
Chocobo Knights of the Crafting Table
This mod aims to bring the world of Final Fantasy, specifically, chocobos, to the world of Minecraft. Tame, breed, and fight with your chocobos as you make your way through the adventures that await you and your steed.
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- 3K
- Подписчики
- 15
- Обновлён
- 11 апреля 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 21 июня 2023 г.
Welcome to Chocobo Knights of the Crafting Table
Updated to Minecraft 1.20.1 Updated to Minecraft 26.1, 26.1.1, 26.1.2
This mod aims to bring the world of Final Fantasy, specifically, chocobos, to the world of Minecraft. Tame, breed, and fight with your chocobos as you make your way through the adventures that await you and your steed.
Features
Tame, breed, and armor various Final Fantasy themed mobs including: Chocobos, Moogles, Moombas, Tonberrys, and more.
Several new crops such as Gysahl Greens, Nuts, and Peppers.
New items and ores to uncover.
More Villager professions.
A new structure: The Chocobo Theatre.
A Chocobo Whistle to command your tamed creatures to Sit/Guard, Wander, Follow, Stay (Will not defend itself), and Cactuars have a turret mode.
Chocobos
There are twelve base colors of chocobos, each with their own unique ability.
Yellow – Glide / No fall damage
Cyan – Floats on water
Green – High Step (2 blocks vs 1)
Brown – Crop harvesting
Pink – Flowers and grass grows as it walks
Silver – Can chop down trees
Black – High Jump
Blue – Dive
White – Water walk / frost boots
Purple – Water Breathing
Red – Lava immunity
Gold – Flight
More colors are available through Name Tags. These are:
PlagueDoctor
PlagueNurse
Ghost
Zombie
Turkey
Tardis
Articuno
Moltres
Zaptos
If you right click a mob with the Chocobo Field Guide chat will list all custom named items for this mob.
Chocobo Breeding
Chocobos can be bred and their abilities inherited by their offspring. Using a DNA tester allows you to test their gender and alleles (DNA markers that represent an ability). Alleles appear in pairs and can be either Homozygous (YY, yy) or Heterozygous (Yy). Think back to punnett squares from your Biology Class days.
Both Colors and Abilities have alleles. If an allele is YY, for example, the offspring are guaranteed to have the color or ability. Yy will still have the color or ability but may pass on yy which means the color or ability will be absent.
Alleles:
Yy – Yellow – Glide / No fall damage
Cc – Cyan – Floats on water
Gg – Green – High Step (2 blocks vs 1)
Bb – Brown – Crop harvesting
Pp – Pink – Flowers and grass grows as it walks
Ss – Silver – Can chop down trees
Oo – Black – High Jump
Kk – Blue – Dive
Ww – White – Water walk / frost boots
Ee – Purple – Water Breathing
Rr – Red – Lava immunity
Aa – Gold – Flight
It is possible to breed a chocobo with ALL special abilities. You will require a male and female chocobo which are discernible by their tail and head feather sizes, or from using the DNA tester. After breeding they will produce an egg that must be incubated in a chocobo nest which is created using bags of chocobo feathers.
Creature Taming, Breeding, and Healing
Different creatures require different food to tame, breed and heal.
Taming
Chocobos – Greens
Moogles – Kupo Nuts
Moombas – Ultimate Nut Butter and Jellied Greens Sandwich
Cactuar – Dead Peppers
Tonberry – Tonberry Crown (Obtained from either the Theatre or killing other Tonberrys)
Carbuncle – Huge Materia
Breeding
Chocobos – Any Nut
Moogles – Kupo Nut
Moombas – Materia
Cactuar – Flower Pot
Tonberry – Nether Wart
Carbuncle – Materia
Healing
Chocobos – Greens
Moogles – Kupo Nuts
Moombas – Meat
Cactuar – Sand
Tonberry – Chicken or Chocobo meat
Carbuncle – Materia
Gear
Create a chocobo saddle to ride your tamed steed and craft all different types of armor from Iron to Diamond and more. There are many armor types for every new mob, even Cactuar. This mod also contains many armors that use materials from MANY other mods such as Botania and Tinker’s.
Chocobo Saddle Pack:
Hold items and everything your chocobo picks up, i.e crops or wood. The level of "Efficiency" enchantment on this determines how much it can hold. Right Click while looking at a tamed chocobo to equip it.
New Villager Professions and Work Stations
Players are able to obtain various new items from these villagers. Their workstations can either be created or found inside the Chocobo Theatre that spawns in the world.
These are the new villagers and their workstations.
“Chocobo Billy” – Crate of Karbo Nuts
“Chocobo Farmer” – Crate of Dead Peppers
“Hunter” – Crate of Yellow Materia
“Kid” – Crate of Gysahl Green
“Merchant” – Huge Blue Materia Crystal
“Mog” – Crate of Kupo Nuts
“Trader” – Tonberry Crown
Huge Materia and Devil Fruits
Using a Golden Apple, Glistening Watermelon, or Golden carrots on different Huge Materias will create different Devil Fruit that can be given to chocobos to unlock abilities they don’t have. This is useful in creative or for players who don’t want to do lots of breeding, be warned though, this takes a LOT of xp.
Configurable Settings:
There are a ton. The goal is to allow everything to be configurable in the settings.
Spawn rates.
World Generation Rates
Weighting of chocobo colors
Potion Effect partials toggle.
Chocobo Stats and level ranges.
Coming Soon:
Better Chocobo Field Guide:
Book in-game that will provide all the information you could ever want involving the mod.
Creature minor pieces, like ear wiggles and such.
Achievements
More features, Code Efficiency, Feature balancing.
Make lower Resolution textures for users that want the vanilla minecraft style.
Support Us on Patreon:
https://www.patreon.com/user?u=30842895
Join the Discord chat here:
FAQ:
Can I include Chocobo Knights in my mod pack?
Of course!
PS: Better description formatting coming soon.
Ченджлог
1.2.3Релиз26.1.2, 26.2-snapshot-2, 26.2-snapshot-3 · 11 апреля 2026 г.
Patch Notes 26.1+: Fixed boss drops. Fixed issue where auto dismount on logout was not working. Fixed energy generation of the Mini Mako Reactor. (might have caused slowdown before, it no longer accepts energy) Fixed: some changes to the amount of energy Mini Mako Reactor generates and how often it generates. (likely will be adjusted more) Chocobo Nest West and East sides are for remove Color Feathers, and egg. Chocobo Nest North and South sides are for add Color Feathers, and egg. Chocobo Nest Up and Down sides are all slots
1.2.2Релиз26.1, 26.1.1 · 6 апреля 2026 г.
Patch Notes 26.1-26.1.1: Mini Mako Reactor now states how much energy is has stored and has as a maximum. It only refreshes when the menu is opened, does not currently actively refresh. Added the base tonberry crown and lantern as Furnace fuel.
1.2.1Релиз26.1 · 1 апреля 2026 г.
Patch Notes 26.1: Fixed Custom Villagers. Added back in the Wandering Trader trades. Now feature complete with 1.21.11 version.
1.2.0Релиз26.1 · 26 марта 2026 г.
Original 26.1 release. Only feature missing is Custom Villager professions.
No other known features are missing.
1.1.1Релиз1.21.11 · 26 марта 2026 г.
Patch Notes 1.21.11: Fixed the stats not being set correctly, actually was an issue with it taking to long to set the stats, it now sets them much faster. Fixed issue with Chocobo menu, not showing the gear slot icon. Chocobos gear now has visiable materai on normal gear. (not on saddle, or pack). All mobs have been given the lowest possible chance of a Monster spawner to spawn them. This was done to make sure no mobs could ever be extinct.
1.1.0Релиз1.21.11 · 20 марта 2026 г.
Built for NeoForge Version: 21.11.13-beta
Original Port to new minecraft version.
Made Seeds, Nuts, Greens, and Peppers compostable.
Made Cactuar Needles and Cactuar Needle Cushion both throwable and do damage.
MiniMako Reactor can smelt mod items back into their ingots. You can get a reactor from fishing treasure for now. And Wandering Trader has them available.
MiniMako Reactor has a chance to generate Summon Bits. Summon Bits is for use in future versions of the mod. If there is no space for summon bits, the bits will just not be generated, it will not stop the energy from generating.
MiniMako Reactor has access to all slots from top and sides. Bottom only gives access to outputs. Hopper wll only remove output items.
Throwing Needles and Needle Cushion how works and has a setable damage amount.
Updated the Villager Point of interest to be any Huge Materia for the merchant (use too be only Huge Blue Materia)
Updated the Villager Point of interest to be any Chocobo nest for Billy (use to be Carobs Crate).
Gear all has working durability now.
Creepers now avoid Carbuncles. Or at least are supposed to.
All Mobs can have their scale modify over time, like other stats. Slight difference, not normal odds, increase and decrease have a 50/50.
There maybe a few graphical issues with entity menus, and simular things, they 100% do not effect the game play, just something odd.
We determined the few visual quirks, were acceptable in the original 1.21.11 release.
Some of the mobs(cactuar, tonberry) have an issue with attacking. This is an issue that will be patched as soon as possible. (This already caused almost a month delay)
Found out during the release of this version that stats might not be set correctly.
Connect to the discord to let me know about issues that are found.
1.0.19Релиз1.20.2, 1.20.3, 1.20.4 · 27 марта 2024 г.
Fixed underwater breathing to actually work with chocobos. as a bug where it showed teh mob effect, but it was not applying it.
Decreased the number of mobs that spawn. No longer needs to be a high number to get the mobs to spawn.
Fixed mod compatibility issue with some of the mobs being attacked with bows and crossbows crashing the game.
1.0.17Релиз1.20.1, 1.20.2 · 18 октября 2023 г.
Patch Notes:
Huge Materia Now has the sound of Amethyst instead of grass.
An exception involving attributes has been protected against. Issue involving the Apothic Attributes mod.
This will be the last version for Forge directly. All Future versions will be built for Neo-Forge.
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