
Better Compass Azimut
🧭 Better Compass Better Compass is a lightweight and fully configurable Minecraft mod that adds a modern compass HUD at the top of the screen. It displays the cardinal directions (N • E • S • W) along with the exact facing angle in degrees
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- 14 января 2026 г.
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Опубликован 5 января 2026 г.
🧭 Better Compass
Better Compass is a lightweight and fully configurable Minecraft mod that adds a modern compass HUD with directional indicators, coordinates display, biome info, and dimension tracking. It features a complete theming system with multiple pre-designed themes and full server-client configuration management.
⚠️ By default, a compass must be present in the player's inventory for the HUD to work (configurable via server or client settings).
✨ Features
📍 Directional Indicators - Shows 8 cardinal directions (N, NE, E, SE, S, SW, W, NW)
🎯 Facing Angle - Displays exact facing direction in degrees with smooth animation
📐 Coordinates Display - Real-time X, Y, Z coordinates with customizable position and scale
🌍 Dimension Info - Shows current dimension (Overworld/Nether/End)
🗺️ Biome Display - Displays current biome name
🎨 Theme System - 4 pre-built themes (default, compact, colorful, immersive) with full customization
⚙️ Custom Themes - Create unlimited custom themes with 50+ configurable parameters
🔧 Hot-Reload - Reload themes without restarting with /bettercompass theme reload
🌐 Full Customization - Configure colors, positions, sizes, and animations via TOML files
📡 Server Override - Servers can force themes and settings on all connected clients
🧭 Compass Requirement - Toggle compass requirement at server or client level
🚀 Lightweight - Optimized for minimal performance impact
💻 Multi-Platform - Available for both Forge and Fabric
⚙️ Configuration
The mod uses TOML configuration files for complete customization:
Client Configuration (config/bettercompass/compass.toml):
requireCompass = false
currentTheme = "default"
requireCompass: If true, HUD only appears with a compass in inventorycurrentTheme: Selected theme (default, compact, colorful, immersive, or custom)
Server Configuration (server_config.toml):
serverForceTheme = false
serverTheme = "default"
requireCompass = "client"
serverForceTheme: If true, forces all clients to use the specified themeserverTheme: Theme to enforce on all players (ignored if serverForceTheme = false)requireCompass: "client" (player chooses), "true" (required), "false" (optional)
🎨 Theme System
Themes are stored in config/bettercompass/themes/ as TOML files. Each theme contains:
- Colors: Primary, secondary, background, text, border (ARGB format)
- Dimensions: Compass size, text scale, padding, border width
- Positions: X, Y coordinates for each HUD element
- Coordinates Display: Position, scale, and visibility
- Dimension Display: Position, scale, and visibility
- Biome Display: Position, scale, and visibility
- Animation: Smooth rotation speed and other effects
- Metadata: Theme name, author, and description
Supported Color Formats:
- ARGB:
0xAARRGGBB(e.g.,0xFF00FF00for opaque green) - Hex:
#RRGGBB(e.g.,#00FF00) - RGB:
rgb(255, 0, 0) - RGBA:
rgba(255, 0, 0, 128)
Example Theme (config/bettercompass/themes/custom.toml):
# Better Compass Theme: default
# Classic Better Compass theme
[metadata]
name = "default"
description = "Classic Better Compass theme"
author = "Better Compass"
version = "1.0"
[position]
hudPosition = "top-center"
hudOffsetX = 0
hudOffsetY = 0
[compass]
width = 400
height = 20
spacing = 90
scale = 1.0
[colors]
background = 0x80000000
border = 0xFFFFFFFF
text = 0xFFFFFFFF
direction = 0xFFAAAAAA
north = 0xFFFF0000
east = 0xFFFFFFFF
south = 0xFFFFFFFF
west = 0xFFFFFFFF
playerDirection = 0xFFFFFFFF
coordinates = 0xFFFFFFFF
dimension = 0xFFFFFFFF
biome = 0xFFFFFFFF
[playerDirection]
position = "center"
offsetX = 0
offsetY = 0
[coordinates]
show = true
position = "bottom-center"
offsetX = 0
offsetY = -15
format = "X: %d Y: %d Z: %d"
[dimension]
show = false
position = "below-coordinates"
offsetX = 0
offsetY = 12
[biome]
show = false
position = "below-dimension"
offsetX = 0
offsetY = 12
[appearance]
showBorder = false
borderWidth = 1
borderRadius = 3
showBackground = false
backgroundPadding = 4
textScale = 1.0
textShadow = false
[animation]
smoothRotation = false
rotationSpeed = 0.3
Simply create a new TOML file in config/bettercompass/themes/ with your own theme configuration. The theme will be automatically loaded and available through commands.
All commands support Tab-completion for theme names.
/bettercompass theme list- Display all available themes with the current one marked/bettercompass theme set <name>- Switch to a specific theme (saved to config)/bettercompass theme current- Show the currently active theme and its properties/bettercompass theme reload- Hot-reload all themes from disk (useful for developers)
🌐 Server Compatibility
Better Compass features complete server-client integration:
- Client-only mode: Works seamlessly in single-player
- Server mode: Administrators can enforce themes and settings across all players
- Real-time sync: Configuration changes sync immediately when players join
- Override system: Server theme forcing takes priority over client preferences
- Flexibility: Individual settings can be left to client choice or forced server-wide
🎯 Default Themes
- default - Balanced, clean design suitable for most playstyles
- compact - Optimized for smaller screens and minimal HUD footprint
- colorful - Vibrant colors for better visibility and visual appeal
- immersive - Subtle and elegant design for atmosphere preservation
💡 Creating Custom Themes
Simply create a new TOML file in config/bettercompass/themes/ with any name. Themes are automatically loaded and available through commands. The theme system provides 50+ customizable parameters to match any player preference or server aesthetic.
🎯 Mod Goal
Better Compass enhances navigation with a modern, highly customizable interface while maintaining vanilla-friendly balance. Whether you prefer a subtle compass or a feature-rich HUD, the extensive theme system accommodates every playstyle in both single-player and multiplayer environments.
Ченджлог
bettercompass-1.20.1-1.2.0-forgeРелиз1.20.1 · 14 января 2026 г.
Better Compass Changelog
Theme Commands
/bettercompass theme list
Displays all available themes with a marker (§a▶) for the active theme.
/bettercompass theme set <theme_name>
Changes the current theme. Supports Tab auto-completion.
/bettercompass theme reload
Reloads all themes from files (useful for developers).
/bettercompass theme current
Displays the currently active theme with all its settings.
Client Configuration
File: config/bettercompass/compass.toml
requireCompass = false
currentTheme = "default"
requireCompass: If true, the HUD only appears if the player has a compasscurrentTheme: The selected theme (default, compact, colorful, immersive)
Server Configuration
File: server_config.toml
# If true, forces all clients to use the specified theme
serverForceTheme = false
# Theme to force on all clients (ignored if serverForceTheme = false)
serverTheme = "default"
# Compass configuration
requireCompass = "client"
serverForceTheme: Enables server-side theme forcingserverTheme: Theme to enforce on all playersrequireCompass: "client" (client decides), "true" (required), "false" (optional)
Theme System
Themes are stored in config/bettercompass/themes/ in TOML format.
Complete Example: "Custom" Theme
File: config/bettercompass/themes/custom.toml
# General colors (ARGB format: 0xAARRGGBB)
primaryColor = 0xFFFFFF00
secondaryColor = 0xFF00FF00
backgroundColor = 0x80000000
textColor = 0xFFFFFFFF
borderColor = 0xFFFF8800
# Dimensions and spacing
compassSize = 100
textScale = 1.0
padding = 5
borderWidth = 2
# Positions (x, y offsets from edges)
compassX = 10
compassY = 10
# Coordinates display
showCoordinates = true
coordinatesX = 10
coordinatesY = 30
coordinatesScale = 0.8
# Dimension display
showDimension = true
dimensionX = 10
dimensionY = 50
dimensionScale = 0.8
# Biome display
showBiome = true
biomeX = 10
biomeY = 70
biomeScale = 0.8
# Animation
enableSmoothRotation = true
rotationSpeed = 0.1
# Theme metadata
themeName = "Custom"
themeAuthor = "Player"
themeDescription = "A custom theme for Better Compass"
Field Explanations
| Field | Type | Description |
|---|---|---|
primaryColor |
ARGB Color | Main compass color |
secondaryColor |
ARGB Color | Secondary color (details) |
backgroundColor |
ARGB Color | HUD background color |
textColor |
ARGB Color | Text color |
borderColor |
ARGB Color | Border color |
compassSize |
Number | Compass size in pixels |
textScale |
Number | Text scale (1.0 = normal) |
showCoordinates |
Boolean | Display X/Y/Z |
showDimension |
Boolean | Display dimension (Overworld/Nether/End) |
showBiome |
Boolean | Display biome name |
enableSmoothRotation |
Boolean | Smooth rotation animation |
Supported Color Formats
- ARGB (recommended):
0xAARRGGBBe.g.0xFF00FF00(opaque green) - Short hex:
#RRGGBBe.g.#00FF00 - RGB:
rgb(255, 0, 0)(red) - RGBA:
rgba(255, 0, 0, 128)(semi-transparent red)
Default Themes
4 themes are included:
- default - Balanced standard theme
- compact - Reduced version for small screens
- colorful - Vibrant and attractive colors
- immersive - Clean and subtle design
Summary of Additions
✅ Theme commands - /bettercompass theme <list|set|reload|current>
✅ Simplified client config - Only requireCompass and currentTheme
✅ Server config - serverForceTheme and serverTheme to control clients
✅ Complete theme system - 50+ customizable parameters per theme
✅ 4 default themes - Automatically included in the mod
✅ Auto-completion - Tab-completion for theme names
bettercompass-1.20.2-1.2.0-forgeРелиз1.20.2 · 14 января 2026 г.
Better Compass Changelog
Theme Commands
/bettercompass theme list
Displays all available themes with a marker (§a▶) for the active theme.
/bettercompass theme set <theme_name>
Changes the current theme. Supports Tab auto-completion.
/bettercompass theme reload
Reloads all themes from files (useful for developers).
/bettercompass theme current
Displays the currently active theme with all its settings.
Client Configuration
File: config/bettercompass/compass.toml
requireCompass = false
currentTheme = "default"
requireCompass: If true, the HUD only appears if the player has a compasscurrentTheme: The selected theme (default, compact, colorful, immersive)
Server Configuration
File: server_config.toml
# If true, forces all clients to use the specified theme
serverForceTheme = false
# Theme to force on all clients (ignored if serverForceTheme = false)
serverTheme = "default"
# Compass configuration
requireCompass = "client"
serverForceTheme: Enables server-side theme forcingserverTheme: Theme to enforce on all playersrequireCompass: "client" (client decides), "true" (required), "false" (optional)
Theme System
Themes are stored in config/bettercompass/themes/ in TOML format.
Complete Example: "Custom" Theme
File: config/bettercompass/themes/custom.toml
# General colors (ARGB format: 0xAARRGGBB)
primaryColor = 0xFFFFFF00
secondaryColor = 0xFF00FF00
backgroundColor = 0x80000000
textColor = 0xFFFFFFFF
borderColor = 0xFFFF8800
# Dimensions and spacing
compassSize = 100
textScale = 1.0
padding = 5
borderWidth = 2
# Positions (x, y offsets from edges)
compassX = 10
compassY = 10
# Coordinates display
showCoordinates = true
coordinatesX = 10
coordinatesY = 30
coordinatesScale = 0.8
# Dimension display
showDimension = true
dimensionX = 10
dimensionY = 50
dimensionScale = 0.8
# Biome display
showBiome = true
biomeX = 10
biomeY = 70
biomeScale = 0.8
# Animation
enableSmoothRotation = true
rotationSpeed = 0.1
# Theme metadata
themeName = "Custom"
themeAuthor = "Player"
themeDescription = "A custom theme for Better Compass"
Field Explanations
| Field | Type | Description |
|---|---|---|
primaryColor |
ARGB Color | Main compass color |
secondaryColor |
ARGB Color | Secondary color (details) |
backgroundColor |
ARGB Color | HUD background color |
textColor |
ARGB Color | Text color |
borderColor |
ARGB Color | Border color |
compassSize |
Number | Compass size in pixels |
textScale |
Number | Text scale (1.0 = normal) |
showCoordinates |
Boolean | Display X/Y/Z |
showDimension |
Boolean | Display dimension (Overworld/Nether/End) |
showBiome |
Boolean | Display biome name |
enableSmoothRotation |
Boolean | Smooth rotation animation |
Supported Color Formats
- ARGB (recommended):
0xAARRGGBBe.g.0xFF00FF00(opaque green) - Short hex:
#RRGGBBe.g.#00FF00 - RGB:
rgb(255, 0, 0)(red) - RGBA:
rgba(255, 0, 0, 128)(semi-transparent red)
Default Themes
4 themes are included:
- default - Balanced standard theme
- compact - Reduced version for small screens
- colorful - Vibrant and attractive colors
- immersive - Clean and subtle design
Summary of Additions
✅ Theme commands - /bettercompass theme <list|set|reload|current>
✅ Simplified client config - Only requireCompass and currentTheme
✅ Server config - serverForceTheme and serverTheme to control clients
✅ Complete theme system - 50+ customizable parameters per theme
✅ 4 default themes - Automatically included in the mod
✅ Auto-completion - Tab-completion for theme names
bettercompass-1.20.x-1.2.0-fabriРелиз1.20.4, 1.20.5, 1.20.6 · 14 января 2026 г.
Better Compass Changelog
Theme Commands
/bettercompass theme list
Displays all available themes with a marker (§a▶) for the active theme.
/bettercompass theme set <theme_name>
Changes the current theme. Supports Tab auto-completion.
/bettercompass theme reload
Reloads all themes from files (useful for developers).
/bettercompass theme current
Displays the currently active theme with all its settings.
Client Configuration
File: config/bettercompass/compass.toml
requireCompass = false
currentTheme = "default"
requireCompass: If true, the HUD only appears if the player has a compasscurrentTheme: The selected theme (default, compact, colorful, immersive)
Server Configuration
File: server_config.toml
# If true, forces all clients to use the specified theme
serverForceTheme = false
# Theme to force on all clients (ignored if serverForceTheme = false)
serverTheme = "default"
# Compass configuration
requireCompass = "client"
serverForceTheme: Enables server-side theme forcingserverTheme: Theme to enforce on all playersrequireCompass: "client" (client decides), "true" (required), "false" (optional)
Theme System
Themes are stored in config/bettercompass/themes/ in TOML format.
Complete Example: "Custom" Theme
File: config/bettercompass/themes/custom.toml
# General colors (ARGB format: 0xAARRGGBB)
primaryColor = 0xFFFFFF00
secondaryColor = 0xFF00FF00
backgroundColor = 0x80000000
textColor = 0xFFFFFFFF
borderColor = 0xFFFF8800
# Dimensions and spacing
compassSize = 100
textScale = 1.0
padding = 5
borderWidth = 2
# Positions (x, y offsets from edges)
compassX = 10
compassY = 10
# Coordinates display
showCoordinates = true
coordinatesX = 10
coordinatesY = 30
coordinatesScale = 0.8
# Dimension display
showDimension = true
dimensionX = 10
dimensionY = 50
dimensionScale = 0.8
# Biome display
showBiome = true
biomeX = 10
biomeY = 70
biomeScale = 0.8
# Animation
enableSmoothRotation = true
rotationSpeed = 0.1
# Theme metadata
themeName = "Custom"
themeAuthor = "Player"
themeDescription = "A custom theme for Better Compass"
Field Explanations
| Field | Type | Description |
|---|---|---|
primaryColor |
ARGB Color | Main compass color |
secondaryColor |
ARGB Color | Secondary color (details) |
backgroundColor |
ARGB Color | HUD background color |
textColor |
ARGB Color | Text color |
borderColor |
ARGB Color | Border color |
compassSize |
Number | Compass size in pixels |
textScale |
Number | Text scale (1.0 = normal) |
showCoordinates |
Boolean | Display X/Y/Z |
showDimension |
Boolean | Display dimension (Overworld/Nether/End) |
showBiome |
Boolean | Display biome name |
enableSmoothRotation |
Boolean | Smooth rotation animation |
Supported Color Formats
- ARGB (recommended):
0xAARRGGBBe.g.0xFF00FF00(opaque green) - Short hex:
#RRGGBBe.g.#00FF00 - RGB:
rgb(255, 0, 0)(red) - RGBA:
rgba(255, 0, 0, 128)(semi-transparent red)
Default Themes
4 themes are included:
- default - Balanced standard theme
- compact - Reduced version for small screens
- colorful - Vibrant and attractive colors
- immersive - Clean and subtle design
Summary of Additions
✅ Theme commands - /bettercompass theme <list|set|reload|current>
✅ Simplified client config - Only requireCompass and currentTheme
✅ Server config - serverForceTheme and serverTheme to control clients
✅ Complete theme system - 50+ customizable parameters per theme
✅ 4 default themes - Automatically included in the mod
✅ Auto-completion - Tab-completion for theme names
bettercompass-1.1.0-forge-1.20.1Релиз1.20.4, 1.20.5, 1.20.6 · 9 января 2026 г.
Changelog - BetterCompass Mod
[Version 1.1.0] - 2026-01-09
🐛 Bug Fixes
Fix Off-Hand Compass Detection
Fixed : Bug where HUD wouldn't display when compass was in off-hand (secondary hand)
Impact : HUD now works correctly regardless of whether compass is in main hand, off-hand, or inventory
Code : Improved check with mainHand.is(Items.COMPASS) || offHand.is(Items.COMPASS)
🚀 New Features
Coordinates System
Added : Display of player X, Y, Z coordinates
Positions : 4 configurable positions (top-left, top-right, bottom-left, bottom-right)
Configuration : showCoordinates to enable/disable
Default position : bottom-left
Controls and Interactions
Configuration : requireCompass to require a compass or always display
Commands
Added : /bettercompass reload - Reloads the mod configuration
Permissions : Accessible to administrators and in single-player
Feedback : Success/error messages with color codes
Utility : Allows reloading config without restarting the client
🌐 Server Compatibility
Server-Client Configuration System
Added : Complete client-server architecture with network synchronization
Files : compass.toml (client) and server configuration via commands
Override : Server parameters can override client configurations
Supported Server Parameters
requireCompass : Controls if a compass is required to display HUD
- "true" - Forces compass requirement for all players
- "false" - Displays HUD even without compass for all players
- "client" - Lets client choose
showCoordinates : Controls coordinates display
- "true" - Forces display for all players
- "false" - Disables display for all players
- "client" - Lets client choose
Network Synchronization
Added : Custom network packet system to synchronize configurations Auto-sync : Server configuration automatically sent to each player connection Real-time : Configuration changes applied instantly
🔧 Technical Improvements
Automatic Configuration Generation
Added : Automatic creation of client and server configuration files
Client : compass_config.toml generated on first launch
Server : server_config.toml generated on server startup
Network Architecture
Implemented : NetworkHandler for server-client communication
Packet : ServerConfigPacket to transmit configurations
Management : ServerSideHandler for server-side logic
📋 Default Configuration
# Configuration Client (compass_config.toml)
# Better Compass Configuration
# Width of the compass display area in pixels
compassWidth = 400
# Height of the compass in pixels
compassHeight = 20
# Spacing between direction elements
spacing = 90
# Whether a compass is required in inventory to display HUD (true/false)
requireCompass = true
# Display player coordinates (true/false)
showCoordinates = true
# Coordinates position: top-left, top-right, bottom-left, bottom-right
coordinatesPosition = "bottom-left"
# Configuration Serveur (server_config.toml)
# Better Compass Server Configuration
# This file controls what client settings the server can override
# Only the following settings can be controlled by the server:
# Available values: 'true' (force enabled), 'false' (force disabled), 'client' (let client choose)
# Whether a compass is required in inventory to display HUD
requireCompass = "client"
# Display player coordinates
showCoordinates = "client"
🎯 Usage
- Client only : The mod works with local configuration
- Server : Administrators can control display for all players
- Override : Server parameters take priority over client parameters
- Flexibility : "client" option allows individual player choice
Development Notes
Forge Version : 1.20.1 Architecture : Client-Server with network synchronization Compatibility : Single-player and Multi-player Performance : Optimized for minimal performance impact
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