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Mineforgian

Cobblemon Modular Poké Balls

Craft fully customisable Poké Balls by choosing apricorn colours for each part and a core material that sets the catch rate. 6 tiers, infinite colour combinations.

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780
Подписчики
6
Обновлён
6 мая 2026 г.
Лицензия
MIT

Опубликован 4 мая 2026 г.

Modular Poké Balls

Ever dreamed of catching a Pikachu in a matching yellow Poké Ball? What about a Gengar in a purple one with a red button? Well, dream no longer, now you can!

Introducing Modular Poké Balls: the first Cobblemon addon that lets YOU design every inch of your Poké Ball. Mix and match 16 apricorn colours across 4 visual parts, drop in a core material to set your catch power, and walk away with a ball that's entirely your own. No two throws need ever look the same again.


How It Works

Craft the Modular Ball Workbench using one of every apricorn colour, an iron ingot in the centre, and a crafting table at the base. Pop it down, slot in your apricorns for the lid, rim, button, and base, choose your core (copper, iron, gold, diamond, netherite, or a nether star) and out comes your personalised ball.

Need colours you don't have? Dye any apricorn by combining any standard apricorn with a matching dye in a crafting grid to get one of 9 new colours: orange, magenta, light blue, gray, light gray, cyan, purple, brown, and khaki.

Items placed in the workbench persist when you close the GUI. A floating 3D preview of your ball appears above the block when a valid recipe is set, and a flat 2D sprite sits on the tabletop facing you. Drop any finished modular ball into the core slot (with the apricorn slots empty) to put it on display.


Ball Tiers & Catch Rates

Ball Core Catch Rate
Poké Ball Copper Ingot
Great Ball Iron Ingot 1.5×
Ultra Ball Gold Ingot
Giga Ball Diamond
Zeta Ball Netherite Ingot
Master Ball Nether Star Guaranteed

All six tiers share the same customisation system. The only thing that changes is the catch power. Each ball displays its catch rate as a grey subtitle, right on the item. Hold Shift over any modular ball to see which colours were used for each part.


Features

  • 6 ball tiers with colour-coded names, from humble Poké Ball to legendary Master Ball
  • 16 apricorn colours, 7 standard Cobblemon colours plus 9 new craftable dyes
  • Dye any apricorn to its matching colour via shapeless crafting
  • Your colours show everywhere: inventory, thrown, in-hand, party, PC, and summary screens
  • Thrown and send-out animations faithfully reflect your custom design
  • Floating 3D ball preview above the workbench when output is ready
  • Drop any finished ball in the core slot to display it on the table
  • Workbench drops itself and its contents when mined
  • Colours survive world reload, throwing, missing targets, and capture

Requirements

  • Cobblemon 1.6+ for NeoForge 1.21.1
  • Kotlin for Forge

Planned Features (if this addon gets popular)

  • Modular Lid Press, craft special lids (Great, Ultra, Beast patterns) with multi-colour support
  • Ancient Modular Balls with matching animations
  • Dye blending for custom colours beyond the standard sixteen
  • Modular Poké Rods

This mod is a passion project, my first mod, built in my spare time. If people enjoy it, I'll gladly expand it. Feedback and suggestions are always welcome.

Ченджлог

1.2.0Релиз1.21.1 · 6 мая 2026 г.

1.2.0

Added

  • 9 custom apricorns now fully plantable
  • Smelting: all custom apricorns → matching dye
  • Green apricorn now smelts to lime dye
  • Sprout crafting: dye + any sprout → matching sprout
  • Creative tab restructured (removed balls, added fruits + sprouts)
1.1.0Релиз1.21.1 · 5 мая 2026 г.

1.1.0

Added

  • 9 new apricorn colors (orange, magenta, light blue, gray, light gray, cyan, purple, brown, khaki)
  • Dye any apricorn via shapeless recipe (apricorn + matching dye)
  • Modular Netherite Ball (5× catch rate, Zeta Ball)
  • Floating 3D ball preview above workbench when output is ready
  • Flat 2D inventory sprite on workbench tabletop (faces player)
  • Hold Shift over any modular ball to see its part colors in tooltip
  • Place a modular ball in the core slot (no apricorns) to display it
  • Crafting recipe for workbench (7 unique apricorns + iron + table)
  • Items persist in workbench across GUI close and world reload

Fixed

  • Workbench now drops itself + contents when mined
  • Thrown ball dropping as default sprite after hitting ground
  • Multiple simultaneous throws getting wrong colors
  • Output not updating when all slots have stacks
  • Shift-click crafting works correctly
  • Output ball not duping when workbench broken
  • Items return to inventory (not drop on ground) when closing GUI
  • GUI slot positions updated for new workbench design
  • All string references use MOD_ID constant (no hardcoded "modularpokeballs")
  • Debug prints removed; reflection errors now throw properly
  • Null guards added to prevent crashes on block entity loss

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