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Mineforgian

BetterTrims

Give the armour trims unique effects when worn

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2.2M
Подписчики
368
Обновлён
13 декабря 2025 г.
Лицензия
MIT

Опубликован 4 февраля 2023 г.

BetterTrims 4.0

Gives each armour trim material a unique effect when worn.

Modrinth CurseForge

See the Wiki for Developer Documentaion and User Information about the included Datapacks.

Features

Bespoke Data-Driven Armour Trim Property System

data_file in_game

  • Includes Worn Properties, In-World Properties, Set Bonuses and More
  • Almost Infinite Extensbility and Customisation
  • Condition System Based on the Predicate Data API
  • Tooltip Inferred From Properties (Mostly translated — there's like 10,000 possible combinations and I am a solo developer)

Smart Tooltips

Only Shows Relevant Information Based on Context:

tooltip
  • Only Visible When Holding Alt/Option
  • Nested / Complex Conditions Only Expand When Holding Shift
  • Elements Colour Coded Based on Type

2 Datapacks Included

  • Default: Similar effects to 2.0 (The more popular version of this mod)
  • Trim Effects: Re-implementation and balancing of the TrimsEffects mod as a datapack

Ченджлог

4.0.4Бета1.21.10 · 13 декабря 2025 г.

4.0.4

  • Revert dynamic registry changes that caused issues with neoforge

4.0.3

  • Fix items not being damaged at all when using neoforge

4.0.2

  • Fix adding dynamic registry directly causing other mod's dynamic registries to not be registered in a certified neoforge moment

4.0.1

  • Update to 1.21.10

4.0.0

Complete rewrite. See readme

4.0.4Бета1.21.10 · 13 декабря 2025 г.

4.0.4

  • Revert dynamic registry changes that caused issues with neoforge

4.0.3

  • Fix items not being damaged at all when using neoforge

4.0.2

  • Fix adding dynamic registry directly causing other mod's dynamic registries to not be registered in a certified neoforge moment

4.0.1

  • Update to 1.21.10

4.0.0

Complete rewrite. See readme

4.0.4Бета1.21.8 · 13 декабря 2025 г.

4.0.4

  • Revert dynamic registry changes that caused issues with neoforge

4.0.3

  • Fix items not being damaged at all when using neoforge

4.0.2

  • Fix adding dynamic registry directly causing other mod's dynamic registries to not be registered in a certified neoforge moment

4.0.1

  • Update to 1.21.10

4.0.0

Complete rewrite. See readme

4.0.4Бета1.21.8 · 13 декабря 2025 г.

4.0.4

  • Revert dynamic registry changes that caused issues with neoforge

4.0.3

  • Fix items not being damaged at all when using neoforge

4.0.2

  • Fix adding dynamic registry directly causing other mod's dynamic registries to not be registered in a certified neoforge moment

4.0.1

  • Update to 1.21.10

4.0.0

Complete rewrite. See readme

4.0.4Бета1.21.1 · 13 декабря 2025 г.

4.0.4

  • Revert dynamic registry changes that caused issues with neoforge

4.0.3

  • Fix items not being damaged at all when using neoforge

4.0.2

  • Fix adding dynamic registry directly causing other mod's dynamic registries to not be registered in a certified neoforge moment

4.0.1

  • Update to 1.21.10

4.0.0

Complete rewrite. See readme

4.0.4Бета1.21.1 · 13 декабря 2025 г.

4.0.4

  • Revert dynamic registry changes that caused issues with neoforge

4.0.3

  • Fix items not being damaged at all when using neoforge

4.0.2

  • Fix adding dynamic registry directly causing other mod's dynamic registries to not be registered in a certified neoforge moment

4.0.1

  • Update to 1.21.10

4.0.0

Complete rewrite. See readme

4.0.3Бета1.21.10 · 18 ноября 2025 г.

4.0.3

  • Fix items not being damaged at all when using neoforge

4.0.2

  • Fix adding dynamic registry directly causing other mod's dynamic registries to not be registered in a certified neoforge moment

4.0.1

  • Update to 1.21.10

4.0.0

Complete rewrite. See readme

4.0.3Бета1.21.10 · 18 ноября 2025 г.

4.0.3

  • Fix items not being damaged at all when using neoforge

4.0.2

  • Fix adding dynamic registry directly causing other mod's dynamic registries to not be registered in a certified neoforge moment

4.0.1

  • Update to 1.21.10

4.0.0

Complete rewrite. See readme

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