
Description
Cobblemon MMO Skills adds mcMMO-style skill progression to Cobblemon servers, giving players levels, passive bonuses, active abilities, GUI stats, and leaderboards for gathering, combat, and Pokémon progression.
This mod is designed for servers that want long-term player progression beyond normal Cobblemon gameplay. Players can level up skills by mining, chopping trees, digging, fighting, fishing, farming, brewing, repairing, smelting, training Pokémon, capturing Pokémon, and breeding Pokémon.
Skill data is saved per player and can be viewed through commands or an in-game GUI.
Main Features
- mcMMO-style skill leveling
- Passive bonuses for each skill
- Active abilities for selected skills
- Skill GUI with detailed stats
- Leaderboards for overall and individual skill rankings
- Cobblemon integration for training, capture, and breeding progression
- Level cap of 1000
- Support for Cobblemon ores, tumblestone blocks, Apricorn wood, and Saccharine wood
- Server-friendly persistent player skill data
Skills
- Mining
- Woodcutting
- Excavation
- Acrobatics
- Fishing
- Swords
- Axes
- Unarmed
- Archery
- Herbalism
- Alchemy
- Repair
- Smelting
- Training
- Capture
- Breeding
Active Abilities
Skills unlock active abilities at higher levels.
Examples:
- Super Breaker for Mining
- Tree Feller for Woodcutting
- Giga Drill Breaker for Excavation
- Serrated Strikes for Swords
- Skull Splitter for Axes
- Berserk for Unarmed
- Green Terra for Herbalism
These abilities provide short bursts of power with cooldowns, similar to classic mcMMO-style progression.
Cobblemon Integration
Cobblemon MMO Skills includes progression hooks for Cobblemon gameplay.
Training
- Gain Training XP from battle victories
- Gain Training XP when Pokémon level up
- Higher Training levels increase Cobblemon battle experience gains
Capture
- Gain Capture XP from successful Pokémon captures
- Higher Capture levels improve catch rate
Breeding
- Gain Breeding XP from egg collection and hatching
- Higher Breeding levels increase friendship bonuses on hatch
Commands
Basic
/mmoskills/mmoskills stats/mmoskills stats gui/mmoskills stats leaderboard
Skill Shortcuts
/mining/woodcutting/excavation/acrobatics/fishing/swords/axes/unarmed/archery/herbalism/alchemy/repair/smelting/training/capture/breeding
Reset
/mmoskills reset self/mmoskills reset all
The reset all command requires operator permission.
Requirements
This mod requires the following dependencies.
Fabric
- Cobblemon
- Fabric API
- Fabric Language Kotlin
NeoForge
- Cobblemon
- Kotlin for Forge
Please make sure all required dependencies are installed on the server and client when needed.
Copyright
Copyright (c) cobblemonmmoskills author. All rights reserved.
You may include this mod in public or private modpacks without asking for additional permission.
You may not:
- Reupload or redistribute this mod's jar file on another website or service
- Claim this mod as your own work
Ченджлог
1.2.3-NeoForgeРелиз1.21.1 · 8 августа 2026 г.
1.2.3
Fixed
- Fixed a Brewing Stand shift-click crash caused by Cobblemon's NeoForge brewing menu mixin calling
Operation.callwith the wrong argument count. - Fixed Alchemy XP duplication by marking brewed result stacks and consuming each marker only once when the potion is taken.
- Hardened Alchemy result validation so XP is only awarded for items taken from the original Brewing Stand dimension, position, and potion slot.
- Fixed an Alchemy marker cleanup path that could remove a marker during hopper extraction checks before the item was actually moved.
- Fixed Tree Feller traversal spending its search limit on failed block breaks, which could cause excessive scanning around protected or unbreakable logs.
- Fixed Archery same-tick XP deduplication so different shooters or projectiles hitting the same target in the same tick are handled independently.
- Fixed combat XP filtering and Archery mixin handling so combat rewards stay limited to intended hostile targets.
- Fixed Training battle ability cleanup for fled or externally ended Cobblemon battles.
- Fixed Breeding hatch passive handling by applying Warm Nest, Nurturing, XP, and Perfect Potential once per hatched Pokemon after the hatch event creates the actual Pokemon.
- Fixed several player-placed block tracking gaps, including standard
BlockItemplacement and stale marker cleanup.
Changed
- Changed NeoForge block break rewards to wait for confirmed block removal before awarding XP.
- Normalized chance table usage so displayed percentages and random-roll probabilities use the same scale.
1.2.3-FabricРелиз1.21.1 · 8 августа 2026 г.
1.2.3
Fixed
- Fixed a Brewing Stand shift-click crash caused by Cobblemon's NeoForge brewing menu mixin calling
Operation.callwith the wrong argument count. - Fixed Alchemy XP duplication by marking brewed result stacks and consuming each marker only once when the potion is taken.
- Hardened Alchemy result validation so XP is only awarded for items taken from the original Brewing Stand dimension, position, and potion slot.
- Fixed an Alchemy marker cleanup path that could remove a marker during hopper extraction checks before the item was actually moved.
- Fixed Tree Feller traversal spending its search limit on failed block breaks, which could cause excessive scanning around protected or unbreakable logs.
- Fixed Archery same-tick XP deduplication so different shooters or projectiles hitting the same target in the same tick are handled independently.
- Fixed combat XP filtering and Archery mixin handling so combat rewards stay limited to intended hostile targets.
- Fixed Training battle ability cleanup for fled or externally ended Cobblemon battles.
- Fixed Breeding hatch passive handling by applying Warm Nest, Nurturing, XP, and Perfect Potential once per hatched Pokemon after the hatch event creates the actual Pokemon.
- Fixed several player-placed block tracking gaps, including standard
BlockItemplacement and stale marker cleanup.
Changed
- Changed NeoForge block break rewards to wait for confirmed block removal before awarding XP.
- Normalized chance table usage so displayed percentages and random-roll probabilities use the same scale.
1.2.2-NeoForgeРелиз1.21.1 · 25 июля 2026 г.
1.2.2
Fixed
- Fixed Archery XP not being awarded when players hit entities with arrows.
- Fixed Archery XP not being awarded when an arrow hit kills the target.
- Hardened Archery XP detection by also handling successful
LivingEntity.hurtreturns, reducing missed XP cases on loader or entity-specific damage flows. - Removed the top-level
/repairskill shortcut to avoid conflicts with server repair commands and permission plugins.
1.2.2-FabricРелиз1.21.1 · 25 июля 2026 г.
1.2.2
Fixed
- Fixed Archery XP not being awarded when players hit entities with arrows.
- Fixed Archery XP not being awarded when an arrow hit kills the target.
- Hardened Archery XP detection by also handling successful
LivingEntity.hurtreturns, reducing missed XP cases on loader or entity-specific damage flows. - Removed the top-level
/repairskill shortcut to avoid conflicts with server repair commands and permission plugins.
1.2.1-FabricРелиз1.21.1 · 20 июля 2026 г.
1.2.1
Fixed
- Bundled SGui in the Fabric jar so the skill GUI no longer crashes on startup when SGui is not installed separately.
1.2.0-NeoForgeРелиз1.21.1 · 12 июля 2026 г.
Changelog
1.2.0
Added
- Added GUI support for selecting, equipping, and unequipping active and passive abilities.
- Added the
/skillscommand for opening the skill GUI, activating the selected active ability, and selecting active abilities. - Added
/mmoskills activate <skill>and/mmoskills select <ability>. - Added the admin command
/mmoskills admin setlevel <target> all <level>. - Added active ability activation modes: timed, instant, and next-battle effects.
- Added
Black FlashandIron Guardactive abilities for Unarmed. - Added
Growth Pulseactive ability for Herbalism. - Added
Coach's FocusandIntensive Trainingactive abilities for Training. - Added
Double DropsandFarmer's Dietpassive abilities for Herbalism. - Added
Battle BondandSecond Windpassive abilities for Training. - Added
Ball SalvageandCritical Eyepassive abilities for Capture. - Added
Warm Nest,Nurturing, andPerfect Potentialpassive abilities for Breeding. - Added
Heavy HandsandFlash Insightpassive abilities for Unarmed. - Added Cobblemon berries, apricorns, mints, and several plant blocks as Herbalism harvest and XP targets.
- Added the
cobblemonmmoskills:plant_foodsitem tag forFarmer's Dietfood detection.
Changed
- Changed
Green Terrato unlock at level 300 and scale its duration with Herbalism level. - Changed Training XP progression to focus on Cobblemon battle victories instead of Pokemon experience gains and level-ups.
- Adjusted Capture and Breeding skill XP to use fixed-value rewards.
- Adjusted several Training, Capture, Breeding, and Herbalism passive effects to scale gradually from their unlock levels.
- Updated GUI detail screens, roadmaps, and localization entries for the new active and passive selection system.
- Updated Fabric and NeoForge initialization to register the new Cobblemon integration events.
Improved
- Active and passive ability selections are now saved in player skill data.
- Added command suggestions for skill and ability arguments.
- Herbalism XP and bonus harvest checks now support right-click crop harvesting.
Growth Pulsecan now mature nearby supported crops to their final growth stage.Green Terranow strengthens Herbalism bonus drops and free replant behavior while active.Iron Guardnow reduces incoming damage while active and empty-handed.Black FlashandFlash Insightnow support special bare-handed attack damage.
Fixed
- Cobblemon capture, training, breeding, and harvest integrations now only apply the player's equipped passive ability.
- Existing active ability activation logic now uses the player's selected ability where applicable.
- Fixed an issue where XP could be gained from manually placed blocks.
1.2.0-FabricРелиз1.21.1 · 12 июля 2026 г.
Changelog
1.2.0
Added
- Added GUI support for selecting, equipping, and unequipping active and passive abilities.
- Added the
/skillscommand for opening the skill GUI, activating the selected active ability, and selecting active abilities. - Added
/mmoskills activate <skill>and/mmoskills select <ability>. - Added the admin command
/mmoskills admin setlevel <target> all <level>. - Added active ability activation modes: timed, instant, and next-battle effects.
- Added
Black FlashandIron Guardactive abilities for Unarmed. - Added
Growth Pulseactive ability for Herbalism. - Added
Coach's FocusandIntensive Trainingactive abilities for Training. - Added
Double DropsandFarmer's Dietpassive abilities for Herbalism. - Added
Battle BondandSecond Windpassive abilities for Training. - Added
Ball SalvageandCritical Eyepassive abilities for Capture. - Added
Warm Nest,Nurturing, andPerfect Potentialpassive abilities for Breeding. - Added
Heavy HandsandFlash Insightpassive abilities for Unarmed. - Added Cobblemon berries, apricorns, mints, and several plant blocks as Herbalism harvest and XP targets.
- Added the
cobblemonmmoskills:plant_foodsitem tag forFarmer's Dietfood detection.
Changed
- Changed
Green Terrato unlock at level 300 and scale its duration with Herbalism level. - Changed Training XP progression to focus on Cobblemon battle victories instead of Pokemon experience gains and level-ups.
- Adjusted Capture and Breeding skill XP to use fixed-value rewards.
- Adjusted several Training, Capture, Breeding, and Herbalism passive effects to scale gradually from their unlock levels.
- Updated GUI detail screens, roadmaps, and localization entries for the new active and passive selection system.
- Updated Fabric and NeoForge initialization to register the new Cobblemon integration events.
Improved
- Active and passive ability selections are now saved in player skill data.
- Added command suggestions for skill and ability arguments.
- Herbalism XP and bonus harvest checks now support right-click crop harvesting.
Growth Pulsecan now mature nearby supported crops to their final growth stage.Green Terranow strengthens Herbalism bonus drops and free replant behavior while active.Iron Guardnow reduces incoming damage while active and empty-handed.Black FlashandFlash Insightnow support special bare-handed attack damage.
Fixed
- Cobblemon capture, training, breeding, and harvest integrations now only apply the player's equipped passive ability.
- Existing active ability activation logic now uses the player's selected ability where applicable.
- Fixed an issue where XP could be gained from manually placed blocks.
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