
Better Cobblemon Spectation
Improves how battles are spectated in Cobblemon
Обновлён 10 июня 2026 г. · опубликован 15 марта 2026 г.
Better Cobblemon Spectation
Better Cobblemon Spectation is a client-side Cobblemon addon that makes spectating battles feel more cinematic.
Instead of using the normal player point of view, BattleCam controls the camera during spectating and adds dynamic angles, smooth movement, zooms, and cleaner presentation for singles and doubles battles.
It is designed for tournaments, events, streams, videos, and general spectating, while still letting players choose whether they want the cinematic camera or normal Cobblemon spectating.

Features
- Cinematic Cobblemon battle spectating
- Automatic rotating camera shots
- Manual camera shot control
- Smooth movement, zooms, and transitions
- Singles and doubles battle support
- Cleaner spectator HUD
- Client-side only
How to Use
BattleCam activates when you spectate a Cobblemon battle using Cobblemon’s normal spectate feature.
Press F6 to cycle between camera modes:
- OFF — Normal Cobblemon spectating
- AUTO — Automatically rotates through cinematic shots
- MANUAL — Keeps BattleCam active while you control the shots
Manual Controls
While in MANUAL mode:
- F7 — Next shot
- F8 — Previous shot
Clean Spectator View
While BattleCam is active, normal survival HUD elements are hidden for a cleaner view, including the hotbar, hand render, crosshair, hearts, armor, hunger, XP bar, and level.
A small BattleCam HUD remains visible so you can see the current mode and selected shot.
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 2.0.0 | Релиз | 1.21.1 | fabric | 10 июня 2026 г. | .jar (97 КБ) |
| 1.0.3 | Релиз | 1.21.1 | fabric | 5 июня 2026 г. | .jar (97 КБ) |
| 1.0.2 | Релиз | 1.21.1 | fabric | 30 мая 2026 г. | .jar (89 КБ) |
| 1.0.1 | Релиз | 1.21.1 | fabric | 29 мая 2026 г. | .jar (87 КБ) |
| 1.0.0 | Релиз | 1.21.1 | fabric | 29 мая 2026 г. | .jar (81 КБ) |
| 0.1.0-alpha | Альфа | 1.21.1 | fabric | 15 марта 2026 г. | .jar (32 КБ) |
Ченджлог
2.0.0Релиз1.21.1 · 10 июня 2026 г.
Changed Keybinds to
F6: Change Mode F7: Previous shot F8: Next shot F9: Hide body
1.0.3Релиз1.21.1 · 5 июня 2026 г.
Added shots for switches
Fixed many bugs
1.0.2Релиз1.21.1 · 30 мая 2026 г.
More fixes
1.0.1Релиз1.21.1 · 29 мая 2026 г.
Minor fixes
1.0.0Релиз1.21.1 · 29 мая 2026 г.
**Added
- Added cinematic cameras for active battle spectating and own battles.
- Added dynamic action cameras when Pokémon use moves.
- Added impact cameras when Pokémon receive damage.
- Added faint cameras when Pokémon are knocked out.
- Added cinematic camera cuts between scenes, removing the short awkward transition drift.
- Added smart camera obstruction handling:
- The camera now tries alternate angles if blocks, trees, or terrain block the focused Pokémon.
- If no clean angle is found, the camera moves closer before the obstruction.
- Added entity occlusion cleanup during cinematic scenes:
- Pokémon or players that physically block the focused Pokémon may be hidden temporarily.
- The focused Pokémon is never hidden.
- Added support for single and double battle framing.
- Added filtering by active Cobblemon battle ID so nearby battles no longer interfere with the camera.
**Mega Showdown Compatibility
Added compatibility hooks for Mega Showdown gimmicks.
- Added cinematic scenes for:
- Mega Evolution
- Ultra Burst
- Terastallization
- Dynamax-style transformations
- Form changes
- Gimmick scenes now focus on the correct Pokémon and ignore nearby battles.
- Visual gimmick detection is filtered by the active battle to avoid false triggers.
Improved
- Reworked camera anchors to use the center of Pokémon models instead of high/head-like points.
- Improved camera framing for damage and faint scenes so the camera faces the Pokémon from the battle side instead of from behind.
- Improved battle target resolution to avoid mixing Pokémon from separate nearby battles.
- Improved action scene priority:
- Damage interrupts move scenes immediately.
- Damage scenes are no longer interrupted once started.
- Faint scenes are queued cleanly after damage when needed.
- Improved scene duration for damage and move animations.
- Improved fallback behavior when battle targets are temporarily lost.
**Fixed
- Fixed the camera positioning itself between two nearby battles.
- Fixed abrupt half-second blending between cinematic scenes.
- Fixed damage/faint events not resolving because Cobblemon battle Pokémon UUIDs differed from world entity UUIDs.
- Fixed repeated damage scenes triggering multiple times from the same attack.
- Fixed cinematic focus being too high above Pokémon models.
- Fixed obstruction by entities during focused action scenes.
0.1.0-alphaАльфа1.21.1 · 15 марта 2026 г.
- Added cinematic battle spectating for Cobblemon
- Added automatic camera mode with rotating cinematic shots
- Added manual camera mode for switching between shots yourself
- Added OFF / AUTO / MANUAL BattleCam modes
- Added smooth per-frame camera interpolation for more fluid movement
- Added dynamic shots with light motion, drift, and dolly-style zooms
- Added real FOV zoom transitions for more cinematic sequences
- Added support for both singles and doubles battles
- Added BattleCam HUD while spectating
- Added keybinds for mode cycling and manual shot switching
- Hidden spectator hand, hotbar, crosshair, hearts, armor, hunger, XP bar, and related HUD elements while BattleCam is active
Полная история изменений — на Modrinth.
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