
Cable Facades
Adds Facades for all kind of pipes
Обновлён 18 июня 2026 г. · опубликован 15 ноября 2024 г.
This mod adds Facade support for all most cables/blocks in the game !
You can manually add entries in the config file at cable_facades-common.toml
#List of blocks that are allowed to be covered. Supports '*' as a wildcard.
blocks = ["pipez:*_pipe", "mekanism:*_cable", "etc.."]
Tag is also available for blocks #cable_facades:supports_facade
Share your configs in our Discord so that we expand support !

When holding a wrench:


Coming soon:
- 1.21.1
- Connected Textures support
- Light Emitting Blocks
- Light Obstruction
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Thank you!
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 2.1.3 | Релиз | 1.20.1 | forge | 18 июня 2026 г. | .jar (901 КБ) |
| 2.1.3 | Релиз | 1.18.2 | forge | 18 июня 2026 г. | .jar (908 КБ) |
| 2.1.3 | Релиз | 26.1.2 | neoforge | 18 июня 2026 г. | .jar (287 КБ) |
| 2.1.3 | Релиз | 1.21.1 | neoforge | 18 июня 2026 г. | .jar (275 КБ) |
| 2.1.2 | Релиз | 26.1.2 | neoforge | 8 июня 2026 г. | .jar (287 КБ) |
| 2.1.1 | Релиз | 26.1.2 | neoforge | 6 июня 2026 г. | .jar (284 КБ) |
| 2.1.0 | Релиз | 1.20.1 | forge | 26 мая 2026 г. | .jar (900 КБ) |
| 2.1.0 | Релиз | 1.18.2 | forge | 26 мая 2026 г. | .jar (906 КБ) |
| 2.1.0 | Релиз | 1.21.1 | neoforge | 26 мая 2026 г. | .jar (275 КБ) |
| 2.1.0 | Релиз | 26.1.2 | neoforge | 26 мая 2026 г. | .jar (280 КБ) |
| all | Релиз | 1.20.1 | forge | 29 апреля 2026 г. | .jar (792 КБ) |
| all | Релиз | 1.18.2 | forge | 29 апреля 2026 г. | .jar (797 КБ) |
| 2.0.2 | Релиз | 1.21.1 | neoforge | 24 апреля 2026 г. | .jar (274 КБ) |
| 2.0.0 | Релиз | 1.21.1 | neoforge | 4 апреля 2026 г. | .jar (265 КБ) |
| 1.6.5 | Релиз | 1.21.1 | neoforge | 27 января 2026 г. | .jar (97 КБ) |
Показаны последние 15 из 47 версий. Все версии — на Modrinth.
Ченджлог
2.1.3Релиз1.20.1 · 18 июня 2026 г.
Cable Facades 2.1.3 for 1.20.1
Changes:
- Fixed world freeze when loading chunks containing structures with facades (jigsaw villages, structure block placements during worldgen)
- Fixed facades not rendering after reloading a world or switching dimension, by mimicking NeoForge's ChunkWatchEvent.Sent timing via a ChunkMap mixin
2.1.3Релиз1.18.2 · 18 июня 2026 г.
Cable Facades 2.1.3 for 1.18.2
Changes:
- Fixed world freeze when loading chunks containing structures with facades (jigsaw villages, structure block placements during worldgen)
- Fixed facades not rendering after reloading a world or switching dimension, by mimicking NeoForge's ChunkWatchEvent.Sent timing via a ChunkMap mixin
2.1.3Релиз26.1.2 · 18 июня 2026 г.
Cable Facades 2.1.3 for 26.1.2
Changes:
- Fixed world freeze when loading chunks containing structures with facades (jigsaw villages, structure block placements during worldgen)
2.1.3Релиз1.21.1 · 18 июня 2026 г.
Cable Facades 2.1.3 for 1.21.1
Changes:
- Fixed world freeze when loading chunks containing structures with facades (jigsaw villages, structure block placements during worldgen)
2.1.2Релиз26.1.2 · 8 июня 2026 г.
Fix in 2.1.2 for 26.1.2
fix crassh when either sodium or iris aren't installed
Cable Facades 2.1.1 for 26.1.2
Changes:
- Fixed a crash when looking at facades on EnderIO, AE2, Powah, Laser IO, and other modded cables with Iris + Sodium installed
- Fixed a follow-up "Missing sampler Sampler1" crash with PBR shader packs (BSL, etc.) on top of Iris + Sodium when moving around
- Facades now carry the facade block's identity into the Iris shader vertex stream, so shader packs that read block IDs render facades as the disguising block instead of the underlying cable
2.1.1Релиз26.1.2 · 6 июня 2026 г.
Cable Facades 2.1.1 for 26.1.2
Changes:
- Fixed a crash when looking at facades on EnderIO, AE2, Powah, Laser IO, and other modded cables with Iris + Sodium installed
- Fixed a follow-up "Missing sampler Sampler1" crash with PBR shader packs (BSL, etc.) on top of Iris + Sodium when moving around
- Facades now carry the facade block's identity into the Iris shader vertex stream, so shader packs that read block IDs render facades as the disguising block instead of the underlying cable
2.1.0Релиз1.20.1 · 26 мая 2026 г.
Cable Facades 2.1.0 for 1.20.1
Changes:
- Fixed facades persisting as ghost blocks when switching dimensions, changing worlds, or disconnecting from servers
- Fixed individually placed directional facades not being cleaned up when their chunk unloads
- Fixed removing a directional facade face from a position that has a full-block facade accidentally deleting the full-block facade
- Fixed directional facades from Fusion/Rechiseled rendering as invisible due to per-layer quad filtering
2.1.0Релиз1.18.2 · 26 мая 2026 г.
Cable Facades 2.1.0 for 1.18.2
Changes:
- Fixed facades persisting as ghost blocks when switching dimensions, changing worlds, or disconnecting from servers
- Fixed individually placed directional facades not being cleaned up when their chunk unloads
- Fixed removing a directional facade face from a position that has a full-block facade accidentally deleting the full-block facade
- Added connected texture support for Fusion and CTM based mods (Rechiseled, Connected Glass, Chisel, etc.)
- Fixed Fusion connected texture facades rendering as invisible due to missing render layer context
- Fixed transparent facades (like Connected Glass) rendering with black pixels instead of transparency
- Facades now properly connect with adjacent facades when using connected texture mods
Полная история изменений — на Modrinth.
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