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Mineforgian

Boosters

Throttles distant mob AI, culls off-screen entities, slows down far-away block entity ticking (except the ones you'd actually notice, like hoppers and pistons), and cuts particle count — deferring to Sodium/Lithium/EntityCulling instead of fighting them.

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3K
Подписчики
8
Обновлён
24 июля 2026 г.
Лицензия
MIT

Опубликован 9 июля 2026 г.

Boosters

A performance mod. Built it because my singleplayer world started chugging once I had a proper base going and more mobs than I'd like to admit wandering around. Most performance mods try to do everything.

Replace this with a description

This one doesn't

it picks a few specific problems (mob AI, entity rendering, block entity ticking, particles) and leaves the rest to mods that already handle it better.

Features Mob AI throttling

mobs far from any player update their sensing, pathfinding and target selection less often, scaled by distance. Nothing changes for mobs near you. Entity culling - entities past a configurable distance simply don't get rendered. Same for nametags, with their own separate (tighter) cutoff.

Block entity throttling

furnaces, signs, and similar tick slower the farther they are from a player.

Hoppers, pistons, beacons, conduits, brewing stands and sculk are excluded by default, since those are the ones where throttling is actually noticeable (stuck items, stuttering pistons). The exclusion list is editable in the settings. Particle reduction - a density multiplier plus a hard distance cutoff for particle spawning.

Block entity renderers

shorter render distance specifically for chest lids, sign text, skulls and banners, separate from the block model itself. ## Plays well with others If you have EntityCulling installed, Boosters detects it and turns off its own entity culling automatically - no reason to duplicate worse occlusion logic when a dedicated mod already does it properly. Sodium, Lithium, C2ME, Starlight, FerriteCore, Krypton and Noisium are all detected too; they operate on different layers of the engine so there's nothing to disable there, they just coexist fine.

Configuration Full settings screen via Cloth Config, accessible from Mod Menu if installed, or through a keybind (; by default) if not.

Press F3 to see a live line of what the mod is actually doing per second - AI throttled, entities culled, particles dropped - instead of just a version number confirming it's loaded. ## One honest disclaimer This isn't a rendering engine rewrite, so don't expect Sodium-tier numbers from it alone. It's throttling and culling logic that reduces real work the game does - the gain depends entirely on your scene.

Big base, lots of mobs, storage rooms full of chests?

You'll feel it.

Empty superflat world?

Ченджлог

1.3.2Релиз26.2 · 24 июля 2026 г.

Boosters 1.3.2

  • F3 status line simplified to just the version and active preset — dropped the per-second counters and detected-mods list, and fixed a rare display bug where the line could show up duplicated.
1.3.2Релиз26.2 · 24 июля 2026 г.

Boosters 1.3.2

  • F3 status line simplified to just the version and active preset — dropped the per-second counters and detected-mods list, and fixed a rare display bug where the line could show up duplicated.
1.3.1Релиз26.2 · 16 июля 2026 г.

Boosters 1.3.1

Quick follow-up to 1.3.0, mostly cleanup:

  • Removed the memory cleanup option. Looked into it and it doesn't reliably do anything on a modern JVM — didn't want to keep a setting that doesn't hold up, so it's gone.
  • Rewrote a few descriptions to be clearer about what's actually new vs. what vanilla already does (AI throttle, entity culling, particle reduction) — no functional change, just more upfront wording.
  • New: master on/off switch. One toggle at the top of the settings screen turns the whole mod off, instead of clicking through every category.
  • Settings screen got a small facelift — gold title, tabs always visible, smoother scrolling, and the "heads up" text is now visually separate (gray/italic) from actual settings so it's easier to tell notes from things you can click.

No new throttling features this time, just tightening up what's already there.

1.3.0Релиз26.2 · 13 июля 2026 г.

Boosters 1.3.0

Big one this update — Boosters is now on NeoForge too, not just Fabric. Same features, same config, both loaders built and tested side by side. If you're on a modpack that's NeoForge-only, this is for you.

Also added:

  • Item & XP orb throttling. Farms with a big pile of uncollected drops were the one common lag source this mod wasn't touching yet. Now items and XP orbs far from every player update less often (physics, stack merging, despawn timer — all still happen, just less frequently at range, so nothing floats mid-air or gets stuck forever).
  • Better F3 info. Shows the mod version, Minecraft version, loader, active preset, which compat mods got detected, and whether entity culling got deferred to something else.
  • Settings screen cleanup. Every option now has a tooltip and a working "reset to default" button. Transparent background too, looks less clunky.
  • Jar files are now named with the Minecraft version and loader baked in (e.g. boosters-1.3.0+26.2-fabric.jar).

Removed: the "memory cleanup" option (the one that ran a GC hint when you left a world). Looked into it more and it doesn't actually do anything reliable on a modern JVM — didn't want to keep a setting in the mod that doesn't hold up, so it's gone rather than left in for show.

Also rewrote some descriptions to be more upfront about what's genuinely new vs. what builds on stuff vanilla already does — the AI throttle, entity culling, and particle reduction all got clearer wording about where vanilla already helps and where this mod actually adds something on top.

As always — this mod throttles/culls, it doesn't replace your chunk renderer. Pair it with Sodium (Fabric) or Embeddium (NeoForge) for the biggest FPS win.

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