Перейти к содержимому
Mineforgian

Cobblemon Mount Mastery

The more you ride, the stronger your Pokémon gets. A full mount training and progression system for Cobblemon.

Загрузки
5K
Подписчики
12
Обновлён
9 июня 2026 г.
Лицензия
MIT

Опубликован 29 марта 2026 г.

Cobblemon Mount Mastery

Cobblemon Mount Mastery

The more you ride, the stronger your Pokémon gets. A full mount training and progression system for Cobblemon.


How It Works

Every time you ride a Pokémon, it gains training progress in the background. Hit enough distance milestones and its riding stats permanently improve. No grinding menus, no commands. Just ride.

Riding Modes

The mod detects exactly how you are riding and trains the right stats for it — no overlap, no cross-training:

  • Flying — only trains when the Pokémon is off the ground. Landing and walking on a flying Pokémon trains Running instead.
  • Running — trains when riding on the ground, including flying Pokémon that are currently grounded.
  • Swimming — trains when in water.

A Pokémon like Charizard that supports both Flying and Running has a fully separate training level for each mode. You level them up independently by actually flying or running.

Training Phases

Phase 1 — Training (Lv.1–35, per riding mode) Riding naturally increases stats specific to each mode, capped at the Pokémon's natural potential:

  • Flying — Speed and Skill
  • Running — Speed and Acceleration
  • Swimming — Speed and Jump

As training level increases, actual riding speed scales up proportionally — from vanilla speed at Lv.0 to +50% at Lv.35, with an additional bonus of up to +20% if overflow potential is reached, for a maximum of +70% speed over the base Cobblemon stats. Each stat boost is permanent and saved to the Pokémon.

Phase 2 — Stamina (Lv.1–25, shared across all modes) Stamina is shared — there is a single stamina level that applies to all riding modes simultaneously. It can be improved by riding any mode that has reached Training Lv.35, or at any time via Stamina Berries. Each level reduces sprint drain, scaling up to roughly 5 minutes of sustained sprinting at Stamina Lv.25.

Streak Bonus

Riding without stopping builds a momentum streak. The longer you ride continuously, the faster progress accumulates — up to a +40% bonus at the streak cap (~5 minutes of uninterrupted riding).


Demo Showcase of Ride Training when Running Demo Showcase of Ride Training when Swimming Demo Showcase of Ride Training when Flying


Items

Demo Showcase of Ride Training

Riding Pager

Riding Pager — Right-click any rideable Pokémon to see its full training breakdown per riding mode: training level, stat bonuses, current speed in blocks/s, jump height in blocks, progress to next milestone, shared stamina level, and overall mastery percentage. Hold it while riding for a live HUD showing your current mode, training level, stamina level, speed, and jump height in real time.

Upgrade Berry

Upgrade Berry — Instantly applies a burst of training to all supported riding modes, pushing each mode's stats (Speed and Skill for Flying, Speed and Acceleration for Running, Speed and Jump for Swimming) toward their natural cap. Does not affect stamina.

Stamina Berry

Stamina Berry — Directly increases the Pokémon's shared Stamina level. Usable at any training level — no need to reach Lv.35 first. The upgrade applies across all riding modes simultaneously.

Default Stamina

Normal Stamina

Upgraded Stamina

Upgraded Stamina


Achievements

Reaching key milestones rewards you with items automatically.

Training Level Achievements

Granted per riding mode, per Pokémon. A Charizard rewards you twice: once for Flying and once for Running.

Milestone Achievement Reward
Training Lv.10 Riding Initiate 1× Upgrade Berry, 1× Stamina Berry, 1× Rare Candy
Training Lv.20 Riding Adept 1× Upgrade Berry, 1× Stamina Berry, 2× Rare Candy
Training Lv.30 Riding Expert 2× Upgrade Berry, 1× Stamina Berry, 3× Rare Candy
Training Lv.35 Riding Master 5× Upgrade Berry, 1× Stamina Berry, 5× Rare Candy

Stamina Level Achievements

Granted once per Pokémon (stamina is shared across all modes).

Milestone Achievement Reward
Stamina Lv.5 Endurance Novice 1× Stamina Berry, 5× Poké Ball, 1× Rare Candy
Stamina Lv.10 Endurance Apprentice 1× Stamina Berry, 5× Great Ball, 1× Rare Candy
Stamina Lv.15 Endurance Veteran 1× Stamina Berry, 5× Ultra Ball, 1× Rare Candy
Stamina Lv.20 Endurance Champion 1× Stamina Berry, 10× Quick Ball, 1× Rare Candy
Stamina Lv.25 Endurance Legend 1× Stamina Berry, 1× Master Ball, 5× Rare Candy

Distance Achievements

Granted per riding mode based on total real distance ridden. Unaffected by XP multipliers.

Distance Flying Running Swimming
1,000 m First Flight First Gallop First Dive
5,000 m Sky Wanderer Road Runner Ocean Drifter
15,000 m Storm Rider Trail Blazer Deep Current
30,000 m Sky Sovereign Land Legend Abyss Master

Style Mastery

Fully max training and stamina for a riding mode to earn a style-specific reward.

Team Mastery

Master the first, then 3, then all 6 Pokémon on your team for escalating rewards.


Mastery Rewards

When a Pokémon reaches absolute peak across every stat for every supported riding mode:

  • A permanent orbiting particle aura marks it visually
  • Riding it grants you Speed II

Max Training Showcase (Particles)


Bonus Perks

  • Underwater breathing — your oxygen bar never drains while riding a swimming Pokémon, so you never drown while mounted
  • Cobblemon Summary Screen panel — training levels and stat bonuses appear to the left of the Pokémon's summary screen, updated in real time as you level up

Distance Rewards

The more you ride, the more you earn. Every 20,000 blocks you travel on a Pokémon hits a Distance milestone and rolls the reward pool. Milestones pay out one at a time, so your rewards keep coming the longer you ride.

Each milestone can drop items from up to three reward groups at once. Most of the time you'll get a handy common item, often something better on top, and every once in a while you'll hit the jackpot.

Common — you'll almost always get one of these

Everyday supplies to keep you stocked while you explore:

  • Poké Balls & Great Balls
  • Cobblemon Potions & Antidotes
  • Iron Ingots, Coal, Redstone, Lapis Lazuli, String
  • Bread & Cooked Beef
  • Arrows

Uncommon — a nice bonus that shows up fairly often

Better catching gear, healing, and some real value:

  • Ultra Balls
  • Super Potions & Revives
  • EXP Candy (M)
  • Gold Ingots, Diamonds, Emeralds
  • Bottles o' Enchanting
  • Golden Apples
  • Enchanted Iron Pickaxe or Iron Sword

Rare — the jackpot, only now and then

The payoffs that make a long ride worth it:

  • Rare Candy
  • Quick Balls
  • Upgrade Berry & Stamina Berry (the mod's own training items!)
  • Diamond Blocks & Netherite Scrap
  • Enchanted Diamond Pickaxe or Diamond Sword
  • Enchanted Books
  • Enchanted Golden Apples

Master Ball Reward

Master Balls aren't in the random pool. You earn one Master Ball each time a Pokémon fully masters a riding style — Land, Air, and Liquid — for up to 3 Master Balls per Pokémon. A true reward for going all the way.


Configuration

All settings are stored in config/ridetraining.json and take effect on the next server start. If you have ModMenu installed, a config button appears directly in the mod list for in-game editing without restarting.

Visual & Audio

Setting Default Description
enableLevelUpSound true Plays a sound when a training level is gained
enableLevelUpParticles true Spawns particles around the Pokémon on level-up
enableMasteryAura true Shows the orbiting particle aura on fully mastered Pokémon

XP Rate Multipliers

Setting Default Range Description
ridingXpMultiplier 1.0 0.01–3.0 Multiplies progress gained while riding (1.0 = default rate, 2.0 = double speed, 0.5 = half speed)
berryXpMultiplier 1.0 0.01–3.0 Multiplies progress granted by Upgrade Berries and Stamina Berries

Distance achievements always use real physical distance regardless of the XP multiplier, so their thresholds remain consistent.


Requirements

Minecraft 1.21.1
Loader Fabric
Fabric API ✔ Required
Cobblemon 1.7.3+ Required
ModMenu Optional (for in-game config screen)

Ченджлог

0.2.2Релиз1.21.1 · 9 июня 2026 г.

v0.2.2

Bug Fix

  • Fixed the repeating distance milestone dumping all rewards at once — previously, the first time a well-traveled Pokemon became eligible, every past milestone it had already passed was granted in a single burst (e.g. 20+ Master Balls and stacks of berries at once). Milestones now pay out one at a time (the next ride claims the next one), so existing Pokemon no longer flood you with rewards on update.

Reward Rework

  • Repeating distance milestones now use a randomized loot pool instead of a fixed reward. Each milestone rolls across three tiers (common / uncommon / rare) that mix Cobblemon items (balls, potions, candies) and vanilla Minecraft items (ores, food, enchanted tools/weapons, enchanted books).
  • Milestone interval doubled from every 10,000m to every 20,000m.
  • Master Balls are now exclusive to full style mastery. They were removed from the repeating distance pool; instead you receive 1 Master Ball when a Pokemon fully masters a riding style (land / air / liquid), a maximum of 3 per Pokemon.

Common tier (90% chance, total weight 73)

Item ID Count Weight Per-roll %
Poké Ball cobblemon:poke_ball 2–5 10 13.7%
Iron Ingot minecraft:iron_ingot 2–5 8 11.0%
Coal minecraft:coal 4–10 8 11.0%
Great Ball cobblemon:great_ball 1–3 7 9.6%
Potion (Cobblemon) cobblemon:potion 1–2 6 8.2%
Bread minecraft:bread 2–5 6 8.2%
Cooked Beef minecraft:cooked_beef 2–4 6 8.2%
Arrow minecraft:arrow 8–16 5 6.8%
Redstone minecraft:redstone 4–8 5 6.8%
Antidote cobblemon:antidote 1–2 4 5.5%
Lapis Lazuli minecraft:lapis_lazuli 3–6 4 5.5%
String minecraft:string 4–8 4 5.5%

Uncommon tier (35% chance, total weight 55)

Item ID Count Weight Per-roll %
Ultra Ball cobblemon:ultra_ball 2–4 8 14.5%
Gold Ingot minecraft:gold_ingot 2–5 7 12.7%
Super Potion cobblemon:super_potion 1–2 6 10.9%
Experience Bottle minecraft:experience_bottle 3–8 6 10.9%
Revive cobblemon:revive 1 5 9.1%
EXP Candy M cobblemon:exp_candy_m 1–2 5 9.1%
Emerald minecraft:emerald 1–4 5 9.1%
Diamond minecraft:diamond 1–2 4 7.3%
Iron Pickaxe (enchanted) minecraft:iron_pickaxe 1 3 5.5%
Iron Sword (enchanted) minecraft:iron_sword 1 3 5.5%
Golden Apple minecraft:golden_apple 1–2 3 5.5%

Rare tier (5% chance, total weight 43)

Item ID Count Weight Per-roll %
Rare Candy cobblemon:rare_candy 1–2 8 18.6%
Quick Ball cobblemon:quick_ball 2–4 6 14.0%
Riding Upgrade (Upgrade Berry) ridetraining:riding_upgrade 1 6 14.0%
Stamina Berry ridetraining:stamina_berry 1 6 14.0%
Enchanted Book (enchanted) minecraft:enchanted_book 1 4 9.3%
Diamond Block minecraft:diamond_block 1 3 7.0%
Diamond Pickaxe (enchanted) minecraft:diamond_pickaxe 1 3 7.0%
Diamond Sword (enchanted) minecraft:diamond_sword 1 3 7.0%
Netherite Scrap minecraft:netherite_scrap 1–2 2 4.7%
Enchanted Golden Apple minecraft:enchanted_golden_apple 1 2 4.7%

Sound

  • The milestone level-up sound now only plays for achievements, not for every individual level-up. The per-level sound fired far too often to be meaningful. It now plays only on achievement and milestone rewards. (The toggle in the config screen is renamed Achievement sound.)
0.2.1.1Релиз1.21.1 · 1 мая 2026 г.

v0.2.1 - Balanced Rewards

Balance

  • Each Berry now gives half the experience it used to. With more and more ways to gain rewards with this mod, it only makes sense to rebalance it's own rewards to make it fairer and better to play.

Daily Quests

  • Each Minecraft day, 3 riding quests are generated from your rideable party members
  • 2 quests reward an Upgrade Berry (ride 1,000-2,000 blocks in a specific style with a specific Pokemon)
  • 1 quest rewards a Stamina Berry (harder - 2,000-4,000 blocks)
  • Quests are shown in the Riding Pager right-click report under a Daily Quests section, with per-quest progress and reward displayed
  • Daily quest progress is also shown inside the Ride Training panel in the Cobblemon Party Summary UI
  • Removed the always-visible daily quest tracker HUD from the right side of the screen
  • Progress resets at the start of each in-game day (every 24,000 ticks); completed quests stay marked until reset
  • Quest assignments are deterministic per player per day (same quests if you relog)

Bond Training (Friendship Stamina)

  • Riding a Pokemon that has reached maximum friendship (255) now passively builds Stamina XP at 1/3 the normal riding rate
  • This unlocks Stamina training without needing Stamina Berries, as a reward for a close bond
  • The first time bond training activates on a Pokemon, a one-time achievement popup fires: "Besties for Life!"
  • The Riding Pager shows Bond Training ACTIVE (1/3x stamina XP from riding) when friendship is maxed
  • Rate is configurable via friendshipStaminaSpeedFraction in config/ridetraining.json (default: 0.333)

Achievement System

  • Added a repeatable long-distance reward track that starts at 10,000m and continues rewarding every 10,000m
  • Each repeatable milestone rewards:
    • 1x Upgrade Berry
    • 1x Stamina Berry
    • 10x Ultra Balls
    • 1x Master Ball
  • This gives the mod an evergreen reward loop so long rides keep paying out beyond the original fixed milestones

Bug Fix

  • Fixed Stamina Berry applying two level-ups in a single use when the Pokemon had accumulated leftover stamina progress from normal riding; now correctly applies at most one level-up per use
0.2.1Релиз1.21.1 · 1 мая 2026 г.

v0.2.1

Daily Quests

  • Each Minecraft day, 3 riding quests are generated from your rideable party members
  • 2 quests reward an Upgrade Berry (ride 1,000-2,000 blocks in a specific style with a specific Pokemon)
  • 1 quest rewards a Stamina Berry (harder - 2,000-4,000 blocks)
  • Quests are shown in the Riding Pager right-click report under a Daily Quests section, with per-quest progress and reward displayed
  • Daily quest progress is also shown inside the Ride Training panel in the Cobblemon Party Summary UI
  • Progress resets at the start of each in-game day (every 24,000 ticks); completed quests stay marked until reset
  • Quest assignments are deterministic per player per day (same quests if you relog)

Bond Training (Friendship Stamina)

  • Riding a Pokemon that has reached maximum friendship (255) now passively builds Stamina XP at 1/3 the normal riding rate
  • This unlocks Stamina training without needing Stamina Berries, as a reward for a close bond
  • The first time bond training activates on a Pokemon, a one-time achievement popup fires: "Besties for Life!"
  • The Riding Pager shows Bond Training ACTIVE (1/3x stamina XP from riding) when friendship is maxed
  • Rate is configurable via friendshipStaminaSpeedFraction in config/ridetraining.json (default: 0.333)

Achievement System

  • Added a repeatable long-distance reward track that starts at 2,000m and continues at 3,000m, 4,000m, 5,000m, and so on
  • Each repeatable milestone rewards:
    • 5x Upgrade Berry
    • 5x Stamina Berry
    • 10x Ultra Balls
    • 1x Master Ball
  • This gives the mod an evergreen reward loop so long rides keep paying out beyond the original fixed milestones

Bug Fix

  • Fixed Stamina Berry applying two level-ups in a single use when the Pokemon had accumulated leftover stamina progress from normal riding; now correctly applies at most one level-up per use
0.2.0Релиз1.21.1 · 25 апреля 2026 г.

Changelog

0.2.0 — The Training Overhaul

A complete rework of how training progression works, plus real speed gains, a proper config system, and a lot of fixes.


Training Now Has Levels

Training progress is no longer abstract. Each riding mode now has a visible level (up to Lv.35), and stamina has its own shared level (up to Lv.25) that applies across all riding modes at once. You can check your current levels at any time with the Riding Pager or in the Cobblemon summary screen.


Training Actually Makes Your Pokémon Faster

This one is big. Previously, training had no reliable effect on how fast your Pokémon actually moved — the bonuses were there on paper but didn't translate into noticeable speed. That's fixed.

Your Pokémon now rides measurably faster as it levels up — up to +50% speed at Lv.35, and up to +70% once overflow potential is reached. Flying, running, and swimming each scale independently.


Stamina Lasts Much Longer at Higher Levels

At Stamina Lv.25, the sprint bar lasts up to 5 minutes of continuous sprinting — linearly scaling up from whatever your Pokémon's vanilla stamina is at Lv.0. Previously this system existed but didn't work correctly for many Pokémon.


See Your Speed and Jump Height in Real Time

The Riding Pager and the action bar HUD now show:

  • Speed in blocks per second
  • Jump height in blocks (running and swimming only)

Both update as your training improves, so you can actually see the difference training makes.


Milestone Rewards

Reaching key levels now automatically drops items into your inventory.

Training Level Rewards — per riding mode, per Pokémon:

Level Achievement Reward
Lv.10 Riding Initiate 1× Upgrade Berry, 1× Stamina Berry, 1× Rare Candy
Lv.20 Riding Adept 1× Upgrade Berry, 1× Stamina Berry, 2× Rare Candy
Lv.30 Riding Expert 2× Upgrade Berry, 1× Stamina Berry, 3× Rare Candy
Lv.35 Riding Master 5× Upgrade Berry, 1× Stamina Berry, 5× Rare Candy

Stamina Level Rewards — once per Pokémon:

Level Achievement Reward
Lv.5 Endurance Novice 1× Stamina Berry, 5× Poké Ball, 1× Rare Candy
Lv.10 Endurance Apprentice 1× Stamina Berry, 5× Great Ball, 1× Rare Candy
Lv.15 Endurance Veteran 1× Stamina Berry, 5× Ultra Ball, 1× Rare Candy
Lv.20 Endurance Champion 1× Stamina Berry, 10× Quick Ball, 1× Rare Candy
Lv.25 Endurance Legend 1× Stamina Berry, 1× Master Ball, 5× Rare Candy

Stamina Berry Works Differently

The Stamina Berry now raises the shared stamina level directly, which applies to all riding modes at the same time. You no longer need to reach Lv.35 before using it — Stamina Berries work at any point.


Server Configuration

A config/ridetraining.json file is now created when the mod loads. Server admins can use it to adjust:

  • Toggle level-up sounds, level-up particles, and the mastery aura on or off
  • Set a riding XP rate multiplier (0.01–3.0) to make leveling faster or slower
  • Set a berry XP rate multiplier (0.01–3.0) separately for Upgrade and Stamina Berries

Optional ModMenu Config Screen

If ModMenu is installed, all of the above settings are editable in-game directly from the mod list — no config file editing required. ModMenu is not required to play.


Bug Fixes

  • Training level now correctly affects riding speed — previously the speed boost existed internally but never showed up in actual movement
  • Stamina scaling now works correctly for all Pokémon, including those it was silently failing on before
  • Riding Pager and HUD now show accurate data without needing to relog or reopen menus
  • Fixed a bug where a flying Pokémon would train the wrong mode depending on whether it was airborne or grounded — flying now only trains when actually off the ground, running only trains on the ground, and swimming only trains in water. Each mode is tracked independently and correctly
  • Fixed infinite oxygen underwater — riding a swimming Pokémon no longer permanently prevents your air bar from draining when it shouldn't
0.1.3Релиз1.21.1 · 12 апреля 2026 г.

Bug Fixes

Riding Pager now craftable: the item tag for Pokédex variants was registered under the wrong data path, making the crafting recipe unresolvable in-game. Fixed.

Riding Pager now visible in the creative inventory: the item was mistakenly registered under the Operator tab only. It now appears in the Tools tab and is obtainable in survival.

Balance Changes

Berry progress rework: Upgrade Berry and Stamina Berry no longer apply a variable number of training steps depending on the current phase. Both berries now always add a flat 45% of one milestone worth of progress to the shared training pool, regardless of the Pokémon's current training state. This mirrors the Rare Candy philosophy: consistent, predictable value every use. At 0% progress → reaches 45% At 60% progress → reaches 105%, triggering one milestone and carrying 5% forward At 99% progress → reaches 144%, triggering one milestone and carrying 44% forward

Berry progress is now shared with the riding progress pool, so partial berry uses and partial riding naturally combine toward the next milestone. If a berry use does not cross a milestone, the player receives a chat message showing current progress percentage instead of a stat boost notification.

0.1.2Релиз1.21.1 · 9 апреля 2026 г.

Balance & Bug Fixes

Bug Fixes

Fixed player losing oxygen when riding a swimming Pokémon — oxygen is now permanently maintained while mounted on any Swimming-capable Pokémon.

Fixed oxygen draining when briefly jumping out of water and re-entering — the fix now covers all states (submerged, surface, airborne)

Balance

Reduced per-milestone stat boost amounts by ~60% for normal riding training (Air, Land, and Liquid styles) — the jump from untrained to first milestone is no longer jarring Increased milestone frequency (distancePerMilestone 1800 → 750) to compensate, total training distance to full mastery is unchanged, but progress feels more gradual and rewarding

Reduced item upgrade step size (upgradeNativeStepsPerUse) to match the smoother curve

0.1.1Релиз1.21.1 · 30 марта 2026 г.

Achievement System

Distance Milestones — riding the same Pokémon in the same style rewards items at 1,000 / 5,000 / 15,000 / 30,000 blocks:

-Bronze (1k): +1 Upgrade Berry, +3 Poké Balls

-Silver (5k): +1 Upgrade Berry, +1 Stamina Berry, +3 Great Balls

-Gold (15k): +2 Upgrade Berries, +2 Stamina Berries, +2 Ultra Balls

-Platinum (30k): +3 Upgrade Berries, +3 Stamina Berries, +3 Ultra Balls

Style Mastery — first time a player fully maxes a Pokémon's Flying / Running / Swimming stats: +2 Upgrade Berries, +1 Stamina Berry, +3 Great Balls -Team Achievements (one-time per player):

-Mount Master — 1 fully mastered Pokémon: +3 Upgrade Berries, +2 Stamina Berries, +3 Great Balls

-Dream Team — 3 fully mastered Pokémon: +5 Upgrade Berries, +3 Stamina Berries, +3 Ultra Balls

-Elite Squadron — 6 fully mastered Pokémon: +8 Upgrade Berries, +5 Stamina Berries, +5 Ultra Balls

-Achievement progress persists across server restarts

-Fixed some bugs in the stats calculation screen

0.1.0Бета1.21.1 · 29 марта 2026 г.

Initial Release — Cobblemon Mount Mastery 0.1.0

Full riding training system — Speed, Stamina, Acceleration, Skill and Jump improve automatically through real riding

Two progression phases: native training up to the Pokémon's natural peak, and enhanced training beyond it

Riding Pager item — inspect any Pokémon's training stats and live HUD while riding

Upgrade Berry item — instantly applies a burst of riding training

Stamina Berry item — pushes Stamina beyond the natural cap up to 2× its native value

Mastery aura — fully mastered Pokémon emit a permanent orbiting particle effect

Speed II granted to the rider while mounted on a fully mastered Pokémon

Underwater breathing while riding a swimming Pokémon

Cobblemon Summary Screen integration showing training stats per Pokémon

Fully configurable via ridetraining.json

Комментарии

Загружаем…