
CaveBiomeAPI
Have underground biomes in 1.16.5!
11K загрузок5 подписчиковLGPL-3.0-onlyfabricforge
Обновлён 9 января 2025 г. · опубликован 9 января 2025 г.
Requires Platform API
🚀 CaveBiomeAPI allows the minecraft worlds to have underground biomes in 1.16.5!
Wiki in Development
Currently Supported Mods
- VanillaBackport (Formerly Caves & Cliffs Backport)
- Darker Depths
Special Thanks To:
New system inspired on SimpleCaveBiomes by Lymia.
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 2.0.0 | Релиз | 1.16.5 | fabric | 9 января 2025 г. | .jar (48 КБ) |
| 2.0.0 | Релиз | 1.16.5 | forge | 9 января 2025 г. | .jar (52 КБ) |
Ченджлог
2.0.0Релиз1.16.5 · 9 января 2025 г.
FEATURES:
- Added Fabric support.
- Added Platform as a dependency.
- Added dimension whitelist for cave biome generation.
- Added a new experimental biome source & debug mode.
- Compatibility:
- Dynamic Trees
- OTG
- Terraforged
- Nature's Compass
CHANGES:
- Reworked the whole system, inspired on SimpleCaveBiomes by Lymia.
- Cave biomes no longer need to be injected per biome source.
- Includes retrocompatibility.
- Removed default cave biome.
- Removed Noise Carver.
EXPERIMENTAL BIOME SOURCE
This Update includes a new system for biome distribution!
- The new system can be enabled via config.
- The system handles cave biome placement via surface biome and noise.
- Includes the new debug system to pre-visualize cave placement, only use for development purposes.
- wiki in development.
BUGFIXES:
- Player may sometimes spawn underground or buried.
- Cave biomes don't generate at y0.
- #13 - /Locate doesn't work on cave biomes while above y=48
- #16 - Neutral mobs not spawning anymore.
- #18, #29 - Broken Dynamic Trees With CaveBiomeAPI
- #24 - Every biome sharing mountain biome features.
- #25 - Incompatible with OTG.
- #26 - Conflicts with Rubidium.
- #30 - CaveBiomeAPI color hue issue with Embeddium.
- #31 - Backport caves doesn't generate.
2.0.0Релиз1.16.5 · 9 января 2025 г.
FEATURES:
- Added Fabric support.
- Added Platform as a dependency.
- Added dimension whitelist for cave biome generation.
- Added a new experimental biome source & debug mode.
- Compatibility:
- Dynamic Trees
- OTG
- Terraforged
- Nature's Compass
CHANGES:
- Reworked the whole system, inspired on SimpleCaveBiomes by Lymia.
- Cave biomes no longer need to be injected per biome source.
- Includes retrocompatibility.
- Removed default cave biome.
- Removed Noise Carver.
EXPERIMENTAL BIOME SOURCE
This Update includes a new system for biome distribution!
- The new system can be enabled via config.
- The system handles cave biome placement via surface biome and noise.
- Includes the new debug system to pre-visualize cave placement, only use for development purposes.
- wiki in development.
BUGFIXES:
- Player may sometimes spawn underground or buried.
- Cave biomes don't generate at y0.
- #13 - /Locate doesn't work on cave biomes while above y=48
- #16 - Neutral mobs not spawning anymore.
- #18, #29 - Broken Dynamic Trees With CaveBiomeAPI
- #24 - Every biome sharing mountain biome features.
- #25 - Incompatible with OTG.
- #26 - Conflicts with Rubidium.
- #30 - CaveBiomeAPI color hue issue with Embeddium.
- #31 - Backport caves doesn't generate.
Полная история изменений — на Modrinth.
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