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Mineforgian

Blacksmith Tweaks

This mod adds Buffs to the tools and armor you find and craft! These buffs can range from something as simple as increased damage and durability to as interesting as making mobs flee or taking their health for your own!

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222
Подписчики
2
Обновлён
31 января 2026 г.
Лицензия
MIT

Опубликован 31 января 2026 г.

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     OLD NOTE STILL VALID: 

You get these buffs every time you craft a tool! This includes modded tools and tinker's construct tools (however sometimes they need to be reforged in the reforging anvil to get buffs!
The reforging anvil can be used to, at any time, spend some XP to reforge the buffs on your tools, even if they didn't have buffs before.
If you hold shift when crafting the tools, you will craft it without any buffs, however, beware that there are negative effects on your health if you do this. Too much crafting without buffs will cause you to die!

You can also blacklist or whitelist any items you wish to get these buffs in the config!

Thank you to Modbder for the original 'buffed tools' mod, which I expanded for use in my modpack under this license.

THIS MOD WAS NOT TESTED WITH THE ORIGINAL BUFFED TOOLS MOD, PLEASE ONLY USE ONE OF THE MODS AT A TIME

(Preferably this mod, as it's more fun :)

Ченджлог

1.5Релиз1.7.10 · 31 января 2026 г.

What's Changed

Fixes:

Bug where the default effects would override any config changes to the default configs. Fixed issues: #21 #19 #16 #15 #13 Completely fixed the fear effect crashes and bugs (99% sure this time) Fixed multiple crashes Fixed typo (x36) Optimized the amount of memory item data took up Fixed improper calculation of poison chance Fixed vanilla anvil considering the item as previously renamed due to the use of the display tag. (Meaning anvils don't eat extra XP anymore) Fixed anvil names not being kept on buffed items

New additions

Added translation support for everything (including buffs and effects) Added Chinese Lang (Credits to @Omgise) Made default config use lang files for names Backhand support added (Both normal and GTNH fork) Arrow buffs are now inherited from the bow Added API for other mods to utilize Added support for deprecated data (so players can use old worlds safely) Added wildcards to the whitelist and blacklist (Example in config) Added metadata support (Example in config) Reworked swift and slow effects to be attribute based rather than potion based (meaning you can get much finer tuned speed) Fixed swift and slow FOV effects being overly dramatic Added config for the FOV effects strength Added weighted random chance for effect selection.

Minor Changes

Added back Durable to the effects config Refactored all incorrect usage of the term buff and effect.

Classified as:
Buff -> A buff is the change: Speed, durability, etc.
Effect -> The effect is the cause of the buffs: Agile, Nimble, Rusty, Perfect, etc.

Reworked most potion based effects to not be potion based anymore. Properly (probably) added DummyCore as a dependency Removed redundant tags (they're also removed from existing items) Updated config comments.

Backend changes

Added more util methods Switched to GTNH buildscript Complete backend rework. Rewrote all backend systems to utilize the new API Completely reworked item naming and localization. Created a buff enum to be used in all buff logic and storage Rewrote NBT data to be stored in a byte array rather than a string (much much smaller on the memory) Created an effect API for setting, getting, creating effects, getting specific or random effects and item manipulation. Revamped the Fear effect to be a completely separate AITask type.

New Contributors

Full Changelog: https://github.com/Gamingb3ast/blacksmithTweaks/compare/1.4.2...1.5

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