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Mineforgian

Celeritas Extra

A fork of Embeddium Extra for Celeritas 1.12.2

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4K
Подписчики
5
Обновлён
3 июля 2026 г.
Лицензия
LGPL-3.0-only

Опубликован 1 февраля 2026 г.

Celeritas Extra

Aiming to bring compelling video options to Celeritas 1.12.2 (CRL).

Minecraft Loader Requires License


Celeritas Extra is an unofficial mod that ports and integrates features inspired by various mods — Sodium Extra among them — along with a number of original features, into Celeritas 1.12.2 (CRL). Once installed, it lets you tweak fine-grained settings such as animations, particles, details, and the HUD — OptiFine-style — directly and intuitively from the Celeritas video-settings screen.

📦 Requirements

Loader Cleanroom Loader 0.5.0+
Dependency Celeritas-Autobuild — available from kappa-maintainer's auto-build repository

✨ Features

Animations

Master toggle for all animations, plus individual control of water, lava, fire, portal, and block animations.

Particles

  • Global particle toggle, with individual toggles for rain splash, block break, and block-breaking particles.
  • Per-particle-class control — every particle type (including modded ones) is auto-discovered and can be toggled individually. Classes are found by scanning the registered particle factories at world load, supplemented by runtime detection as particles spawn (the only reliable way to catch mod particles registered as lambdas). Discovered classes are cached so they appear from launch in later sessions, and the cache is pruned when a mod is removed.

Details

Toggle sky, stars (with an adjustable star count), sun & moon, rain & snow, biome colors, sky colors, void particles, and void fog.

Render

  • Fog — toggle, start-distance multiplier, and render distance (in chunks). Gameplay fog (blindness, underwater, lava) is always preserved, even with fog turned off.
  • Clouds — toggle, height, render distance (extended range), scale, and translucency (Default / Always / Never).
  • Item Frame LOD — beyond a configurable distance, framed items render with fewer faces and framed maps are hidden, to lighten large item-frame and map walls. (Off by default.)
  • Entity & block rendering toggles — item frames, armor stands, paintings, pistons, beacon beams (with an optional beam-height limit), and enchanting-table books.
  • Name tags — player and item-frame name-tag toggles.
  • Light Updates toggle and Prevent Shaders (blocks vanilla screen shaders, e.g. the spider-vision distortion).

Extras

  • FPS overlay — current FPS, with optional extended metrics (average, 1% low, 0.1% low).
  • Coordinates overlay — with corner position, text contrast (None / Background / Shadow), and an "ignore reduced debug info" option.
  • Advanced Item Tooltips — always show an item's identifier and durability.
  • Toasts — master toggle plus per-type control (advancement, recipe, tutorial, system).
  • Steady Debug HUD — refresh the F3 screen on a fixed tick interval instead of every frame.
  • Reduced Motion.
  • Hide HEI Until Searching — keeps the HEI item list hidden until you type in the search bar (only available when HEI is installed).

Window

  • Screen Mode — Windowed / Borderless / Fullscreen (replaces the vanilla fullscreen toggle).
  • VSync — Off / On / Adaptive (replaces the vanilla VSync toggle).

🙏 Credits

  • FlashyReese — creator of Sodium Extra.
  • embeddedt — creator of Celeritas.
  • CleanroomMC — CleanroomModTemplate and various other resources.
  • Everyone who contributed translations.

Ченджлог

0.6.1Релиз1.12.2 · 3 июля 2026 г.

Advanced tooltips are now supported in JEI/HEI.

0.6.0Релиз1.12.2 · 1 июля 2026 г.

New Features

  • Sky Colors — new toggle to apply or disable biome-based sky coloring (Details).

  • Advanced Item Tooltips — always show an item's id and durability, without needing the F3+H toggle (Extras).

  • Toasts — master toggle plus per-type control for advancement, recipe, tutorial, and system popups (Extras).

  • Item Frame LOD — beyond a configurable distance, framed 3D (block) items render with only their front/back faces and framed maps are hidden, lightening walls of far-away frames while keeping the frame border and name tag. New Item Frame LOD Distance slider (0 = off, 0–256 blocks) (Render).

Improvements

  • Reworked several option controls to fit better:

    • Cloud Scale now displays as a 0.25×–1.00× multiplier instead of a raw 1–4 value.

    • Dependent sub-options now grey out live when their parent is disabled (fog / clouds / particles / animation sub-toggles, extended FPS, steady-HUD refresh interval, beacon beam height, item-frame name tag, star count).

    • Added unit labels (blocks / ticks) and performance-impact hints (cloud distance, star count).

  • Simplified the fog controls: removed the redundant Fog Type cycler, keeping a single Fog toggle.

Bug Fixes

  • Protected gameplay fog — turning fog off or changing its distance no longer strips gameplay-critical fog (blindness, underwater, lava).

  • Hide HEI Until Searching — the hidden item list is now fully inert: it no longer draws, shows tooltips, or opens the recipe viewer when you click the now-empty area.

Localization

  • Fixed machine-translated, inaccurate, and inconsistent strings across

Compare

Full Changelog: https://github.com/Sumire-Labs/Celeritas-Extra/compare/0.5.1...0.6.0

0.5.1Релиз1.12.2 · 1 июля 2026 г.

Reworked cloud distance and fog settings: Ensured extended clouds render correctly and fixed the white-out fog issue. Performance has been slightly improved.

Additionally, the cloud rendering distance setting has been expanded from 64 to 128.

0.5.0Релиз1.12.2 · 30 июня 2026 г.

Changed

  • Reworked the dynamic per-class particle controls. Particle classes are now discovered authoritatively when a world loads, so their toggles appear from the start instead of only after you have seen each particle spawn in-game. Discovered particles are grouped by their owning mod, cached between sessions, and the cache is automatically pruned when a mod is removed. Lambda/anonymously-registered mod particles are still picked up on first spawn as a fallback.

Fixed

  • Per-class particle toggles now show up reliably — previously many particles (especially modded ones) only appeared in the list after they had already spawned at least once.
  • Particles are now correctly attributed to their owning mod instead of all being grouped under "unknown".
  • A failure while building the particle options page can no longer bring down the rest of the page.

Performance

  • The per-particle code path is now identity-guarded, eliminating repeated reflection and string allocation for particle classes that are already known.

Internal / Build

  • Removed the redundant firework particle mixin.
  • Switched the Gradle build scripts to native property access (dropped helpers.gradle).
  • Updated Gradle to 9.6.1.
  • Stopped generating the -sources and -javadoc jars.

Full changelog: https://github.com/Sumire-Labs/Celeritas-Extra/compare/0.4.6...0.5.0

0.4.6Релиз1.12.2 · 30 июня 2026 г.

REMOVE COCOA_RETINA_FRAMEBUFFER

0.4.5Релиз1.12.2 · 11 апреля 2026 г.

BugFix

  • Fix crash on devices that do not support adaptive VSync #12

Internal

  • Update maven URL
0.4.4Релиз1.12.2 · 9 апреля 2026 г.

BugFix

  • Fix StarVBOw NullPointerException in renderSky (#11)

Internal

  • Update MavenURL

Compare

Full Changelog: https://github.com/Sumire-Labs/Celeritas-Extra/compare/0.4.3...0.4.4

0.4.3Релиз1.12.2 · 6 апреля 2026 г.

New Features

  • cloud scale setting
  • configurable star count setting
  • cloud translucency setting
  • void particles and void fog toggles

Compare

Full Changelog: https://github.com/Sumire-Labs/Celeritas-Extra/compare/0.4.2...0.4.3

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