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Mineforgian

Cobblemon: Underground Mining Minigame

Adds a mechanic similar to Generation 4 underground mining to Minecraft, pre-configured to work with both Cobblemon and vanilla.

625K загрузок33 подписчиковMITfabric

Обновлён 3 марта 2026 г. · опубликован 12 января 2026 г.

  • (Outdated) Mining Minigame
  • (Outdated) Mining Minigame Nether Variant
  • Minigame Spots
  • (Outdated) Mining Minigame Sand Variant
  • (Outdated) screenshot of the minigame
  • (Outdated) Different Gridsize, Deepslate Variant

Inspiration

This mod adds rare excavation spots randomly to stone, deepslate, sandstone, netherrack and more.
Occasionally, these blocks emit a faint sparkle. Interacting starts an excavation instead of normal mining.

The mechanic is inspired by the Pokémon Underground.


Excavation

An excavation is a limited interaction with a hidden wall structure.

You remove layers to uncover buried items while managing wall stability.

You can choose between a precise tool that clears single tiles or a heavier tool that clears a wider area at higher cost. Each action reduces stability. When stability reaches zero, the wall collapses and remaining items are lost.

Mining Minigame

Loot Integration

The mod works as a standalone feature and integrates with modpacks.

In vanilla environments, excavation can yield items such as diamonds, netherite scraps, enchanted golden apples, and music discs.

With Cobblemon and Mega Showdown installed, excavation sites can contain fossils, evolution stones, relic statues, crown fragments, Mega Stones, Key Stones, and Tera Shards.

Additional mod items can be added through configuration.


New in 1.3: You can now rarely find large, very large and huge deposits! These contain way more and rarer items! Example of a Very Large Deposit

Configuration

configure anything you want in the pickaxeminigame.json

  • Sparkle spawn frequency
  • Wall stability scaling
  • Loot tables and rarity (higher rarity means less likely to spawn)
  • Server specific settings like spawn radius
  • Rare Spots, their size, rate of appearance and rarity modifier.

Version 1.4+ contains this amazing remaster of the underground soundtrack by Zame! https://www.youtube.com/watch?v=Hgl2rBsOdrE&list=RDHgl2rBsOdrE

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
2.1.5Релиз1.21.1fabric3 марта 2026 г.Скачать (3.3 МБ)
2.1.4Релиз1.21.1fabric25 февраля 2026 г.Скачать (3.3 МБ)
2.1.2Релиз1.21.1fabric22 февраля 2026 г.Скачать (3.3 МБ)
2.1.1Релиз1.21.1fabric21 февраля 2026 г.Скачать (3.3 МБ)
2.1Релиз1.21.1fabric21 февраля 2026 г.Скачать (3.3 МБ)
2.0Релиз1.21.1fabric16 февраля 2026 г.Скачать (3.2 МБ)
1.9Релиз1.21.1fabric14 февраля 2026 г.Скачать (3.2 МБ)
1.8.1Релиз1.21.1fabric4 февраля 2026 г.Скачать (3.2 МБ)
1.8Релиз1.21.1fabric3 февраля 2026 г.Скачать (3.2 МБ)
1.7Релиз1.21.1fabric2 февраля 2026 г.Скачать (3.2 МБ)
1.6Релиз1.21.1fabric27 января 2026 г.Скачать (3.2 МБ)
1.5Релиз1.21.1fabric27 января 2026 г.Скачать (3.1 МБ)
1.4.3Релиз1.21.1fabric27 января 2026 г.Скачать (3.1 МБ)
1.4.1Релиз1.21.1fabric26 января 2026 г.Скачать (3.1 МБ)
1.4Релиз1.21.1fabric26 января 2026 г.Скачать (3.1 МБ)

Показаны последние 15 из 20 версий.

Ченджлог

2.1.5Релиз1.21.1 · 3 марта 2026 г.
  • Removed Herobrine
  • Implemented a bunch of fixed regarding ghost blocks
  • Moved a bunch of logic severside
2.1.4Релиз1.21.1 · 25 февраля 2026 г.
  • Fixed Ghost Spots that appeared when custom blocks where incorrectly synced to clients
  • Added "skipDialogue": false - config option to directly open the minigame when clicking a spot
2.1.2Релиз1.21.1 · 22 февраля 2026 г.
  • Added setting to make players invincible during minigame
  • Added setting to disable underground music (also works with world override)
2.1.1Релиз1.21.1 · 21 февраля 2026 г.
  • Fixed /mining open command to use block-specific settings from config
  • the setting useOnlyBlockSpecificLoot now does what it says and no longer the opposite.
2.1Релиз1.21.1 · 21 февраля 2026 г.

New Commands

  • Zone Management: Create rectangular 3D regions where spots are allowed to spawn. Define mining areas for your server using /mining zone pos1, /mining zone pos2, /mining zone create <name>.
  • Block Marking: Mark individual block positions for precise natural spot spawning control with /mining mark and /mining unmark. Perfect for reward areas or shop spots.
  • Zone Toggle: Enable/disable zone restrictions with /mining zone toggle - when enabled, spots only spawn inside defined zones or on marked blocks, nowhere else.
  • Config Reload: New /mining reload command to reload all configs without restarting the server.
  • List & Clear: View zones with /mining zone list, marked blocks with /mining marks, or clear all marks with /mining marks clear.

New Configuration Options

  • Disable Natural Spawning: New enableNaturalSpawning setting allows you to run in command-only mode - spots will only appear via /mining transform. This intended to be used with the Zone Management / Block Marking functions above.
  • Dimension Blacklist: Added dimensionBlacklist to prevent natural spawning in specific dimensions (e.g., disable spawning in the Nether/End while keeping Overworld active).
  • Spawn Check Tick Rate: New spawnCheckTickRate setting - define how often the mod checks for spawning new spots (default 20 ticks = 1 second).
  • Required Tools for Blocks: Block entries now support requiredTool - require players to have a specific item in their inventory to open certain spots (e.g., diamond pickaxe for obsidian).
  • Brush Item Requirement: New requiresBrushItem option - when enabled, players need an actual brush in their inventory to use the brush tool.
  • Per-Dimension Spawn Control: World overrides now support enableNaturalSpawning for fine-grained control per dimension.
  • Block Whitelist Removed: The blockWhitelist in settings.json has been removed - use blocks.json instead for full per-block customization (textures, health, stability, loot, dimension/biome filtering, and more).

Pokemon Spawning Improvements

  • Layer Clear Spawning: New spawnOnLayerClear setting - Pokemon can now spawn when clearing layers.
  • Layer Spawn Bonus: New layerSpawnBonus multiplier - spawn chance compounds per layer cleared (e.g., 1.15 = 15% bonus per layer).
  • Block Blacklist: Added global blockBlacklist for Pokemon - prevent spawns from specific blocks (amethyst blocks blacklisted by default).

Documentation

Bugfixes

  • Config Override Fix: Fixed a bug where configs were being overwritten on load, causing user changes to be lost.
  • Custom Blocks: Now using custom blocks as primary, secondary or background where their name doesn't line up with the minecraft texture file name is possible.
  • /mining simulation now works correctly with custom block types
  • /mining transform infinite spots are now correctly saved on server and will persists restarts and ongoing cooldowns will be realculated after server restart.
2.0Релиз1.21.1 · 16 февраля 2026 г.

This update contains critical bugfixes and is highly recommended.

Be aware that you will have to do some reconfiguration as the new configs are in the config/undergroundmining/ folder and have slightly different structure

Here is what happened in version 2.0:

New Gameplay & Mechanics

  • New Tools: Added the Brush (1x1 tool for precise work) and TNT (massive 7x7 explosions).
  • Progression Unlocks: Tools now require achievements; complete any layer with a Pickaxe only to unlock the Brush, or a Hammer only to unlock TNT.
  • Achievement Bypass: Added a setting to disable the requirement of completing specific layers to unlock tools, set to false by default.
  • NEW Special Grid Types: Introduced Time-Limited grids with ticking audio cues and Deep grids featuring up to 3 extra layers of dirt. Fully configurable as expected. Find better loot which is harder to get!
  • Inventory Integration: Added an optional setting to require TNT items from your inventory, displaying the live count above the button using them when placing it in the grid.
  • New Placement Logic: By default, spots no longer appear on blocks with air above them, restricting spawns to walls and cave ceilings.
  • Proximity Check: Because of a new setting, mining spots are now at least 4 blocks apart by default.

New Server-Authoritative Language System

  • Dynamic Translation: The server now manages and sends translations directly to clients based on their locale.
  • Automatic Syncing: Clients send their language upon joining; the server loads the corresponding file from config/undergroundmining/language/ to overwrite the client's local strings. Meaning you can easily add languages for your servers target audience.
  • Auto-Generation: The server automatically generates all default language files upon startup.

Configuration & Customization

  • File Reorganization: All config files have been renamed and moved to the config/undergroundmining/ folder.
  • CUSTOMIZE SPARKLE BLOCKS: NEW - Fully define what blocks can start a minigame, stability, rarity, health, custom drops, bedrock chances and more!!!.
  • World & Biome Overrides: Expanded overrides to support specific dimensions (like Netherrack in the Nether), biomes, and custom block whitelists.
  • Clear Rewards: New system to execute weighted commands upon completion (e.g., giving diamonds or applying effects).
  • Advanced Pokemon Settings: Configure specific world and biome restrictions for Pokemon spawns along with their max grid sizes they can appear on.
  • Post-Mining Cleanup: Optional settings to break the physical block in the world after a success or collapse.

Visuals, Sound & QoL

  • Enhanced UI: Added fancy buttons and new sprites for all tools.
  • Replaced Mining Tools instead of pickaxes you will now see custom pickaxe and hammer sprites!
  • EXEPLOSION: The TNT tool features a custom placement animations, explosion particles, and screen shake for some nice juice.

Balance & Loot

  • Rebalancing: General rebalancing of ore drops in the standard configuration:
  • Coal always grants 1 item; Gold and Iron ores (2x2) now grant 1 ore.
  • Gold and Iron nuggets now drop in randomized quantities of 1–3.
  • Dirt specific loot was added to give dirt blocks a bit of a different early game usage.

Bugfixes

  • Death Persistence: Dying during the mining minigame should now still correctly grant currently uncovered items.
  • Inventory Overflow: If your inventory is full, mined items will now drop to the ground instead of being lost.
1.9Релиз1.21.1 · 14 февраля 2026 г.
  • Added items from my new mod Cobblemon: Ball Stickers to default config
  • Added basic localization config.
1.8.1Релиз1.21.1 · 4 февраля 2026 г.
  • Fixed an issue where server configuration did not work correctly
  • Fixed an issue where clients would sometimes see "ghost spots" that could not open a minigame

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