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Mineforgian

CamoWarfare

Modular camouflage hull blocks and armor attachments for Minecraft vehicle builders.

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1K
Подписчики
3
Обновлён
31 июля 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 30 апреля 2026 г.

CamoWarfare expands the block palette for military and vehicle-focused builds with camouflage coating blocks, armor plates, slat armor, and hanging vehicle plates. headline It includes multiple terrain-themed camouflage families for woodland, mountain, desert, snow, night, naval, and urban builds, plus organized creative-tab sections so builders can quickly find the pieces they need.

Ченджлог

1.4.9+mc1.20.1-forgeБета1.20.1 · 31 июля 2026 г.

Performance and Rendering Optimization

Version 1.4.9 is the formal performance release for the camouflage and vehicle attachment refresh. It retains the 1.4.8 content work while targeting large installations and resource loading.

  • Single-atlas UV sampling replaces 13,696 pre-sliced Copycats+ camouflage textures per supported version.
  • Connected camouflage drops from 64 states to one state per block, and newly placed blocks no longer create decal block entities.
  • Legacy 1.21.1 decals migrate to sparse world data; single-block updates no longer copy the complete decal table.
  • Worst-case slat armor geometry drops from roughly 108 faces to 12, with state combinations reduced from 256 to 32 per color.
  • Slat selection/collision shapes are precomputed, and world decals are culled by view distance.
  • The camouflage, military solid-color, attachment, deck hatch, recipe, loot, tooltip, and localization refresh remains included.
1.4.9Релиз1.21.1 · 31 июля 2026 г.

Performance and Rendering Optimization

Version 1.4.9 is the formal performance release for the camouflage and vehicle attachment refresh. It retains the 1.4.8 content work while targeting large installations and resource loading.

  • Single-atlas UV sampling replaces 13,696 pre-sliced Copycats+ camouflage textures per supported version.
  • Connected camouflage drops from 64 states to one state per block, and newly placed blocks no longer create decal block entities.
  • Legacy 1.21.1 decals migrate to sparse world data; single-block updates no longer copy the complete decal table.
  • Worst-case slat armor geometry drops from roughly 108 faces to 12, with state combinations reduced from 256 to 32 per color.
  • Slat selection/collision shapes are precomputed, and world decals are culled by view distance.
  • The camouflage, military solid-color, attachment, deck hatch, recipe, loot, tooltip, and localization refresh remains included.
1.4.8+mc1.20.1-forgeБета1.20.1 · 29 июля 2026 г.

This is the beta version of 1.20.1.

1.4.8Релиз1.21.1 · 29 июля 2026 г.

Camouflage and Vehicle Attachment Refresh

This update refreshes camouflage, solid-color armor, and vehicle attachments while improving visual authenticity, survival usability, and performance on lower-end systems.

  • Reworked the regular and large desert splinter, desert brush, winter whitewash, snow gray-white digital, urban digital, and urban gray splinter families, including the missing large urban gray splinter variant.
  • Refreshed the coastal blue and ocean blue naval camouflage families.
  • Added fourteen low-saturation military solid-color armor blocks with metallic surfaces, survival recipes, Create mixing recipes, and correct drops.
  • Spray stencils are now reusable for 64 crafting uses, with coverage reviewed against the current camouflage catalog.
  • Reworked the matte olive armor panel, slat armor, and five vehicle deck hatch colors; improved slat connections, slope presentation, and performance in large installations.
  • Slat protection against CBC projectiles remains chance-based deflection and energy loss, not guaranteed interception.
  • Improved attachment support on physicalized vehicle structures.
  • Fixed solid-color armor blocks breaking without drops in survival mode and corrected related recipes and loot data.
1.4.7Релиз1.21.1 · 16 мая 2026 г.

CamoWarfare 1.4.7 This stability release focuses on multiplayer and dedicated-server loading safety. It separates client-only GUI/rendering mixins from common loading and makes optional Copycats+ compatibility quieter and safer when the dependency is not installed.

Changes

  • Split creative-inventory GUI mixins into a dedicated client-only mixin config.
  • Split optional Copycats+ rendering mixins into a dedicated client-only mixin config.
  • Added a Copycats+ mixin plugin that checks both client side and target class availability before applying compatibility mixins.
  • Moved the creative-tab divider renderer into the client package to keep common/server code free of direct client GUI imports.
  • Changed Copycats+ camouflage render state from a shared global boolean to thread-local state.
  • Added explicit Mixin minVersion metadata to the CamoWarfare mixin configs. Notes
  • This version is recommended for servers and LAN multiplayer.
  • No gameplay balance or content changes are included.
  • This should address server logs that mention loading AbstractContainerScreen, CreativeModeInventoryScreen, or Copycats+ model classes on a dedicated server.
  • Minecraft 1.21.1 and NeoForge 21.1.227 are targeted.

QAQ Sorry for the multiplayer issues this caused. This version fixes client-side rendering code being loaded on servers. If you still run into startup, multiplayer, or compatibility problems, please open an issue on GitHub with your crash report, latest.log, or error log so I can investigate and fix it faster.

1.4.6Релиз1.21.1 · 13 мая 2026 г.

CamoWarfare 1.4.6 This release adds the first vehicle deck hatch pass and expands armor attachments onto sloped vehicle hull surfaces.

Changes

  • Added vehicle deck hatches with trapdoor-style placement, metal sounds, redstone opening, waterlogging, color variants, recipes, translations, and tooltips.
  • Added Copycats+ slope, slope-layer, and straight-stair placement support for add-on armor plates and slat armor.
  • Added sloped slat armor models with lightweight collision and connector refresh logic for continuous grille runs.
  • Added colored crafting recipes for add-on armor plates, slat armor, vehicle hanging plates, and vehicle deck hatches.
  • Cleaned up shared Copycats surface detection and removed obsolete hatch texture leftovers. Notes
  • Sloped attachment support targets Copycats+ slope-family blocks and keeps ordinary flat placement behavior intact.
  • Minecraft 1.21.1 and NeoForge 21.1.227 are targeted.
1.4.5Релиз1.21.1 · 8 мая 2026 г.

CamoWarfare 1.4.5 Changes

  • Rebalanced camouflage hull and armor attachment durability for CBC combat.
  • Added optional CBC compatibility in a dedicated mixin config so CamoWarfare does not require CBC to load.
  • Added reactive armor behavior for add-on armor plates. CBC projectiles now break the reactive plate, play a small non-destructive blast effect, and are consumed before normal penetration or over-penetration can damage armor behind it.
  • Changed slat armor behavior so cannon projectiles pass through cleanly, with a chance to reduce projectile mass and slightly reduce velocity.
  • Reduced slat armor collision coverage so projectiles interact with sparse bars instead of the full visual panel.
  • Restored Create Creative Worldshaper sampling for the decalable armor plate.

Notes

  • CBC integration is optional and only activates when Create Big Cannons is installed.
  • Reactive armor explosions are visual/feedback effects and should not damage surrounding blocks.
  • Minecraft 1.21.1 and NeoForge 21.1.227 are targeted.
1.4.4Релиз1.21.1 · 6 мая 2026 г.

CamoWarfare Changelog 1.4.4

  • Reduced full camouflage and armor plate block blast resistance from 32 to 12 so high-explosive shells can cause clearer surface damage, while add-on armor plates keep their higher blast resistance

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