
Commander
An extension of the data pack system.
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- 79K
- Подписчики
- 11
- Обновлён
- 6 августа 2024 г.
- Лицензия
- MIT
Опубликован 25 марта 2024 г.
Commander
Checkout the wiki to learn more! https://constellation-mc.github.io/commander/
If you have a suggestion or a feature request, be sure to share it here: https://github.com/constellation-mc/commander/discussions/categories/ideas
Quick Introduction
Commander is an extension of the vanilla data pack system.
It adds a new event system:
{
"event": "commander:after_killed_by_other",
"commands": [
]
}
Flexible JSON commands:
{
"type": "commander:commands",
"selector": "commander:random_player",
"commands": [
"/cmd:explode ~ ~1 ~ 2"
]
}
New / commands:
cmd:arithmetica:/cmd:arithmetica "round(346.45, 1)"cmd:explode:/cmd:explode ~ ~ ~ 4
Support for advanced expressions with data access:
minecraft:this_entity.isInWaterOrRain
/say ${{ origin.x }}
There are no client-side features available, everything is done on the server.
Commander is still in beta, so things can change, develop, break.
Modpack creators, DO NOT INCLUDE the .commander folder!
Центр версий
28 версийЧенджлог
0.9.0-1.21-build.24Бета1.21, 1.21.1 · 6 августа 2024 г.
What's New:
User Changes:
- Added the (data pack) expression library!
This feature allows adding common expressions to a library where each is identified using an Identifier.
{
"replace": false, // Can be omitted.
"expressions": {
"test:cool_expression": "score * 2.5",
"test:boolean_expression": "level.isDay && !level.isRaining"
}
}
Later on, these expressions can be evaluated inside other expressions using the library container, like so:
sqrt(library.my_id:some_value) * library.my_id:other_value
Or in execute/scoreboard brigadier commands using cmd:library.
Prefer using the library in Brigadier commands!
It does not require parsing the expression in-place!
- Brigadier macros in JSON commands should now correctly fail on dangling braces.
Dev Changes:
- Added more javadoc to the
apipackage. - Removed
evalexandmapping-iofrom pom.xml - Added
LongExpression. Similar toArithmeticaandBooleanExpression, but for longs! - Tried to fix expression equality.
- Added missing 'parameter' methods to
Arithmetica,BooleanExpressionandBrigadierMacro. - Added
Expression.Result#NULL.
Other Changes:
- The mod should now fail with slightly better error messages.
- Inlined constant
BooleanExpressioninstances.
0.9.0-1.20.1-build.23Бета1.20.1 · 6 августа 2024 г.
What's New:
User Changes:
- Added the (data pack) expression library!
This feature allows adding common expressions to a library where each is identified using an Identifier.
{
"replace": false, // Can be omitted.
"expressions": {
"test:cool_expression": "score * 2.5",
"test:boolean_expression": "level.isDay && !level.isRaining"
}
}
Later on, these expressions can be evaluated inside other expressions using the library container, like so:
sqrt(library.my_id:some_value) * library.my_id:other_value
Or in execute/scoreboard brigadier commands using cmd:library.
Prefer using the library in Brigadier commands!
It does not require parsing the expression in-place!
- Brigadier macros in JSON commands should now correctly fail on dangling braces.
Dev Changes:
- Added more javadoc to the
apipackage. - Removed
evalexandmapping-iofrom pom.xml - Added
LongExpression. Similar toArithmeticaandBooleanExpression, but for longs! - Tried to fix expression equality.
- Added missing 'parameter' methods to
Arithmetica,BooleanExpressionandBrigadierMacro. - Added
Expression.Result#NULL.
Other Changes:
- The mod should now fail with slightly better error messages.
- Inlined constant
BooleanExpressioninstances.
0.8.0-1.21-build.22Альфа1.21 · 27 июля 2024 г.
What's New:
User Changes:
- Added
?.and?null safe operators.?.Used on structures. Same as., but returns null if there's no such field in structure.?Used with anything that can be null. Returns the right operand if left is null or left if not.
These operators allow you to quickly check for nulls in your expressions. Let's image a situation like this:
You have a variable struct.x which might not exist and maybe null. Before, you'd have to write something like this:
if(structContainsKey(struct, 'x') && struct.x != null, struct.x, valueElse())'
Now this can be shortened to: struct?.x ? valueElse(). Do note that ? has a very low precedence, so in ambiguous cases you'll have to wrap it in parentheses. e.g. 23 + struct?.x ? 23 -> 23 + (struct?.x ? 23).
- Java
Optionals are now unwrapped in expressions. - Minecraft
Identifiers are now converted to strings in expressions. - Gson elements can now be used in expressions.
Dev Changes:
- Fixed
equalson CustomDataAccessors. - Added
LootContextas an argument for theCustomFields#addVirtualFieldfunction.
Other Changes:
- Updated mEvalEx to fix expression inlining.
0.8.0-1.20.4-build.21Бета1.20.4 · 27 июля 2024 г.
What's New:
User Changes:
- Added
?.and?null safe operators.?.Used on structures. Same as., but returns null if there's no such field in structure.?Used with anything that can be null. Returns the right operand if left is null or left if not.
These operators allow you to quickly check for nulls in your expressions. Let's image a situation like this:
You have a variable struct.x which might not exist and maybe null. Before, you'd have to write something like this:
if(structContainsKey(struct, 'x') && struct.x != null, struct.x, valueElse())'
Now this can be shortened to: struct?.x ? valueElse(). Do note that ? has a very low precedence, so in ambiguous cases you'll have to wrap it in parentheses. e.g. 23 + struct?.x ? 23 -> 23 + (struct?.x ? 23).
- Java
Optionals are now unwrapped in expressions. - Minecraft
Identifiers are now converted to strings in expressions. - Gson elements can now be used in expressions.
Dev Changes:
- Fixed
equalson CustomDataAccessors. - Added
LootContextas an argument for theCustomFields#addVirtualFieldfunction.
Other Changes:
- Updated mEvalEx to fix expression inlining.
0.8.0-1.20.1-build.20Бета1.20.1 · 27 июля 2024 г.
What's New:
User Changes:
- Added
?.and?null safe operators.?.Used on structures. Same as., but returns null if there's no such field in structure.?Used with anything that can be null. Returns the right operand if left is null or left if not.
These operators allow you to quickly check for nulls in your expressions. Let's image a situation like this:
You have a variable struct.x which might not exist and maybe null. Before, you'd have to write something like this:
if(structContainsKey(struct, 'x') && struct.x != null, struct.x, valueElse())'
Now this can be shortened to: struct?.x ? valueElse(). Do note that ? has a very low precedence, so in ambiguous cases you'll have to wrap it in parentheses. e.g. 23 + struct?.x ? 23 -> 23 + (struct?.x ? 23).
- Java
Optionals are now unwrapped in expressions. - Minecraft
Identifiers are now converted to strings in expressions. - Gson elements can now be used in expressions.
Dev Changes:
- Fixed
equalson CustomDataAccessors. - Added
LootContextas an argument for theCustomFields#addVirtualFieldfunction.
Other Changes:
- Updated mEvalEx to fix expression inlining.
0.7.0-1.21-build.19Альфа1.21 · 25 июля 2024 г.
What's New:
User Changes:
- Added
arrayFindAnyandarrayFindFirstfunctions to expressions. As the name suggests, those functions will try to find an element of an array or returnnullif the array is empty. - Added
chainfunction to expressions. This function operates on the results of the first one and allows chaining multiple function calls together like so://`it` is the result of the previous function, unless there's a lower level lamda. chain(arrayOf(2, 3, 6), arrayMap(it, sqrt(it)), arrayFindFirst(it)); //this is the same as: arrayFindFirst(arrayMap(arrayOf(2, 3, 6), sqrt(it))) - Added
removetocmd:data. - Added
cmd:operateto thescoreboard playerscommand. - Added registry access for expressions! Now you can access the game's static and dynamic content registries by using new
RegistryandDynamicRegistryfunctions.- Why is this useful? For example, this allows you to compare item stacks based on their item type:
this_entity.getHandSlots[0].getItem == Registry('item').access.chest- For item and block registries there is a shortcut:
Item,Block.
this_entity.getHandSlots[0].getItem == Item('chest')BiomeandDimensionTypeare available dynamic registry shortcuts.
Dev Changes:
There's a handful new experimental APIs, which allow you to extend the expression system.
- Exposed
Object getValue()andResult convert(Object o)in Expression.Result. - Exposed
Expression eval(LootContext context, Map<String, Object> parameters)in Expression. - Exposed
ProxyMap,ObjectConverterandCustomDataAccessor(which is now a valid data type). - Exposed
CustomFields. One of the more interesting APIs. Allows adding new 'virtual' fields to reflective expression objects.static { CustomFields.addVirtualField(Entity.class, "nbt", NbtPredicate::entityToNbt); }
Other Changes:
- Switched to a custom fork of EvalEx.
- Switched to 16-digit precision from the EvalEx's standard of 68-digit.
0.7.0-1.20.4-build.18Бета1.20.4 · 25 июля 2024 г.
What's New:
User Changes:
- Added
arrayFindAnyandarrayFindFirstfunctions to expressions. As the name suggests, those functions will try to find an element of an array or returnnullif the array is empty. - Added
chainfunction to expressions. This function operates on the results of the first one and allows chaining multiple function calls together like so://`it` is the result of the previous function, unless there's a lower level lamda. chain(arrayOf(2, 3, 6), arrayMap(it, sqrt(it)), arrayFindFirst(it)); //this is the same as: arrayFindFirst(arrayMap(arrayOf(2, 3, 6), sqrt(it))) - Added
removetocmd:data. - Added
cmd:operateto thescoreboard playerscommand. - Added registry access for expressions! Now you can access the game's static and dynamic content registries by using new
RegistryandDynamicRegistryfunctions.- Why is this useful? For example, this allows you to compare item stacks based on their item type:
this_entity.getHandSlots[0].getItem == Registry('item').access.chest- For item and block registries there is a shortcut:
Item,Block.
this_entity.getHandSlots[0].getItem == Item('chest')BiomeandDimensionTypeare available dynamic registry shortcuts.
Dev Changes:
There's a handful new experimental APIs, which allow you to extend the expression system.
- Exposed
Object getValue()andResult convert(Object o)in Expression.Result. - Exposed
Expression eval(LootContext context, Map<String, Object> parameters)in Expression. - Exposed
ProxyMap,ObjectConverterandCustomDataAccessor(which is now a valid data type). - Exposed
CustomFields. One of the more interesting APIs. Allows adding new 'virtual' fields to reflective expression objects.static { CustomFields.addVirtualField(Entity.class, "nbt", NbtPredicate::entityToNbt); }
Other Changes:
- Switched to a custom fork of EvalEx.
- Switched to 16-digit precision from the EvalEx's standard of 68-digit.
0.7.0-1.20.1-build.17Бета1.20.1 · 25 июля 2024 г.
What's New:
User Changes:
- Added
arrayFindAnyandarrayFindFirstfunctions to expressions. As the name suggests, those functions will try to find an element of an array or returnnullif the array is empty. - Added
chainfunction to expressions. This function operates on the results of the first one and allows chaining multiple function calls together like so://`it` is the result of the previous function, unless there's a lower level lamda. chain(arrayOf(2, 3, 6), arrayMap(it, sqrt(it)), arrayFindFirst(it)); //this is the same as: arrayFindFirst(arrayMap(arrayOf(2, 3, 6), sqrt(it))) - Added
removetocmd:data. - Added
cmd:operateto thescoreboard playerscommand. - Added registry access for expressions! Now you can access the game's static and dynamic content registries by using new
RegistryandDynamicRegistryfunctions.- Why is this useful? For example, this allows you to compare item stacks based on their item type:
this_entity.getHandSlots[0].getItem == Registry('item').access.chest- For item and block registries there is a shortcut:
Item,Block.
this_entity.getHandSlots[0].getItem == Item('chest')BiomeandDimensionTypeare available dynamic registry shortcuts.
Dev Changes:
There's a handful new experimental APIs, which allow you to extend the expression system.
- Exposed
Object getValue()andResult convert(Object o)in Expression.Result. - Exposed
Expression eval(LootContext context, Map<String, Object> parameters)in Expression. - Exposed
ProxyMap,ObjectConverterandCustomDataAccessor(which is now a valid data type). - Exposed
CustomFields. One of the more interesting APIs. Allows adding new 'virtual' fields to reflective expression objects.static { CustomFields.addVirtualField(Entity.class, "nbt", NbtPredicate::entityToNbt); }
Other Changes:
- Switched to a custom fork of EvalEx.
- Switched to 16-digit precision from the EvalEx's standard of 68-digit.
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