
can-pipe
Minecraft Mod for loading Canvas shader pipelines
- Загрузки
- 1K
- Подписчики
- 11
- Обновлён
- 7 августа 2026 г.
- Лицензия
- LGPL-3.0-only
Опубликован 14 марта 2026 г.
Shaderpacks that are known to work
- Forget-Me-Not and Aerie by ambrosia13
- LumiLights, ecos and LumiPBRExt (limited compat) by spiralhalo
- Brunnera by supsm
How to apply shader pipeline?
- Install this mod
- Put preferred shaderpacks into
resourcepacksdirectory and activate them - In video settings, click on
Pipeline: ...to switch between available shader pipelines
Additionally, you can install Cinnabar for Vulkan backend
What doesn't work / not implemented?
- Some Material properties
fabulousTargetsmaterial.glsluniforms:frx_matEmissive,frx_matCutout,frx_matUnmipped,frx_matExposure
Ченджлог
0.5.0Релиз26.2 · 7 августа 2026 г.
- Updated to MC 26.2
- Added new bugs
0.5.0Релиз26.2 · 7 августа 2026 г.
- Updated to MC 26.2
- Added new bugs
0.4.9Релиз26.1, 26.1.1, 26.1.2 · 28 июля 2026 г.
- Fixed enum option reset
- Fixed water color for some packs
0.4.9Релиз26.1, 26.1.1, 26.1.2 · 28 июля 2026 г.
- Fixed enum option reset
- Fixed water color for some packs
0.4.8Релиз26.1, 26.1.1, 26.1.2 · 12 июня 2026 г.
- Added support for block/fluid material map
variants - Added partial support for particle material map
- Added partial support for entity material map
materialPredicates (textureandrenderLayerName) - And other misc material-related changes (#10)
0.4.8Релиз26.1, 26.1.1, 26.1.2 · 12 июня 2026 г.
- Added support for block/fluid material map
variants - Added partial support for particle material map
- Added partial support for entity material map
materialPredicates (textureandrenderLayerName) - And other misc material-related changes (#10)
0.4.7Релиз26.1, 26.1.1, 26.1.2 · 24 мая 2026 г.
- Less spam from GL backend about unused (
SamplerX) samplers - Load builtin water and lava materialmaps programmatically, not as part of builtin "mods" resourcepack
0.4.7Релиз26.1, 26.1.1, 26.1.2 · 24 мая 2026 г.
- Less spam from GL backend about unused (
SamplerX) samplers - Load builtin water and lava materialmaps programmatically, not as part of builtin "mods" resourcepack
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