
Buff Mobs
BuffMobs enhances mob attributes like health, attack speed, and armor, with full customization via in-game gui. Includes optional day-based scaling that increases mob strength over time.
- Загрузки
- 13K
- Подписчики
- 45
- Обновлён
- 22 августа 2026 г.
- Лицензия
- MIT
Опубликован 18 августа 2025 г.

Transform your Minecraft experience with progressive, customizable mob scaling that keeps the challenge fresh!
📋 Overview
BuffMobs is a comprehensive mod that intelligently buffs hostile and neutral mobs to provide a more challenging and engaging survival experience. Whether you want tougher early-game encounters or exponentially scaling late-game difficulty, BuffMobs has you covered with its flexible configuration system.
✨ Key Features
🏹 Smart Ranged Combat System
- Ranged mobs (Skeletons, Pillagers, etc.) dynamically switch to melee weapons when players get too close
- Automatic weapon generation with enchantments based on difficulty and dimension
- Configurable trigger distance and weapon quality scaling
🌍 Dimension-Specific Scaling
- Configure unique multipliers for different dimensions
- Perfect for modded dimensions - make the Nether truly hellish!
- Independent scaling for health, damage, speed, armor, and more
- Up to 5 configurable dimension slots
📅 Progressive Day Scaling
- Mobs get stronger as your world ages
- Configurable intervals (default: every 7 days)
- Optional chat notifications to track scaling progression
- Maximum scaling caps prevent infinite difficulty spikes
⚔️ Comprehensive Attribute Buffing
- Health Multiplier: Tankier mobs that survive longer
- Damage Multiplier: Hits that actually hurt
- Attack Speed: Faster, more aggressive combat
- Movement Speed: No more slow zombie walks
- Armor & Toughness: Damage reduction for elite encounters
🧪 Potion Effect System
- Apply Strength, Speed, Resistance, and Regeneration to mobs
- Infinite duration effects that refresh automatically
- Visual effect control for performance optimization
- Smart undead detection (no regeneration for zombies/skeletons)
⚡ Enhanced Combat Mechanics
- Harmful effects on player attacks (Poison, Slowness, Wither)
- Projectile attack debuffs
- Configurable effect chances and durations
- True attack speed scaling with internal timer overrides
🎨 Visual Feedback
- Color-coded particle effects for different buff types
- Health Boost visual indicators
- Enchantment table particles for magical mobs
- Toggleable visual effects for performance
🎯 Advanced Filtering System
- Mob Filtering: Whitelist/blacklist specific mobs
- Mod ID Filtering: Target mobs from specific mods
- Dimension Filtering: Enable/disable per dimension
- Respects vanilla mob categories (only affects hostile/neutral mobs)
⚙️ Configuration Highlights
Easy Setup: Works out of the box with sensible defaults Highly Customizable: Every feature can be fine-tuned or disabled Performance Friendly: Efficient algorithms with minimal server impact Modpack Ready: Extensive filtering options for mod compatibility
Example Configurations
Hardcore Survival: High multipliers with fast day scaling Balanced Challenge: Moderate buffs with dimension-specific tweaks
Boss Preparation: Dimension-locked extreme scaling for end-game areas PvP Server: Disable harmful effects, focus on attribute scaling
🔧 Technical Details
- Server-Side: Core logic runs server-side for multiplayer compatibility
- Client Effects: Visual effects handled client-side for smooth performance
- Memory Efficient: Uses WeakHashMap caching and optimized tick handling
- Error Resilient: Comprehensive error handling prevents crashes
- Reflection Safe: Careful use of reflection with fallback mechanisms
🎮 Perfect For
- Players seeking progressive difficulty scaling
- Modpack developers wanting customizable mob enhancement
- Servers needing balanced late-game challenge
- Anyone tired of trivial mob encounters after early game
📦 Available For
- Fabric: Full feature parity with Fabric API integration
- NeoForge: Complete NeoForge implementation with advanced features
- Both versions maintain identical functionality and configuration options
Ready to face truly challenging mobs? Download BuffMobs and experience Minecraft combat like never before!
Ченджлог
3.3.2+mc26.1-neoforgeРелиз26.1.1, 26.1.2, 26.2 · 22 августа 2026 г.
BuffMobs v3.3.2 Changelog
Welcome to the latest update of BuffMobs! This release brings two major quality-of-life improvements: more flexible dimension scaling and a complete overhaul of passive mob aggression. Read on to see what’s new.
🚀 New Features
1. Dimension Scaling – Choose Your Mode
Previously, dimension multipliers always stacked with other modifiers. Now you can decide how they apply:
- SCALING (default) – the classic behaviour: dimension values multiply with your global attribute multipliers, day scaling, and presets.
- OVERRIDE – dimension values directly replace the base stats of the mob, ignoring all other multipliers (except presets if you choose to override them). This gives you full control over per‑dimension difficulty.
You’ll find the new dropdown in the config screen under Dimension Scaling → Mode.
2. Passive Mob Aggression – Three States, More Control
The old on/off toggle is gone. In its place, a three‑state selector lets you fine‑tune how passive mobs behave:
- OFF – passive mobs stay completely vanilla (no retaliation, no buffs).
- NEUTRAL – mobs will fight back when hit (like vanilla neutral mobs) and receive all mod buffs (health, damage, speed, etc.).
- HOSTILE – mobs become actively hostile toward players on sight and also receive all buffs.
Now you can turn any passive mob into a real threat – perfect for challenging survival runs or custom map packs.
Note: When NEUTRAL or HOSTILE is selected, affected mobs are treated exactly like hostiles for buff application, so they scale with your global settings, day scaling, and presets.
⚙️ Configuration Updates
- The config GUI (Cloth Config) now includes the new mode selectors for both features.
- The
passiveMobAggression.enabledoption has been removed – upgrade your config or let the mod regenerate it with the new default values.
🛠️ Under the Hood
- Refactored buff application logic to support the new dimension mode.
- Passive mob AI now dynamically switches between
HurtByTargetGoal(neutral) andNearestAttackableTargetGoal(hostile) based on the selected mode. - Cleaned up debug commands to reflect the new setting.
As always, your feedback is welcome! Enjoy the new flexibility and happy hunting. 🎮
3.3.2+mc26.1-fabricРелиз26.1.1, 26.1.2, 26.2 · 22 августа 2026 г.
BuffMobs v3.3.2 Changelog
Welcome to the latest update of BuffMobs! This release brings two major quality-of-life improvements: more flexible dimension scaling and a complete overhaul of passive mob aggression. Read on to see what’s new.
🚀 New Features
1. Dimension Scaling – Choose Your Mode
Previously, dimension multipliers always stacked with other modifiers. Now you can decide how they apply:
- SCALING (default) – the classic behaviour: dimension values multiply with your global attribute multipliers, day scaling, and presets.
- OVERRIDE – dimension values directly replace the base stats of the mob, ignoring all other multipliers (except presets if you choose to override them). This gives you full control over per‑dimension difficulty.
You’ll find the new dropdown in the config screen under Dimension Scaling → Mode.
2. Passive Mob Aggression – Three States, More Control
The old on/off toggle is gone. In its place, a three‑state selector lets you fine‑tune how passive mobs behave:
- OFF – passive mobs stay completely vanilla (no retaliation, no buffs).
- NEUTRAL – mobs will fight back when hit (like vanilla neutral mobs) and receive all mod buffs (health, damage, speed, etc.).
- HOSTILE – mobs become actively hostile toward players on sight and also receive all buffs.
Now you can turn any passive mob into a real threat – perfect for challenging survival runs or custom map packs.
Note: When NEUTRAL or HOSTILE is selected, affected mobs are treated exactly like hostiles for buff application, so they scale with your global settings, day scaling, and presets.
⚙️ Configuration Updates
- The config GUI (Cloth Config) now includes the new mode selectors for both features.
- The
passiveMobAggression.enabledoption has been removed – upgrade your config or let the mod regenerate it with the new default values.
🛠️ Under the Hood
- Refactored buff application logic to support the new dimension mode.
- Passive mob AI now dynamically switches between
HurtByTargetGoal(neutral) andNearestAttackableTargetGoal(hostile) based on the selected mode. - Cleaned up debug commands to reflect the new setting.
As always, your feedback is welcome! Enjoy the new flexibility and happy hunting. 🎮
3.3.2+mc1.21.11-neoforgeРелиз1.21.11 · 22 августа 2026 г.
BuffMobs v3.3.2 Changelog
Welcome to the latest update of BuffMobs! This release brings two major quality-of-life improvements: more flexible dimension scaling and a complete overhaul of passive mob aggression. Read on to see what’s new.
🚀 New Features
1. Dimension Scaling – Choose Your Mode
Previously, dimension multipliers always stacked with other modifiers. Now you can decide how they apply:
- SCALING (default) – the classic behaviour: dimension values multiply with your global attribute multipliers, day scaling, and presets.
- OVERRIDE – dimension values directly replace the base stats of the mob, ignoring all other multipliers (except presets if you choose to override them). This gives you full control over per‑dimension difficulty.
You’ll find the new dropdown in the config screen under Dimension Scaling → Mode.
2. Passive Mob Aggression – Three States, More Control
The old on/off toggle is gone. In its place, a three‑state selector lets you fine‑tune how passive mobs behave:
- OFF – passive mobs stay completely vanilla (no retaliation, no buffs).
- NEUTRAL – mobs will fight back when hit (like vanilla neutral mobs) and receive all mod buffs (health, damage, speed, etc.).
- HOSTILE – mobs become actively hostile toward players on sight and also receive all buffs.
Now you can turn any passive mob into a real threat – perfect for challenging survival runs or custom map packs.
Note: When NEUTRAL or HOSTILE is selected, affected mobs are treated exactly like hostiles for buff application, so they scale with your global settings, day scaling, and presets.
⚙️ Configuration Updates
- The config GUI (Cloth Config) now includes the new mode selectors for both features.
- The
passiveMobAggression.enabledoption has been removed – upgrade your config or let the mod regenerate it with the new default values.
🛠️ Under the Hood
- Refactored buff application logic to support the new dimension mode.
- Passive mob AI now dynamically switches between
HurtByTargetGoal(neutral) andNearestAttackableTargetGoal(hostile) based on the selected mode. - Cleaned up debug commands to reflect the new setting.
As always, your feedback is welcome! Enjoy the new flexibility and happy hunting. 🎮
3.3.2+mc1.21.11-fabricРелиз1.21.11 · 22 августа 2026 г.
BuffMobs v3.3.2 Changelog
Welcome to the latest update of BuffMobs! This release brings two major quality-of-life improvements: more flexible dimension scaling and a complete overhaul of passive mob aggression. Read on to see what’s new.
🚀 New Features
1. Dimension Scaling – Choose Your Mode
Previously, dimension multipliers always stacked with other modifiers. Now you can decide how they apply:
- SCALING (default) – the classic behaviour: dimension values multiply with your global attribute multipliers, day scaling, and presets.
- OVERRIDE – dimension values directly replace the base stats of the mob, ignoring all other multipliers (except presets if you choose to override them). This gives you full control over per‑dimension difficulty.
You’ll find the new dropdown in the config screen under Dimension Scaling → Mode.
2. Passive Mob Aggression – Three States, More Control
The old on/off toggle is gone. In its place, a three‑state selector lets you fine‑tune how passive mobs behave:
- OFF – passive mobs stay completely vanilla (no retaliation, no buffs).
- NEUTRAL – mobs will fight back when hit (like vanilla neutral mobs) and receive all mod buffs (health, damage, speed, etc.).
- HOSTILE – mobs become actively hostile toward players on sight and also receive all buffs.
Now you can turn any passive mob into a real threat – perfect for challenging survival runs or custom map packs.
Note: When NEUTRAL or HOSTILE is selected, affected mobs are treated exactly like hostiles for buff application, so they scale with your global settings, day scaling, and presets.
⚙️ Configuration Updates
- The config GUI (Cloth Config) now includes the new mode selectors for both features.
- The
passiveMobAggression.enabledoption has been removed – upgrade your config or let the mod regenerate it with the new default values.
🛠️ Under the Hood
- Refactored buff application logic to support the new dimension mode.
- Passive mob AI now dynamically switches between
HurtByTargetGoal(neutral) andNearestAttackableTargetGoal(hostile) based on the selected mode. - Cleaned up debug commands to reflect the new setting.
As always, your feedback is welcome! Enjoy the new flexibility and happy hunting. 🎮
3.3.2+mc1.21.1-neoforgeРелиз1.21.1 · 22 августа 2026 г.
BuffMobs v3.3.2 Changelog
Welcome to the latest update of BuffMobs! This release brings two major quality-of-life improvements: more flexible dimension scaling and a complete overhaul of passive mob aggression. Read on to see what’s new.
🚀 New Features
1. Dimension Scaling – Choose Your Mode
Previously, dimension multipliers always stacked with other modifiers. Now you can decide how they apply:
- SCALING (default) – the classic behaviour: dimension values multiply with your global attribute multipliers, day scaling, and presets.
- OVERRIDE – dimension values directly replace the base stats of the mob, ignoring all other multipliers (except presets if you choose to override them). This gives you full control over per‑dimension difficulty.
You’ll find the new dropdown in the config screen under Dimension Scaling → Mode.
2. Passive Mob Aggression – Three States, More Control
The old on/off toggle is gone. In its place, a three‑state selector lets you fine‑tune how passive mobs behave:
- OFF – passive mobs stay completely vanilla (no retaliation, no buffs).
- NEUTRAL – mobs will fight back when hit (like vanilla neutral mobs) and receive all mod buffs (health, damage, speed, etc.).
- HOSTILE – mobs become actively hostile toward players on sight and also receive all buffs.
Now you can turn any passive mob into a real threat – perfect for challenging survival runs or custom map packs.
Note: When NEUTRAL or HOSTILE is selected, affected mobs are treated exactly like hostiles for buff application, so they scale with your global settings, day scaling, and presets.
⚙️ Configuration Updates
- The config GUI (Cloth Config) now includes the new mode selectors for both features.
- The
passiveMobAggression.enabledoption has been removed – upgrade your config or let the mod regenerate it with the new default values.
🛠️ Under the Hood
- Refactored buff application logic to support the new dimension mode.
- Passive mob AI now dynamically switches between
HurtByTargetGoal(neutral) andNearestAttackableTargetGoal(hostile) based on the selected mode. - Cleaned up debug commands to reflect the new setting.
As always, your feedback is welcome! Enjoy the new flexibility and happy hunting. 🎮
3.3.2+mc1.21.1-fabricРелиз1.21.1, 1.21.2, 1.21.3 · 22 августа 2026 г.
BuffMobs v3.3.2 Changelog
Welcome to the latest update of BuffMobs! This release brings two major quality-of-life improvements: more flexible dimension scaling and a complete overhaul of passive mob aggression. Read on to see what’s new.
🚀 New Features
1. Dimension Scaling – Choose Your Mode
Previously, dimension multipliers always stacked with other modifiers. Now you can decide how they apply:
- SCALING (default) – the classic behaviour: dimension values multiply with your global attribute multipliers, day scaling, and presets.
- OVERRIDE – dimension values directly replace the base stats of the mob, ignoring all other multipliers (except presets if you choose to override them). This gives you full control over per‑dimension difficulty.
You’ll find the new dropdown in the config screen under Dimension Scaling → Mode.
2. Passive Mob Aggression – Three States, More Control
The old on/off toggle is gone. In its place, a three‑state selector lets you fine‑tune how passive mobs behave:
- OFF – passive mobs stay completely vanilla (no retaliation, no buffs).
- NEUTRAL – mobs will fight back when hit (like vanilla neutral mobs) and receive all mod buffs (health, damage, speed, etc.).
- HOSTILE – mobs become actively hostile toward players on sight and also receive all buffs.
Now you can turn any passive mob into a real threat – perfect for challenging survival runs or custom map packs.
Note: When NEUTRAL or HOSTILE is selected, affected mobs are treated exactly like hostiles for buff application, so they scale with your global settings, day scaling, and presets.
⚙️ Configuration Updates
- The config GUI (Cloth Config) now includes the new mode selectors for both features.
- The
passiveMobAggression.enabledoption has been removed – upgrade your config or let the mod regenerate it with the new default values.
🛠️ Under the Hood
- Refactored buff application logic to support the new dimension mode.
- Passive mob AI now dynamically switches between
HurtByTargetGoal(neutral) andNearestAttackableTargetGoal(hostile) based on the selected mode. - Cleaned up debug commands to reflect the new setting.
As always, your feedback is welcome! Enjoy the new flexibility and happy hunting. 🎮
3.3.1+mc26.1-neoforgeРелиз26.1.1, 26.1.2, 26.2 · 15 августа 2026 г.
Changelog - Buffmobs v3.3.1
Hello everyone! It's been a while since the last update as there were no new Minecraft versions or open GitHub issues to address. However, thanks to elhertz (Hertz), who provided great suggestions and reported several bug fixes, we have a brand new update!
🚀 Key Features & Enhancements
Health Synchronization System:
- Implemented a health sync system to resolve an issue where mobs spawned with the total HP assigned by the mod without it being properly filled.
Dimension Max HP Cap:
- Added a configurable maximum HP ceiling per dimension, allowing you to set specific health limits for mobs depending on the dimension they spawn in.
Preset Override System:
- Added an option to choose whether a preset stacks its buffs on top of base additions or uses only the values specified within the preset itself.
🐛 Bug Fixes
- Zombie Leader Balance / Option:
- In vanilla Minecraft, Zombie Leaders can naturally spawn with significantly higher HP. Combined with Buffmobs, this caused them to turn into nearly immortal tanks.
- Added a configuration option to disable Zombie Leader spawns.
- Note: Since there is no simple way to reliably force-spawn this mob variant in code for testing, please report any continuing issues on our GitHub: https://github.com/Khotyz/BuffMobs/issues.
📝 Developer Note
"I attempted to overhaul the configuration GUI for this release, but it ended up causing more bugs than improvements so I decided to shelf it for now—graphic design is definitely not my passion! 😅
Thank you all for your continued support and for using Buffmobs!"
Enjoy the new release! Feel free to leave feedback or report bugs on GitHub.
3.3.1+mc26.1-fabricРелиз26.1.1, 26.1.2, 26.2 · 15 августа 2026 г.
Changelog - Buffmobs v3.3.1
Hello everyone! It's been a while since the last update as there were no new Minecraft versions or open GitHub issues to address. However, thanks to elhertz (Hertz), who provided great suggestions and reported several bug fixes, we have a brand new update!
🚀 Key Features & Enhancements
Health Synchronization System:
- Implemented a health sync system to resolve an issue where mobs spawned with the total HP assigned by the mod without it being properly filled.
Dimension Max HP Cap:
- Added a configurable maximum HP ceiling per dimension, allowing you to set specific health limits for mobs depending on the dimension they spawn in.
Preset Override System:
- Added an option to choose whether a preset stacks its buffs on top of base additions or uses only the values specified within the preset itself.
🐛 Bug Fixes
- Zombie Leader Balance / Option:
- In vanilla Minecraft, Zombie Leaders can naturally spawn with significantly higher HP. Combined with Buffmobs, this caused them to turn into nearly immortal tanks.
- Added a configuration option to disable Zombie Leader spawns.
- Note: Since there is no simple way to reliably force-spawn this mob variant in code for testing, please report any continuing issues on our GitHub: https://github.com/Khotyz/BuffMobs/issues.
📝 Developer Note
"I attempted to overhaul the configuration GUI for this release, but it ended up causing more bugs than improvements so I decided to shelf it for now—graphic design is definitely not my passion! 😅
Thank you all for your continued support and for using Buffmobs!"
Enjoy the new release! Feel free to leave feedback or report bugs on GitHub.
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