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Mineforgian

Cobblemon Wild Spawn

Explore grass, water and natural areas to trigger classic wild grass spawn. Pokémon wild encounters, shiny hunt rare Pokémon and relive the experience from the original games.

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7K
Подписчики
9
Обновлён
11 августа 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 22 января 2026 г.

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About

Cobblemon Grass Spawn makes wild encounters feel closer to the classic Pokemon games.

Walk through grass, move through water, and you may suddenly run into a wild Pokemon. The Pokemon is chosen using Cobblemon's own spawn data, so the area, biome, conditions, and rarity still matter. When an encounter happens, the Pokemon appears near you and, by default, the battle starts right away.

The mod also adds Repels and Lures, giving you more control over when you want encounters, when you want to avoid them, and when you want to hunt for specific Pokemon types.


What It Adds

  • Random wild encounters while walking through grass.
  • Water encounters while swimming or moving through water.
  • Automatic Cobblemon battles when an encounter starts, with an option to only spawn the Pokemon instead.
  • Pokemon selected from the current area's valid Cobblemon spawns.
  • Wild Pokemon levels based around your party.
  • Repels to stop encounters while exploring.
  • Repel Incense to protect a configurable area around your home or base.
  • Lures to improve shiny odds and influence encounter weights.
  • Type Lures for every Pokemon type.
  • Configurable encounter chances, cooldowns, shiny odds, lure duration, repel duration, and spawn weights.

Repels

Repels are useful when you want to travel without being interrupted by wild battles.

  • Repel lasts 6 minutes by default.
  • Super Repel lasts 12 minutes by default.
  • Max Repel lasts 30 minutes by default.

Using another Repel while Repel is already active extends the current Repel time. If you use a Lure while Repel is active, the Repel is removed and replaced by the Lure.


Repel Incense

Repel Incense is a placeable item for players who want a permanent safe area.

Place it in your house, base, farm, or any area where you do not want this mod to trigger wild encounters. By default, it protects a 24-block radius around the placed incense. Server owners can change that radius with repelIncenseRadius.


Lures

Lures are for players who want more active hunting. They improve shiny odds and influence which Pokemon are more likely to be selected.

  • Lure lasts 6 minutes by default.
  • Super Lure lasts 12 minutes by default.
  • Max Lure lasts 30 minutes by default.

Using another standard Lure while one is already active extends the current Lure time. If you use a Repel while a Lure is active, the Lure is removed and replaced by the Repel.


Type Lures

Type Lures help you focus your hunt on a specific Pokemon type.

Available types:

Normal, Fire, Water, Electric, Grass, Ice, Fighting, Poison, Ground, Flying, Psychic, Bug, Rock, Ghost, Dragon, Dark, Steel, and Fairy.

Type Lures last 30 minutes by default.

Type Lures only extend each other when they are the same type. For example, using another Fairy Type Lure while Fairy Type Lure is active extends the time. Using a Fire Type Lure instead replaces the Fairy Type Lure.

Standard Lures and Repels also replace Type Lures.


Recipes

Repel Recipes

Item Ingredients Recipe
Repel Paper, Copper Ingot, Coal Repel Recipe
Super Repel Paper, Iron Ingot, Coal Super Repel Recipe
Max Repel Paper, Gold Ingot, Coal Max Repel Recipe
Repel Incense Paper, Gold Ingot, Max Repel, Coal Repel Incense Recipe

Standard Lure Recipes

Item Ingredients Recipe
Lure Paper, Copper Ingot, Glass Bottle Lure Recipe
Super Lure Paper, Iron Ingot, Glass Bottle Super Lure Recipe
Max Lure Paper, Gold Ingot, Glass Bottle Max Lure Recipe

Type Lure Recipes

All Type Lures use Gold Ingots and a Glass Bottle, plus one ingredient related to the type.

Item Type Ingredient Recipe
Normal Type Lure Egg Normal Type Lure Recipe
Fire Type Lure Blaze Powder Fire Type Lure Recipe
Water Type Lure Prismarine Crystals Water Type Lure Recipe
Electric Type Lure Redstone Electric Type Lure Recipe
Grass Type Lure Wheat Seeds Grass Type Lure Recipe
Ice Type Lure Snowball Ice Type Lure Recipe
Fighting Type Lure Leather Fighting Type Lure Recipe
Poison Type Lure Spider Eye Poison Type Lure Recipe
Ground Type Lure Dirt Ground Type Lure Recipe
Flying Type Lure Feather Flying Type Lure Recipe
Psychic Type Lure Amethyst Shard Psychic Type Lure Recipe
Bug Type Lure String Bug Type Lure Recipe
Rock Type Lure Cobblestone Rock Type Lure Recipe
Ghost Type Lure Soul Sand Ghost Type Lure Recipe
Dragon Type Lure Ender Pearl Dragon Type Lure Recipe
Dark Type Lure Coal Dark Type Lure Recipe
Steel Type Lure Iron Ingot Steel Type Lure Recipe
Fairy Type Lure Glowstone Dust Fairy Type Lure Recipe

How Encounters Work

When you move through a valid grass or water area, the mod checks whether an encounter should happen. If it does, it looks at the Pokemon that can spawn around you, builds a weighted list, chooses one, spawns it nearby, and starts the battle if automatic battles are enabled.

If autoStartBattles is set to false, the Pokemon appears nearby and the player receives a message instead. If the player moves farther away than manualEncounterDespawnDistance, that Pokemon is removed.

Encounters will not start if:

  • You are in spectator mode.
  • You are riding something.
  • Repel is active.
  • You are inside a Repel Incense protected area.
  • You have no usable Pokemon in your party.
  • You are already in a battle.

If you flee from a battle created by this mod, the wild encounter Pokemon is removed.


Configuration

The config file is created here:

config/cobblemongrassspawn/default.yml
Setting Default Description
version 2.0.0 Config schema version used to run legacy migrations only once.
encounterChance 8.0 Grass encounter probability as a percentage from 0.0 to 100.0.
encounterChanceSolid 2.0 Configured solid-block encounter probability as a percentage from 0.0 to 100.0.
encounterChanceWater 4.0 Water encounter probability as a percentage from 0.0 to 100.0.
shinyChance 0.09765625 Base shiny probability as a percentage from 0.0 to 100.0.
shinyChanceWithLure 0.1953125 Shiny probability with any active Lure as a percentage from 0.0 to 100.0.
aspectChance 2.0 Probability of applying a valid aspect/form as a percentage from 0.0 to 100.0.
cooldown 4.0 Time in seconds before another encounter can happen after a check.
autoStartBattles true Whether wild encounters immediately start a Cobblemon battle.
disableCobblemonSpawns false Prevents new Pokemon from being spawned by Cobblemon's own world spawner. Existing wild Pokemon are left untouched.
manualEncounterDespawnDistance 24.0 Distance in blocks before a non-automatic encounter Pokemon is removed.
repelIncenseRadius 24 Radius in blocks around a placed Repel Incense where this mod will not start wild encounters.
typeLureWeightMultiplier 3.0 Weight boost for Pokemon that match the active Type Lure.
passthroughBlocks See default.yml Blocks like grass, flowers, vines, saplings, snow, and mushrooms that can trigger movement encounters.
solidBlocks See default.yml Solid blocks like sand, ice, snow, soul soil, soul sand, netherrack, and nether bricks that can trigger movement encounters.
bucketWeights.ultra-rare 2.0 Extra weight applied to Cobblemon spawns in the ultra-rare bucket.
bucketWeights.rare 10.0 Extra weight applied to Cobblemon spawns in the rare bucket.
bucketWeights.uncommon 40.0 Extra weight applied to Cobblemon spawns in the uncommon bucket.
bucketWeights.common 100.0 Extra weight applied to Cobblemon spawns in the common bucket.
normalLureDuration 360.0 Duration of a Lure in seconds (6 minutes).
superLureDuration 720.0 Duration of a Super Lure in seconds (12 minutes).
maxLureDuration 1800.0 Duration of a Max Lure in seconds (30 minutes).
typeLureDuration 1800.0 Duration of any Type Lure in seconds (30 minutes).
normalRepelDuration 360.0 Duration of a Repel in seconds (6 minutes).
superRepelDuration 720.0 Duration of a Super Repel in seconds (12 minutes).
maxRepelDuration 1800.0 Duration of a Max Repel in seconds (30 minutes).

All probability settings use percentages from 0.0 to 100.0; for example, 1.0 means 1%. cooldown, Lure durations, and Repel durations use decimal seconds (3.0 is 3 seconds). Duration values must convert exactly to whole ticks, and the minimum applied duration is 20 ticks (1 second). Minecraft runs at 20 ticks per second.

Client-only settings are created here:

config/cobblemongrassspawn/client.yml
Setting Default Description
customBattleMusic true Whether this client plays the mod's custom wild battle music. If disabled, vanilla/Cobblemon ambient music is left untouched.
customBattleMusicVolume 0.5 Custom battle music volume from 0.0 to 1.0.
wildEncounterGlow true Whether this client renders the colored glow around wild encounter Pokemon created by this mod.

These settings are local to each client. Server config does not force them.


Commands

/grassspawn reload
/grassspawn client reload

/grassspawn reload reloads the server config without restarting the game. Required permission level: 2.

/grassspawn client reload reloads client.yml only for the client that runs it.

Ченджлог

2.0.0Релиз1.21.1 · 11 августа 2026 г.

Added

  • Added version: 2.0.0 to default.yml so legacy configuration migrations run only once.
  • Added the client-only wildEncounterGlow setting, enabled by default, to control wild encounter glow rendering.
  • Added /grassspawn client reload to reload client.yml locally without restarting the game.

Changed

  • Unified encounterChance, encounterChanceSolid, encounterChanceWater, shinyChance, shinyChanceWithLure, and aspectChance as percentages from 0.0 to 100.0.
  • Updated the default encounter percentages to 8.0, 2.0, and 4.0 for grass, solid blocks, and water respectively.
  • Updated the default shiny percentages to 0.09765625 normally and 0.1953125 with a Lure, preserving the previous 1/1024 and 1/512 odds.
  • Updated the default aspect percentage to 2.0, preserving the previous 1/50 odds.
  • Changed cooldown and all Lure and Repel durations to decimal seconds while continuing to use ticks internally.
  • Replaced Type Lure mob-effect textures with the matching Pokemon type icons.
2.0.0Релиз1.21.1 · 11 августа 2026 г.

Added

  • Added version: 2.0.0 to default.yml so legacy configuration migrations run only once.
  • Added the client-only wildEncounterGlow setting, enabled by default, to control wild encounter glow rendering.
  • Added /grassspawn client reload to reload client.yml locally without restarting the game.

Changed

  • Unified encounterChance, encounterChanceSolid, encounterChanceWater, shinyChance, shinyChanceWithLure, and aspectChance as percentages from 0.0 to 100.0.
  • Updated the default encounter percentages to 8.0, 2.0, and 4.0 for grass, solid blocks, and water respectively.
  • Updated the default shiny percentages to 0.09765625 normally and 0.1953125 with a Lure, preserving the previous 1/1024 and 1/512 odds.
  • Updated the default aspect percentage to 2.0, preserving the previous 1/50 odds.
  • Changed cooldown and all Lure and Repel durations to decimal seconds while continuing to use ticks internally.
  • Replaced Type Lure mob-effect textures with the matching Pokemon type icons.
1.0.7Релиз1.21.1 · 22 мая 2026 г.

Added

  • Added Repel Incense, a placeable item that prevents this mod's wild encounters inside a configurable radius.
  • Added repelIncenseRadius to configure the Repel Incense protection radius.
  • Added configurable solid-block encounter support with encounterChanceSolid and solidBlocks.
  • Added configurable passthrough encounter blocks with passthroughBlocks.
  • Added disableCobblemonSpawns to prevent new Pokemon from Cobblemon's natural world spawner.

Changed

  • Updated default shiny odds to shinyChance = 1024 and shinyChanceWithLure = 512.
  • Updated default encounter chances: grass 0.08, solid blocks 0.02, and water 0.04.
1.0.7Релиз1.21.1 · 22 мая 2026 г.

Added

  • Added Repel Incense, a placeable item that prevents this mod's wild encounters inside a configurable radius.
  • Added repelIncenseRadius to configure the Repel Incense protection radius.
  • Added configurable solid-block encounter support with encounterChanceSolid and solidBlocks.
  • Added configurable passthrough encounter blocks with passthroughBlocks.
  • Added disableCobblemonSpawns to prevent new Pokemon from Cobblemon's natural world spawner.

Changed

  • Updated default shiny odds to shinyChance = 1024 and shinyChanceWithLure = 512.
  • Updated default encounter chances: grass 0.08, solid blocks 0.02, and water 0.04.
1.0.6Релиз1.21.1 · 12 мая 2026 г.
  • Fix
1.0.6Релиз1.21.1 · 12 мая 2026 г.
  • Fix
1.0.5Релиз1.21.1 · 11 мая 2026 г.
  • Added autoStartBattles to config/cobblemongrassspawn/default.yml.

    • Default: true.
    • When true, wild encounters immediately start a Cobblemon battle.
    • When false, the Pokemon is spawned in front of the player and the battle does not start automatically.
  • Added manualEncounterDespawnDistance to config/cobblemongrassspawn/default.yml.

    • Default: 24.0.
    • Used only when autoStartBattles is false.
    • If the player moves farther than this distance from the spawned Pokemon, the Pokemon is removed.
  • Added client-only audio config at config/cobblemongrassspawn/client.yml.

    • customBattleMusic
      • Default: true.
      • Controls whether this client plays the mod's custom wild battle music.
      • When false, the mod does not stop or replace vanilla/Cobblemon ambient music.
    • customBattleMusicVolume
      • Default: 0.5.
      • Controls the custom battle music volume from 0.0 to 1.0.
  • Added rarity glow for Pokemon spawned by this mod.

    • Common Pokemon glow white.
    • Uncommon Pokemon glow blue.
    • Rare Pokemon glow purple.
    • Ultra-rare Pokemon glow gold.
    • Legendary, Mythical, and Ultra Beast candidates, glow red-orange.
  • Added rarity-colored Pokemon names in encounter messages.

    • The Pokemon name uses the same color as its rarity glow.
    • Shiny Pokemon are labeled as shiny in the message.
1.0.5Релиз1.21.1 · 11 мая 2026 г.
  • Added autoStartBattles to config/cobblemongrassspawn/default.yml.

    • Default: true.
    • When true, wild encounters immediately start a Cobblemon battle.
    • When false, the Pokemon is spawned in front of the player and the battle does not start automatically.
  • Added manualEncounterDespawnDistance to config/cobblemongrassspawn/default.yml.

    • Default: 24.0.
    • Used only when autoStartBattles is false.
    • If the player moves farther than this distance from the spawned Pokemon, the Pokemon is removed.
  • Added client-only audio config at config/cobblemongrassspawn/client.yml.

    • customBattleMusic
      • Default: true.
      • Controls whether this client plays the mod's custom wild battle music.
      • When false, the mod does not stop or replace vanilla/Cobblemon ambient music.
    • customBattleMusicVolume
      • Default: 0.5.
      • Controls the custom battle music volume from 0.0 to 1.0.
  • Added rarity glow for Pokemon spawned by this mod.

    • Common Pokemon glow white.
    • Uncommon Pokemon glow blue.
    • Rare Pokemon glow purple.
    • Ultra-rare Pokemon glow gold.
    • Legendary, Mythical, and Ultra Beast candidates, glow red-orange.
  • Added rarity-colored Pokemon names in encounter messages.

    • The Pokemon name uses the same color as its rarity glow.
    • Shiny Pokemon are labeled as shiny in the message.

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