.1, 26.1.2 · 4 июля 2026 г.

Version 1.4.5 (Minecraft 26.1 - 26.1.2)

Fixed:

  • Potion tooltips now show the effect, level, and duration.
    • Before this, potions with different levels or durations just had the same name. Now each one is uniquely labeled and collectible.
1.5.1Релиз26.2 · 3 июля 2026 г.

Version 1.5.1 (Minecraft 26.2+)

1.5.0 was marked beta while I made sure the 26.2 update held up. After a big pass over the whole mod, it's ready to go to full release!

This update does everything the 1.4.4 update does for the 26.1 line, so go check out those changes via the previous changelog.

1.4.4Релиз26.1, 26.1.1, 26.1.2 · 3 июля 2026 г.

Version 1.4.4 (Minecraft 26.1.X)

A HUGE batch of updates! These changes are all about making sure you can actually collect everything on 26.1, with a couple new collection methods (including breeding finally) and a bunch of random server fixes on top.

Heads up: Armor Stands are now a collectible entity, so your Entities tab will read as incomplete until you go collect one!

Added:

  • GUI Scale Cap setting
    • The collection menu got way too big at GUI Scale 5 and 6, especially for players on laptops, so you can now cap it (Off, or 1 through 8, defaults to 4). It only affects the mod's own screens and puts your normal scale right back when you close the menu. You can change it live in Settings. Hopefully this helps you guys read everything in the search menu!
  • Breeding now collects the baby!
    • HIGHLY requested! Breed two animals and the baby's exact variant gets collected for whoever fed them. Can't remember why we haven't added this before, but it's here now!
  • Break to collect minecarts and armor stands
    • Minecarts are now collected by breaking them. Previously, you'd have to rename them, but it wouldn't use the nametag, so it just felt weird. I also decided to add the armor stand as an entity you can collect, so that's collected in the same way.
  • Better modded variant support
    • Made a few extra changes under the hood for mod support, so hopefully there's less issues loading variants and other mobs from mods.

Fixed:

  • Instant Health and Instant Damage can actually be collected!
    • Because of the way Minecraft applies instant potions, these never showed up in the Effects tab, which made the Effects badge (and the master badge) impossible to finish in survival. Now the effect will be collected when you're hit with the potion! Includes tipped arrows and such.
  • Your progress is a lot safer now. If the game crashes mid-save it can't corrupt your collection file anymore, and a damaged file gets backed up instead of overwritten.
  • Config edits finally stick. Removing a default entry (in the config file or with /collect_everything remove) now sticks through restarts and /reload instead of coming back. They kept re-adding themselves to the lists. Leftover entries from mods you've uninstalled get cleaned out too, so they stop blocking your tab badges.
  • The Search screen fits on screen at normal resolutions and window sizes. The title and Done button were getting pushed off the edge before. Similar issue to the GUI cap from earlier, but this is a bit more of a direct change.
  • Xaero's Minimap effects are kept out of the Effects tab, same as the World Map ones. Personal issue lol.

Multiplayer Fixes:

  • LAN guests can no longer change server-wide settings. That was only meant for the host.
  • Unmarking something in Together mode now updates everyone instantly instead of waiting for a relog.
  • Your collection data fully unloads when you leave a server and then loads again with another world, so you won't see one world's progress show up on another one (or on a vanilla server), and your activity log won't get spammed on the first sync.
  • Servers now only send collection data to players who actually have the mod installed. Small tweak, but I figured it was worth implimenting!
1.5.0Бета26.2 · 16 июня 2026 г.

Version 1.5.0 - Chaos Cubed Update

Chaos cubed just released, and Collect Everything is now up to date!

Added:

  • Sulfur Cube Variants Tracking!
    • Works like the horses and the tropical fish. You set your desired level of completion (single/common/all) and it'll collect that category for you! (Defaults to Common)
    • Sulfur Cubes can be collected by picking it up with a bucket, right clicking with a block to feed it (doesn't count blocks picked up off the ground), or previous collection methods like killing or name tagging.
  • All Sulfur and Cinnabar blocks from the Chaos Cubed update are now collectible
  • All new Chaos Cubed items (Disc, Bucket of Sulfur Cube, etc.) are now collectible
  • New "Uh Oh" advancement is now collectible
  • Sulfur Cube biome is now collectible

Improved:

  • Category Parallel Tracking System!
    • The Collect Everything Mod now tracks variants for horses, tropical fish, and sulfur cubes for each category (single/common/all) in parallel, but only displays and counts the variants in your selected category toward the goal. This now means that you can switch between the tracking categories and pick up right where you left off.

Version 1.5.0 is in beta until we can fully verify stability and world upgrading! Download responsibly, and make sure you back up your worlds!

1.4.3Релиз26.1, 26.1.1, 26.1.2 · 13 июня 2026 г.

Version 1.4.3

One tiny bug fix!

Fixed:

  • Igloos are now properly collected
    • For some reason, Minecraft sometimes leaves the trigger zone for the igloo somewhere in the sky. This is an edge case, but now those situations will also still trigger the collection of the structure!
1.4.2Релиз26.1, 26.1.1, 26.1.2 · 8 июня 2026 г.

Version 1.4.2

Fixed

  • Parrot Variants are now correctly tracked (may reset current collected parrots)
  • Screaming Goats are now correctly tracked (may reset current collected goats)
  • Red and Snow Foxes are now correctly tracked (may reset current collected foxes)
  • Slime sizes are now individually collectible (small/medium/big)

Improved

  • Fish/Horse settings are now visible in the singleplayer (non-op) settings menu
  • Written book has been moved from the end of the items list to after the book and quill
  • Manually excluded the Zaero's World Map potion effects (just because Knarfy has been using it in his modpack and they kept coming back lol)
1.4.1Релиз26.1, 26.1.1, 26.1.2 · 7 июня 2026 г.

Version 1.4.1

We have come across a Minecraft bug ladies and gentlemen! Here's more info:

Minecraft Bug Patch

  • Plains Zombie Villagers no longer display the wrong profession.
    • Minecraft Bug MC-302467 (https://bugs.mojang.com/browse/MC/issues/MC-302467) is an unresolved issue showing that plains zombie villagers sometimes show the wrong profession. For example, they may display the shepherd profession clothing when they're actually just a nitwit. For some reason this only affects plains villagers, so all other villager biome variants do not have this issue.
    • With Collect Everything installed (until the bug is patched someday), the zombie plains villagers now render their profession overlay correctly on the client. You'll no longer have a problem collecting the correct zombie villagers.

Fixed

  • All tipped arrows now show in the items tab and are collectible
  • Non-vanilla potions with zero MobEffectInstances are now skipped during seeding (basically no random unobtainable potions in the potion effects tab)
  • Singleplayer worlds without access to op commands now have access to the fish, horse, and remove, settings via the /collect-everything command, allowing you to change your fish/horse collection difficulty, and remove entries from your item lists as you see fit with modded items.

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