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Mineforgian

Chained Together

Chain yourself to other players! Stay within 10 blocks or get pulled back together - inspired by the game "Chained Together"

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3K
Подписчики
8
Обновлён
17 января 2026 г.
Лицензия
MIT

Опубликован 30 сентября 2025 г.

⛓️ Chained Together - Plugin Description

A Minecraft plugin that chains players together, forcing them to stay close! Perfect for co-op gameplay, prison servers, and unique challenges.

🎮 Core Features

Multi-Player Chains

Chain up to 10 players together in a sequence. The first player becomes the leader and controls who joins or leaves. Players are physically connected and must stay within a configurable distance (default 5 blocks) or they'll be pulled together!

Dual Visual Modes

  • Lead Mode: Uses real Minecraft leads with invisible entities for an authentic look
  • Particle Mode: Pure particle effects (CRIT, FLAME, HEART, etc.) with zero collision issues

Smart Chain Management

  • Leaders can invite players with /chain <player>
  • Players accept with /chainaccept or deny with /chaindeny
  • Leaders kick members with /chainkick <player>
  • Auto-rejoin system when players disconnect and reconnect
  • Chains stay intact during temporary disconnects

Death Mechanics

Choose between two modes:

  • Friendly Respawn (default): Dead players respawn with their group, even underground!
  • Group Death: When one dies, everyone dies (hardcore mode)

Admin Tools

Powerful admin system with a visual GUI (/chainadmin):

  • Create chains instantly without requests
  • Right-click heads to set leaders, left-click to add members
  • Break any chain, teleport to chains, view detailed info
  • List all active chains on the server

📋 Commands

Players: /chain <player>, /chainaccept, /chaindeny, /unchain, /chainlist, /chainkick <player>, /breakchain

Admins: /chainadmin, /chainforce, /chainbreakall, /chaintp, /chaininfo, /chainlistall

⚙️ Configuration

Fully configurable with sensible defaults:

  • Chain distance and pull strength
  • Visual mode (leads or particles)
  • Death mechanics (friendly or group death)
  • PvP between chain members
  • Maximum chain size
  • Particle type selection

🔧 Technical

  • Paper/Spigot 1.21.X required
  • Java 21 required
  • Multi-world support
  • Optimized performance
  • Automatic cleanup
  • Graceful error handling

🆘 Support

Found a bug or need help? Report issues on the Discord!

Ченджлог

2.0.4Релиз1.21.9, 1.21.10, 1.21.11 · 17 января 2026 г.

Changelog

[2.0.4]

Fixed

  • Lead visibility at distance - Leads now automatically refresh every 5 seconds, fixing the issue where they would become invisible when players moved far apart
  • DUST/REDSTONE particle not working - Fixed REDSTONE particle type not displaying (renamed to DUST in 1.21, requires special handling)
  • Particle toggle overlap - Fixed bug where toggling particles off then on would show both particles AND leads simultaneously

Changed

  • Updated particle type names in Config GUI to use correct 1.21 names (DUST, HAPPY_VILLAGER, SMOKE, WITCH)
2.0.3Релиз1.21.9, 1.21.10, 1.21.11 · 17 января 2026 г.

Changelog

[2.0.3]

Fixed

  • Server crash with particle mode - Fixed infinite loop that caused server to freeze/hang when using particle chains
  • Chain lead not visible - Lead now properly renders between chained players
  • Chain lead position - Moved from head level to waist level for better visuals

Improved

  • Chain entity hitbox - Uses GENERIC_SCALE attribute to shrink bat hitbox to nearly zero, preventing interference with mining/combat
  • Particle performance - Optimized particle system:
    • Particles only sent to chain members instead of all players
    • Increased spacing from 0.3 to 0.5 blocks
    • Added 50 block max distance cap
    • Skip particles when players are very close

Added

  • Config GUI (/chainconfig) - In-game configuration interface for admins
    • Toggle settings with visual ON/OFF indicators
    • Adjustable numeric values with +/- buttons
    • Cycle through particle types
    • Save & apply changes instantly without server restart
2.0.2Бета1.21.9, 1.21.10, 1.21.11 · 17 января 2026 г.

Changelog

[2.0.2]

Fixed

  • Chain lead hitbox issue - Players can now mine, hit, and interact without the chain entity blocking their actions.

Added

  • Config GUI (/chainconfig) - New in-game configuration interface for admins
    • Toggle settings with visual ON/OFF indicators
    • Adjustable numeric values with +/- buttons
    • Cycle through particle types
    • Save & apply changes instantly without server restart
2.0.1Релиз1.21.9, 1.21.10, 1.21.11 · 6 января 2026 г.

Version 1.21.11 support

2.0Релиз1.21.8, 1.21.9, 1.21.10 · 18 октября 2025 г.

🎉 Chained Together v2.0 - Changelog

⚠️ Breaking Changes

  • Configuration file redesigned - backup before updating!
  • Old chains will not persist

✨ Major Features

  • 🔗 Multi-player chains - Chain up to 10 players in sequence
  • 👑 Leader system - First player controls the chain
  • 🎨 Particle mode - Choose between leads or customizable particles
  • 🔄 Auto-rejoin - Players automatically rejoin their chain on login
  • 💀 Death modes - Friendly respawn or group death (configurable)
  • 🏔️ Underground support - Respawns work in caves/mines
  • 👨‍💼 Admin GUI - Visual chain builder with drag-and-drop
  • ⚙️ Extensive config - Customize everything

🐛 Bug Fixes

  • Fixed entity collision/interaction issues
  • Fixed respawn location on surface when group underground
  • Fixed lead drops
  • Fixed physics flinging
  • Fixed performance with many chains
  • Fixed chain breaking on disconnect

📋 New Commands

  • /chainadmin - Visual chain builder GUI
  • /chainkick - Kick specific members
  • /chainforce - Admin force create
  • /chainbreakall - Admin break any chain
  • /chaintp - Teleport to chains
  • /chaininfo - View chain details
  • /chainlistall - List all chains
1.0Бета1.21.7, 1.21.8, 1.21.9 · 30 сентября 2025 г.

Chained Together v1.0 Beta

🎉 Initial Release!

This is the first beta release of Chained Together!

✨ New Features

  • ⛓️ Chain system allowing players to link together
  • 🤝 Request/accept/deny system for chaining
  • 📏 10-block maximum chain distance
  • 🧲 Automatic pull-back mechanics when players get too far
  • ✨ Visual particle effects showing chain connections
  • 🌍 Cross-world teleportation support
  • ⏱️ 30-second auto-expiring chain requests
  • 💔 Chain breaking on player disconnect

⚠️ Known Issues

  • This is a BETA release - expect bugs!
  • Performance with many chains not yet optimized
  • Some edge cases may cause unexpected behavior

Please report any bugs you encounter!

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