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Mineforgian

Cobblemon Picnic

A picnic table that re-rolls nearby wild Pokémon spawns for shiny hunting — plus a shiny aura, rare-spawn protection, peaceful seating, Pokémon care, bundled furniture and trainer battles. Fabric & NeoForge.

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19 августа 2026 г.
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Опубликован 4 июня 2026 г.

🧺 Cobblemon Picnic

A Picnic Table for Cobblemon that doubles as a spawn re-roller: left-click it to despawn the nearby wild Pokémon and force a fresh, maximized natural respawn around you — hunt shinies or specific Pokémon without roaming the world. It's also a social station with a shiny bonus, Pokémon-care interactions, and trainer battles.

Now available for both Fabric and NeoForge (Minecraft 1.21.1).

✨ Features

  • Spawn re-roll — left-click the table to despawn nearby wild Pokémon (never your own) and spawn a fresh batch around it. Right-click opens its settings. The amount per re-roll is configurable (capped per tier).
  • 6 tiersBasic / Advanced / Expert, then three steps sideways off the top: Diving for underwater, Hot for the Nether and Strange for the End. Each tier varies fuel cost, spawn cap, radius and seat count, and the ladder gates what the table can do at all.
  • Every table carries a place with it — an ordinary table catches fire in the Nether and refuses to stay put in the End. The three themed tables are at home in one of those and inflict it everywhere else: the Hot one scorches the ground around it, the Strange one will not sit still, and the Diving one floods what surrounds it. Any table can be placed anywhere; what the place does to it is the place's business.
  • Shiny aura — sit at the table and your shiny odds get multiplied: a full table doubles them, with every seat worth an equal share (×1.25 → ×1.50 → ×1.75 → ×2.00). It stacks on top of your existing odds instead of replacing them, and the HUD spells it out — the live multiplier, how many are seated, and the resulting 1-in-N. Ring of particles above the table included. The full-table multiplier is configurable, and the whole thing is toggleable.
  • Rare protection (opt-in, off by default) — keep shinies / legendaries / mythicals / Ultra Beasts from being despawned by the re-roll. Four independent toggles.
  • Peaceful picnic (on by default) — while someone is seated, hostile mobs within a configurable radius flee the table, like a creeper running from a cat.
  • Pokémon interactionswash with a wet sponge (+friendship) and play with a slime ball (throw / fetch / return animation, +friendship, small chance to break), from Cobblemon's interaction wheel. Craft the Fetchball and the Poke-sponge and neither is ever spent again — and both work straight from your hand: right-click a Pokémon with the sponge to wash it, or just throw the Fetchball. It lands and waits; pick it up yourself and that is that, or let one of your Pokémon bring it back and earn the friendship.
  • poke_snack bias — if a seasoned snack is nearby, the re-roll respects its spawn influence and consumes one bite of the closest snack.
  • Battle Seeker — placed in an Expert table's fuel slot, the re-roll summons an RCT trainer (level matched to your party, adjustable).
  • Statistics — a granular per-re-roll log plus an in-game aggregate summary: shinies (with ratio), legendaries/mythicals, rarest/most-common species…
  • Bundled furniture176 tables in every cloth colour and wood, dining benches in 11 woods and apricorn picnic baskets, all with their own models/textures (no other furniture mod required). Sit on a bench; place a row of either and they join into one long piece.
  • Your table is drawn as what you built it from — the cloth and the wood of the table you used, and a separate bench per seat, right down to the bench you spend on each upgrade. Hold Shift over one to read back everything it is made of.
  • Plays well with Handcrafted and CobbleFurnies — their furniture works in the recipe, and with either installed the pieces of ours they already provide quietly step aside, so there is only ever one of each to choose from.
  • Flammable tables (burn like planks) and a full in-game config — a command on both loaders, plus a settings screen via Mod Menu on Fabric and the mods-list Config button on NeoForge.

🧩 Requirements

  • Cobblemon 1.7.x (required) for Minecraft 1.21.1.
  • Fabric: Fabric API + Fabric Language Kotlin. (Mod Menu + Cloth Config optional — only the config screen needs them.)
  • NeoForge: Architectury API + Kotlin For Forge. (Cloth Config optional, for the config screen.)

⚙️ Configure it

Everything is adjustable live, in game: spawn caps, fuel costs, light, the shiny-aura multiplier, the care interactions, rare protection, the peaceful-picnic radius — and a master on/off switch for the spawn re-roll itself, for servers that want the picnic without the spawn manipulation. Operators use an in-game command; on the client there's a settings screen (Mod Menu's gear on Fabric, the Config button in the mods list on NeoForge).

The wiki has the full list of settings and the exact command syntax.

💬 Support & feedback

Found a bug or have a feature idea? Join the Discord — reports there are picked up and tracked by the team automatically, and you'll get a reply in your thread when a fix ships. Full docs live in the wiki.

❤️ Support the author

The mod is free and stays free. If it makes your hunts comfier, you can sponsor the author on GitHub — it funds continued development and new features.

📝 License

Custom — "If you make money, I make money": free to use and redistribute for free; commercial use requires a revenue-sharing agreement with the author.

Ченджлог

2.3.0+neoforgeРелиз1.21.1 · 19 августа 2026 г.

Your picnic table is built out of exactly what you built it from, the three themed tables carry their home with them, and the fetchball is something you can just throw. 🪵

Heads up: a Hot table outside the Nether now sets fire to the ground around it and burns whatever stands near it, your own party included. It was harmless anywhere but the Nether before. The Strange table moves off on you everywhere except the End, and the Diving table no longer needs water to be placed — it brings its own.

Added

  • 🪵 Tables come in 11 woods. A table is crafted from wool and planks, so now it is that wool and that wood: Spruce Red Table, Cherry Black Table, 176 in all. The oak ones keep the names they always had, and every table already in your world is one of them.
  • 🍽️ The picnic table is drawn from the very items you built it with — the cloth and the wood of the table you put in, right down to the rim of the tabletop, and a separate bench per seat. Two benches of different woods come out as two different seats.
  • 🪑 The bench you spend on an upgrade becomes the seat it adds. Going Basic → Advanced → Expert adds a third and a fourth seat, each in the wood of the bench you handed over.
  • 🔍 Hold Shift on a picnic table to read what it is made of: its table, basket, pot, campfire and the bench at every seat. Two tables in a chest can be told apart without placing them.
  • 🧽 Right-click a Pokémon with the poke-sponge to wash it there and then, without opening the interaction wheel. The wheel still works exactly as it did.
  • 🎾 Throw the fetchball whenever you like. No Pokémon to pick first, no table to stand at: it flies where you are looking and stays where it lands. Walk over and pick it up and that is that — but let one of your Pokémon fetch it and they bring it back to your hand, and that is worth friendship. It waits on the ground indefinitely, so it still counts if you send someone out after the throw. Water is no obstacle; lava is, and a Pokémon that would have to reach into it turns around and goes back where it was standing.
  • 🔥 The Hot table brings the Nether with it. Away from the Nether it sets the ground alight around itself and burns everything within 3 blocks, once a second — anyone sitting at it included. It is fireproof wherever it stands, and it can be sunk into lava.
  • 🌊 The Diving table brings the water with it. Placed on dry land it fills the ring of blocks around itself with water and lets it run; placed underwater it simply sits there. In the Nether it goes up in flames on the spot.
  • 🪑 Dining benches and tables are furniture again. You can sit on a bench, and a row of benches or a row of tables joins up into one long piece as you place them, instead of standing there as separate blocks. Benches also waterlog properly.

Changed

  • 🍳 Nothing extra to gather. The recipe is what it always was: basket, vivichoke, two tables, campfire pot, two benches, campfire. The woods come from the tables and benches you already bring.
  • 🤝 Handcrafted and CobbleFurnies furniture works in the recipe, all of it: every CobbleFurnies table including the dark variants, and Handcrafted's tables, dining benches and benches. The table is drawn in whichever wood and cloth the one you used is made of.
  • 🧹 With those mods installed, the duplicates step aside. Handcrafted provides the dining benches, so ours leave the creative tab; CobbleFurnies provides the coloured tables, so our oak ones do too. The 160 wood-and-colour combinations stay, because nothing else provides them, and nothing you already built ever disappears.
  • 🌌 A table is restless wherever it does not belong. The End moves any table that is not the Strange one — the Diving and Hot tables included — and the Strange table is the one that will not stay put anywhere else.
  • 🛋️ A table from an older world keeps working. It renders in oak with one bench for every seat, which is exactly how it was drawn before.

Fixed

  • 🔥 Fire on a burning table sits on top of it instead of clinging to its sides and edges. A flame lit over a bench had nothing solid beneath it, and the game answers that by pasting the flame onto whatever is next to it.
  • 🎨 The item icons say which table they are. They used to differ only by the tablecloth colour, which stopped meaning anything once you got to pick the cloth — a red icon for a black table. The three rungs now carry 1, 2 or 3 notches on the basket's handle, and the cloth in the icon is neutral because it was never yours to promise.
  • 💬 Two refusals printed their own message id instead of a sentence, when washing or playing without a good enough table nearby. They also now say what is actually wrong: those need an Advanced table, and standing next to a Basic one was never going to work.
2.3.0+fabricРелиз1.21.1 · 19 августа 2026 г.

Your picnic table is built out of exactly what you built it from, the three themed tables carry their home with them, and the fetchball is something you can just throw. 🪵

Heads up: a Hot table outside the Nether now sets fire to the ground around it and burns whatever stands near it, your own party included. It was harmless anywhere but the Nether before. The Strange table moves off on you everywhere except the End, and the Diving table no longer needs water to be placed — it brings its own.

Added

  • 🪵 Tables come in 11 woods. A table is crafted from wool and planks, so now it is that wool and that wood: Spruce Red Table, Cherry Black Table, 176 in all. The oak ones keep the names they always had, and every table already in your world is one of them.
  • 🍽️ The picnic table is drawn from the very items you built it with — the cloth and the wood of the table you put in, right down to the rim of the tabletop, and a separate bench per seat. Two benches of different woods come out as two different seats.
  • 🪑 The bench you spend on an upgrade becomes the seat it adds. Going Basic → Advanced → Expert adds a third and a fourth seat, each in the wood of the bench you handed over.
  • 🔍 Hold Shift on a picnic table to read what it is made of: its table, basket, pot, campfire and the bench at every seat. Two tables in a chest can be told apart without placing them.
  • 🧽 Right-click a Pokémon with the poke-sponge to wash it there and then, without opening the interaction wheel. The wheel still works exactly as it did.
  • 🎾 Throw the fetchball whenever you like. No Pokémon to pick first, no table to stand at: it flies where you are looking and stays where it lands. Walk over and pick it up and that is that — but let one of your Pokémon fetch it and they bring it back to your hand, and that is worth friendship. It waits on the ground indefinitely, so it still counts if you send someone out after the throw. Water is no obstacle; lava is, and a Pokémon that would have to reach into it turns around and goes back where it was standing.
  • 🔥 The Hot table brings the Nether with it. Away from the Nether it sets the ground alight around itself and burns everything within 3 blocks, once a second — anyone sitting at it included. It is fireproof wherever it stands, and it can be sunk into lava.
  • 🌊 The Diving table brings the water with it. Placed on dry land it fills the ring of blocks around itself with water and lets it run; placed underwater it simply sits there. In the Nether it goes up in flames on the spot.
  • 🪑 Dining benches and tables are furniture again. You can sit on a bench, and a row of benches or a row of tables joins up into one long piece as you place them, instead of standing there as separate blocks. Benches also waterlog properly.

Changed

  • 🍳 Nothing extra to gather. The recipe is what it always was: basket, vivichoke, two tables, campfire pot, two benches, campfire. The woods come from the tables and benches you already bring.
  • 🤝 Handcrafted and CobbleFurnies furniture works in the recipe, all of it: every CobbleFurnies table including the dark variants, and Handcrafted's tables, dining benches and benches. The table is drawn in whichever wood and cloth the one you used is made of.
  • 🧹 With those mods installed, the duplicates step aside. Handcrafted provides the dining benches, so ours leave the creative tab; CobbleFurnies provides the coloured tables, so our oak ones do too. The 160 wood-and-colour combinations stay, because nothing else provides them, and nothing you already built ever disappears.
  • 🌌 A table is restless wherever it does not belong. The End moves any table that is not the Strange one — the Diving and Hot tables included — and the Strange table is the one that will not stay put anywhere else.
  • 🛋️ A table from an older world keeps working. It renders in oak with one bench for every seat, which is exactly how it was drawn before.

Fixed

  • 🔥 Fire on a burning table sits on top of it instead of clinging to its sides and edges. A flame lit over a bench had nothing solid beneath it, and the game answers that by pasting the flame onto whatever is next to it.
  • 🎨 The item icons say which table they are. They used to differ only by the tablecloth colour, which stopped meaning anything once you got to pick the cloth — a red icon for a black table. The three rungs now carry 1, 2 or 3 notches on the basket's handle, and the cloth in the icon is neutral because it was never yours to promise.
  • 💬 Two refusals printed their own message id instead of a sentence, when washing or playing without a good enough table nearby. They also now say what is actually wrong: those need an Advanced table, and standing next to a Basic one was never going to work.
1.28.0+neoforgeРелиз1.21.1 · 12 августа 2026 г.

Two new toys, two new dimensions to picnic in, a table that finally does what you click on, and a re-roll that works on a mountain. 🏔️

Added

  • 🔥 Hot Picnic Table — a picnic table that can live in the Nether, and the only one that can: it never catches fire. A sideways upgrade off the Glamping table with a netherite ingot, and it can be placed only in the Nether.
  • 🌌 Strange Picnic Table — the same step sideways with an eye of ender, placeable only in the End, which no other table may enter at all. Same numbers as the Diving table: 12 Pokémon per re-roll, a 64-block radius, 4 seats, 3 bread.
  • 🎾 Fetchball — a slime ball wrapped in leather and string. Use it for the "Play" interaction and your Pokémon fetches it back every single time: it never splatters and it is never spent. Crafted with string in the four corners, leather on the four sides and a slime ball in the middle. The plain slime ball still works exactly as before, splatter chance and all.
  • 🧽 Poke-sponge — a permanent bath sponge. Use it for the "Wash" interaction and it is never consumed, so one sponge washes a whole team forever. Crafted with water buckets in two opposite corners, string in the other two, sponge (wet or dry) on the four sides and a slime ball in the middle. The wet sponge still works and is still used up.
  • ⚙️ Party deploy distance is configurable/picnic deploydistance <min> <max>, and in Mod Menu → General. Defaults to 4–7 blocks.
  • 🕊️ Re-rolled Pokémon that can fly come out flying — genuinely in flight, holding their altitude for a few seconds before their own nature takes them wherever it wants. They appear 3 to 12 blocks up, and a flier that spawned on ground below you climbs to your own altitude, so on a peak they circle the table instead of sitting somewhere down the mountainside. Clear air always has the final say, so nothing is parked inside the terrain. Tune it with /picnic flyingspawnlift <blocks> (0 keeps them grounded). This only moves what already spawned: which Pokémon a re-roll produces is still Cobblemon's call alone, so natural rates, biome conditions and poke_snack bias are untouched.
  • 🔎 /picnic stats takes filtersplayer <name>, dimension <id>, species <name> and shiny. Each replays the re-roll log and reports that slice on its own: how many re-rolls, what came out of them, the shiny rate, and for shinies the species, level and coordinates of each one. Open to everyone, like the plain summary.
  • ⏱️ Wash and Play have cooldowns, 3 seconds each by default and counted per Pokémon — look after one and you can turn straight to the next, but you can't farm friendship off a single Pokémon. /picnic washcooldown <seconds> and /picnic playcooldown <seconds>.

Changed

  • 🖱️ The picnic table's controls were split by mouse button. Right-click a table cell always opens the GUI now, whatever you are holding — no more shift-clicking for it, and no more accidental re-rolls while you are just trying to load bread. Left-click a table cell re-rolls. Benches are untouched: right-click to sit. To break the structure, hit a bench — table cells no longer take mining damage, so a table can't be destroyed by the button that re-rolls it.
  • 🌄 The re-roll now spawns around your table. It used to hand the job to Cobblemon's own player spawner, which drops its search box 16–64 blocks away in a random direction at your own altitude — on a mountain top that box is thin air in nearly every direction, so the re-roll found nowhere to spawn and gave up on its first empty pass. The search box is now placed inside the table's radius (6 blocks out to the tier's own 32/48/64), and its base corner is set down on the ground of the column it picked — the corner being exactly the point Cobblemon tests for solid footing before it will use a box at all. A peak, a ledge and a slope all work now. The search also prefers ground close to your own altitude, so standing on a summit fills the summit rather than the valley 60 blocks below, and only settles for lower ground when there is nothing else within reach. Underground and underwater re-rolls keep using your own altitude, so caves and diving tables are unaffected.
  • 🐾 Sitting down gives your party more room. Party members now come out 4–7 blocks from the table at scattered angles and land on solid ground, instead of a tight 2.5-block ring that boxed you in.
  • 🎾 Play looks like a game of fetch. The Pokémon sprints after the ball, re-aiming as it bounces and rolls so it chases where the ball actually went, and only walks back at a normal pace once it has it. It used to run to a fixed spot guessed at throw time and jog home at the same speed either way.
  • 🧽 Wash and Play only appear on the wheel when you're at a picnic. The options are hidden unless a table is in range, instead of being offered and then refused. Turning washrequirestable or slimeballrequirestable off brings them back everywhere, as before.
  • 🔥 An ordinary picnic table left in the Nether catches fire. Every second it has a 30% chance of a flame taking hold on one of its cells; from there it burns under the normal fire rules, so it can still be put out. The Hot Picnic Table is immune, and is the way to hold a picnic down there.
  • 🌌 No table may be placed in the End except the Strange Picnic Table. The game says which table you want instead of just refusing.

Fixed

  • 🔁 A re-roll no longer gives up after one unlucky pass. A single empty search box ended the whole attempt; it now keeps drawing new spots until it fills the order or exhausts its budget, and tells you plainly when a spot genuinely has nowhere to spawn.
  • 📊 Re-roll statistics no longer miss Pokémon that spawned on ground well below the table.
1.28.0+fabricРелиз1.21.1 · 12 августа 2026 г.

Two new toys, two new dimensions to picnic in, a table that finally does what you click on, and a re-roll that works on a mountain. 🏔️

Added

  • 🔥 Hot Picnic Table — a picnic table that can live in the Nether, and the only one that can: it never catches fire. A sideways upgrade off the Glamping table with a netherite ingot, and it can be placed only in the Nether.
  • 🌌 Strange Picnic Table — the same step sideways with an eye of ender, placeable only in the End, which no other table may enter at all. Same numbers as the Diving table: 12 Pokémon per re-roll, a 64-block radius, 4 seats, 3 bread.
  • 🎾 Fetchball — a slime ball wrapped in leather and string. Use it for the "Play" interaction and your Pokémon fetches it back every single time: it never splatters and it is never spent. Crafted with string in the four corners, leather on the four sides and a slime ball in the middle. The plain slime ball still works exactly as before, splatter chance and all.
  • 🧽 Poke-sponge — a permanent bath sponge. Use it for the "Wash" interaction and it is never consumed, so one sponge washes a whole team forever. Crafted with water buckets in two opposite corners, string in the other two, sponge (wet or dry) on the four sides and a slime ball in the middle. The wet sponge still works and is still used up.
  • ⚙️ Party deploy distance is configurable/picnic deploydistance <min> <max>, and in Mod Menu → General. Defaults to 4–7 blocks.
  • 🕊️ Re-rolled Pokémon that can fly come out flying — genuinely in flight, holding their altitude for a few seconds before their own nature takes them wherever it wants. They appear 3 to 12 blocks up, and a flier that spawned on ground below you climbs to your own altitude, so on a peak they circle the table instead of sitting somewhere down the mountainside. Clear air always has the final say, so nothing is parked inside the terrain. Tune it with /picnic flyingspawnlift <blocks> (0 keeps them grounded). This only moves what already spawned: which Pokémon a re-roll produces is still Cobblemon's call alone, so natural rates, biome conditions and poke_snack bias are untouched.
  • 🔎 /picnic stats takes filtersplayer <name>, dimension <id>, species <name> and shiny. Each replays the re-roll log and reports that slice on its own: how many re-rolls, what came out of them, the shiny rate, and for shinies the species, level and coordinates of each one. Open to everyone, like the plain summary.
  • ⏱️ Wash and Play have cooldowns, 3 seconds each by default and counted per Pokémon — look after one and you can turn straight to the next, but you can't farm friendship off a single Pokémon. /picnic washcooldown <seconds> and /picnic playcooldown <seconds>.

Changed

  • 🖱️ The picnic table's controls were split by mouse button. Right-click a table cell always opens the GUI now, whatever you are holding — no more shift-clicking for it, and no more accidental re-rolls while you are just trying to load bread. Left-click a table cell re-rolls. Benches are untouched: right-click to sit. To break the structure, hit a bench — table cells no longer take mining damage, so a table can't be destroyed by the button that re-rolls it.
  • 🌄 The re-roll now spawns around your table. It used to hand the job to Cobblemon's own player spawner, which drops its search box 16–64 blocks away in a random direction at your own altitude — on a mountain top that box is thin air in nearly every direction, so the re-roll found nowhere to spawn and gave up on its first empty pass. The search box is now placed inside the table's radius (6 blocks out to the tier's own 32/48/64), and its base corner is set down on the ground of the column it picked — the corner being exactly the point Cobblemon tests for solid footing before it will use a box at all. A peak, a ledge and a slope all work now. The search also prefers ground close to your own altitude, so standing on a summit fills the summit rather than the valley 60 blocks below, and only settles for lower ground when there is nothing else within reach. Underground and underwater re-rolls keep using your own altitude, so caves and diving tables are unaffected.
  • 🐾 Sitting down gives your party more room. Party members now come out 4–7 blocks from the table at scattered angles and land on solid ground, instead of a tight 2.5-block ring that boxed you in.
  • 🎾 Play looks like a game of fetch. The Pokémon sprints after the ball, re-aiming as it bounces and rolls so it chases where the ball actually went, and only walks back at a normal pace once it has it. It used to run to a fixed spot guessed at throw time and jog home at the same speed either way.
  • 🧽 Wash and Play only appear on the wheel when you're at a picnic. The options are hidden unless a table is in range, instead of being offered and then refused. Turning washrequirestable or slimeballrequirestable off brings them back everywhere, as before.
  • 🔥 An ordinary picnic table left in the Nether catches fire. Every second it has a 30% chance of a flame taking hold on one of its cells; from there it burns under the normal fire rules, so it can still be put out. The Hot Picnic Table is immune, and is the way to hold a picnic down there.
  • 🌌 No table may be placed in the End except the Strange Picnic Table. The game says which table you want instead of just refusing.

Fixed

  • 🔁 A re-roll no longer gives up after one unlucky pass. A single empty search box ended the whole attempt; it now keeps drawing new spots until it fills the order or exhausts its budget, and tells you plainly when a spot genuinely has nowhere to spawn.
  • 📊 Re-roll statistics no longer miss Pokémon that spawned on ground well below the table.
1.27.0+neoforgeРелиз1.21.1 · 5 августа 2026 г.

The Shiny Aura finally tells you what it's doing. ✦

Added

  • 🔁 A master switch for the spawn re-roll. Turn it off and right-clicking a table never despawns or spawns anything, and costs no bread — while seats, the shiny aura, baskets, the Battle Seeker and the care interactions all keep working. Handy for servers that want the picnic furniture and the social side without the spawn manipulation. In Mod Menu → General → "Spawn re-roll enabled", or /picnic reroll <true|false>.

Fixed

  • 🪑 Placed dining benches are bench-height again. They had no collision box of their own, so the game treated them as a full cube: standing on one — or sending a Pokémon onto it — left you hovering a whole block above the seat. They now use the model's real shape (seat top at 9/16).

Changed

  • ⌨️ One short command: /picnic. /cobblemonpicnicconfig and /cobblemonpicnicstats are gone (no aliases — update any command blocks, macros or server scripts), and the set keyword went with them:

    /picnic                        # every setting — open to everyone now
    /picnic light 12               # was /cobblemonpicnicconfig set light 12
    /picnic light default          # NEW: put one setting back the way it shipped
    /picnic spawncap glamping 16
    /picnic stats                  # was /cobblemonpicnicstats
    /picnic reload   /picnic reset
    

    default works on every attribute, so you never have to look up a shipped value. Reading the settings no longer needs operator rank — the numbers you're playing under aren't a secret.

  • The Shiny Aura is now a plain multiplier on your shiny odds. A full table doubles them (×2.00), and every seat is worth an equal share of that bonus, so a 4-seat table goes ×1.25 → ×1.50 → ×1.75 → ×2.00 as people sit down. It multiplies whatever odds you already have — server shiny rate, Shiny Charm — instead of overriding them, and it can never lower them. Tables with fewer seats simply stop earlier (a Basic table tops out at ×1.50).

  • You can see it. The HUD readout now reads "Shiny Aura ✦ ×1.50 odds" with "2/4 seated · 1 in 5461" under it — the real server-side numbers, pushed to your client, not a guess from your own config file. Sitting down (or a friend joining you) also prints one line in chat telling you the new multiplier and what it works out to.

Removed

  • ⚠️ aurabase and auramax are gone, replaced by the single setting auramultiplier (/picnicconfig set auramultiplier 2.0, or the "Shiny odds at a full table (×)" field in Mod Menu, which draws the whole ladder under it). Those two options set an absolute shiny probability that replaced your odds outright — impossible to reason about, and it quietly ignored every other shiny bonus you had. Existing configs pick up the new default (×2.00) on first load. Setting the multiplier to 1.0 turns the aura off just like shinyaura false.
1.27.0+fabricРелиз1.21.1 · 5 августа 2026 г.

The Shiny Aura finally tells you what it's doing. ✦

Added

  • 🔁 A master switch for the spawn re-roll. Turn it off and right-clicking a table never despawns or spawns anything, and costs no bread — while seats, the shiny aura, baskets, the Battle Seeker and the care interactions all keep working. Handy for servers that want the picnic furniture and the social side without the spawn manipulation. In Mod Menu → General → "Spawn re-roll enabled", or /picnic reroll <true|false>.

Fixed

  • 🪑 Placed dining benches are bench-height again. They had no collision box of their own, so the game treated them as a full cube: standing on one — or sending a Pokémon onto it — left you hovering a whole block above the seat. They now use the model's real shape (seat top at 9/16).

Changed

  • ⌨️ One short command: /picnic. /cobblemonpicnicconfig and /cobblemonpicnicstats are gone (no aliases — update any command blocks, macros or server scripts), and the set keyword went with them:

    /picnic                        # every setting — open to everyone now
    /picnic light 12               # was /cobblemonpicnicconfig set light 12
    /picnic light default          # NEW: put one setting back the way it shipped
    /picnic spawncap glamping 16
    /picnic stats                  # was /cobblemonpicnicstats
    /picnic reload   /picnic reset
    

    default works on every attribute, so you never have to look up a shipped value. Reading the settings no longer needs operator rank — the numbers you're playing under aren't a secret.

  • The Shiny Aura is now a plain multiplier on your shiny odds. A full table doubles them (×2.00), and every seat is worth an equal share of that bonus, so a 4-seat table goes ×1.25 → ×1.50 → ×1.75 → ×2.00 as people sit down. It multiplies whatever odds you already have — server shiny rate, Shiny Charm — instead of overriding them, and it can never lower them. Tables with fewer seats simply stop earlier (a Basic table tops out at ×1.50).

  • You can see it. The HUD readout now reads "Shiny Aura ✦ ×1.50 odds" with "2/4 seated · 1 in 5461" under it — the real server-side numbers, pushed to your client, not a guess from your own config file. Sitting down (or a friend joining you) also prints one line in chat telling you the new multiplier and what it works out to.

Removed

  • ⚠️ aurabase and auramax are gone, replaced by the single setting auramultiplier (/picnicconfig set auramultiplier 2.0, or the "Shiny odds at a full table (×)" field in Mod Menu, which draws the whole ladder under it). Those two options set an absolute shiny probability that replaced your odds outright — impossible to reason about, and it quietly ignored every other shiny bonus you had. Existing configs pick up the new default (×2.00) on first load. Setting the multiplier to 1.0 turns the aura off just like shinyaura false.
1.26.0+neoforgeРелиз1.21.1 · 2 июля 2026 г.

Picnics just got a glow-up — lunchtime move lessons, a calmer table, and fresh bread prices. 🧺✨

Added

  • 🎓 Picnic move lessons — every reroll now has a small chance (5%) that two of your party Pokémon bond over lunch and one teaches the other a move. It's always a move that Pokémon can actually learn — never an illegal one — so it's a fun little surprise, not a cheat. New setting: tmteachchance <0..1> (set to 0 to switch it off).
  • ⏲️ Reroll cooldown — the table takes a short breather (5 seconds by default) between rerolls, so it can't be spammed. Ask too soon and it politely tells you how long to wait — and no bread is wasted. Slipping over to another table won't dodge the wait either. New setting: rerollcooldown <seconds> (set to 0 to remove the wait).

Changed

  • 🍞 New bread prices — a reroll now costs 7 / 5 / 3 / 3 bread (Basic / Camping / Glamping / Diving): the fancier the table, the cheaper the reroll. Already have a config saved? Run /cobblemonpicnicconfig reset to pick up the new prices.
1.26.0+fabricРелиз1.21.1 · 2 июля 2026 г.

Picnics just got a glow-up — lunchtime move lessons, a calmer table, and fresh bread prices. 🧺✨

Added

  • 🎓 Picnic move lessons — every reroll now has a small chance (5%) that two of your party Pokémon bond over lunch and one teaches the other a move. It's always a move that Pokémon can actually learn — never an illegal one — so it's a fun little surprise, not a cheat. New setting: tmteachchance <0..1> (set to 0 to switch it off).
  • ⏲️ Reroll cooldown — the table takes a short breather (5 seconds by default) between rerolls, so it can't be spammed. Ask too soon and it politely tells you how long to wait — and no bread is wasted. Slipping over to another table won't dodge the wait either. New setting: rerollcooldown <seconds> (set to 0 to remove the wait).

Changed

  • 🍞 New bread prices — a reroll now costs 7 / 5 / 3 / 3 bread (Basic / Camping / Glamping / Diving): the fancier the table, the cheaper the reroll. Already have a config saved? Run /cobblemonpicnicconfig reset to pick up the new prices.

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