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Cobblemon Outbreaks
Bring Scarlet/Violet-style mass outbreaks into Cobblemon, with biome-aware species selection, wave-based encounters, progression shiny odds, and server-friendly announcements.
Mass Outbreak Events
- Outbreaks spawn on a timer and run for a configurable duration.
- Each outbreak targets one species and progresses through configurable waves.
- Supports automatic outbreaks and admin-started outbreaks via command.
Biome-Aware Species Selection
- By default, outbreak species are selected from Pokémon that can spawn in the local biome/location.
- Optional filters for biome tags/IDs and blacklist tags.
- Optional anti-repeat logic to deprioritize recently used species.
Wave Spawning System
- Configurable wave count and per-wave spawn range.
- Optional respawn-on-defeat behavior.
- Distance and cleanup controls to keep outbreaks contained and performant.
Shiny Progression
- Configurable base shiny rate and progression thresholds.
- Shiny odds improve as players defeat/capture more outbreak Pokémon.
Pokémon Stat Boost Controls
- Configurable outbreak boosts such as guaranteed perfect IVs, minimum IV floors, hidden ability chance, and egg move options.
Bossbar + Broadcast Messaging
- Server-side bossbar with compact useful info (species, wave, shiny rate).
- Configurable global announcements for spawn/start/end.
- Optional clickable coordinates and optional Xaero/JourneyMap waypoint payload announcements.
Rewards
- Optional completion rewards via EXP orbs and configurable item drops.
Commands
/outbreak start - Starts an outbreak at your location using biome-appropriate species selection.
/outbreak start
/outbreak start
/outbreak stop
/outbreak info
/outbreak reload
Datapack Species Support
- Optional datapack-driven species pools for custom server balancing/content.
Server-Focused Design
- Core logic is server-authoritative and suitable for multiplayer servers.
- No required custom client HUD; outbreaks are communicated through standard server-visible systems (bossbar/chat).
Requirements
Cobblemon: 1.6.0+
Architectury API 13.0.8+
Optional:
Xaero’s Minimap / Journey Map
Ченджлог
1.1.2Релиз1.21.1 · 5 апреля 2026 г.
Fixes
- Reworked outbreak location and species selection to use Cobblemon's real local spawn validation, including correct land vs water handling for aquatic outbreaks.
- Fixed Nether and End outbreaks not running full active behavior by ticking outbreaks in their true dimension.
- Fixed wave progression edge cases, including phantom remaining counts, invalid zero-spawn wave advancement, and stalled final-wave cleanup states.
- Fixed restart handling so active outbreaks no longer fast-forward after reboot, and now pause progression while the outbreak center chunk is unloaded.
- Enforced
spawning.max_active_outbreak_pokemonas a hard active cap and prevented runtime over-cap outbreak spawns. - Fixed
respawn_on_defeatflow to seed each wave up to the active cap, then drip-feed the queued remainder as players clear encounters. - Fixed outbreak bossbar desync so wave counts and progress now track real wave-clear requirements reliably.
- Fixed resumed outbreaks losing bossbars after restart by recreating missing in-memory bossbar state from persisted outbreak data.
- Fixed outbreak visual marker persistence across relogs and chunk unloads, including reliable outbreak-name cleanup when Pokemon are caught.
- Fixed
/outbreak stopcleanup after restarts so tracked outbreak Pokemon are removed reliably across loaded levels and delayed chunk loads.
Added
- Added shiny-aware outbreak glow coloring so normal outbreak Pokemon glow white and shiny outbreak Pokemon glow gold.
- Added
display.show_outbreak_glow(defaulttrue) so servers can toggle outbreak glow outlines. - Added
advanced.end_outbreak_on_server_restartso servers can choose restart behavior (falsepause/resume,trueend on resume). - Added configurable wave-based guaranteed perfect IV scaling (
guaranteed_perfect_ivs_per_wave, default1,2,3,4). - Added one-time legacy config migration/rewrite to upgrade older outbreak config files and remove deprecated IV fields.
Adjustments
- Updated default spawning presets to
respawn_on_defeat=true,max_active_outbreak_pokemon=10,pokemon_per_wave_min=10, andpokemon_per_wave_max=20. - Simplified non-perfect IV control so
min_iv_valueis the single lower-bound setting (0enables full0-31range). - Unified outbreak coordinate announcements into map-aware clickable messages (Xaero, JourneyMap, or plain coordinates).
1.1.2Релиз1.21.1 · 5 апреля 2026 г.
Fixes
- Reworked outbreak location and species selection to use Cobblemon's real local spawn validation, including correct land vs water handling for aquatic outbreaks.
- Fixed Nether and End outbreaks not running full active behavior by ticking outbreaks in their true dimension.
- Fixed wave progression edge cases, including phantom remaining counts, invalid zero-spawn wave advancement, and stalled final-wave cleanup states.
- Fixed restart handling so active outbreaks no longer fast-forward after reboot, and now pause progression while the outbreak center chunk is unloaded.
- Enforced
spawning.max_active_outbreak_pokemonas a hard active cap and prevented runtime over-cap outbreak spawns. - Fixed
respawn_on_defeatflow to seed each wave up to the active cap, then drip-feed the queued remainder as players clear encounters. - Fixed outbreak bossbar desync so wave counts and progress now track real wave-clear requirements reliably.
- Fixed resumed outbreaks losing bossbars after restart by recreating missing in-memory bossbar state from persisted outbreak data.
- Fixed outbreak visual marker persistence across relogs and chunk unloads, including reliable outbreak-name cleanup when Pokemon are caught.
- Fixed
/outbreak stopcleanup after restarts so tracked outbreak Pokemon are removed reliably across loaded levels and delayed chunk loads.
Added
- Added shiny-aware outbreak glow coloring so normal outbreak Pokemon glow white and shiny outbreak Pokemon glow gold.
- Added
display.show_outbreak_glow(defaulttrue) so servers can toggle outbreak glow outlines. - Added
advanced.end_outbreak_on_server_restartso servers can choose restart behavior (falsepause/resume,trueend on resume). - Added configurable wave-based guaranteed perfect IV scaling (
guaranteed_perfect_ivs_per_wave, default1,2,3,4). - Added one-time legacy config migration/rewrite to upgrade older outbreak config files and remove deprecated IV fields.
Adjustments
- Updated default spawning presets to
respawn_on_defeat=true,max_active_outbreak_pokemon=10,pokemon_per_wave_min=10, andpokemon_per_wave_max=20. - Simplified non-perfect IV control so
min_iv_valueis the single lower-bound setting (0enables full0-31range). - Unified outbreak coordinate announcements into map-aware clickable messages (Xaero, JourneyMap, or plain coordinates).
1.0.1Релиз1.21.1 · 27 марта 2026 г.
- Outbreaks now properly block restricted species like legendaries, mythicals, ultra beasts, and paradox Pokémon.
- Outbreaks no longer break if players leave the area or enter Haven Bags; active waves persist correctly.
- Added an admin debug command to check if a species is outbreak-blocked and why.
1.0.1Релиз1.21.1 · 27 марта 2026 г.
- Outbreaks now properly block restricted species like legendaries, mythicals, ultra beasts, and paradox Pokémon.
- Outbreaks no longer break if players leave the area or enter Haven Bags; active waves persist correctly.
- Added an admin debug command to check if a species is outbreak-blocked and why.
1.0.0Релиз1.21.1 · 13 февраля 2026 г.
Release!
1.0.0Релиз1.21.1 · 13 февраля 2026 г.
Release!
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