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Mineforgian

Beginner's Delight

Automatically places a cozy starter shelter at world spawn when a new world is created. Includes a bed, starter supplies, and lighting to help new players get through their first night. Uses only vanilla blocks.

Загрузки
9K
Подписчики
16
Обновлён
17 июля 2026 г.
Лицензия
LGPL-3.0-only

Опубликован 31 января 2026 г.

🏠 Beginner's Delight - A Safe Start for New Adventurers

Survive your first night with a ready-made starter base!

Beginner's Delight automatically generates a small starter house at the world spawn point, giving new players a safe shelter with essential supplies to begin their Minecraft adventure.


✨ Features

🏡 Starter House at Spawn

  • Automatic Generation: A small wooden house appears at the world spawn point when a new world is created
  • Survival Essentials: Includes a bed, chest with starter items, and torch lighting
  • Multiple Designs: Randomly selects from several house variants for variety
  • Terrain Adaptive: Placement adjusts to the local terrain surface

📦 Starter Supplies

The chest in the starter house contains helpful items for early game:

  • Food (bread, apples)
  • Basic wooden tools
  • Torches for lighting

🎮 Multiplayer Ready

  • Works on both singleplayer and multiplayer servers
  • All players spawn at the same location near the starter house
  • The house is generated only once — no duplicates

🏘️ Village Mode (Optional)

  • Grows as players join: Enable with /beginnersdelight village enable and a village forms around the world spawn
  • A house per player: Each new player gets their own house, connected to the village by dirt paths
  • Decoration buildings: Wells, sheds, storehouses, and farms appear as the village grows
  • Respawn at home: Players can respawn at their own house
  • Configurable: Adjust plot size, path generation, and respawn behavior in a config/beginnersdelight.toml file, reloadable in-game with /beginnersdelight config reload

🔧 Safe to Remove

  • Built entirely with vanilla blocks (oak wood, cobblestone, etc.)
  • The structure remains intact even after removing the mod
  • No custom blocks or items that would cause issues

📖 How It Works

  1. Create a New World: Start a new world with the mod installed
  2. Spawn Safely: You'll spawn next to a small house with supplies
  3. Get Started: Open the chest for starter items and sleep in the bed to set your spawn
  4. Adventure Awaits: Head out to explore with a safe base to return to!

🛠️ Technical Details

Multi-Loader & Multi-Version Support

This mod supports multiple Minecraft versions and mod loaders!

  • 26.2: Fabric and NeoForge
  • 26.1.2: Fabric and NeoForge
  • 26.1.1: Fabric and NeoForge
  • 26.1: Fabric and NeoForge
  • 1.21.11: Fabric and NeoForge
  • 1.21.10: Fabric and NeoForge
  • 1.21.9: Fabric and NeoForge
  • 1.21.8: Fabric and NeoForge
  • 1.21.7: Fabric and NeoForge
  • 1.21.6: Fabric and NeoForge
  • 1.21.5: Fabric and NeoForge
  • 1.21.4: Fabric and NeoForge
  • 1.21.3: Fabric and NeoForge
  • 1.21.1: Fabric and NeoForge
  • 1.20.1: Fabric and Forge
  • 1.19.2: Fabric and Forge
  • 1.18.2: Fabric and Forge
  • 1.17.1: Fabric and Forge
  • 1.16.5: Fabric and Forge
  • Download the correct version for your Minecraft version and mod loader
  • Shared codebase ensures consistent experience across versions and loaders

Requirements

Minecraft 26.2

  • Mod Loader:
    • Fabric Loader 0.18.4+ with Fabric API 0.154.2+26.2, OR
    • NeoForge 26.2.0.16-beta+

Minecraft 26.1.2

  • Mod Loader:
    • Fabric Loader 0.18.4+ with Fabric API 0.154.2+26.1.2, OR
    • NeoForge 26.1.2.80+

Minecraft 26.1.1

  • Mod Loader:
    • Fabric Loader 0.18.4+ with Fabric API 0.145.4+26.1.1, OR
    • NeoForge 26.1.1.15-beta+

Minecraft 26.1

  • Mod Loader:
    • Fabric Loader 0.18.4+ with Fabric API 0.145.1+26.1, OR
    • NeoForge 26.1.0.19-beta+

Minecraft 1.21.11

  • Mod Loader:
    • Fabric Loader 0.17.3+ with Fabric API 0.141.3+1.21.11, OR
    • NeoForge 21.11.37-beta+

Minecraft 1.21.10

  • Mod Loader:
    • Fabric Loader 0.17.3+ with Fabric API 0.138.4+1.21.10, OR
    • NeoForge 21.10.64+

Minecraft 1.21.9

  • Mod Loader:
    • Fabric Loader 0.17.3+ with Fabric API 0.134.1+1.21.9, OR
    • NeoForge 21.9.16-beta+

Minecraft 1.21.8

  • Mod Loader:
    • Fabric Loader 0.17.3+ with Fabric API 0.136.1+1.21.8, OR
    • NeoForge 21.8.52+

Minecraft 1.21.7

  • Mod Loader:
    • Fabric Loader 0.17.3+ with Fabric API 0.129.0+1.21.7, OR
    • NeoForge 21.7.2-beta+

Minecraft 1.21.6

  • Mod Loader:
    • Fabric Loader 0.17.3+ with Fabric API 0.128.1+1.21.6, OR
    • NeoForge 21.6.20-beta+

Minecraft 1.21.5

  • Mod Loader:
    • Fabric Loader 0.17.3+ with Fabric API 0.128.1+1.21.5, OR
    • NeoForge 21.5.96+

Minecraft 1.21.4

  • Mod Loader:
    • Fabric Loader 0.17.3+ with Fabric API 0.119.4+1.21.4, OR
    • NeoForge 21.4.156+

Minecraft 1.21.3

  • Mod Loader:
    • Fabric Loader 0.17.3+ with Fabric API 0.112.1+1.21.3, OR
    • NeoForge 21.3.95+

Minecraft 1.21.1

  • Mod Loader:
    • Fabric Loader 0.17.3+ with Fabric API 0.116.7+1.21.1, OR
    • NeoForge 21.1.209+

Minecraft 1.20.1

  • Mod Loader:
    • Fabric Loader 0.17.3+ with Fabric API 0.92.2+1.20.1, OR
    • Forge 47.4.0+

Minecraft 1.19.2

  • Mod Loader:
    • Fabric Loader 0.17.3+ with Fabric API 0.77.0+1.19.2, OR
    • Forge 43.4.0+

Minecraft 1.18.2

  • Mod Loader:
    • Fabric Loader 0.17.3+ with Fabric API 0.76.0+1.18.2, OR
    • Forge 40.2.0+

Minecraft 1.17.1

  • Mod Loader:
    • Fabric Loader 0.17.3+ with Fabric API 0.46.1+1.17, OR
    • Forge 37.1.1+

Minecraft 1.16.5

  • Mod Loader:
    • Fabric Loader 0.17.3+ with Fabric API 0.42.0+1.16, OR
    • Forge 36.2.34+

Compatibility

  • Works alongside other world generation mods
  • Compatible with performance mods (Sodium, Starlight, etc.)
  • No conflicts with other mods — uses only vanilla blocks

🐛 Bug Reports & Suggestions

Found a bug or have a suggestion? Report it on our GitHub Issues page!


📷 Screenshots

Check out the Gallery above for screenshots showcasing:

  • The starter house at world spawn
  • Interior with bed, chest, and lighting
  • Different house variants

🤝 Credits


📜 License & Permissions

License: LGPL-3.0 - Copyright (C) 2025 Soichiro Kashima

Source Code: Available on GitHub

Freedom to Use: ✅ Free to use, modify, and redistribute under LGPL-3.0 terms

Modpack Inclusion: ✅ Allowed - You may include this mod in modpacks

Redistribution: ✅ Allowed - You may redistribute this mod (must remain LGPL-3.0)


🔗 Links


Developed for Minecraft Java Edition 26.2 / 26.1.2 / 26.1.1 / 26.1 / 1.21.11 / 1.21.10 / 1.21.9 / 1.21.8 / 1.21.7 / 1.21.6 / 1.21.5 / 1.21.4 / 1.21.3 / 1.21.1 / 1.20.1 / 1.19.2 / 1.18.2 / 1.17.1 / 1.16.5

A safe start for every adventure. 🏠

Ченджлог

0.5.0Релиз26.2 · 17 июля 2026 г.

Added

  • Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with /beginnersdelight village enable; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, status/test commands, and a config/beginnersdelight.toml config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with /beginnersdelight config reload. Available on all supported versions (Fabric, NeoForge, and Forge)
  • Minecraft 26.2 support (Fabric + NeoForge)
  • Minecraft 26.1.2 support (Fabric + NeoForge)
  • Minecraft 26.1.1 support (Fabric + NeoForge)
  • Minecraft 26.1 support (Fabric + NeoForge)
  • Migrate saved generation state to the new data/<namespace>/<path>.dat layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village

Fixed

  • Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
  • Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
  • Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
  • Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
  • Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
  • Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
0.5.0Релиз26.2 · 17 июля 2026 г.

Added

  • Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with /beginnersdelight village enable; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, status/test commands, and a config/beginnersdelight.toml config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with /beginnersdelight config reload. Available on all supported versions (Fabric, NeoForge, and Forge)
  • Minecraft 26.2 support (Fabric + NeoForge)
  • Minecraft 26.1.2 support (Fabric + NeoForge)
  • Minecraft 26.1.1 support (Fabric + NeoForge)
  • Minecraft 26.1 support (Fabric + NeoForge)
  • Migrate saved generation state to the new data/<namespace>/<path>.dat layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village

Fixed

  • Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
  • Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
  • Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
  • Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
  • Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
  • Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
0.5.0Релиз26.1.2 · 17 июля 2026 г.

Added

  • Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with /beginnersdelight village enable; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, status/test commands, and a config/beginnersdelight.toml config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with /beginnersdelight config reload. Available on all supported versions (Fabric, NeoForge, and Forge)
  • Minecraft 26.2 support (Fabric + NeoForge)
  • Minecraft 26.1.2 support (Fabric + NeoForge)
  • Minecraft 26.1.1 support (Fabric + NeoForge)
  • Minecraft 26.1 support (Fabric + NeoForge)
  • Migrate saved generation state to the new data/<namespace>/<path>.dat layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village

Fixed

  • Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
  • Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
  • Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
  • Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
  • Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
  • Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
0.5.0Релиз26.1.2 · 17 июля 2026 г.

Added

  • Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with /beginnersdelight village enable; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, status/test commands, and a config/beginnersdelight.toml config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with /beginnersdelight config reload. Available on all supported versions (Fabric, NeoForge, and Forge)
  • Minecraft 26.2 support (Fabric + NeoForge)
  • Minecraft 26.1.2 support (Fabric + NeoForge)
  • Minecraft 26.1.1 support (Fabric + NeoForge)
  • Minecraft 26.1 support (Fabric + NeoForge)
  • Migrate saved generation state to the new data/<namespace>/<path>.dat layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village

Fixed

  • Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
  • Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
  • Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
  • Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
  • Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
  • Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
0.5.0Релиз26.1.1 · 17 июля 2026 г.

Added

  • Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with /beginnersdelight village enable; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, status/test commands, and a config/beginnersdelight.toml config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with /beginnersdelight config reload. Available on all supported versions (Fabric, NeoForge, and Forge)
  • Minecraft 26.2 support (Fabric + NeoForge)
  • Minecraft 26.1.2 support (Fabric + NeoForge)
  • Minecraft 26.1.1 support (Fabric + NeoForge)
  • Minecraft 26.1 support (Fabric + NeoForge)
  • Migrate saved generation state to the new data/<namespace>/<path>.dat layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village

Fixed

  • Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
  • Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
  • Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
  • Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
  • Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
  • Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
0.5.0Релиз26.1.1 · 17 июля 2026 г.

Added

  • Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with /beginnersdelight village enable; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, status/test commands, and a config/beginnersdelight.toml config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with /beginnersdelight config reload. Available on all supported versions (Fabric, NeoForge, and Forge)
  • Minecraft 26.2 support (Fabric + NeoForge)
  • Minecraft 26.1.2 support (Fabric + NeoForge)
  • Minecraft 26.1.1 support (Fabric + NeoForge)
  • Minecraft 26.1 support (Fabric + NeoForge)
  • Migrate saved generation state to the new data/<namespace>/<path>.dat layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village

Fixed

  • Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
  • Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
  • Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
  • Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
  • Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
  • Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
0.5.0Релиз26.1 · 17 июля 2026 г.

Added

  • Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with /beginnersdelight village enable; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, status/test commands, and a config/beginnersdelight.toml config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with /beginnersdelight config reload. Available on all supported versions (Fabric, NeoForge, and Forge)
  • Minecraft 26.2 support (Fabric + NeoForge)
  • Minecraft 26.1.2 support (Fabric + NeoForge)
  • Minecraft 26.1.1 support (Fabric + NeoForge)
  • Minecraft 26.1 support (Fabric + NeoForge)
  • Migrate saved generation state to the new data/<namespace>/<path>.dat layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village

Fixed

  • Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
  • Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
  • Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
  • Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
  • Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
  • Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass
0.5.0Релиз26.1 · 17 июля 2026 г.

Added

  • Village Mode — an opt-in feature that grows a village around the world spawn as players join. Enable it with /beginnersdelight village enable; each new player gets their own house connected by dirt paths, with decoration buildings (well, shed, storehouse, farm) placed periodically. Includes per-player house binding with respawn-at-house support, status/test commands, and a config/beginnersdelight.toml config file (plot size, height tolerance, path generation, respawn behavior) that can be re-read at runtime with /beginnersdelight config reload. Available on all supported versions (Fabric, NeoForge, and Forge)
  • Minecraft 26.2 support (Fabric + NeoForge)
  • Minecraft 26.1.2 support (Fabric + NeoForge)
  • Minecraft 26.1.1 support (Fabric + NeoForge)
  • Minecraft 26.1 support (Fabric + NeoForge)
  • Migrate saved generation state to the new data/<namespace>/<path>.dat layout used by MC 26.1+, copying the legacy flat file so worlds upgraded from older versions do not regenerate the starter house or village

Fixed

  • Improve starter house terrain blending: flatten the surrounding terrain before filling the foundation and carve down corner pillars to match the surrounding ground, preventing tall corner pillars on uneven terrain
  • Relocate the starter house to nearby flat, solid ground when the world spawn lands over a large void such as a dripstone cave (or on uneven pit/ravine edges), where the detected ground was only a thin ceiling or spike above empty space and terrain blending produced a broken, spike-covered foundation (the world spawn follows the house, so the player still spawns inside)
  • Stop houses from floating: only raise placement to sea level when the ground is actually submerged (ocean/lake). Dry ground that merely sits below sea level (deep valleys, cave areas) now keeps its real height instead of being lifted to sea level over an open void
  • Avoid placing village houses over large voids such as dripstone caves, where the detected ground is only a thin ceiling or spike above empty space and terrain blending produced broken, spike-covered foundations
  • Stop terrain blending and foundation filling from extending dirt into adjacent voids (cave edges next to a house), which produced unnatural dirt pillars, floating slabs, and lone floating surface blocks hanging into the cave; such columns are now left as a natural cliff and surface caps are only placed where there is solid support beneath them
  • Replace bare dirt left on the surface when leveling and blending terrain around starter houses and village buildings with grass: any surface dirt connected to surrounding grass now becomes grass, so the generated ground blends naturally instead of showing patches of dirt next to grass

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