
Cannons Revamped
Multiblock cannons in minecraft.
- Загрузки
- 2K
- Подписчики
- 11
- Обновлён
- 13 марта 2026 г.
- Лицензия
- GPL-3.0-only
Опубликован 3 октября 2024 г.
Cannons-Revamped
New mantained fork for Paper made by Vaan1310 / Intybyte, original by DerPavlov
Original Description:
What can it do?
Cannons is a highly configurable plugin which allows you to fire block build cannons. It is possible to aim and load different amounts of gunpowder to hit targets at different ranges. The power of redstone makes it possible to set the gun to auto load and activate the rapid fire mode. Choose your projectile from a broad spectrum of cannonballs and smash the enemy.
With Cannons 2.0 you are also able to design your own cannons using .schematic files and give each cannon their own settings, as well as different types of projectiles.
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Features
- Build a cannon out blocks
- Design your own cannon and save it as .schematic
- Design and fire different projectiles to smash your enemy
- Use redstone to fire guns from distance
- Rapid fire with auto-load possible
- Destroyed blocks can be restored with CreeperHeal (if 'custom' option is true)
- Cannons will stay load and aligned due to the database
- Movement plugins (e.g. Movecraft) are supported if a cannon has a sign to store a tag
- API for ships plugins (e.g. iSails) to use cannons on ships without signs.
Videos
by ServerMiner https://www.youtube.com/watch?v=g-boSAAQFB0
Recommended plugins
- ObsidianDestroyer
- WorldGuard (flag protection: '/region flag NAME other-explosion deny')
- CreeperHeal (set 'custom explosion' for your world to repair cannon damage)
Installation
- Install WorldEdit first (don't forget this)
- Copy the cannons.jar into your Bukkit's "plugins" directory, then run the server.
Dependencies
This plugin requires:
- WorldEdit
Metrics This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version If you wish to disable this feature (/me cries), you can do so by opt-ing out, which you can do in - the config file under /plugins/PluginMetrics/
Information for Cannons 2.x
Tutorial:
- Cannons Tutorial
- Developers Guide a bit dated, don't forget to use this plugin as a dependency instead of the old one
Additional information:
Cannon Designs
- Share your designs with other people: Cannon Designs
Known Bugs
- The cannon ball (snowball) becomes invisible after 60 blocks but hits the target.
- Voxelsniper will delete Buttons/Torches when you load the gun (be careful when you click the barrel)
Credits
- DerPavlov
- Raser4000
- DreTax
- JlJlJl
and many more
Ченджлог
3.4.3Релиз1.21.9, 1.21.10, 1.21.11 · 13 марта 2026 г.
Summary
- Fix issues with large cannons
- Fix wrong enchant being calculated on damage
- Add command completions to some commands
- Added attributes support for living projectile entities
- Add movecraft tags
- Fix item info command output
What's Changed
- More reliable check by @Intybyte in https://github.com/Intybyte/Cannons/pull/54
- Fix enchant key usage by @Intybyte in https://github.com/Intybyte/Cannons/pull/55
- Task/command completions by @Intybyte in https://github.com/Intybyte/Cannons/pull/56
- Api/attribute mapping by @Intybyte in https://github.com/Intybyte/Cannons/pull/57
- Hook/movecraft/more tags by @Intybyte in https://github.com/Intybyte/Cannons/pull/53
- Fix item info by @Intybyte in https://github.com/Intybyte/Cannons/pull/60
Full Changelog: https://github.com/Intybyte/Cannons/compare/v3.4.2...v3.4.3 Download: https://modrinth.com/plugin/cannons-revamped/versions
3.4.2Релиз1.21.9, 1.21.10, 1.21.11 · 8 января 2026 г.
Summary
- Fix remainder calculation in autocooling
- Fix error in autocooling when cooling isn't necessary
- Add Attribute mapping to projectile definition for living entities
- Add ItemDisplay basic support
- Allow every entity, not only projectile ones
- Added support until 1.21.11
What's Changed
- Fix remainder calculation by @Intybyte in https://github.com/Intybyte/Cannons/pull/49
- Use more generic Entity for projectile type by @Intybyte in https://github.com/Intybyte/Cannons/pull/51
- Attribute mapping and more by @Intybyte in https://github.com/Intybyte/Cannons/pull/52
Full Changelog: https://github.com/Intybyte/Cannons/compare/v3.4.1...v3.4.2
3.4.1Релиз1.21.6, 1.21.7, 1.21.8 · 21 сентября 2025 г.
Summary
- Remove warnings of exchange default when vault hook is disabled
- Fix warnings for default projectiles like snowballs
- Remove commons-lang3 dependency
- Add more metrics for bstats
- Fix loading of items using MM items and other custom items as gunpowder
- Add config entry to allow language configuration
- Remove unused general.armorEffectiveness from config
What's Changed
- Feature/complete language code by @Intybyte in https://github.com/Intybyte/Cannons/pull/47
Full Changelog: https://github.com/Intybyte/Cannons/compare/v3.4.0...v3.4.1
3.4.0Релиз1.21.6, 1.21.7, 1.21.8 · 23 июля 2025 г.
Summary
- Added custom projectile definitions, a new file will be generated with an example and explainations
- Added support for custom acceleration, fixing projectiles like fireballs behaving incorrectly
- Added CustomModelData support
- Added some more flexibility in the projectile definitions (on fire, critical, etc...)
What's Changed
- Fix/repo workflow by @Intybyte in https://github.com/Intybyte/Cannons/pull/43
- Platform independency/projectile entity key by @Intybyte in https://github.com/Intybyte/Cannons/pull/42
- Feature/constant acceleration projectile by @Intybyte in https://github.com/Intybyte/Cannons/pull/45
- Feature/custom projectile definition by @Intybyte in https://github.com/Intybyte/Cannons/pull/46
Full Changelog: https://github.com/Intybyte/Cannons/compare/v3.3.4...v3.4.0
3.3.4Релиз1.21.3, 1.21.4, 1.21.5 · 17 июня 2025 г.
Summary
- Fix movecraft combat not handling properly spawning falling fire blocks
- Handle sinking movecraft with cannons
- Add support for new projectile BREEZE_WIND_CHARGE
- Fix cannons not handled when blocked by block on crafts
- Fix breeze balls destroying cannons
What's Changed
- Misc/cleanup container package by @Intybyte in https://github.com/Intybyte/Cannons/pull/31
- Fix/movecraft combat fire falling by @Intybyte in https://github.com/Intybyte/Cannons/pull/34
- Separate fixes and features by @Intybyte in https://github.com/Intybyte/Cannons/pull/35
- Fix/direction design by @Intybyte in https://github.com/Intybyte/Cannons/pull/36
- Fix/breeze balls by @Intybyte in https://github.com/Intybyte/Cannons/pull/38
Full Changelog: https://github.com/Intybyte/Cannons/compare/v3.3.3...v3.3.4
3.3.3Релиз1.21.3, 1.21.4, 1.21.5 · 27 мая 2025 г.
Summary
- Fix AREA_EFFECT_CLOUD spawning too low inside blocks
- Fixes counting protection enchant twice
- Now considers ARMOR_TOUGHNESS in the calculations
- Now consider the whole attributes in armor calculations, and not only armor, so holding a sword wil ARMOR +20 will work
- Some Refactoring
What's Changed
- Fix/spawn entity holder by @Intybyte in https://github.com/Intybyte/Cannons/pull/28
- Misc/projectile cleanup by @Intybyte in https://github.com/Intybyte/Cannons/pull/29
- Fix/armor calculation by @Intybyte in https://github.com/Intybyte/Cannons/pull/30
Full Changelog: https://github.com/Intybyte/Cannons/compare/v3.3.2...v3.3.3
3.3.2Релиз1.21.3, 1.21.4, 1.21.5 · 22 мая 2025 г.
New FireTask API for developers
Fix errors for movecrafthooks
Fix errors when vault isn't on the server
3.3.1Релиз1.21.3, 1.21.4, 1.21.5 · 1 мая 2025 г.
Summary:
New Exchange API for developers (Example CannonsEXP)
Expose flying projectile in Projectile Event
Some refactoring
Full Changelog: https://github.com/Intybyte/Cannons/compare/v3.3.0...v3.3.1
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