Перейти к содержимому
Mineforgian

Cobblemon No IVs

Every Pokémon rolls with the same IVs — no breeding for a perfect spread, no resetting spawns. What you catch is already competitive. And every IV screen just reads `none`.

Загрузки
381
Подписчики
2
Обновлён
8 июля 2026 г.
Лицензия
MIT

Опубликован 3 июля 2026 г.

Cobblemon No IVs

Every Pokémon rolls with the same IVs — no breeding for a perfect spread, no resetting spawns. What you catch is already competitive. And every IV screen just reads none.

Not client-only — it changes real stats. The server (or your single-player world) applies the equal IVs and battle math; the client renders the none display. Install it on both sides for the full effect.


Features

  • Equal IVs, everywhere — every stat of every Pokémon is locked to one value (default 31). Wild spawns, starters, captures, eggs, trades, /pokegive, and even old saves get normalized on load.
  • IVs stop deciding battles — the battle formula (and the Showdown export) uses the fixed value, so same species + level + nature + EVs = identical stats. Strategy wins, not the roll.
  • none on every IV surface — Summary (M key) IV tab values and hover labels, PC (Stat/IV view), and Trade (both sides). The IV-mode radar hexagon is hidden.
  • Pokédex untouched (it only shows species base stats — no individual IVs live there).

Config (config/cobblemon-no-ivs.json)

  • ivValue — the IV applied to every stat (0–31, default 31). Out-of-range values are clamped; edit and restart to change it.

Requirements

Minecraft 1.21.1 — Fabric & NeoForge · Cobblemon 1.7+ · needed on server & client

Fabric NeoForge
Required Fabric Language Kotlin NeoForge 21.1+, Kotlin for Forge 5+

Fabric API comes bundled with Cobblemon's own dependencies.


All Rights Reserved · Dev: igorbescobar

Ченджлог

1.1.0Релиз1.21.1 · 8 июля 2026 г.

Added an opt-in battle IV panel (Fabric + NeoForge, Architectury common module):

  • Config: new showBattleIvs: Boolean field in NoIvsConfig (default false).
  • Feature: when enabled, a small HUD panel shows the opponent's active Pokémon IVs during battle — styled after cobblemon-more-pc-info's panel (dark box, gold border, green/red-tinted perfect/zero values). Since this mod already forces every Pokémon's IVs to one configured constant, the displayed value is always that constant — no networking needed, since Cobblemon never sends real opponent IV data to the client anyway.
1.1.0Релиз1.21.1 · 8 июля 2026 г.

Added an opt-in battle IV panel (Fabric + NeoForge, Architectury common module):

  • Config: new showBattleIvs: Boolean field in NoIvsConfig (default false).
  • Feature: when enabled, a small HUD panel shows the opponent's active Pokémon IVs during battle — styled after cobblemon-more-pc-info's panel (dark box, gold border, green/red-tinted perfect/zero values). Since this mod already forces every Pokémon's IVs to one configured constant, the displayed value is always that constant — no networking needed, since Cobblemon never sends real opponent IV data to the client anyway.

Комментарии

Загружаем…