
CobblemonChunkmenager
A server-side Fabric mod for Cobblemon 1.7+ on Minecraft 1.21.1 that manages per-chunk Pokemon entity density to reduce server lag.
- Загрузки
- 2K
- Подписчики
- 9
- Обновлён
- 23 марта 2026 г.
- Лицензия
- MIT
Опубликован 15 февраля 2026 г.
CobbleChunkManager
A server-side Fabric mod for Cobblemon 1.7+ on Minecraft 1.21.1 that manages per-chunk Pokemon entity density to reduce server lag.
What it does
Spawn Prevention — Hooks into Cobblemon's spawn event and cancels Pokemon spawns in chunks that are already at the entity budget (default 16 per chunk). This is the main performance feature — it stops entities from being created in the first place, reducing total entity count on the server.
Heatmap System — Tracks every loaded chunk's activity: Pokemon count, player presence, active battles. Each chunk is classified as HOT (active area with players/battles), WARM (moderate activity), or COLD (empty/idle). Scans 50 chunks every 5 seconds.
Budget Enforcement — Every 10 seconds, finds chunks over the entity budget and handles the excess wild Pokemon using the configured strategy:
- MIGRATE — teleport excess to nearby chunks with free space
- DESPAWN — remove excess wild Pokemon
- MIGRATE_THEN_DESPAWN (default) — try to migrate first, despawn whatever can't be relocated
Only wild Pokemon that aren't in battle or busy are affected. Owned Pokemon are never touched.
AI Throttling — Disables vanilla AI (pathfinding, movement goals) for Pokemon in COLD chunks. Only triggers when a chunk's heat level changes, so the per-tick cost is near zero.
Commands
- /ccm heatmap [radius] — visual grid of nearby chunk heat levels and entity counts
- /ccm status — detailed info for the current chunk
- /ccm budget — server-wide budget overview, lists over-budget chunks
- /ccm migrate — manually trigger overflow handling in the current chunk
- /ccm reload — hot-reload the config file
Config
All values are configurable via config/cobble_chunk_manager.json — thresholds, budget limits, scan intervals, overflow strategy, migration behavior.
Центр версий
3 версийЧенджлог
1.1.0Релиз1.21.1 · 23 марта 2026 г.
CobbleChunkManager v1.1.0 — Patch Notes
Ghost Pokémon Fix
- Fixed a major issue where Pokémon in cold chunks would become unresponsive and impossible to interact with (no battles, no catching). The mod now detects players in real-time and instantly re-enables Pokémon AI when you're
nearby — no more frozen Pokémon standing around ignoring you.
Safer Entity Migration
- Pokémon moved to other chunks by the budget system now properly appear and remain fully interactable at their new location. Previously, migrated Pokémon could sometimes become invisible or unclickable.
- The system no longer accidentally migrates or despawns your owned Pokémon or Pokémon that are currently in battle. If something goes wrong during a check, the mod now plays it safe and leaves the Pokémon alone.
Smarter Budget Enforcement
- Entity counts now update immediately after a migration or despawn, preventing the system from over-aggressively removing Pokémon from a chunk that was already handled.
- Spawn blocking is now fail-safe: if something goes wrong during a spawn check, the spawn is denied rather than allowed, keeping chunk populations under control.
Performance
- AI throttling now uses graduated tick intervals (configurable for HOT/WARM/COLD chunks) instead of a simple on/off switch, giving smoother performance scaling without sacrificing gameplay.
1.0.0Релиз1.21.1 · 23 февраля 2026 г.
CobbleChunkManager - Single Player Compatibility Fix
The mod was originally configured to run only on dedicated servers, which meant it would not load in single player at all.
Problem: The mod used DedicatedServerModInitializer and the "server" entrypoint, which are exclusive to standalone dedicated servers. Minecraft single player uses an integrated server, which is not a dedicated server.
Changes made (2 files):
- fabric.mod.json — Changed "environment" from "server" to "*" and the entrypoint from "server" to "main", so Fabric loads the mod in all environments.
- CobbleChunkManager.kt — Replaced DedicatedServerModInitializer with ModInitializer and renamed onInitializeServer() to onInitialize(), so the mod initializes on both integrated and dedicated servers.
No logic changes were needed — all the internal APIs (server tick events, chunk events, commands, Cobblemon spawn events) work identically on both server types. The mod now works in both single player and multiplayer.
1.0.0Релиз1.21.1 · 15 февраля 2026 г.
CobbleChunkManager
A server-side Fabric mod for Cobblemon 1.7+ on Minecraft 1.21.1 that manages per-chunk Pokemon entity density to reduce server lag.
What it does
Spawn Prevention — Hooks into Cobblemon's spawn event and cancels Pokemon spawns in chunks that are already at the entity budget (default 16 per chunk). This is the main performance feature — it stops entities from being created in the first place, reducing total entity count on the server.
Heatmap System — Tracks every loaded chunk's activity: Pokemon count, player presence, active battles. Each chunk is classified as HOT (active area with players/battles), WARM (moderate activity), or COLD (empty/idle). Scans 50 chunks every 5 seconds.
Budget Enforcement — Every 10 seconds, finds chunks over the entity budget and handles the excess wild Pokemon using the configured strategy:
- MIGRATE — teleport excess to nearby chunks with free space
- DESPAWN — remove excess wild Pokemon
- MIGRATE_THEN_DESPAWN (default) — try to migrate first, despawn whatever can't be relocated
Only wild Pokemon that aren't in battle or busy are affected. Owned Pokemon are never touched.
AI Throttling — Disables vanilla AI (pathfinding, movement goals) for Pokemon in COLD chunks. Only triggers when a chunk's heat level changes, so the per-tick cost is near zero.
Commands
- /ccm heatmap [radius] — visual grid of nearby chunk heat levels and entity counts
- /ccm status — detailed info for the current chunk
- /ccm budget — server-wide budget overview, lists over-budget chunks
- /ccm migrate — manually trigger overflow handling in the current chunk
- /ccm reload — hot-reload the config file
Config
All values are configurable via config/cobble_chunk_manager.json — thresholds, budget limits, scan intervals, overflow strategy, migration behavior.
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