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CloudeEngine

The ultimate performance upgrade for mobile players. This engine optimizes hardware efficiency under the hood to deliver a fluid, stutter-free experience while maintaining a 100% vanilla look.

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Обновлён
29 апреля 2026 г.
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All-Rights-Reserved

Опубликован 29 апреля 2026 г.

CloudeEngine

High-Performance Vulkan Rendering for Minecraft

Performance

CloudeEngine is a specialized rendering overhaul built to solve the performance bottlenecks of mobile hardware. By replacing the standard Minecraft pipeline with an architecture designed for ARM SoCs, the engine delivers significantly higher frame rates while maintaining 100% vanilla visual parity.

Adaptive Scaling

The engine scales dynamically based on the device's reported API version.

Version Features
Vulkan 1.1 Instanced BatchingSubgroup Operations
Vulkan 1.2 Timeline SemaphoresDevice Addresses
Vulkan 1.3 Dynamic RenderingSynchronization 2
Vulkan 1.4+ Push DescriptorsPipeline Libraries

Mobile Optimization

  • Mali GPU Fix: Resolves critical 0L handle crashes on Mali-G57/G76 drivers.
  • MDI Batching: Reduces CPU driver overhead by up to 85% via draw-call collapsing.
  • Vertex Packing: Uses 16-bit storage to halve memory bandwidth pressure.

Server Logic

The ServerFix suite addresses multiplayer instability and network-driven lag.

AsyncChunkUploadGate Mesh uploads are spread across multiple frames to eliminate main-thread freezes during rapid chunk delivery. Packet Management Entity and lighting updates are deduplicated and throttled to prevent CPU spikes during heavy server events.


Specifications

  • Platform: Fabric (Loader 0.16.10+)
  • Environment: Client-Side Engine
  • Hardware: ARMv8 (64-bit), ARMv7, x86_64

Legal

Engine Logic: All Rights Reserved Copyright (c) 2024–2026 AntheticPlus Studios. Unauthorized redistribution or modification is prohibited. Native Drivers: LGPL v3.0 Bundled native binaries (shaderc, VMA) are utilized under the LGPL v3.0 license. This applies exclusively to the external binaries.

Ченджлог

1.0.3Бета1.21.4 · 29 апреля 2026 г.

Changelog v1.2.0 — Architecture Rebrand & ServerFix

Release Date: 2026-04-29 Target: Minecraft 1.21.4 (Fabric)


Core Architecture & Rebranding

  • Identity Migration: Completed the full codebase transition from "Renderix" to CloudeEngine.
  • Namespace Update: All internal Java package paths and resource namespaces migrated to com.cloude.engine.
  • Config Migration: Config file path moved to config/cloudeengine.json.
  • Metadata Alignment: Updated fabric.mod.json to reflect new Mod ID and All-Rights-Reserved status.

Critical Bug Fixes

  • [Fixed] 1.21.4 Mixin Crash: Resolved method not found error for SpriteContents$Animation. Corrected the injection point descriptor to match current Yarn mappings.
  • [Fixed] Vulkan Driver Loading: Resolved a path mismatch in the Termux build script that caused native .so files to be missing or stale in previous builds.
  • [Fixed] Server Loading Crash: Implemented environment-aware guards on all client entrypoints to prevent crashes when the mod is present on a dedicated server.
  • [Fixed] Injection Failure: Corrected a malformed @At descriptor in the chunk rebuild throttle system that was causing silent performance degradation.

Internal Technical Changes

  • Set defaultRequire = 0 globally to increase stability against minor version mapping changes.
  • Verified all 39 client-side mixin entries against the new package hierarchy.
  • Standardized log prefixes to [CloudeEngine].

Final Note: This version is now fully stable for both singleplayer and server-connected play on 1.21.4.

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