
chaintogether
ChainTogether is a Minecraft Forge mod that allows players to bind each other with ropes, forming a visual chain connection to enhance the interactive experience in multiplayer games.
- Загрузки
- 625
- Подписчики
- 1
- Обновлён
- 10 января 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 10 января 2026 г.
ChainTogether Mod (Minecraft Forge) Functional Specification Document
Mod Overview
ChainTogether is a multiplayer interaction enhancement mod tailored for the Minecraft 1.20.1 Forge environment. By introducing a player-to-player leash binding mechanism, it strengthens the team connection experience in collaborative multiplayer scenarios. The core design follows a closed-loop logic of Visualized Binding - Collaborative Status Synchronization.
Core Functional Modules
Bidirectional Player Binding Mechanism
- Supports establishing a binding relationship between two players via item interaction (right-click the target player while holding a leash) or command triggering. In non-Creative Mode, the binding operation consumes 1 leash item.
- A single player can only maintain a binding relationship with one other player at a time to avoid redundant association logic.
Visualized Binding Feedback
- Upon successful binding, a real-time dynamic chain effect is rendered between the two players. Its visual properties (length, angle) automatically adapt to the relative positions of the bound players. The chain’s length multiplier and transparency parameters can be adjusted via commands.
Collaborative Status Synchronization
- Bound players share their spawn point settings, ensuring collaborative continuity for team members in Survival Mode.
Status Management Functionality
- Supports two unbinding modes: active unbinding (triggered by commands) and passive unbinding (when the distance between players exceeds the threshold). In both scenarios, Chinese prompt messages are pushed to the associated players.
Command System Specification
| Command Format | Function Description |
|---|---|
/chain bind <player1> <player2> |
Establish a binding relationship between two specified players |
/chain unbind <player> |
Terminate the current binding relationship of the specified player |
/chain length <multiplier> |
Adjust the multiplier parameter of the chain’s visual length |
/chain transparency <10~100> |
Set the rendering transparency of the chain (value range: 10-100) |
/chain list |
View the list of all active binding relationships on the server |
/chain reload |
Reload the mod’s configuration files |
Operation Specifications & Compatibility Notes
Operation Workflow
- Binding: Obtain a leash → Right-click the target player while holding the item → Receive the prompt message "Successfully bound to [Player Name]"
- Unbinding: Trigger the unbind command / Exceed the maximum distance threshold → Receive the prompt message "Successfully unbound from [Player Name]"
Restriction Rules
- Distance Limit: A maximum distance threshold is set between bound players; the binding will be automatically terminated if the threshold is exceeded.
- Relationship Limit: A single player can only be part of one binding relationship at a time.
Compatibility
- Only compatible with the Minecraft 1.20.1 Forge server and client environments.
Ченджлог
1.0.0Релиз1.20.4, 1.20.5, 1.20.6 · 10 января 2026 г.
# ChainTogether1.0.0 ChainTogether 是一个 Minecraft Forge 模组,允许玩家通过拴绳互相绑定,形成一条视觉上的链条连接,增强多人游戏的互动体验。(建议与好朋友成双游玩)
核心功能
- 玩家绑定:使用拴绳右击其他玩家,可以将两个玩家绑定在一起。
- 链条渲染:绑定的玩家之间会显示一条视觉链条,直观展示绑定关系。
- 共享复活点:绑定的玩家会共享复活点,确保团队合作的连续性。
- 绑定状态管理:支持玩家解绑,解绑后链条会立即消失。
- 中文提示:所有操作都有中文提示信息,提升游戏体验。
游玩指令
/chain bind x y z - 绑定两个玩家 /chain unbind - 解除玩家绑定 /chain length - 设置粒子线长度倍数 /chain reload - 重新加载配置 /chain list - 列出所有被绑定的玩家 /chain transparency <10~100> - 设置粒子线透明度
绑定玩家
- 获取拴绳:在游戏中获取至少一根拴绳(Lead)。
- 绑定操作:手持拴绳,右击目标玩家。
- 绑定提示:绑定成功后,双方都会收到"已成功与 [玩家名] 绑定!"的提示。
- 消耗物品:非创造模式下,绑定操作会消耗一根拴绳。
Комментарии
Загружаем…