
Cobblemon Nuzlocke Mode
Nuzlocke challenge mode for Cobblemon!
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- 3K
- Подписчики
- 10
- Обновлён
- 5 апреля 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 28 декабря 2025 г.
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Cobblemon Nuzlocke
Adds Nuzlocke challenge rules to Cobblemon. Configure your run when you first join a world.
Features:
- Permadeath - Fainted Pokémon are automatically released
- One catch per biome - Only catch the first encounter in each biome
- One spawn per biome(instance) - Only one spawn per biome
- No duplicates - Can't catch species you already own
- No healing - Disables Pokémon Center healing
- Shiny clause - Shinies are always catchable regardless of rules
- Catch cooldown - Optional timer between catches (0-60 min)
Commands:
/nuzlocke status
/nuzlocke config
Toggle any combination of rules to customize your challenge. Settings are per-player and persist across sessions.
Ченджлог
1.2.4Релиз1.21.1 · 5 апреля 2026 г.
Fixes
- Fixed Cobblemon's passive party recovery reviving or healing Pokemon already marked dead by Nuzlocke no-healing permadeath, so dead Pokemon now remain fainted even when release-on-fainted is turned off.
1.2.4Релиз1.21.1 · 5 апреля 2026 г.
Fixes
- Fixed Cobblemon's passive party recovery reviving or healing Pokemon already marked dead by Nuzlocke no-healing permadeath, so dead Pokemon now remain fainted even when release-on-fainted is turned off.
1.2.3Релиз1.21.1 · 28 марта 2026 г.
- Fixed duplicate-clause and one-catch-per-biome catches slipping into PC overflow storage instead of being rejected.
- Fixed catch-cooldown-blocked Poke Ball throws appearing consumed.
- Added a config to keep held-items when release-on-death auto-releases a fainted Pokemon.
- Added a server-authoritative one-catch-per-512x512 biome-region rule.
- Added an optional client-side catch cooldown HUD with toggle and movable placement.
1.2.3Релиз1.21.1 · 28 марта 2026 г.
- Fixed duplicate-clause and one-catch-per-biome catches slipping into PC overflow storage instead of being rejected.
- Fixed catch-cooldown-blocked Poke Ball throws appearing consumed.
- Added a config to keep held-items when release-on-death auto-releases a fainted Pokemon.
- Added a server-authoritative one-catch-per-512x512 biome-region rule.
- Added an optional client-side catch cooldown HUD with toggle and movable placement.
1.1.2Релиз1.21.1 · 20 марта 2026 г.
- Added blocking the throwing of pokeballs now when on catch cooldown, shiny clause still works as normal and allows throwing the ball when looking at one.
- Nuzlocke rules are now fully server-authoritative, so connected players always use the server’s configured rules and only operators can change them.
1.1.2Релиз1.21.1 · 20 марта 2026 г.
- Added blocking the throwing of pokeballs now when on catch cooldown, shiny clause still works as normal and allows throwing the ball when looking at one.
- Nuzlocke rules are now fully server-authoritative, so connected players always use the server’s configured rules and only operators can change them.
1.1.1Релиз1.21.1 · 1 февраля 2026 г.
- Removed the catching restriction from 'one spawn per biome' config
1.1.1Релиз1.21.1 · 1 февраля 2026 г.
- Removed the catching restriction from 'one spawn per biome' config
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