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Mineforgian

Cobblemon Catch Rate Display

Real-time catch rate calculator for Cobblemon. Shows live percentages, ball comparisons, and status effects. 100% client-side. It works on any server.

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2.4M
Подписчики
63
Обновлён
26 июля 2026 г.
Лицензия
MIT

Опубликован 1 февраля 2026 г.

Cobblemon Catch Rate Display

See your exact catch chance during Cobblemon encounters. 100% client-side — works on any server, no install needed on the server.

Hold a Poké Ball while in battle or looking at a wild Pokémon to see the live catch probability. Press G to compare all your balls at once.

Features

  • Live catch rate percentage that updates as HP drops or status effects apply
  • Ball comparison panel (hold G) — see every ball ranked by effectiveness
  • Status and HP multipliers shown — sleep, paralysis, low HP, etc.
  • Ball-specific conditions explained (Heavy Ball weight, Timer Ball turns, Net Ball types)
  • Color-coded: green = good odds, red = bad
  • HUD position is customizable, toggle with K
  • 28 languages supported
  • No performance hit — calculations only run when needed

How It Works

When you hold a Poké Ball during battle or while looking at a wild Pokémon, the mod grabs Cobblemon's synced data and runs the Gen 8/9 catch formula. HP, status, ball type, turn count — all factored in.

Compatibility

Loaders Fabric, NeoForge
Minecraft 1.21.x
Cobblemon 1.6.0+

Requires Fabric API + Fabric Language Kotlin (Fabric) or KotlinForForge (NeoForge).

FAQ

Does it work on multiplayer servers?
Yes. Pure client-side mod. Works on any Cobblemon server without asking your server admin to install anything.

Is this cheating?
No. It just displays info you could calculate manually.

Does it affect performance?
No. Only runs calculations when you're holding a Poké Ball near a Pokémon.

Does it need configuration?
Works out of the box. Config auto-generates at config/catchrate-display.json if you want to tweak HUD position or colors.

Known Issues

None right now.


Found a bug? Open an issue on GitHub

Ченджлог

2.8.23+neoforgeРелиз1.21, 1.21.1 · 26 июля 2026 г.

Changed

  • Reduced redundant HUD recalculation. In-battle single-ball catch calculations now stay cached until the target, held ball, HP, or status actually changes instead of being refreshed on a fixed timer.
  • Reduced redundant comparison-panel recalculation. Battle and wild comparison panels now rebuild only when relevant catch-state inputs change, which cuts repeated per-ball multiplier and percentage work while the panel is held open.
  • Cached localized ball display names. Ball-name translation results are now memoized instead of being rebuilt every comparison refresh.
2.8.23+fabricРелиз1.21, 1.21.1 · 26 июля 2026 г.

Changed

  • Reduced redundant HUD recalculation. In-battle single-ball catch calculations now stay cached until the target, held ball, HP, or status actually changes instead of being refreshed on a fixed timer.
  • Reduced redundant comparison-panel recalculation. Battle and wild comparison panels now rebuild only when relevant catch-state inputs change, which cuts repeated per-ball multiplier and percentage work while the panel is held open.
  • Cached localized ball display names. Ball-name translation results are now memoized instead of being rebuilt every comparison refresh.
2.8.22+neoforgeРелиз1.21, 1.21.1 · 6 мая 2026 г.

Fixed

  • Form-specific catch rates now override the base species rate in the HUD and ball comparison panel. Catch Rate Display now resolves the active form from visible aspects and applies local JSON forms[].catchRate overrides instead of always using the top-level species catch rate, which fixes false guarantees like Meteor-form Minior being shown as 255 catch rate instead of its real 30.
2.8.22+fabricРелиз1.21, 1.21.1 · 6 мая 2026 г.

Fixed

  • Form-specific catch rates now override the base species rate in the HUD and ball comparison panel. Catch Rate Display now resolves the active form from visible aspects and applies local JSON forms[].catchRate overrides instead of always using the top-level species catch rate, which fixes false guarantees like Meteor-form Minior being shown as 255 catch rate instead of its real 30.
2.8.21+neoforgeРелиз1.21, 1.21.1 · 25 апреля 2026 г.

Fixed

  • Dive Ball battle catch rates now follow Cobblemon's actual target-entity check. Decompiling Cobblemon 1.7.3 confirmed Dive Ball uses the wild Pokemon entity's isUnderWater() state, not the thrower's/player's water state, so in-battle HUD and comparison rates now resolve the active wild battle entity before applying the 3.5x bonus.
2.8.21+fabricРелиз1.21, 1.21.1 · 25 апреля 2026 г.

Fixed

  • Dive Ball battle catch rates now follow Cobblemon's actual target-entity check. Decompiling Cobblemon 1.7.3 confirmed Dive Ball uses the wild Pokemon entity's isUnderWater() state, not the thrower's/player's water state, so in-battle HUD and comparison rates now resolve the active wild battle entity before applying the 3.5x bonus.
2.8.20+neoforgeРелиз1.21, 1.21.1 · 23 апреля 2026 г.

Fixed

  • Soul Lava Ball reason text no longer claims a capture effect. The ATM Soul Lava balls still use their real Fire/Water conditional multipliers, but the HUD and comparison panel no longer show the generic Special effect on capture label for them.
  • Unobtainium ball wording stays aligned with other real capture-effect balls. The ATM Unobtainium balls keep the same generic capture-effect wording path used by Heal Ball, since upstream actually gives them Cobblemon's FULL_RESTORE capture effect.
2.8.20+fabricРелиз1.21, 1.21.1 · 23 апреля 2026 г.

Fixed

  • Soul Lava Ball reason text no longer claims a capture effect. The ATM Soul Lava balls still use their real Fire/Water conditional multipliers, but the HUD and comparison panel no longer show the generic Special effect on capture label for them.
  • Unobtainium ball wording stays aligned with other real capture-effect balls. The ATM Unobtainium balls keep the same generic capture-effect wording path used by Heal Ball, since upstream actually gives them Cobblemon's FULL_RESTORE capture effect.

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