
BlueLib Common
BlueLib is a Minecraft modding library designed to handle a wide range of modding tasks. It includes systems for simplifying code development, with support for data packs and resource packs. The goal is to make modding more accessible!
1K загрузок3 подписчиковMITfabricforgeneoforge
Обновлён 4 января 2026 г. · опубликован 26 мая 2025 г.
BlueLib is a Minecraft modding library designed to handle a wide range of modding tasks. It includes systems for simplifying code development, with support for data packs and resource packs. The goal is to make modding more accessible!
BlueLib offers one resource for the community: A Wiki. Feel free to go through it.
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Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 2.4.3 | Релиз | 1.21.1, 1.21.2, 1.21.3 | forge, neoforge | 4 января 2026 г. | Скачать (966 КБ) |
| 2.4.2 | Релиз | 1.21.1, 1.21.2, 1.21.3 | forge, neoforge | 30 декабря 2025 г. | Скачать (964 КБ) |
| 2.4.1 | Релиз | 1.21.1, 1.21.2, 1.21.3 | forge, neoforge | 30 декабря 2025 г. | Скачать (964 КБ) |
| 2.4.0 | Релиз | 1.21.1, 1.21.2, 1.21.3 | fabric, forge, neoforge | 28 ноября 2025 г. | Скачать (964 КБ) |
| 2.3.8 | Релиз | 1.21.1, 1.21.2, 1.21.3 | fabric, forge, neoforge | 23 сентября 2025 г. | Скачать (964 КБ) |
| 2.3.7 | Релиз | 1.21.1, 1.21.2, 1.21.3 | fabric, forge, neoforge | 11 сентября 2025 г. | Скачать (950 КБ) |
| 2.3.6 | Релиз | 1.21.1, 1.21.2, 1.21.3 | fabric, forge, neoforge | 29 августа 2025 г. | Скачать (906 КБ) |
| 2.3.5 | Релиз | 1.21.1, 1.21.2, 1.21.3 | fabric, forge, neoforge | 28 августа 2025 г. | Скачать (903 КБ) |
| 2.3.4 | Релиз | 1.21.1, 1.21.2, 1.21.3 | fabric, forge, neoforge | 27 августа 2025 г. | Скачать (896 КБ) |
| 2.3.3.6 | Бета | 1.21.1, 1.21.2, 1.21.3 | fabric, forge, neoforge | 26 августа 2025 г. | Скачать (892 КБ) |
| 2.3.3.5 | Бета | 1.21.1, 1.21.2, 1.21.3 | fabric, forge, neoforge | 25 августа 2025 г. | Скачать (891 КБ) |
| 2.3.3.4 | Бета | 1.21.1, 1.21.2, 1.21.3 | fabric, forge, neoforge | 24 августа 2025 г. | Скачать (889 КБ) |
| 2.3.3.3 | Бета | 1.21.1, 1.21.2, 1.21.3 | fabric, forge, neoforge | 23 августа 2025 г. | Скачать (884 КБ) |
| 2.3.3.2 | Релиз | 1.21.1, 1.21.2, 1.21.3 | fabric, forge, neoforge | 22 августа 2025 г. | Скачать (880 КБ) |
| 2.3.3.1 | Релиз | 1.21.1, 1.21.2, 1.21.3 | fabric, forge, neoforge | 21 августа 2025 г. | Скачать (878 КБ) |
Показаны последние 15 из 23 версий.
Ченджлог
2.4.3Релиз1.21.1, 1.21.2, 1.21.3 · 4 января 2026 г.
2.4.3
Changed
- Massive cleanup in the way we register Codecs and Data ComponentTypes.
Bug Fixes
- Fixed a critical issue where Fabric Server where enable to be started due to trying to load Client sided Code on the Server.
- Fixed a critical issue where Clients would crash when trying to send a Packet.
- Fixed a crash where the Client was looking for the Controller file.
2.4.2Релиз1.21.1, 1.21.2, 1.21.3 · 30 декабря 2025 г.
2.4.2
Bug Fixes
- Fixed a critical issue that was preventing Servers to start.
2.4.1Релиз1.21.1, 1.21.2, 1.21.3 · 30 декабря 2025 г.
2.4.1
Changed
- Allow for JSON data to be given a literal
Nullvalue even if it's a primitive type.
Updated
- Updated Gradle to 9.2.1
- Updated Fabric and NeoForge accordingly
2.4.0Релиз1.21.1, 1.21.2, 1.21.3 · 28 ноября 2025 г.
2.4.0
Added
- Added exception handling across utility classes:
- Thrown and added specific exceptions for invalid inputs and failed I/O.
- Added error messages and retry cases where applicable.
Changed
- Improved a bunch of niche edge cases with the Utility methods we provide.
- Cleaned up and standardized logging:
- Removed noisy statements and added clearer messages for easier debugging.
- Improved edge-case handling:
- Extra null/empty checks and safer default values.
- better behavior for boundary values and concurrent access.
- Added more verification steps to make sure that there is a correct output:
- Post-processing validation and format checks.
- Safeguards to prevent partial or wrong outputs.
- General production improvements:
- Input validation improved and fail-safe defaults introduced.
- Small performance tweaks and refactors for maintainability.
- Miscellaneous minor fixes and cleanup.
Updated
- A ton of Dependencies including but not limited to:
- Modrinth to 2.8.10
- Spotless to 8.1.0
- Darkhax Curseforge to 1.1.28
- NeoForge to 2.0.120
2.3.8Релиз1.21.1, 1.21.2, 1.21.3 · 23 сентября 2025 г.
2.3.8
Warning:
- This is a major update series with extensive changes. While everything has been tested privately, the sheer size
means bugs
may still occur. Please report any issues on GitHub or message
@me_alamon Discord. - The version will remain minor until stability and feature completeness are confirmed.
Added
- Added the
getRandomValuein the Range Caches for easy random value retrieval. - Added
CompoundTagUtilsto simplify NBT operations. - Added the Data Pipeline to:
- VariantCache
- EntityCache
- AnimationCache
- StateCache
- GroupCache
- BehaviorCache
- ControllerCache
Changed
- Modified some Annotations to improve usability and clarity.
Bug Fixes
- Minor Gradle Cleanup
Epilogue
- Thank you for your continued support and patience.
- Please keep reporting your issues so we can finalize these features and ensure a BugFree Experience.
- If you have any questions or need assistance, feel free to reach out on Discord (@me_alam) or GitHub (MeAlam1)
2.3.7Релиз1.21.1, 1.21.2, 1.21.3 · 11 сентября 2025 г.
2.3.7
Warning:
- This is a major update series with extensive changes. While everything has been tested privately, the sheer size
means bugs
may still occur. Please report any issues on GitHub or message
@me_alamon Discord. - The version will remain minor until stability and feature completeness are confirmed.
Added
- Added Preset Caches with Json Deserializers, Codecs, DataComponentType and CompoundTags for easy saving/loading of
presets.
- IntRange
- FloatRange
- DoubleRange
- LongRange
- ShortRange
- ByteRange
- BlockPos (With conversion from BlockPosCache to BlockPos)
- Vector2 (as Float) (With conversion from Vector2Cache to Vector2f)
- Vector3 (as Float) (With conversion from Vector3Cache to Vector3f)
- RGBAColor (With conversion from RGBAColorCache to Color)
- RGBColor (With conversion from RGBColorCache to Color)
- Added
DataComponentTypefor easy registration of custom data components.
Epilogue
- Thank you for your continued support and patience.
- Please keep reporting your issues so we can finalize these features and ensure a BugFree Experience.
- If you have any questions or need assistance, feel free to reach out on Discord (@me_alam) or GitHub (MeAlam1)
2.3.6Релиз1.21.1, 1.21.2, 1.21.3 · 29 августа 2025 г.
2.3.6
Warning:
- This is a major update series with extensive changes. While everything has been tested privately, the sheer size
means bugs
may still occur. Please report any issues on GitHub or message
@me_alamon Discord. - The version will remain minor until stability and feature completeness are confirmed.
Added
- Added all the MoLang for:
- VehicleEntity
- FlyingAnimal
Changed
- Updated the ModAPI Enum to support more niche modding APIs.
- Major Gradle cleanup, removing deprecated features and improving build speed.
Epilogue
- Thank you for your continued support and patience.
- Please keep reporting your issues so we can finalize these features and ensure a BugFree Experience.
- If you have any questions or need assistance, feel free to reach out on Discord (@me_alam) or GitHub (MeAlam1)
2.3.5Релиз1.21.1, 1.21.2, 1.21.3 · 28 августа 2025 г.
2.3.5 MoLang Additions
Warning:
- This is a major update series with extensive changes. While everything has been tested privately, the sheer size
means bugs
may still occur. Please report any issues on GitHub or message
@me_alamon Discord. - The version will remain minor until stability and feature completeness are confirmed.
Added
- Added all the MoLang for:
- Attackable
- Targeting
- Leashable
Changed
- Added a lot of readability improvements to the ArmorRenderer.
Epilogue
- Thank you for your continued support and patience.
- Please keep reporting your issues so we can finalize these features and ensure a BugFree Experience.
- If you have any questions or need assistance, feel free to reach out on Discord (@me_alam) or GitHub (MeAlam1)
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