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Mineforgian

can-pipe

Minecraft Mod for loading Canvas shader pipelines

Загрузки
616
Подписчики
8
Обновлён
12 июня 2026 г.
Лицензия
LGPL-3.0-only

Опубликован 14 марта 2026 г.

Shaderpacks that are known to work

How to apply shader pipeline?

  1. Install this mod
  2. Put preferred shaderpacks into resourcepacks directory and activate them
  3. In video settings, click on Pipeline: ... to switch between available shader pipelines

Additionally, you can install Cinnabar for Vulkan backend

What doesn't work / not implemented?

  • Some Material properties
  • fabulousTargets
  • material.glsl uniforms: frx_matEmissive, frx_matCutout, frx_matUnmipped, frx_matExposure

Ченджлог

0.4.8Релиз26.1, 26.1.1, 26.1.2 · 12 июня 2026 г.
  • Added support for block/fluid material map variants
  • Added partial support for particle material map
  • Added partial support for entity material map materialPredicates (texture and renderLayerName)
  • And other misc material-related changes (#10)
0.4.8Релиз26.1, 26.1.1, 26.1.2 · 12 июня 2026 г.
  • Added support for block/fluid material map variants
  • Added partial support for particle material map
  • Added partial support for entity material map materialPredicates (texture and renderLayerName)
  • And other misc material-related changes (#10)
0.4.7Релиз26.1, 26.1.1, 26.1.2 · 24 мая 2026 г.
  • Less spam from GL backend about unused (SamplerX) samplers
  • Load builtin water and lava materialmaps programmatically, not as part of builtin "mods" resourcepack
0.4.7Релиз26.1, 26.1.1, 26.1.2 · 24 мая 2026 г.
  • Less spam from GL backend about unused (SamplerX) samplers
  • Load builtin water and lava materialmaps programmatically, not as part of builtin "mods" resourcepack
0.4.6Релиз26.1, 26.1.1, 26.1.2 · 22 мая 2026 г.
  • Fixed a crash caused by rendertype that didn't use a texture (when rendering boats, for example), closed #9
  • Fixed uninitialized in_lightmapPos attribute read
  • Fixed custom framebuffers leak with Cinnabar (when reloading resources, resizing window)
  • Close active pipeline on client shutdown
  • Render opaque particles into solid framebuffer, as it was before
0.4.6Релиз26.1, 26.1.1, 26.1.2 · 22 мая 2026 г.
  • Fixed a crash caused by rendertype that didn't use a texture (when rendering boats, for example), closed #9
  • Fixed uninitialized in_lightmapPos attribute read
  • Fixed custom framebuffers leak with Cinnabar (when reloading resources, resizing window)
  • Close active pipeline on client shutdown
  • Render opaque particles into solid framebuffer, as it was before
0.4.5Релиз26.1, 26.1.1, 26.1.2 · 15 мая 2026 г.
  • Fixed particles flickering because of uninitialized variable read, closed #6
  • Fixed chunk borders rendering, closed #7
0.4.5Релиз26.1, 26.1.1, 26.1.2 · 15 мая 2026 г.
  • Fixed particles flickering because of uninitialized variable read, closed #6
  • Fixed chunk borders rendering, closed #7

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