
[NEW] Camera Inertia! - Dynamic Motion Update
Brings your camera to life with realistic inertia, damage reactions, vehicle bobbing, and mining feedback. No motion sickness, just immersion.
- Загрузки
- 3K
- Подписчики
- 11
- Обновлён
- 8 июля 2026 г.
- Лицензия
- LGPL-3.0-or-later
Опубликован 17 мая 2026 г.
📖 What's this mod?
[NEW] Camera Inertia — a lightweight client-side mod that brings cinematic weight and life to the first-person camera. Every step, swing, and impact carries subtle, physics-driven motion that makes the world feel more grounded and immersive — without ever taking control away from the player.
Client-side only. No dependencies.
✨ Features
🐎 Horse Riding Rhythm – authentic double-beat gallop with asymmetric head-bob and natural yaw sway. Feel every hoofbeat beneath you. 🚣 Boat Rowing & Waves – the camera reacts to every oar stroke and ripple on the water. ⚔️ Combat Feedback – damage kicks, attack swings, and screen shake make every hit feel real. 🏃 Movement Inertia – walking, sprinting, landing, and falling all carry their own weight and momentum. ⛏️ Mining Punch – pickaxe swings push the camera with satisfying impact. 🔱 Trident Zoom – smooth FOV pull while charging a Riptide trident. 🚗 Vehicle Speed FX – dynamic FOV boost and side-blur scale with your velocity. 🎚️ Fully Configurable – every effect can be tuned or disabled independently in-game.
Ченджлог
2.1.5Релиз1.20.2, 1.20.3, 1.20.4 · 8 июля 2026 г.
v2.1.5 - Mechanics Overhaul & Localization Update
Camera Mechanics Overhauled: Completely replaced the legacy first-person camera offset system with a FirstPersonModel compatible approach. The camera now stays perfectly in its vanilla position, preventing any raycast/crosshair misalignment and eliminating the FOV zooming illusion when looking down. Wall Clipping Fixed: You will no longer clip through walls when walking up to them. By keeping the camera in its vanilla collision box and dynamically shifting the rendering of the player model instead, full vanilla collision mechanics are restored. Localization Update: Added full in-mod translations for Serbian (both Cyrillic and Latin) and Chinese (Simplified, Traditional Taiwan, and Traditional Hong Kong).
2.1.4Релиз1.20.2, 1.20.3, 1.20.4 · 5 июля 2026 г.
Camera Inertia [UPD] - The Dynamic Motion Update - 2.1.4
✨ What's New:
- Animated Config Previews: The config menu is no longer just a boring wall of text. Almost every setting now has a built-in animated GIF-like preview! You can see exactly what "Strafe Roll", "Breath", or "Mining Inertia" looks like right there in the menu.
- Overhauled Damage Shake: Say goodbye to that clunky vanilla hurt bobbing. I've implemented a completely new physics-based spring system for when you take damage. It feels incredibly visceral and punchy. Hardcore PvP players can also set this strictly to "Vanilla" or "Off".
- Smart Idle Animations: Breathing and camera sway will now smoothly fade in ONLY after you've been AFK/standing still for 5 seconds. It won't mess up your aim during active combat or building anymore!
- Config QoL (Right-Click!): Ever missed your desired setting and had to click through the whole list again? Not anymore! You can now Right-Click any toggle or intensity button in the menu to cycle backwards.
- Dynamic Mod Compatibility Menu: No more hardcoded compat bugs with weapon and combat mods. There's a brand new "Vanilla Hands Mods" tab where you can manually toggle compatibility for mods like Better Combat, Epic Fight, PointBlank, Vic's MW, Create, etc., to fix floating items or double-hands on the fly.
- Smarter Presets: The Preset button now dynamically shows you exactly what it changes in the info panel. Also fixed a bug where the "Classic" preset was breaking sliders if you tried to enable features manually.
🛠 Under the Hood & Fixes:
- Rewrote the entire camera motion system from the ground up for better performance and smoother math.
- Consolidated a bunch of redundant settings (on/off toggles combined directly into intensity sliders for better UX).
- Fixed FOV inversion bugs when aiming with bows and tridents.
2.0.1Бета1.20.2, 1.20.3, 1.20.4 · 4 июля 2026 г.
🚀 Major Update 2.0.1: Procedural Animations & TaCZ Support! This update completely overhauls the camera movement system and introduces highly requested features, including full support for the TaCZ gun mod and a much smoother motion blur system.
✨ New Features & Integrations Procedural Animation Engine: Replaced the old simple camera shakes with a new, realistic spring-based procedural animation engine (inspired by HandyCam). The camera now has genuine physical weight and inertia! First-Class TaCZ Support: Weapons from the Timeless and Classics Zero (TaCZ) mod now fully react to your movement! When you jump or land, your gun moves realistically in your hands against the camera movement. New Movement Layers: Landing & Jump Impacts: The camera dynamically drops when you jump and delivers a heavy "thud" effect when you land. Strafe Tilting (A/D): The camera now realistically tilts when you move side-to-side. Idle Breathing: Significantly improved idle animations. Your character now naturally breathes and shifts weight when standing still.
🎥 Motion Blur Overhaul Directional Delay: Rapidly changing directions (e.g., turning left then right) no longer makes the motion blur instantly snap or disappear. The blur now features independent left/right channels that smoothly fade out over 0.5 seconds, creating a beautiful overlapping trail effect! ⚙️ Quality of Life & Fixes
Simplified Settings UI: Intensity sliders no longer use confusing decimals. They now use a clean 0 to 10 scale for much easier tweaking. Unrestricted Features: Crosshair sway and other camera features can now be freely used and customized in the Custom preset (previously locked only to Realism). Bug Fix: Fixed an annoying visual bug where the vanilla "Item Name" popup text would incorrectly follow the crosshair sway movements. Bug Fix: Crosshair sway is now perfectly synchronized with the TaCZ rendering pipeline.
1.3.8Бета1.20.2, 1.20.3, 1.20.4 · 18 июня 2026 г.
Added a universal check (
isUniversalTacZWeapon) with a cache forTaC:Zweapons and all its addons. This automatically detects custom weapons even from unofficial addons (likelrtactical).Implemented deep compatibility with the
punchymod. Created an optional Mixin (PunchyArmRendererCompatMixin) that directly interceptspunchy's rendering pipeline to forcefully disable its custom first-person arms when holding a tactical weapon, preventing duplicate arms.Fixed a bug where
TaC:Zweapons would duplicate and float on the side of the screen.TaC:Z's custom 3rd-person renderer bypasses theItemStackin the hand and checks the player's inventory directly. To fix this,Camera Inertianow temporarily clears the active inventory slot for a millisecond while rendering the 3rd-person body, making the gun invisible toTaC:Zduring that specific render pass.
1.1.6Релиз1.20.1 · 31 мая 2026 г.
🌟 Update [1.1.6] - First-Person Body & UI Overhaul
✨ Key Features First-Person Body Render: Built-in body rendering (you can see your legs now)! External mods like First Person Model are no longer needed. New Movement Animations: Added dynamic inertia and procedural camera bobbing for walking and sprinting. TaC:Z Compatibility: Flawless integration with weapon mods. Added an "Item Blacklist" to the config — add items there to disable body rendering when holding them, preventing visual bugs. 🎨 UI & Localization
New Config UI: Replaced the text title with a custom logo, and all buttons are perfectly aligned. Smart Reset: Holding the "Reset" button now takes only 1 second (defaults to the balanced "Realism" preset). Full Translation Support: Hardcoded text removed. The mod now fully supports .json language files (EN and RU are 100% complete). 🛠️ Fixes & Balance
Fixed Motion Blur slider limits (high pixel values can now be set). View bobbing is now strictly synced with the config slider. Improved zoom logic for vanilla weapons (Bow, Crossbow, Trident). The "Classic" preset has been reinforced — it now completely disables everything, providing a 100% vanilla experience.
0.1.7Альфа1.20.2, 1.20.3, 1.20.4 · 18 мая 2026 г.
🔧 Changed Player's own walking inertia no longer fully disables on vehicles. Previously, mounting a horse would completely turn off your personal head-bob inertia, which felt stiff and disconnected. Now it's softly attenuated depending on the vehicle:
🐎 Horse → 30% (light "sitting in the saddle" feel) 🐪 Camel → 25% 🚣 Boat → 10% (boat has its own wave physics) 🛒 Minecart → 20% 🐷 Pig / Strider → 40% Modded vehicles → 35% (default) Result: you can now feel your character's body moving on top of the horse's rhythm. More immersive, less robotic.
Accelerate/brake camera kick on horses is now softer (won't fight with the gallop rhythm)
Turn-induced roll on horses replaced with a gentle yaw nudge (more natural head turning)
🐛 Fixed Residual roll artifacts on horses are now force-damped to zero Camera offsets properly reset when dismounting
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