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Mineforgian

Builders Freecam

A Legitimate Fork of Freecam, allowing you to travel through semi-transparent / non-culling / water blocks in rendered chunks only, removing hacks like x-ray features. Overcustomizable.

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24 июня 2026 г.
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All-Rights-Reserved

Опубликован 23 июня 2026 г.

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Builders Freecam

Minecraft Fabric NeoForge Forge

  • A Legitimate Fork of Freecam, allowing you to travel through legimimate blocks, and only when it is specified in configs. This Fork won't let players go through walls or lava, neither won't let players use x-ray and hack features that freecam does have. All ignorable collision (aka travellable blocks) are defined in the configurations toggles:
Name Description Default Value
Ignore Transparent Blocks Allows travelling through transparent blocks in freecam. true
Ignore Openable Blocks Allows travelling through doors/trapdoors/gates in freecam. true
Ignore Non-Culling Blocks Allows travelling through non-culling texture blocks in freecam (hoppers, lecterns, shulkerboxes, mid-air blocks ecc). true
Ignore Water Fluid Allows travelling through water in freecam. true

What are Non-Culling Blocks?

Non-Culling blocks are definied by a function in the code. This function checks whether a block can “cull” (i.e. skip texture rendering) nearby block faces. If it does cull a neighbour face (Piston Head, Solid Block...), it checks if the involved neighbour block can also "cull" the same face (2 Adiacent Solid Blocks, 2 Piston Head front-to-front...), in which case travelling through that block is denied, otherwise it will be allowed (Glass over piston head, mid-air solid block...). If it does not cull every neighbour face (hopper, cauldron...), you can travel through the block.

Why this Fork?

First, regardless of your configs, this Freecam won't let players go through walls or lava. But it does come with more features:

  • You can eventually travel through water with a toggle in the config.
  • Freecam is bounded in player's rendered chunks, avoiding cave x-ray peeks on borders
  • You can travel through transparent blocks, or eventually non-culling blocks on certain conditions (see What are Non-Culling Blocks?).

About

As a fork, it means that before reporting any bug you may firstly check the if the issue is present on Freecam mod. Any issue can be reported on the github of this mod, but you must say if it is also an issue related to Freecam mod.

This mod allows you to control your camera separately from your player. While it is enabled, you can fly around and travel through blocks within your render distance. Disabling it will restore you to your original position. This can be useful for quickly inspecting builds and exploring your world.

This mod works in multiplayer, but may be considered cheating on some servers. It is your responsibility to check all relevant rules before using this mod.

While Freecam should only affect the client, it may be possible for servers to detect the mod being installed through various exploits in Minecraft, modding platforms, or this mod.
Here's a real example that exploited translation keys.

To paraphrase our license, we are not responsible for any damages or liability related to Builders Freecam. Among other things, this means it's not our fault if you get banned from a server.

Translation (Freecam)

You can help translate the original Freecam mod on Crowdin, language changes will be inspired by that work.

If you're unfamiliar with Crowdin, you can read their getting started as a volunteer translator guide.

If you'd like to translate a language, on Freecam mod, they don't currently target, please open there an issue asking them to enable the language.

Their language updates will merge then on this fork.

Keybinds

Name Description Default Bind
Toggle Freecam Enables/disables Builders Freecam F4
Config GUI Opens the settings screen. Unbound
Control Player Transfers control back to your player, but retains your current perspective (Can only be used while Freecam is active.) Unbound
Reset Tripod Resets a tripod* camera when pressed in combination with any of the hotbar keys Unbound

*The freecam bind can also be used in conjunction with any of the hotbar keys (F4 + 1...9) to enter "tripod" mode. This enables you to set up multiple cameras with differing perspectives, and switch between them at will.

Movement Options

Name Description Default Value
Flight Mode The type of flight used by freecam.

Options:
- DEFAULT : Static velocity with no drifting
- CREATIVE : Vanilla creative flight
DEFAULT
Horizontal Speed The horizontal speed of freecam. 1.0
Vertical Speed The vertical speed of freecam. 1.0

Visual Options

Name Description Default Value
Initial Perspective The initial perspective of the camera.

Options:
- FIRST_PERSON : The player's perspective
- THIRD_PERSON : Behind the player
- THIRD_PERSON_MIRROR : In front of the player
- INSIDE : Inside the player
INSIDE
Show Player Shows your player in its original position. true
Show Hand Whether you can see your hand in freecam. false
Full Brightness Increases brightness while in freecam. false
Show Submersion Fog Whether you see a fog overlay underwater, in lava, or powdered snow. false

Utility Options

Name Description Default Value
Disable on Damage Disables freecam when damage is received. true
Freeze Player Prevents player movement while freecam is active.
WARNING: Multiplayer usage not advised.
false
Allow Interaction Whether you can interact with blocks/entities in freecam.
WARNING: Multiplayer usage not advised.
false
Interaction Mode The source of block/entity interactions.

Options:
- CAMERA : Interactions come from the camera
- PLAYER : Interactions come from the player
CAMERA

Notification Options

Name Description Default Value
Freecam Notifications Notifies you when entering/exiting freecam. true
Tripod Notifications Notifies you when entering/exiting tripod cameras.
true

Requirements

Fabric

Forge

  • None

NeoForge

  • None

Ченджлог

1.4.1-alpha.1Альфа26.2 · 24 июня 2026 г.

How to read my Changelogs

My changelogs are respect the same verion Freecam's changelog and respect to the last changelogs of this Fork (Builders Freecam)

[1.4.1.alpha.1]

Added

  • Fluid Collision
  • Block Collision Builders: IGNORE_NON_CULLING, which include: (HopperBlock.class) (DecoratedPotBlock.class) (FlowerPotBlock.class) (ComparatorBlock.class) (RepeaterBlock.class) (BeaconBlock.class) (LecternBlock.class) (LightningRodBlock.class) (BannerBlock.class) (FenceBlock.class) (CauldronBlock.class) (ChestBlock.class) (ShulkerBoxBlock.class) (BellBlock.class) (LeavesBlock.class) (GrindstoneBlock.class) and IGNORE_HALF_TRANSPARENT, which basically includes only: (HalfTransparentBlock.class).
  • Implemented freecam force disabling when a disallowed fluid ticks within freecam position
  • Implemented a first method to block freecam near the end of loaded chunks to prevent x-ray peek at borders

Changed

  • License from MIT to ARR (All Rights Reserved) for this Fork. Every version of this Fork as to be considered as ARR if not explicitly stated in newer versions.

Removed

  • Block Collisions: IGNORE_CUSTOM, IGNORE_ALL collisions are removed. This fork is for building purposes only.

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