
Cobblemon: Fight Them All
Mod which extends Cobblemon to allow Pokemon-style fight with mobs
Обновлён 24 марта 2025 г. · опубликован 26 февраля 2025 г.
🔍 What is this mod?
Ever wondered what Pokémon really are? Some say aliens, others say animals. But if you think about it, aren't Minecraft mobs just as mysterious? If Pokémon can battle, why can't mobs? This mod makes that possible!
What mobs can i battle?
Every single one! From pigs and skeletons to the Ender Dragon and the Warden - any mob can be battled. However, only configured mobs will have proper stats, moves, and abilities.

Are modded mobs supported?
Yes! In theory, you can battle any mobs from any mod. However, some exceptions might exist due to mod-specific mechanics

Planned Features
Support for Cobblemon 1.6.1- Automatic stat generation for unspecified mobs based on entity attributes
- A condition system to determine battle eligibility (e.g.,
isSwimming,isAngered) - More features as development progresses!
Know Issues
- Occasionally, a PokeMob’s HP is not full at the start of battle
- Modded mobs using custom rendering libraries (e.g., GeckoLib) may not display in battle portraits
- Tinsy-tiny model jittering inside battle portraits
Config
Config settings may change over time. Current version is far from complete. You can find two config files in your minecraft/config folder:
Client Config (cobblemon_fight_them_all_client.json5)
Controls client-side settings, such as:
- Mob battle labels (
show_poke_mob_label): Displays, for example, "Zombie Lv.10 - Press R to battle" above mobs - Battle portraits (
default_poke_mob_portrait): Replaces Pokémon portraits with mob models - Customization options for mob portrait scaling, flipping, rotation, and translation
Example portrait config for the Warden:
"minecraft:warden": {
use_scale_as_override: true,
scale: 20.0,
is_flipped_x: false,
is_flipped_y: true,
is_flipped_z: false,
use_rotate_as_override: false,
rotate_x: 0.0,
rotate_y: 0.0,
rotate_z: 0.0,
use_translate_as_override: false,
translate_x: -0.15,
translate_y: 0.1,
translate_z: 0.0
}
Server Config (cobblemon_fight_them_all_server.json5)
Manages battle-related settings and PokeMob parameters. Changes take effect after restarting the server or game.
generate_unspecified_poke_mobs: Allows battling any mob, even if not preconfigureddefault_poke_mob_stats: Defines default stats for unspecified mobspoke_mob_entries: Custom stats, abilities, types, and move sets for specific mobs. Example ability configuration:
"abilities": [{
"name": "furcoat",
"priority": "normal" // (Options: highest, high, normal, low, lowest)
}]
Example moveset:
"moves": ["tackle", "growl", "splash"]
Центр версий
5 версийЧенджлог
1.0.3+cobblemon-1.6.1Релиз1.21.1 · 24 марта 2025 г.
Fixes
Now entities FOR REAL stay still.
Internal code changes
- Use unmapped names of fields for Mob class reflection
1.0.2+cobblemon-1.6.1Релиз1.21.1 · 20 марта 2025 г.
Fixes
- Mobs now look at player's pokemon instead of having 1000 miles stare into the distance
- Better mob velocity handling while in battle
Internal code changes
- Instead of noAI tag, now custom goal save/clear/load system is used, to allow entity to only look and swim while in battle
1.0.1+cobblemon-1.6.1Релиз1.21.1 · 19 марта 2025 г.
Updated to Cobblemon 1.6.1
Finally!
Internal code changes
- moved onto official mojang mappings
1.0.1+cobblemon-1.5.2-betaБета1.20.1 · 2 марта 2025 г.
Fixes
Fixed Cardinal Components API missing from list of required dependencies in fabric.mod.json
1.0.0+cobblemon-1.5.2-betaБета1.20.1 · 26 февраля 2025 г.
Added code! And even more code! First release!
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