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Cobblemon Outbreaks

Adds Pokémon Scarlet & Violet style mass outbreaks to Cobblemon with progressive shiny rates!

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66K
Подписчики
18
Обновлён
5 апреля 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 23 января 2026 г.

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Cobblemon Outbreaks
Bring Scarlet/Violet-style mass outbreaks into Cobblemon, with biome-aware species selection, wave-based encounters, progression shiny odds, and server-friendly announcements.

Mass Outbreak Events

  • Outbreaks spawn on a timer and run for a configurable duration.
  • Each outbreak targets one species and progresses through configurable waves.
  • Supports automatic outbreaks and admin-started outbreaks via command.

Biome-Aware Species Selection

  • By default, outbreak species are selected from Pokémon that can spawn in the local biome/location.
  • Optional filters for biome tags/IDs and blacklist tags.
  • Optional anti-repeat logic to deprioritize recently used species.

Wave Spawning System

  • Configurable wave count and per-wave spawn range.
  • Optional respawn-on-defeat behavior.
  • Distance and cleanup controls to keep outbreaks contained and performant.

Shiny Progression

  • Configurable base shiny rate and progression thresholds.
  • Shiny odds improve as players defeat/capture more outbreak Pokémon.

Pokémon Stat Boost Controls

  • Configurable outbreak boosts such as guaranteed perfect IVs, minimum IV floors, hidden ability chance, and egg move options.

Bossbar + Broadcast Messaging

  • Server-side bossbar with compact useful info (species, wave, shiny rate).
  • Configurable global announcements for spawn/start/end.
  • Optional clickable coordinates and optional Xaero/JourneyMap waypoint payload announcements.

Rewards

  • Optional completion rewards via EXP orbs and configurable item drops.

Commands
/outbreak start - Starts an outbreak at your location using biome-appropriate species selection.
/outbreak start
/outbreak start
/outbreak stop
/outbreak info
/outbreak reload

Datapack Species Support

  • Optional datapack-driven species pools for custom server balancing/content.

Server-Focused Design

  • Core logic is server-authoritative and suitable for multiplayer servers.
  • No required custom client HUD; outbreaks are communicated through standard server-visible systems (bossbar/chat).

Requirements
Cobblemon: 1.6.0+
Architectury API 13.0.8+
Optional:
Xaero’s Minimap / Journey Map

Ченджлог

1.1.2Релиз1.21.1 · 5 апреля 2026 г.

Fixes

  • Reworked outbreak location and species selection to use Cobblemon's real local spawn validation, including correct land vs water handling for aquatic outbreaks.
  • Fixed Nether and End outbreaks not running full active behavior by ticking outbreaks in their true dimension.
  • Fixed wave progression edge cases, including phantom remaining counts, invalid zero-spawn wave advancement, and stalled final-wave cleanup states.
  • Fixed restart handling so active outbreaks no longer fast-forward after reboot, and now pause progression while the outbreak center chunk is unloaded.
  • Enforced spawning.max_active_outbreak_pokemon as a hard active cap and prevented runtime over-cap outbreak spawns.
  • Fixed respawn_on_defeat flow to seed each wave up to the active cap, then drip-feed the queued remainder as players clear encounters.
  • Fixed outbreak bossbar desync so wave counts and progress now track real wave-clear requirements reliably.
  • Fixed resumed outbreaks losing bossbars after restart by recreating missing in-memory bossbar state from persisted outbreak data.
  • Fixed outbreak visual marker persistence across relogs and chunk unloads, including reliable outbreak-name cleanup when Pokemon are caught.
  • Fixed /outbreak stop cleanup after restarts so tracked outbreak Pokemon are removed reliably across loaded levels and delayed chunk loads.

Added

  • Added shiny-aware outbreak glow coloring so normal outbreak Pokemon glow white and shiny outbreak Pokemon glow gold.
  • Added display.show_outbreak_glow (default true) so servers can toggle outbreak glow outlines.
  • Added advanced.end_outbreak_on_server_restart so servers can choose restart behavior (false pause/resume, true end on resume).
  • Added configurable wave-based guaranteed perfect IV scaling (guaranteed_perfect_ivs_per_wave, default 1,2,3,4).
  • Added one-time legacy config migration/rewrite to upgrade older outbreak config files and remove deprecated IV fields.

Adjustments

  • Updated default spawning presets to respawn_on_defeat=true, max_active_outbreak_pokemon=10, pokemon_per_wave_min=10, and pokemon_per_wave_max=20.
  • Simplified non-perfect IV control so min_iv_value is the single lower-bound setting (0 enables full 0-31 range).
  • Unified outbreak coordinate announcements into map-aware clickable messages (Xaero, JourneyMap, or plain coordinates).
1.1.2Релиз1.21.1 · 5 апреля 2026 г.

Fixes

  • Reworked outbreak location and species selection to use Cobblemon's real local spawn validation, including correct land vs water handling for aquatic outbreaks.
  • Fixed Nether and End outbreaks not running full active behavior by ticking outbreaks in their true dimension.
  • Fixed wave progression edge cases, including phantom remaining counts, invalid zero-spawn wave advancement, and stalled final-wave cleanup states.
  • Fixed restart handling so active outbreaks no longer fast-forward after reboot, and now pause progression while the outbreak center chunk is unloaded.
  • Enforced spawning.max_active_outbreak_pokemon as a hard active cap and prevented runtime over-cap outbreak spawns.
  • Fixed respawn_on_defeat flow to seed each wave up to the active cap, then drip-feed the queued remainder as players clear encounters.
  • Fixed outbreak bossbar desync so wave counts and progress now track real wave-clear requirements reliably.
  • Fixed resumed outbreaks losing bossbars after restart by recreating missing in-memory bossbar state from persisted outbreak data.
  • Fixed outbreak visual marker persistence across relogs and chunk unloads, including reliable outbreak-name cleanup when Pokemon are caught.
  • Fixed /outbreak stop cleanup after restarts so tracked outbreak Pokemon are removed reliably across loaded levels and delayed chunk loads.

Added

  • Added shiny-aware outbreak glow coloring so normal outbreak Pokemon glow white and shiny outbreak Pokemon glow gold.
  • Added display.show_outbreak_glow (default true) so servers can toggle outbreak glow outlines.
  • Added advanced.end_outbreak_on_server_restart so servers can choose restart behavior (false pause/resume, true end on resume).
  • Added configurable wave-based guaranteed perfect IV scaling (guaranteed_perfect_ivs_per_wave, default 1,2,3,4).
  • Added one-time legacy config migration/rewrite to upgrade older outbreak config files and remove deprecated IV fields.

Adjustments

  • Updated default spawning presets to respawn_on_defeat=true, max_active_outbreak_pokemon=10, pokemon_per_wave_min=10, and pokemon_per_wave_max=20.
  • Simplified non-perfect IV control so min_iv_value is the single lower-bound setting (0 enables full 0-31 range).
  • Unified outbreak coordinate announcements into map-aware clickable messages (Xaero, JourneyMap, or plain coordinates).
1.0.1Релиз1.21.1 · 27 марта 2026 г.
  • Outbreaks now properly block restricted species like legendaries, mythicals, ultra beasts, and paradox Pokémon.
  • Outbreaks no longer break if players leave the area or enter Haven Bags; active waves persist correctly.
  • Added an admin debug command to check if a species is outbreak-blocked and why.
1.0.1Релиз1.21.1 · 27 марта 2026 г.
  • Outbreaks now properly block restricted species like legendaries, mythicals, ultra beasts, and paradox Pokémon.
  • Outbreaks no longer break if players leave the area or enter Haven Bags; active waves persist correctly.
  • Added an admin debug command to check if a species is outbreak-blocked and why.
1.0.0Релиз1.21.1 · 13 февраля 2026 г.

Release!

1.0.0Релиз1.21.1 · 13 февраля 2026 г.

Release!

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