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CobbleMissions

Side-Mod for Cobblemon creates missions for your server

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Обновлён
28 декабря 2025 г.
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All-Rights-Reserved

Опубликован 22 ноября 2025 г.

CobbleMissions

A highly customizable mission system for your Cobblemon server

Want to challenge your players with clear objectives, exciting rewards, and structured progression? CobbleMissions is the plugin you need.


Supported Mission Types

Battles

• Win or lose against an NPC, player, or wild Pokémon • Customize: mode (win/lose), opponent type, and specific name

Level Up

• Make a specific Pokémon (or any) reach a certain level • Perfect for guiding evolutions or training

Capture Pokémon

• Capture a specific Pokémon or any species • Supports advanced specs: forms, shinies, etc. (@shiny)

Obtain Pokémon (Gained)

• Detect when a player obtains a Pokémon (GTS, Missions, etc.) • Key difference from capture: counts all ways of getting it!

Revive Fossils

• Complete missions by reviving fossil Pokémon • Specify type or leave it open

Farming (Berries & Apricorns)

• Harvest berries (berry_harvest) or apricorns (apricorn_harvest) • Perfect for encouraging exploration and gathering Aquí tienes el texto sin emojis y con el mismo formato listo para Discord:

Hatched Eggs

• Get players started with breeding • You can require a specific Pokémon inside the egg

Defeat Pokémon

• Defeat a specific enemy Pokémon (doesn’t need to be captured!) • Ideal for elite or boss missions

Evolve Pokémon

• Evolve a specific species (e.g., Haunter to Gengar) • Perfect for guiding team builds!

Fish Pokémon

• Catch Pokémon with a fishing rod • You can require Magikarp, Dratini, or any fishable species

Assign Items

• Give an item to a Pokémon (e.g., Sitrus Berry, Mystic Water)

Pokémon Scanning

• Use the Pokédex scanner to complete missions • Ideal for collectors and completionists

Use Experience Candies

• Make players use XS Candies, Rare Candies, etc. • Encourages use of valuable resources!


Key Features

  • Fully configurable via JSON
  • Real-time events with direct Cobblemon listening
  • Player-specific progress stored and persistent
  • Progress messages in chat
  • Built-in debugging system (/cobblemissions debug on) for testers
  • Spec support (advanced filters by species, form, level, type, etc.)

What does a mission look like? (This is not everything, just a simplified example)

{
  "id": 101,
  "display": { "name": "First Capturer!" },
  "tasks": [
    {
      "type": "capture",
      "spec": "pikachu",
      "mode": "specific",
      "amount": 1
    },
    {
      "type": "level_up",
      "spec": "pikachu",
      "requiredLevel": 15
    }
  ],
  "rewards": [ "cobblemon:poke_ball:5", "minecraft:diamond:2" ]
}

Ченджлог

1.0.2Релиз1.21.1 · 28 декабря 2025 г.

CHANGELOG CobbleMissions 1.0.2

Global Missions BETA

  • New implementation for missions shared among all players
  • You can schedule global missions to be automatically delivered or taken by players
  • Once someone completes the mission, it will no longer be available for others

Features:

  • Can be enabled or disabled from the configuration
  • List of global mission IDs; one will be selected at random
  • Configurable intervals between missions
  • Assignment via UI or automatically
  • Delivery to online players only or to everyone
  • Configurable time to complete the mission or until someone completes it

New Rewards:

  • Title: announces a visible message
  • Broadcast: global notification when a mission is completed
  • Sound: play a sound

Placeholders

  • %mission_name% → Shows the mission title
  • %status% → Mission status (Active, Complete, Cooldown, Blocked)
  • %status_raw% → Internal status (ACTIVE, COMPLETE, ON_COOLDOWN, NOT_STARTED)
  • %progress% → Current total progress (current/required)
  • %progress_percent% → Total progress in percentage
  • %progress_bar% → Visual bar of total progress
  • %cooldown% → Formatted remaining cooldown time
  • %cooldown_raw% → Remaining cooldown time in milliseconds
  • %req_missions% → Required mission IDs
  • %req_permissions% → Required permissions
  • %req_met% → Requirements met (✓ / ✗)
  • %task_X_type% → Task type
  • %task_X_amount% → Required amount for the task
  • %task_X_current% → Current task progress
  • %task_X_progress% → Current/required progress of the task
  • %task_X_bar% → Visual progress bar of the task
  • %task_X_spec% → Pokémon specification (or any)
  • %task_X_mode% → Task mode
  • %task_X_battle_type% → Battle type (BattleTask)
  • %task_X_actor% → Battle actor (BattleTask)
  • %task_X_evolution_type% → Evolution type (EvolutionTask)
  • %task_X_block% → Block to break (BreakBlockTask)
  • %task_X_level% → Required level (LevelUpTask)
  • %task_X_count% → Required amount (LevelUpTask)

New Display Types:

  • BOSS_BAR
  • HOT_BAR
  • CHAT
  • ANY

Languages and UI

  • All UI messages and titles have been added to LANG in multiple languages: EnUs, EsMx, RuRu, KoKr, PtBr, FrFr, DeDe
  • You can now show the progress of each mission individually
  • Using slot -1 will hide the mission from the menu but it will still appear in the progress menu

Fixes

  • Fixed issue with progress loss

CobbleMissions Wiki

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