
Bossbar
Create health bars for bosses or entities: easy, performance-friendly, feature-rich.
Обновлён 24 апреля 2026 г. · опубликован 25 февраля 2024 г.
Bossbar
Enhancing Minecraft's bossbar functionality by properly extending it to entities. No more complicated command block setup, lag-inducing detection logic, and cheap attempts at recreating the real deal. This is the real deal now.
✅ Features
- Entity bossbars take the name, health and max health of its entity.
- Range can be specified for entity bossbars, meaning it's only visible to local players.
- Default bossbars can be configured (see Configuration)
- Thicken fog & darken skies with the extended functionality given to entity bossbars.
- Server-side, meaning clients don't need to download it to connect.
- Easy to use with the
/bossbarcommand, swap out a bossbar id with a target selector, and done! - Optimized to a lagless extend, compared to Minecraft's bulky command code.
⚙️ Configuration
Configuration can be found in config\bossbar.json.
default:<entity_type>: resource_locationrange: integer\
Set the entity bossbar's range. Defaults to
64. Any player outside of this range won't see the entity bossbar.darken_sky: bool\
Set if entity bossbar darkens the sky. Defaults to
false.thicken_fog: bool\
Set if entity bossbar thickens the fog. Defaults to
false.color:(blue|green|pink|purple|red|white|yellow)\
Set the entity bossbar's bar color. Defaults to
purple.style:(notched_6|notched_10|notched_12|notched_20|progress)\
Set the entity bossbar's visual amount of segments. Defaults to
progress.
register_before_vanilla: bool\
Register the command extension before vanilla, attempting to parse the bossbar argument as an entity before a server bossbar id. Defaults to false.
📖 Syntax
bossbar set <target> (visible|range|darken_sky|thicken_fog|color|style)... visible <visible>\
Set the entity bossbar's visibility. Defaults to
falsefor every entity, disabling their bossbar.... range <range>\
Set the entity bossbar's range. Defaults to
64. Any player outside of this range won't see the entity bossbar.... darken_sky <darken_sky>\
Set if entity bossbar darkens the sky. Defaults to
false.... thicken_fog <thicken_fog>\
Set if entity bossbar thickens the fog. Defaults to
false.... color (blue|green|pink|purple|red|white|yellow)\
Set the entity bossbar's bar color. Defaults to
purple.... style (notched_6|notched_10|notched_12|notched_20|progress)\
Set the entity bossbar's visual amount of segments. Defaults to
progress.
📦 Arguments
<target>: entity- Specifies the entity whose bossbar is to change.
Must be a player name, a target selector or a UUID.
- Specifies the entity whose bossbar is to change.
<visible>: bool- Specifies the bossbar's visibility.
Must be eithertrueorfalse.
- Specifies the bossbar's visibility.
<range>: integer- Specifies the bossbar's range.
Must be a 32-bit integer number between0and2147483647(inclusive).
- Specifies the bossbar's range.
<darken_sky>: bool- Specifies if the bossbar darkens the sky.
Must be eithertrueorfalse.
- Specifies if the bossbar darkens the sky.
<thicken_fog>: bool- Specifies if the bossbar thickens the fog.
Must be eithertrueorfalse.
- Specifies if the bossbar thickens the fog.
Центр версий
9 версийЧенджлог
1.3+26.1.2Релиз26.1.2 · 24 апреля 2026 г.
- Added config option
register_before_vanilla
1.2+1.21Релиз1.21.2, 1.21.3, 1.21.4 · 14 июля 2024 г.
- Fixed bug where bossbars don't work server-side
- Added fallback translations for command feedback, allowing clients without the mod to still read it.
1.1Релиз1.20.5 · 23 апреля 2024 г.
- Added support for default bossbars
- Limited amount of unnecessary data stored on entity
- Removed dependency on Cardinal Components
- Updated to 1.20.5
1.0Релиз1.20.4 · 25 февраля 2024 г.
Initial version
Комментарии
Загружаем…