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Mineforgian

Bounty Craft

A highly configurable Vanilla+ bounty mod that fits into any type of world

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504
Подписчики
6
Обновлён
11 августа 2026 г.
Лицензия
MIT

Опубликован 19 ноября 2025 г.

Bounty Craft Vanilla+ bounties via villager trades—accept, track, and claim simple objectives that enhance exploration and combat without grind or power creep.

How It Works:

Grab Contracts: Open any villager's trade screen and accept via a new button (hold up to 4). Track Progress: Press J to open the overlay—view all, select one for compass + distance guide, claim rewards, or dismiss. Daily Rotation: Contracts refresh daily with balanced rewards (emeralds, vanilla loot, rare enchanted books).

Bounty Types:

Kill Contracts: Hunt scaled mobs from a curated pool—fair credit for indirect kills (fall/fire). Boss Hunts: Bigger, tougher vanilla bosses (2x HP/size) at fixed spots—no duplicates, persistent. Structure Clears: Target nearest structures (e.g., Elder Guardian, pillager outpost) with smart recalculation.

Key Features:

Lodestone compass for precise tracking. Deterministic hints + spawn fallbacks. Death-proof progress (capability data). Lightweight: Throttled scans, NBT-tagged kills.

Rewards: Tiered emeralds/loot that fits vanilla pacing

Currently: Forge 1.20.1 (WIP) Expanding to Fabric/NeoForge, more versions, dimensions, mod hooks (custom mobs/structures), and configs. All feedback welcome—balancing, ideas, bugs!

NEW UPDATE: 1.1

Added better mod compatiblity, increased and more diverse configuration, expanded base boss mob pool and gave certain bosses special "effects."

New Bounty Type: Explore Bounties, these bounties will be the default quest type that modded structures will fall under and reward players for journeying to specific structures near and far.

Added Nether support for bounties

Diversified and rebalanced the reward pool.

Ченджлог

1.1.6Релиз1.20.1 · 11 августа 2026 г.

Fixed Several Config Issues

1.1.5Релиз1.20.1 · 14 декабря 2025 г.

Fixed sleep exploitation for quest refreshes and improved refresh consistency.

1.1.4Релиз1.20.1 · 12 декабря 2025 г.

Expanded config and fixed issues with hard coded values.

1.1.3Релиз1.20.1 · 11 декабря 2025 г.

Expanded config and increased usability.

1.1.2Релиз1.20.1 · 11 декабря 2025 г.

Reorganized config and fixed recurring config issues.

1.1.1Релиз1.20.1 · 11 декабря 2025 г.

Expanded config and fixed various issues regarding rewards and config.

1.1.0Релиз1.20.1 · 21 ноября 2025 г.

[1.1.0] - 2025-11-20

Added

  • Boss HUD polish: objective tracker stays top-of-screen until boss spawn; boss bar removed on dismissal; tracker shown again on death respawn.
  • Passive boss aggression: passive animals now pursue player; Slime bosses spawn at very large size.
  • Skeleton/Stray bosses are guaranteed to carry a bow (difficulty-scaled enchants for higher tiers).
  • Day-change robustness: refresh triggers on sleep wake, at exact day start (tick 0), and on forced dawn via time commands.
  • New EXPLORE_STRUCTURE quest type for proximity-based exploration of Desert Temple, Jungle Temple, Nether Fortress, Bastion Remnant, Woodland Mansion (compass points to structure; completes on radius entry).
  • Baseline daily quest guarantees: at least one Kill, one Boss Hunt, and one Structure (Clear or Explore) bounty per refresh cycle.
  • Expanded boss hunt pool: Zombie, Skeleton, Husk, Wither Skeleton, Enderman, Spider, Blaze, Drowned, Witch, Wolf, Cow, Sheep, Pig, Chicken, Stray, Slime.
  • Passive animal boss conversions (Cow, Sheep, Pig, Chicken) with reduced thematic rewards.
  • Nether hunt support and HUD fallback "No targets" when dimension-exclusive mobs cannot spawn in current dimension.
  • Comprehensive configuration & mod support: quest type & source weighting, per-mob and boss weighting lists, per-structure weighting, per-type quest caps, kill quest count ranges per difficulty, boss scaling & creeper explosion multipliers, boss whitelist for modded entities, synced weight whitelist flag, passive boss & witch/enderman/blaze behavior toggles, emerald reward adjustment factors, full daily refresh counter reset.

Changed

  • Reward rebalance: reduced structure emeralds; tuned boss rewards; adjusted ingot distributions; ensured balanced loot composition.
  • Boss spawn logic: safer land placement, spacing from other bosses, distance-based despawn; Nether gating for nether-only hunts; duplicate boss target blocking.
  • Exploration completion radius dynamically tuned per-structure.

Fixed

  • Removed duplicate/fake advancement chat messages; only vanilla green-bracket announcement remains.
  • Crash fix in boss bounty generation (immutable list).
  • Prevent hoglin zombification for boss integrity.

QoL

  • Daily refresh clears all active bounties (including boss hunts), regenerates daily quest list, and resets the refresh counter (free refresh restored and emerald cost removed).
1.0.0Релиз1.20.1 · 20 ноября 2025 г.

Inital Bounty Craft Release.

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