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Mineforgian

can-pipe

Minecraft Mod for loading Canvas shader pipelines

Загрузки
1K
Подписчики
11
Обновлён
7 августа 2026 г.
Лицензия
LGPL-3.0-only

Опубликован 14 марта 2026 г.

Shaderpacks that are known to work

How to apply shader pipeline?

  1. Install this mod
  2. Put preferred shaderpacks into resourcepacks directory and activate them
  3. In video settings, click on Pipeline: ... to switch between available shader pipelines

Additionally, you can install Cinnabar for Vulkan backend

What doesn't work / not implemented?

  • Some Material properties
  • fabulousTargets
  • material.glsl uniforms: frx_matEmissive, frx_matCutout, frx_matUnmipped, frx_matExposure

Ченджлог

0.5.0Релиз26.2 · 7 августа 2026 г.
  • Updated to MC 26.2
  • Added new bugs
0.5.0Релиз26.2 · 7 августа 2026 г.
  • Updated to MC 26.2
  • Added new bugs
0.4.9Релиз26.1, 26.1.1, 26.1.2 · 28 июля 2026 г.
  • Fixed enum option reset
  • Fixed water color for some packs
0.4.9Релиз26.1, 26.1.1, 26.1.2 · 28 июля 2026 г.
  • Fixed enum option reset
  • Fixed water color for some packs
0.4.8Релиз26.1, 26.1.1, 26.1.2 · 12 июня 2026 г.
  • Added support for block/fluid material map variants
  • Added partial support for particle material map
  • Added partial support for entity material map materialPredicates (texture and renderLayerName)
  • And other misc material-related changes (#10)
0.4.8Релиз26.1, 26.1.1, 26.1.2 · 12 июня 2026 г.
  • Added support for block/fluid material map variants
  • Added partial support for particle material map
  • Added partial support for entity material map materialPredicates (texture and renderLayerName)
  • And other misc material-related changes (#10)
0.4.7Релиз26.1, 26.1.1, 26.1.2 · 24 мая 2026 г.
  • Less spam from GL backend about unused (SamplerX) samplers
  • Load builtin water and lava materialmaps programmatically, not as part of builtin "mods" resourcepack
0.4.7Релиз26.1, 26.1.1, 26.1.2 · 24 мая 2026 г.
  • Less spam from GL backend about unused (SamplerX) samplers
  • Load builtin water and lava materialmaps programmatically, not as part of builtin "mods" resourcepack

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