
can-pipe
Minecraft Mod for loading Canvas shader pipelines
- Загрузки
- 616
- Подписчики
- 8
- Обновлён
- 12 июня 2026 г.
- Лицензия
- LGPL-3.0-only
Опубликован 14 марта 2026 г.
Shaderpacks that are known to work
- Forget-Me-Not and Aerie by ambrosia13
- LumiLights, ecos and LumiPBRExt (limited compat) by spiralhalo
- Brunnera by supsm
How to apply shader pipeline?
- Install this mod
- Put preferred shaderpacks into
resourcepacksdirectory and activate them - In video settings, click on
Pipeline: ...to switch between available shader pipelines
Additionally, you can install Cinnabar for Vulkan backend
What doesn't work / not implemented?
- Some Material properties
fabulousTargetsmaterial.glsluniforms:frx_matEmissive,frx_matCutout,frx_matUnmipped,frx_matExposure
Ченджлог
0.4.8Релиз26.1, 26.1.1, 26.1.2 · 12 июня 2026 г.
- Added support for block/fluid material map
variants - Added partial support for particle material map
- Added partial support for entity material map
materialPredicates (textureandrenderLayerName) - And other misc material-related changes (#10)
0.4.8Релиз26.1, 26.1.1, 26.1.2 · 12 июня 2026 г.
- Added support for block/fluid material map
variants - Added partial support for particle material map
- Added partial support for entity material map
materialPredicates (textureandrenderLayerName) - And other misc material-related changes (#10)
0.4.7Релиз26.1, 26.1.1, 26.1.2 · 24 мая 2026 г.
- Less spam from GL backend about unused (
SamplerX) samplers - Load builtin water and lava materialmaps programmatically, not as part of builtin "mods" resourcepack
0.4.7Релиз26.1, 26.1.1, 26.1.2 · 24 мая 2026 г.
- Less spam from GL backend about unused (
SamplerX) samplers - Load builtin water and lava materialmaps programmatically, not as part of builtin "mods" resourcepack
0.4.6Релиз26.1, 26.1.1, 26.1.2 · 22 мая 2026 г.
- Fixed a crash caused by rendertype that didn't use a texture (when rendering boats, for example), closed #9
- Fixed uninitialized
in_lightmapPosattribute read - Fixed custom framebuffers leak with Cinnabar (when reloading resources, resizing window)
- Close active pipeline on client shutdown
- Render opaque particles into solid framebuffer, as it was before
0.4.6Релиз26.1, 26.1.1, 26.1.2 · 22 мая 2026 г.
- Fixed a crash caused by rendertype that didn't use a texture (when rendering boats, for example), closed #9
- Fixed uninitialized
in_lightmapPosattribute read - Fixed custom framebuffers leak with Cinnabar (when reloading resources, resizing window)
- Close active pipeline on client shutdown
- Render opaque particles into solid framebuffer, as it was before
0.4.5Релиз26.1, 26.1.1, 26.1.2 · 15 мая 2026 г.
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