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Capsule

Bring your base! Capsules can capture a region containing any blocks or machines, then deploy and undeploy at will. Inspired by Dragon Ball capsules.

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289K
Подписчики
18
Обновлён
24 марта 2026 г.
Лицензия
MIT

Опубликован 1 сентября 2025 г.

Capsule mod

Capsule Mod Logo

Bring your base! Capsules can capture a region containing any blocks or machines, then deploy and undeploy at will. Inspired by Dragon Ball capsules.

 

Join us on Discord ! https://discord.gg/wZpBVdr

 

Detailed documentation on the wiki : https://github.com/Lythom/capsule/wiki

Biggest Features

  • Move you base! An entire base packed in a 31x31x31 can be moved entirely including machines. You can be a real traveler now.
  • Build faster with blueprints! Blueprint capsules can take materials from chests or other inventories to duplicate a structure. It supports rotation and mirror.
  • Modpack making options, so that player can be rewarded with ready to deploy structures or loot them in chests.
  • A ton of possibilities ! Capsules can be used as early backpack moving a chest, as portable ladder, to deploy protecting walls to recover during a fight, to move machines or multiblocks, and more… unleash your creativity !

 

Getting started

The first capsule you will have access to is made of wood. It's size is 1x1x1 which enables the "instant mode".

empty, stone button, empty - wood plank, chest, wood plank - empty, wood slab, empty

"Wooden capsule" recipe

It means you can capture any block (ie. a chest or a crafting table) by right clicking it, then deploy and undeploy it instantly by right clicking again with the capsule in hand.

If right click open a GUI, try to capture from a distance or while sneaking.

 

Getting bigger

To get to the big things, you first need a capture base. This is where you can initialize a capsule with it's first content. You'll be able to capture the region on top of it.

Cobblestone - Glass Pane - Cobblestone Cobblestone - Compass - Cobblestone Cobblestone - Torch - Cobblesto

"Capture Base" recipe

Then you need an empty capsule (the top item is a stone button) :

Empty - Stone Button - Empty Iron - Ender Pearl - Iron Empty - Iron - Empty

"Iron Empty Capsule" recipe, default capture size : 3x3x3

Empty - Stone Button - Empty Gold - Ender Pearl - Gold Empty - Iron - Empty

"Gold Empty Capsule" recipe, default capture size : 5x5x5

Empty - Stone Button - Empty Diamond - Ender Pearl - Diamond Empty - Iron - Empty

"Diamond Empty Capsule" recipe, default capture size : 7x7x7

Obsidian (9x9x9) and Emerald (11x11x11) capsules also exists, check JEI !

 

Empty Capsule

Throw it near the capture base !

  • Right click : activate
  • Right click while activated : throw the capsule.
  • Once the content is captured, the capsule can be deployed or undeployed at will.

Demo deploy / undeploy

Initial capture

Note that all the capsule can be dyed (affect the base color) and labeled (sneak + right click).

 

Linked capsule

  • Deploy : Right click once to activate, right click again to throw at the preview positions (are ahead not aiming a block).
  • Undeploy : Right click the "Deployed" capsule and the content will be stored again into the capsule, whereever it currently is.
  • Label : Sneak + Right click to open the label editing screen.

Demo deploy / undeploy

Deploy / undeploy

Rotations

Linked capsules can be rotated and mirrored by players using left click / shift+left click while previewing deloyment. All vanilla blocks and non-living entities (minecarts,etc) are supported but modded blocks with specific behaviours (machines, etc.) will prevent a rotation by default to prevent messing with specific considerations with their orientation that capsule cannot know.

The "canRotate" state might need to be updated when you first acquire a standard capsule (blueprints will always rotate), if rotation is locked and you think it should work, deploy and undeploy the capsule to update it and be able to rotate. If it still can't: there is a special block in the content that does not support rotation.

As a modpack maker, if you want capsule to still try to rotate some specific modded block, you can whitelist them for blueprints and it will allow the block both to rotate in regular capsules and be used in blueprints. Checkout the [Blueprint whitelist section](https://github.com/Lythom/capsule/wiki/Modpack-making#whitelist).

Other features and modpack doc

Wiki

check the wiki at https://github.com/Lythom/capsule/wiki

Ченджлог

1.21.1-9.0.117Бета1.21.1 · 24 марта 2026 г.
  • Fix Capture Base not working as a dispenser (typed block entity lookup change in 1.21.1)
  • Other code cleanup and performance improvements

Full changelog: https://github.com/Lythom/capsule/blob/master/CHANGELOG.md

1.21.1-9.0.114Бета1.21.1 · 23 марта 2026 г.
  • Port mod from Forge 1.20.4 to NeoForge 1.21.1
  • Now requires NeoForge (Forge is no longer supported from this version)
  • Requires Java 21

Full changelog: https://github.com/Lythom/capsule/blob/master/CHANGELOG.md

8.1.2Релиз1.20.4 · 1 сентября 2025 г.

1.20.4-8.1.2 : Migration and bug fixes

Migrate the code for minecraft 1.20.4 (Thanks @Mrbysco again!)

  • Fix rendering of red outline of blocks preventing deploy
  • Fix rendering of "source" inventory when linking a blueprint
  • Re-enable securitycraft owner check
  • Fix /capsule downloadTemplate client feature
  • Fix JEI plugin loading
  • Fix dupe bug with ChestBoat and other entities with container
  • Finally udpate the rare castle kit to use clue dye and remove the infested cobblestone
  • update tags to handle relocation_not_supported and immovable tags

Thanks for all your support, feedbacks and bug reports. It helps the mod improve and it helps other players to work with Capsule 💪

8.0.105 - 1.20.1 Compatibility fixes

8.0.104 - 1.20.1 fix GDLauncher compatibility

8.0.103 - 1.20.1 template load fix

  • Fix possible crash on StructureBlock template load. Thanks to DogeKingChris for reporting on Discord and Mrbysco for fixing!

7.0.101 - 1.20.1 migration

Thanks alot to Mrbysco for the migration work !

1.19-7.0.91 : Add yOffset nbt and withEnchantment option to command

  • Add a "withEnchant" option to /giveLinked command so that the capsule is given with recall enchant.
  • Add a yOffset nbt option and a /setYOffset command to configure a deployment offset on a capsule (to be used by modpack makers).

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