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Mineforgian

Block UN-renderer

Instantly hide chosen blocks & block entities client-side, with a Sodium-compatible fullbright to see underneath.

Загрузки
53
Подписчики
1
Обновлён
9 июля 2026 г.
Лицензия
MIT

Опубликован 31 мая 2026 г.

Block UN-renderer

A lightweight, Sodium-compatible Fabric client mod for Minecraft 26.1.2 that instantly hides chosen blocks and block entities — with a built-in fullbright so you can clearly see what's underneath.

Features

  • Hide any block or block entity — chests, furnaces, stone, leaves, anything (by ID)
  • Searchable in-game picker — open the GUI, search by name, click to add/remove (with block icons)
  • Hold or Toggle trigger modes
  • Show Blocks Underneath — keep the surface beneath hidden blocks rendered (no holes)
  • Fullbright (on by default) — every exposed/covered block is fully lit, via a per-block luminance technique that works in vanilla and Sodium
  • Instant, with zero performance cost when off

Controls

  • X — toggle/hold hiding
  • O — open the Block Manager GUI
  • Rebindable in Options -> Controls; settings also via ModMenu.

Requirements

Minecraft 26.1.2, Fabric Loader 0.19.2+, Fabric API, ModMenu.

Notes

Under Iris shaders, the shaderpack controls lighting (use its brightness). Client-side only; for singleplayer and servers you own.

Source: https://github.com/dev-limucc/block-unrenderer

Ченджлог

1.3.0Релиз26.2 · 9 июля 2026 г.

Update to Minecraft 26.2.

1.2.0Релиз26.1.2 · 5 июня 2026 г.

Server-side opt-in for the see-through feature, per Modrinth Content Rules section 3 (seeing through opaque blocks requires a server-side opt-in).

  • Singleplayer / your own world: works exactly as before.
  • Multiplayer: disabled by default. A server enables it by installing the mod on the server side and setting allowSeeThrough=true in config/block-unrenderer-server.json; the server then sends an opt-in handshake to clients on join.
  • On vanilla servers (or any that have not opted in) the feature stays disabled.
  • ModMenu is now optional. The mod can load on dedicated servers only to send the opt-in handshake, and never changes world or block data.

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