Перейти к содержимому
Mineforgian

Bio Forge

Modular Virus Making

Загрузки
5K
Подписчики
28
Обновлён
21 августа 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 7 декабря 2024 г.

Disease is no longer just an effect.

BioForge V2 transforms medicine, disease and pathology into a complete gameplay system.

Examine patients using medical tools. Listen to their heart and lungs. Observe symptoms. Collect blood and biological samples. Process them, grow cultures, use microscopes and laboratory equipment, identify pathogens, research their properties and develop treatments.

But don't get comfortable.

Pathogens can spread. They can change. They can mutate.

What you discovered yesterday might not behave the same way tomorrow.


🩺 OBSERVE → EXAMINE → SAMPLE → ANALYZE → DIAGNOSE → TREAT → RESEARCH

BioForge is built around investigating disease instead of simply reading its name from a GUI.

Play as a doctor.

Build your laboratory.

Study the unknown.

Create and manipulate pathogens.

Deal with outbreaks.

Or…

become the reason one started.


⚙️ FOR MODPACK & ADDON DEVELOPERS

BioForge is designed as a system, not just a collection of items.

Diseases, symptoms, mutations, transmission methods and other mechanics can be expanded and configured, allowing creators to build custom outbreaks, medical progression, research systems and entire modpack scenarios around BioForge.

BioForge can be played solo, but is especially recommended for multiplayer and modpacks, where medicine can become an actual player profession.

Information about creating addons and working with BioForge's systems can be found on the BioForge Wiki.


🧪 HOW DO I START?

BioForge contains many interconnected medical and laboratory systems. And first item that you will need to craft is Research Tablet and it will contain all of the needed information.

JEI is highly recommended for recipes and progression.

For detailed guides, laboratory procedures, addon documentation or if you're simply completely lost:

Join our Discord Server!

Don't be afraid to ask questions, report bugs or suggest new ideas!


🎥 SHOWCASES

Russian Showcase

English Showcase

Note: These showcases may represent older versions of BioForge. V2 significantly reworks the mod.


❤️ SUPPORT BIOFORGE

BioForge is an a team developed project.

If you enjoy the mod and want to support its continued coder, you can donate here:

Support BioForge through PayPal

Thank you to everyone who has played BioForge, reported bugs, tested features and shared ideas.

Your support helped make V2 possible. ❤️


Ченджлог

2.0Релиз1.20.1 · 21 августа 2026 г.

BioForge V2.0 — Full Rewrite

  BioForge V2.0 is a complete remake of the mod following the final 1.1.2 release. This is not a content patch or a direct continuation of the old implementation: the mod has been rebuilt as a connected biomedical progression system with a new codebase, new mechanics, new machines, and a supported extension platform.   BioForge is no longer an MCreator project. V2.0 is written in Java for Minecraft 1.20.1 Forge and uses a data-driven architecture designed for dedicated servers, modpacks, datapacks, and Java addons.  

Important migration notice

 

  • BioForge 1.1.2 worlds, items, machines, and biological data must not be assumed to migrate directly to V2.0.
  • Back up every existing world before installing V2.0.
  • A fresh world is recommended for the intended progression experience.
  • Remove the old BioForge version before installing V2.0; never load both versions together.
  • Clients and dedicated servers must use matching BioForge versions and matching Java addons.

 

New connected gameplay loop

 

  • Diagnose patients with field equipment, symptoms, medical records, viral scanners, and environmental evidence.
  • Collect blood and biological samples while managing sterility and cross-contamination.
  • Separate blood, cultivate pathogens, and inspect samples using dedicated laboratory machines.
  • Research strains instead of receiving complete biological information from ordinary tooltips.
  • Program CRISPR cartridges, select a compatible Cas/PAM module, and reconstruct the observed infection.
  • Produce vaccines, directed treatments, resistance pills, and symptom suppressants.
  • Verify uncertain treatment quality through vaccinated-blood assays in the Microscope.
  • Contain infected areas, protect personnel, and remove airborne and surface contamination.

 

Infection system rebuilt

 

  • Added six pathogen classes with distinct research and gameplay properties.
  • Added persistent strain data, strain fingerprints, naming, cataloguing, and administrative renaming.
  • Added configurable incubation periods that delay active symptoms and mutation behaviour.
  • Added finite or infinite pathogen lifespan and self-destruction behaviour.
  • Added infectivity, infection strength, cure resistance, microscope visibility, colony radius, and infestation-capacity mechanics.
  • Added climate-dependent incubation and natural hot/cold adaptation.
  • Added competing-strain replacement rules.
  • Added persistent strain immunity with quality-based duration.
  • Added natural infections and weighted wild-host disease reservoirs.
  • Added the naturally occurring Zombie Necrotic Virus.
  • Added complete infection invulnerability controls for testing, administration, and protected players.

 

Eight functional transmission routes

 

  • Air-borne transmission now uses rooms, openings, concentration reservoirs, decay, masks, containment equipment, and Air Vents.
  • Contact-based transmission contaminates blocks through interaction, movement, and infected hosts.
  • Environmental transmission creates persistent colonies and interacts with airborne and surface spread.
  • Food-borne transmission can persist through contaminated ingredients, crafted food, and consumption.
  • Water-borne transmission can spread through drinks, potions, and compatible processing.
  • Animal transmission can propagate through infected hosts, meat, eggs, drops, and derived recipes.
  • Blood transmission works through needles, syringes, tubes, equipment reuse, and infected samples.
  • Attack-based transmission works through direct combat and respects protective equipment.
  • Transmission routes can interact instead of behaving as isolated toggles.
  • Added configurable decay, cleanup limits, infection chances, and global transmission controls.

 

Mutations rebuilt and expanded

 

  • Added 81 bundled mutation definitions.
  • Every mutation can be applied to the Universal pathogen class.
  • Added weighted rarity, requirements, conflicts, grants, removals, and multi-mutation interactions.
  • Added apply, continuous, interval, chance, and removal behaviour.
  • Added tiered effect mutations and more specialised gameplay mutations.
  • Added wall climbing, scanner evasion, grass dependency, flesh cravings, camouflage, aquatic respiration, respiratory shedding, environmental persistence, vaccine defence, climate adaptation, and self-destruction.
  • Added wild-host genes obtained from porcine, bovine, and avian reservoirs.
  • Added a slot-machine presentation for newly acquired and random mutations.
  • Mutation effects are restored after reloads and other relevant state transitions.
  • Mutation names and descriptions are fully localisable with backward-compatible literal fallbacks for addons.

 

Symptoms and diagnosis

 

  • Added 17 typed clinical and biological parameters.
  • Symptoms can affect temperature, heart rate, oxygen saturation, perfusion, reflexes, breathing, tissue condition, strength, visibility, and colony behaviour.
  • Added gameplay consequences for respiratory, neurological, thermal, metabolic, and tissue symptoms.
  • Coughing and sneezing now have particles, sounds, transmission consequences, equipment muffling, and Warden vibration behaviour.
  • Honey can relieve coughing.
  • Added symptom-specific suppressant tablets with quality-dependent duration and colouring.
  • Added the Thermometer, Stethoscope, Pulse Oximeter, Reflex Hammer, Otoscope, Mirror, and contamination scanner.
  • Diagnostic tools work with the Medical Clipboard and persistent patient records.

 

Blood and sample handling

 

  • Rebuilt blood amount, blood loss, and blood-type systems.
  • Added ABO/Rh compatibility and Anti-A, Anti-B, and Anti-D testing.
  • Added persistent blood knowledge that invalidates when the subject's blood data changes.
  • Added syringes, multiple needle tiers, test tubes, blood slides, plasma, cell pellets, and culture samples.
  • Blood can be transferred between compatible syringes and test tubes while preserving infection data.
  • Added sterility, dirty equipment, cleaning, and cross-contamination rules.
  • Medical Notes, Medical Reports, CRISPR Notes, books, and templates can be copied without destroying existing text.
  • Added Gene Imprints for researched symptoms, mutations, and transmission data.
  • Biological information is stored through BioForge's NBT obfuscation layer.

 

Laboratory machines

 

  • Rebuilt the Centrifuge with eight processing lanes, visible samples, processing animation, persistence, and dedicated recipes.
  • Rebuilt the Incubator with parallel processing, pathogen catalysts, culture progression, and dedicated recipes.
  • Rebuilt the Microscope with per-sample calibration, persistent calibration targets, diagnostic reagents, sample rendering, animated controls, emitted light, and vaccinated-blood assays.
  • Added the multi-page Vaccine Maker with CRISPR programming, research journal, crafting inventory, and correction matrix pages.
  • Added the Chemical Synthesizer with three inputs and one output.
  • Added the Pharma Mixer with five inputs, a product output, and a waste output.
  • Added the Sterilization Chamber for parallel in-place cleaning and conversion.
  • Restored and rebuilt the Barrel Press for fermentation-related ingredients such as Wine Must.
  • Machines now have separate recipe systems, interfaces, models, persistence, sounds, and JEI categories.
  • Relevant machines face the player when placed and provide redstone behaviour where appropriate.

CRISPR and Vaccine Maker

  • Added fifteen programmable CRISPR cartridge positions using a four-base sequence system.
  • Added data-driven guide profiles and Cas/PAM modules with different compatibility and efficiency.
  • Added sample-bound CRISPR templates and reusable correction notes.
  • Added a correction matrix covering symptoms, mutations, transmission routes, and infection parameters.
  • Added numeric and percentage correction controls, reset, import, read, and write operations.
  • Medical Reports and Gene Imprints can contribute researched evidence to vaccine preparation.
  • Vaccine quality combines CRISPR accuracy, correction accuracy, research evidence, host data, and recipe rules.
  • Exact quality is intentionally concealed until the treatment is tested through a blood assay.
  • Added full-strain vaccines, symptom vaccines, mutation vaccines, transmission vaccines, random-mutation vaccines, and temporary resistance pills.
  • Full-strain vaccines can cure matching infections and grant temporary strain immunity.
  • Failed or mismatched vaccination can select vaccine-defence mutations instead of guaranteeing a cure.
  • Vaccine balance is configurable per world through server configuration.

Containment and environmental biology

  • Added persistent airborne reservoirs and contaminated surfaces.
  • Added microbial mats, colony cores, sporocarps, necrotic patches, infested blocks, infested crops, and contaminated substrate.
  • Added decontamination fluid and area-cleanup commands.
  • Added passive Air Vent suppression for airborne contamination.
  • Added an Area Contamination Scanner with temporary hazard visualisation.
  • Added four viral scanner configurations with redstone output and scanner-evasion support.
  • Added Medical Masks, Protective Gloves, Ice Bag Harnesses, Magma Bag Harnesses, and modular HazCure equipment.
  • Protective equipment now affects inward exposure, outward shedding, direct contact, temperature damage, and blood access according to its role.
  • HazCure biological protection is separated from its intentionally moderate physical armour defence.

Research and progression

  • Added a custom Research Tablet without requiring Patchouli.
  • Research pages unlock through gameplay and provide progression notifications.
  • Added structured information for equipment, samples, machines, infections, symptoms, mutations, treatments, containment, and addon systems.
  • Added graphical recipe layouts inside the Research Tablet.
  • Added a rebuilt BioForge advancement tree with 21 progression goals.
  • Added dedicated creative-tab organisation and clearer progression materials.
  • Added black steel, laboratory glassware, sterile filters, precision mechanisms, processors, chemical components, and other progression ingredients.
  • Reworked recipes around a longer laboratory progression and cross-mod-friendly tags.

JEI and recipe discovery

  • Added JEI categories for BioForge's custom processing stations.
  • Added machine-specific recipe displays instead of combining unrelated laboratory recipes.
  • Added station indicators so players can discover what each machine is used for.
  • Added vaccine, pill, chemical, pharmaceutical, sterilisation, incubation, centrifugation, and barrel-processing recipe support.
  • JEI remains optional at runtime; the Research Tablet provides an in-mod discovery path.

Visuals, models, and audio

  • Rebuilt machine and equipment presentation with custom models and textures.
  • Added visible machine contents, animated Centrifuge samples, Microscope controls, indicator lights, and processing states.
  • Added custom armour and wearable models with optional Curios integration.
  • Added mutation animation, particles, scanner visualisation, clinical effects, and environmental contamination visuals.
  • Restored and integrated coughing, sneezing, laboratory, interface, alarm, analysis, and completion sounds.
  • Added subtitles for every bundled BioForge sound event.

Configuration and modpack support

  • Added per-world server configuration for balance, spreading, contamination, protection, treatment, and performance.
  • Built-in symptoms, mutations, natural infections, and transmission systems can be enabled or disabled for modpacks.
  • Recipes use tags where interchangeability is appropriate while identity-sensitive medical components remain exact.
  • Added administration, infection, immunity, research, contamination, validation, and stress-testing commands.
  • Added atomic definition reload behaviour so invalid datapacks do not silently replace a valid active snapshot.

Datapacks and Java addons

  • Added data-driven pathogen, symptom, transmission, mutation, lifecycle, natural-infection, CRISPR, vaccine, machine-recipe, microscope-mapping, and Research Tablet systems.
  • Added public Java addon API version 3 for code-driven extensions.
  • Added custom behaviour registration for transmissions, symptoms, mutation effects, Vaccine Maker operations, machines, and research content.
  • Added stable namespaced IDs, alias handling, priorities, validation, client synchronisation, and reload support.
  • Added extensive player, modpack-maker, JSON, and Java-addon documentation.
  • BioForge V2.0 can function as a standalone progression mod or as a platform for specialised biomedical addons.

Localisation

  • Added complete English, Russian, Ukrainian, German, and Turkish language files.
  • Localised Research Tablet pages, machines, items, commands, symptoms, transmissions, mutations, Cas/PAM modules, generated medical text, and subtitles.
  • All bundled locales share the same key set and formatting placeholders.

Technical rewrite

  • Removed the old MCreator-generated implementation.
  • Rebuilt BioForge as a hand-written Java/Forge project.
  • Added dedicated-server-safe client/server separation.
  • Added server-authoritative infection, machine, research, contamination, and treatment state.
  • Added bounded processing, cached room scanning, contamination cleanup budgets, and spatial indexing.
  • Added persistent versioned data for research, vaccines, assays, immunity, strain names, lifecycle state, and biological samples.
  • Added built-in validation, reporting, blood-sample generation, and stress-test commands.
  • Added optional JEI and Curios integrations without making either mod mandatory.

Requirements

  • Minecraft 1.20.1
  • JEI 15.2.x optional and recommended
  • Curios 5.x optional

BioForge V2.0 is the new foundation of the project. Future updates and addons should target the V2 data formats and Java API rather than the discontinued 1.1.2 implementation.

1.1.2Релиз1.20.1 · 26 февраля 2025 г.
  • Now you can turn off/on every normal feature in mod
  • Now you can add items that you don't need to be checked in special file that will make them uncheckable for this mod and they will work again(I hope)
1.1.1.5Релиз1.20.1 · 9 февраля 2025 г.
  • Fixed some bugs (Centrifuge recipe gave only 1 item even there was stack of items, Sterilization chamber gave only 1 item in return with custom crafts)
1.1.1Релиз1.20.1 · 8 февраля 2025 г.

🦠 BioForge 1.1.1 – Changelog 🚀

✨ Major Features:

New Addon System – Create custom symptoms, debuffs, mutations, mobs, and recipes with live JSON editing!
95% Optimization Boost – Lag reduced from 200ms ➝ 10ms for smoother gameplay!
New Debug Commands – Modify viruses, add/remove traits in real time.

🔬 New Mechanics & Items:

🧴 DI Water – New crafting ingredient replacing water buckets in recipes.
🧼 Sterilization Update – Test tubes now require rinsing after ethanol coating.
🩸 Harvestable Mob Traits – Extract viral traits from sheep, cows, villagers, zombies, etc.
🧟 Permanent Zombie Virus – Causes Flesh Craving, making players hungry until they eat meat.
💊 New Drug for Paranoia – Finally, some peace of mind!

🔧 Mod Compatibility & Additions:

🔖 Tags for Recipes – Every recipe now uses tags instead of items for better modpack integration.
🛑 New Tag to Fix Backpack Mods – Prevents virus serialization issues in items.
🦠 New Content: 1 Symptom, 3 Debuffs, 2 Bad Mutations, 5 Good Mutations.

🖥️ Multiplayer:

🎮 Fully Multiplayer-Compatible! (Medical HUD addons won’t be visible on servers.)

📖 Addon-making guide coming soon to the wiki – stay tuned! 📚

1.1.0Релиз1.20.1 · 19 января 2025 г.
  • Added Half Floor Viral Scanner
  • Added Upper Floor Viral Scanner
  • Added tooltips for some blocks
1.0.9Релиз1.20.1 · 5 января 2025 г.

Big update!

New Features

  • Contact-Based Virus Improvements: Now detects and infects items across the entire inventory, not just items in hand.
  • Medical HUD Upgrades:
    • Added detection chances (e.g., viruses with Stealth Level 2 might evade detection).
    • Introduced a cooldown to prevent overuse.
  • Attribute Vaccines: Now provide empty syringes after use (standard vaccines remain unchanged due to recipe constraints).
  • Floor Virus Scanner:
    • A new utility block that emits a redstone signal (power 7) when a living entity passes through and is infected.
    • Non-infected entities produce no signal.

New Content

  • White Steel: A new variant of Black Steel for creative and decorative builds.
  • Structures: Five brand-new structures can now be found underground, between Y-levels 40 to -20.

Improvements & Fixes

  • Item Stackability: Major improvements in the handling of contact-based viruses now allow for better item stacking.
1.0.8Релиз1.20.1 · 26 декабря 2024 г.
  • Added 100 advancements!
  • New building blocks!
  • New material(Black Steel)!

Have fun!

1.0.7Релиз1.20.1 · 16 декабря 2024 г.
  • Added recipe in sterilization chamber(Sterilization of test tubes)

Комментарии

Загружаем…