
CobbleBadges [Cobblemon Addon]
CobbleBadges adds Badges with various effects to Cobblemon
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- Подписчики
- 27
- Обновлён
- 18 марта 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 25 февраля 2024 г.
This mod adds various badges with powerful effects to Cobblemon!
Dependencies:
- Kotlin For Forge (forge & NeoForge)
- Fabric API (fabric only)
- Cobblemon
If you'd like to support me, I have a Patreon <3.
Feel free to add my mods to your modpacks!
How to use the mod
- You obtain elemental type points when defeating pokémons depending on their types.
- When reaching a certain amount of points (configurable) you obtain the corresponding badge!
- Obtaining more points will even upgrade your badges!
- Open the Badge Case with the keybind Y by default.
Data Pack
With CobbleBadges 4, you can customize and create new badges with a data pack (here is the wiki).
I also made a data pack which disables all default badges so that you can have just your own. (available here)
Every Badge and their Effects
Bug
- Tier 1:
- +10% Jump Strength
- Tier 2:
- +25% Jump Strength
- Immunity to Decay
- Tier 3:
- +50% Jump Strength
- Immunity to Decay
- Inflicts Decay for 10s when attacking
- Tier 4:
- +100% Jump Strength
- Immunity to Decay
- Inflicts Decay for 10s when attacking
Dark
- Tier 1:
- +0.1 Sneaking Speed
- Tier 2:
- +0.25 Sneaking Speed
- Immunity to Blindness
- Inflincts Blindness for 10s when attacking
- Tier 3:
- +0.5 Sneaking Speed
- Immunity to Blindness
- Inflincts Blindness for 10s when attacking
- Permanent Night Vision
- Tier 4:
- +1 Sneaking Speed
- Immunity to Blindness
- Inflincts Blindness for 10s when attacking
- Permanent Night Vision
- Immunity to Darkness
Dragon
- Tier 1:
- +0.5 Entity Interaction Range
- Tier 2:
- +1 Entity Interaction Range
- Tier 3:
- +1.5 Entity Interaction Range
- Tier 4:
- +2 Entity Interaction Range
Electric
- Tier 1:
- +10% Speed
- Tier 2:
- +25% Speed
- Tier 3:
- +50% Speed
- Tier 4:
- +100% Speed
Fairy
- Tier 1:
- +10% Attack Speed
- Tier 2:
- +25% Attack Speed
- Tier 3:
- +50% Attack Speed
- Tier 4:
- +100% Attack Speed
Fighting
- Tier 1:
- +10% Attack Damage
- +0.1 Sweeping Damage Ratio
- Tier 2:
- +25% Attack Damage
- +0.25 Sweeping Damage Ratio
- Tier 3:
- +50% Attack Damage
- +0.5 Sweeping Damage Ratio
- Tier 4:
- +100% Attack Damage
- +1 Sweeping Damage Ratio
Fire
- Tier 1:
- -25% Burning Time
- Attacking set the target on fire for 3s
- Tier 2:
- -50% Burning Time
- Attacking set the target on fire for 3s
- Tier 3:
- -75% Burning Time
- Attacking set the target on fire for 10s
- Tier 4:
- -100% Burning Time
- Attacking set the target on fire for 10s
- Permanent Fire Resistance
Flying
- Tier 1:
- +10% Flying Speed
- -25% Fall Damage Multiplier
- Tier 2:
- +25% Flying Speed
- -50% Fall Damage Multiplier
- Tier 3:
- +50% Flying Speed
- -75% Fall Damage Multiplier
- Tier 4:
- +100% Flying Speed
- -100% Fall Damage Multiplier
Ghost
- Tier 1:
- -5% Gravity
- +1 Safe Fall Distance
- Tier 2:
- -10% Gravity
- +3 Safe Fall Distance
- Tier 3:
- -25% Gravity
- +6 Safe Fall Distance
- Tier 4:
- -50% Gravity
- +10 Safe Fall Distance
Grass
- Tier 1:
- +0.5 Step Height
- Tier 2:
- +1 Step Height
- Tier 3:
- +1.5 Step Height
- Tier 4:
- +2 Step Height
Ground
- Tier 1:
- +0.1 Block Break Speed
- Tier 2:
- +0.25 Block Break Speed
- Tier 3:
- +0.5 Block Break Speed
- Tier 4:
- +1 Block Break Speed
Ice
- Tier 1:
- Immunity to Freezing
- Tier 2:
- Immunity to Freezing
- Ability to walk on powder snow
- Tier 3:
- Immunity to Freezing
- Ability to walk on powder snow
- Inflicts Slowness for 10s when attacking
- Tier 4:
- Immunity to Freezing
- Ability to walk on powder snow
- Inflicts Slowness for 10s when attacking
Normal
- nothing
Poison
- Tier 1:
- Immunity to Poison
- Tier 2:
- Immunity to Poison
- Tier 3:
- Immunity to Poison
- Immunity to Wither
- Tier 4:
- Immunity to Poison
- Immunity to Wither
Psychic
- Tier 1:
- +0.5 Block Interaction Range
- Tier 2:
- +1 Block Interaction Range
- Tier 3:
- +1.5 Block Interaction Range
- Tier 4:
- +2 Block Interaction Range
Rock
- Tier 1:
- +0.5 Armor Toughness
- Tier 2:
- +1 Armor Toughness
- Tier 3:
- +2.5 Armor Toughness
- Tier 4:
- +5 Armor Toughness
Steel
- Tier 1:
- +1 Armor
- +0.1 Explosion Knockback Resistance
- Tier 2:
- +2.5 Armor
- +0.25 Explosion Knockback Resistance
- Tier 3:
- +5 Armor
- +0.5 Explosion Knockback Resistance
- Tier 4:
- +10 Armor
- +1 Explosion Knockback Resistance
Water
- Tier 1:
- +0.25 Water Movement Efficiency
- +1 Oxygen Bonus
- +0.25 Submerged Mining Speed
- Tier 2:
- +0.5 Water Movement Efficiency
- +2.5 Oxygen Bonus
- +0.5 Submerged Mining Speed
- Tier 3:
- +0.75 Water Movement Efficiency
- +5 Oxygen Bonus
- +0.75 Submerged Mining Speed
- Tier 4:
- +1 Water Movement Efficiency
- +10 Oxygen Bonus
- +1 Submerged Mining Speed
Центр версий
8 версийЧенджлог
4.0.0+Beta-1Бета1.21.1 · 18 марта 2026 г.
Added:
Badges, Points and Tiers are now data driven (Make your own through data packs! see this wiki)
Attributes:
- Point Gain - Define the amount of points earned (Default: 1)
- Catch Rate - Multiplies the catch rate (Default: 1)
- Shiny Chance - Multiplies the chance to find a shiny (Default: 1)
- Pokémon Exp Gain - Multiplies the pokémon exp gain (Default: 1)
- Pokémon Friendship Gain - Multiplies the friendship gain (Default: 1)
Badge Effects:
- Bypass Invulnerability Frames - Ability to attack entities even during invulnerability frames
- Creative Flight - Give creative flight
- Damage Type Immunity - Give immunity to a certain damage type
- Elytra Flight - Allow elytra flying without an elytra
- Exp. All - Allow all pokémons in the party to earn Exp even when it hasn't entered the battle
- Keep Inventory - Keep all items on death
Advancement Triggers:
- NPC Defeated - Triggers when a Cobblemon NPC has been defeated
- Points Owned - Triggers when the right amount of points has been obtained
- Pokémon Captured - Triggers when a pokémon has been captured
- Pokémon Defeated - Triggers when a pokémon has been defeated
A Slider to modulate the power of some effect
A Button to toggle specific effects
Changed:
Basically remade the mod from scratch
Complete rework of the way badges are obtained - They now use Advancement Triggers
Complete rework of the badge case interface
Complete rework of the way the data is stored on the player. !!! If you update the mod on an existing world, it should auto migrate to the new format but I'd still recommend to make a Backup !!!
Renamed the Normal rarity to Poké
Updated the badge textures to fit the new type textures
Changed the rarities outline textures to fit the rarity to the corresponding ball
Bug Badge:
- Great - Replaced Decay Immunity with Decay on Attacks
- Ultra - Replaced Decay on Attacks with Decay Immunity
- Master - Inflicts Decay 2 on attacks
Fire Badge:
- Great - Ignite on attack from 3s to 5s
- Master - Ignite on attack from 10s to 20s
Ice Badge:
- Master - Inflicts Slowness 2 on attacks & Slowness Immunity
Normal Badge:
- Poké - Exp. All
- Ultra - +1 Point Gain
- Master - Keep Inventory
4.0.0+Beta-1Бета1.21.1 · 18 марта 2026 г.
Added:
Badges, Points and Tiers are now data driven (Make your own through data packs! see this wiki)
Attributes:
- Point Gain - Define the amount of points earned (Default: 1)
- Catch Rate - Multiplies the catch rate (Default: 1)
- Shiny Chance - Multiplies the chance to find a shiny (Default: 1)
- Pokémon Exp Gain - Multiplies the pokémon exp gain (Default: 1)
- Pokémon Friendship Gain - Multiplies the friendship gain (Default: 1)
Badge Effects:
- Bypass Invulnerability Frames - Ability to attack entities even during invulnerability frames
- Creative Flight - Give creative flight
- Damage Type Immunity - Give immunity to a certain damage type
- Elytra Flight - Allow elytra flying without an elytra
- Exp. All - Allow all pokémons in the party to earn Exp even when it hasn't entered the battle
- Keep Inventory - Keep all items on death
Advancement Triggers:
- NPC Defeated - Triggers when a Cobblemon NPC has been defeated
- Points Owned - Triggers when the right amount of points has been obtained
- Pokémon Captured - Triggers when a pokémon has been captured
- Pokémon Defeated - Triggers when a pokémon has been defeated
A Slider to modulate the power of some effect
A Button to toggle specific effects
Changed:
Basically remade the mod from scratch
Complete rework of the way badges are obtained - They now use Advancement Triggers
Complete rework of the badge case interface
Complete rework of the way the data is stored on the player. !!! If you update the mod on an existing world, it should auto migrate to the new format but I'd still recommend to make a Backup !!!
Renamed the Normal rarity to Poké
Updated the badge textures to fit the new type textures
Changed the rarities outline textures to fit the rarity to the corresponding ball
Bug Badge:
- Great - Replaced Decay Immunity with Decay on Attacks
- Ultra - Replaced Decay on Attacks with Decay Immunity
- Master - Inflicts Decay 2 on attacks
Fire Badge:
- Great - Ignite on attack from 3s to 5s
- Master - Ignite on attack from 10s to 20s
Ice Badge:
- Master - Inflicts Slowness 2 on attacks & Slowness Immunity
Normal Badge:
- Poké - Exp. All
- Ultra - +1 Point Gain
- Master - Keep Inventory
3.0.0+Beta-3Бета1.21.1 · 24 февраля 2025 г.
Added:
- Badges are now visible in the menu even if it's not unlocked
- A config to disable points earning
Changed:
- Modified how points data is stored
- Remade the /cobblebadges command
- Merged chat messages when earning multiple of the same points from one battle (i.e. in an NPC battle with multiple pokémon)
3.0.0+Beta-3Бета1.21.1 · 24 февраля 2025 г.
Added:
- Badges are now visible in the menu even if it's not unlocked
- A config to disable points earning
Changed:
- Modified how points data is stored
- Remade the /cobblebadges command
- Merged chat messages when earning multiple of the same points from one battle (i.e. in an NPC battle with multiple pokémon)
3.0.0+Beta-2Бета1.21.1 · 22 февраля 2025 г.
Added:
- A new badge: Capture Badge (earn points by capturing wild pokémons)
- Points earning when capturing out of battle
- A gamerule (doBadgeEarnBroadcast default to false)
3.0.0+Beta-2Бета1.21.1 · 22 февраля 2025 г.
Added:
- A new badge: Capture Badge (earn points by capturing wild pokémons)
- Points earning when capturing out of battle
- A gamerule (doBadgeEarnBroadcast default to false)
3.0.0+Beta-1Бета1.21.1 · 20 февраля 2025 г.
Changed:
- Remade the mod from scratch
- Some effects have been changed
- Renamed "Kills" to "Points"
- Probably other things I forgot
Added:
- A fabric version!
3.0.0+Beta-1Бета1.21.1 · 20 февраля 2025 г.
Changed:
- Remade the mod from scratch
- Some effects have been changed
- Renamed "Kills" to "Points"
- Probably other things I forgot
Added:
- A fabric version!
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