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Mineforgian

Cobblemon Villager overhaul - [ADDON]

This mod makes you now use cobbledollars instead of emeralds

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30K
Подписчики
23
Обновлён
26 мая 2026 г.
Лицензия
MIT

Опубликован 8 февраля 2026 г.

CobbleDollars Villagers Overhaul [RCA]

A lightweight Cobblemon + CobbleDollars villager shop overhaul that replaces emerald-based trading with CobbleDollars, while keeping villager progression and trade logic familiar. It adds a CobbleDollars-style shop UI for buying and selling, supports trades with extra item costs, item-for-item barters, and can align pricing with the CobbleDollars bank rate. Built to feel good in single-player and multiplayer.

Features

  • CobbleDollars-based trading — Pay with CobbleDollars instead of emeralds on villagers and wandering traders (where the mod applies).
  • CobbleDollars-style shop UIBuy, Sell, and Trades tabs, balance readout, and a quantity field (adjust with +/- or type a value; typical range 1–64).
  • Shop stays open while you trade — Buying and selling no longer constantly “reset” or close the UI; balance updates smoothly (especially important on Fabric in SP and MP).
  • Trades with extra item cost — e.g. book + CobbleDollars, or other two-ingredient style trades the pack exposes.
  • Item-for-item bartersTrades tab for villager/trader barters; RCT Trainer Association adds series / trainer-card style flows on top.
  • Villager behaviour preserved where it matters — Trade uses still advance; XP is still awarded and scales sensibly with quantity; XP orbs are not spawned for these trades (XP is applied directly, less clutter).
  • Optional bank rate sync — Pricing can follow CobbleDollars config.
  • Server-authoritative options (multiplayer) — Key shop toggles are synced from the server when you connect, so clients follow the world you’re actually playing on.
  • Datapack & addon friendly — Works alongside many villager datapacks and RCT-oriented content.

Supported

  • Radical Cobblemon Trainers (RCT) — Trainer Association, series trades, trainer cards, item-for-item presentation in the shop where configured.
  • Cobbletowns-style packs
  • SV: More Radical Trainers and other RCT-compatible datapacks
  • Trade Cycling / Easy Villagers (cycle trades where the integration applies)
  • Casino Rocket

Who can you trade with?

  • Villagers — Right-click a working villager (not nitwits / none profession) to open the shop when the mod handles that entity.
  • Wandering traders — Right-click to open the shop when supported.
  • RCT Trainer Association — With RCT installed and the overhaul enabled, right-click the Trainer Association NPC for the extended RCT shop experience.

Shop tabs

  • Buy — Purchase offers priced in CobbleDollars (and items where the trade requires them). The Buy tab is always shown so the layout stays consistent even when a villager has no buy rows yet.
  • Sell — Sell goods for CobbleDollars using the villager/trader’s emerald-line style offers (converted via your emerald rate / rules).
  • TradesBarter / item-for-item trades (and RCT series tooling when you’re on a Trainer Association).

Configuration

  • Toggle CobbleDollars shop UI, villagers accept CobbleDollars, RCT trades overhaul, and datapack trades
  • Emerald → CobbleDollars rate (default 750 CobbleDollars per emerald in this mod’s config unless you change it)
  • Sync with CobbleDollars bank rate (optional)
  • Datapack item pricing with rarity-style tiers where you use that system (CommonLegendary)
  • Profession exclusions — Skip the custom UI for specific villager professions if you need to

Requirements

  • Minecraft 1.21.1
  • Cobblemon
  • CobbleDollars
  • Fabric or NeoForge
  • Radical Cobblemon Trainersoptional, for Trainer Association / RCT-heavy features

Notes

  • Meant to stay lightweight and close to vanilla trading flow, with a clearer economy layer for CobbleDollars packs and servers.
  • Offer “uses” / restock on the client list may only fully refresh when the shop gets a full data refresh (e.g. reopening the shop) — a deliberate trade-off to keep the UI stable instead of reloading the whole panel after every click.

For bugs, balance talk, or pack setup, join the Discord:

Discord — questions, feedback, and support

Ченджлог

0.3.0Релиз1.21.1 · 26 мая 2026 г.

0.2.3-dev → 0.3.0

MCA Reborn (0.3.0)

  • Normal MCA play: right-click → MCA UI (talk, family, etc.).
  • CobbleDollars shop: Trade in MCA UI or shift-click tradable MCA villager.
  • MCA: Cobblemon: dialogue/gifts unchanged; trading via Trade/shift-trade uses CobbleDollars.
  • Fewer merchant UI clashes: server mixins + Fabric/NeoForge client fallbacks vs vanilla merchant screen.

Economy & config (0.3.0)

  • Emerald rate literal250 = 250 CD/emerald; old step numbers replaced—set explicit CD after update.
  • Bank sync: optional CobbleDollars bank.json emerald price; cache invalidation so changes apply.
  • Shared templates (ModConfigDefaults): default config.json / Mod Menu save / NeoForge defaults; no emerald row in custom_currency.json.
  • Docs/README updated for paths and rate behavior.

Trading & items (0.2.3-dev → 0.3.0)

  • Secondary ingredients (compass + emeralds): vanilla-style ItemCost + cursor stack; fixes gray Buy on cartographer-style trades.
  • Shop handler refactor: PlayerInventoryHelper, TradeIngredientHelper, clearer offers/pricing.
  • Datapack/JSON pricing: JsonPriceParser, DatapackItemPricing tightened.

Technical

  • Optional deps in fabric.mod.json / neoforge.mods.toml for MCA.
  • gradle.properties: mod_version 0.2.3-dev0.3.0.
0.3.0Релиз1.21.1 · 26 мая 2026 г.

0.2.3-dev → 0.3.0

MCA Reborn (0.3.0)

  • Normal MCA play: right-click → MCA UI (talk, family, etc.).
  • CobbleDollars shop: Trade in MCA UI or shift-click tradable MCA villager.
  • MCA: Cobblemon: dialogue/gifts unchanged; trading via Trade/shift-trade uses CobbleDollars.
  • Fewer merchant UI clashes: server mixins + Fabric/NeoForge client fallbacks vs vanilla merchant screen.

Economy & config (0.3.0)

  • Emerald rate literal250 = 250 CD/emerald; old step numbers replaced—set explicit CD after update.
  • Bank sync: optional CobbleDollars bank.json emerald price; cache invalidation so changes apply.
  • Shared templates (ModConfigDefaults): default config.json / Mod Menu save / NeoForge defaults; no emerald row in custom_currency.json.
  • Docs/README updated for paths and rate behavior.

Trading & items (0.2.3-dev → 0.3.0)

  • Secondary ingredients (compass + emeralds): vanilla-style ItemCost + cursor stack; fixes gray Buy on cartographer-style trades.
  • Shop handler refactor: PlayerInventoryHelper, TradeIngredientHelper, clearer offers/pricing.
  • Datapack/JSON pricing: JsonPriceParser, DatapackItemPricing tightened.

Technical

  • Optional deps in fabric.mod.json / neoforge.mods.toml for MCA.
  • gradle.properties: mod_version 0.2.3-dev0.3.0.
0.2.3Релиз1.21.1 · 11 мая 2026 г.

Fixed economy bug.

Small changes

0.2.3Релиз1.21.1 · 11 мая 2026 г.

Fixed economy bug.

Small changes

0.2.2Релиз1.21.1 · 27 марта 2026 г.

CobbleDollars Villagers Overhaul — what’s new

This update focuses on smoother trading, better multiplayer behaviour, RCT trainer support, and quality-of-life around the custom shop UI.


Shop UI — smoother and more stable

  • Less flicker and “screen reset” when buying or selling (including single-player and multiplayer). The shop is built to stay open while you trade; balance updates without tearing the whole UI down every click.
  • Buy tab always shows in the category list, even when there are no buy offers yet, so the layout stays consistent.
  • Trades tab polish
    • Tweaked the arrow between items so barters read more clearly.
    • “Trade” on the action button uses a slightly smaller label so longer translations don’t spill past the button (Buy / Sell stay full size).
  • When the shop does get a full data refresh (for example after cycling trades), the client tries to keep your scroll position when you’re still on the same tab, so it feels less jumpy.

Villager trading — how it feels in-game

  • Trade XP is still granted, but experience orbs are not spawned for these trades (XP is applied directly), so trading stays tidy.
  • Trade XP scales with stack size when you buy/sell multiple at once (where applicable).
  • Quantity in the shop is no longer forced back to 1 after every action — it stays where you set it until you change it.

Multiplayer & dedicated servers

  • Important shop options (custom shop UI, villagers use CobbleDollars, datapack trades, RCT overhaul) are synced from the server when you join, so the client matches the world you’re playing on — no more “it works in single-player but not on my server” from mismatched local config alone.

RCT (Radical Cobblemon Trainers) — trainer association UI

  • Improved handling when trading with RCT trainer association NPCs using the CobbleDollars-style shop, including series / card flows and tooltips where supported.
  • Behaviour is aligned so RCT-only paths don’t fight the normal villager shop logic.

Fabric notes

  • Extra client-side handling so the custom shop and vanilla merchant screen don’t fight each other right after opening (overlap / recovery), especially on multiplayer.
  • C key (when the shop is open) still works with cycle trades when supported and when Trade Cycling–compatible behaviour is available.

For modpack authors & server owners

  • Project build targets Java 21 via Gradle toolchain (same game requirement you’re already on for current Minecraft versions).

Small print

  • After many trades without closing the shop, offer uses / “out of stock” on the list might lag visually until you close and reopen the shop or get another full refresh — this is the trade-off for keeping the UI stable instead of reloading the whole panel every trade.

Thanks for playing — if something feels off on Fabric vs NeoForge or on a specific server setup, report it with your loader, MC version, and whether you’re on single-player or multiplayer.

0.2.2Релиз1.21.1 · 27 марта 2026 г.

CobbleDollars Villagers Overhaul — what’s new

This update focuses on smoother trading, better multiplayer behaviour, RCT trainer support, and quality-of-life around the custom shop UI.


Shop UI — smoother and more stable

  • Less flicker and “screen reset” when buying or selling (including single-player and multiplayer). The shop is built to stay open while you trade; balance updates without tearing the whole UI down every click.
  • Buy tab always shows in the category list, even when there are no buy offers yet, so the layout stays consistent.
  • Trades tab polish
    • Tweaked the arrow between items so barters read more clearly.
    • “Trade” on the action button uses a slightly smaller label so longer translations don’t spill past the button (Buy / Sell stay full size).
  • When the shop does get a full data refresh (for example after cycling trades), the client tries to keep your scroll position when you’re still on the same tab, so it feels less jumpy.

Villager trading — how it feels in-game

  • Trade XP is still granted, but experience orbs are not spawned for these trades (XP is applied directly), so trading stays tidy.
  • Trade XP scales with stack size when you buy/sell multiple at once (where applicable).
  • Quantity in the shop is no longer forced back to 1 after every action — it stays where you set it until you change it.

Multiplayer & dedicated servers

  • Important shop options (custom shop UI, villagers use CobbleDollars, datapack trades, RCT overhaul) are synced from the server when you join, so the client matches the world you’re playing on — no more “it works in single-player but not on my server” from mismatched local config alone.

RCT (Radical Cobblemon Trainers) — trainer association UI

  • Improved handling when trading with RCT trainer association NPCs using the CobbleDollars-style shop, including series / card flows and tooltips where supported.
  • Behaviour is aligned so RCT-only paths don’t fight the normal villager shop logic.

Fabric notes

  • Extra client-side handling so the custom shop and vanilla merchant screen don’t fight each other right after opening (overlap / recovery), especially on multiplayer.
  • C key (when the shop is open) still works with cycle trades when supported and when Trade Cycling–compatible behaviour is available.

For modpack authors & server owners

  • Project build targets Java 21 via Gradle toolchain (same game requirement you’re already on for current Minecraft versions).

Small print

  • After many trades without closing the shop, offer uses / “out of stock” on the list might lag visually until you close and reopen the shop or get another full refresh — this is the trade-off for keeping the UI stable instead of reloading the whole panel every trade.

Thanks for playing — if something feels off on Fabric vs NeoForge or on a specific server setup, report it with your loader, MC version, and whether you’re on single-player or multiplayer.

0.2.1-hotfixРелиз1.21.1 · 22 марта 2026 г.

0.2.1-hotfix

Fixed

  • Fabric – Opening a villager’s CobbleDollars shop more than once should no longer glitch or close right away. If you had trouble on Fabric after the first open, update to this version.

Notes

  • NeoForge – Same version number; nothing special to do unless you want to stay in sync with the latest build.
0.2.1Релиз1.21.1 · 22 марта 2026 г.

0.2.1-hotfix

Fixed

  • Fabric – Opening a villager’s CobbleDollars shop more than once should no longer glitch or close right away. If you had trouble on Fabric after the first open, update to this version.

Notes

  • NeoForge – Same version number; nothing special to do unless you want to stay in sync with the latest build.

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