
Battle Music
Adds fully configurable battle music. By default, gives music to elder guardians, wardens, the wither, and the ender dragon.
Обновлён 22 июля 2024 г. · опубликован 29 мая 2024 г.
Bring combat to life with battle music!
For years we've all been asking the same question: why Minecraft hasn't added music to their bossfights? Sure we have the ender dragon music, but that's hardly the right tone to get you in the fighting mood.
For those of you out there looking for a more thrilling experience, look no further than what this mod provides!
Features
By default, 22 soundtracks from Minecraft Dungeons, Legends, and Story Mode are added to the game. Four of these have already been implemented:
Spoiler
- The Wither: Wither Storm (Minecraft Story Mode)
- The Warden: Necromancer (Minecraft Dungeons)
- The Ender Dragon: Enderman (Minecraft Dungeons)
- Elder Guardians: Ivor Fight (Minecraft Story Mode)
The music will also shift upwards in pitch when your health is low to add an extra rush of intensity in those dire moments! This is highly configurable too, for any pack developers looking to tweak how the feature works.
Mod Support
Also comes pre-packaged with support for numerous mods, including but not limited to:
- L_Ender's Cataclysm
- Replaces their provided ost
- Twilight Forest
- Mowzie's Mobs
- Uses their provided ost composed by Rotch Gwylt
- Alex's Mobs
- Alex's Caves
- Replaces their provided ost for the luxtructosaurus
- Iron's Spells & Spellbooks
- Bosses of Mass Destruction
- Aether
- Mutant Monsters
And many more!
Any mods that have their ost replaced can be set back to their own OST by putting the sound ID to said OST in the config file instead of the one I have set by default.
Modpack Developers
Using the configuration file, you can add your own custom battle music to any mob in-game. There's also an option to provide default battle music for all hostile entities in the game! See below for a preview:
# Entites and their respective songs, write in entity;song;priority format
# > entity = the entity's ID, eg. "minecraft:pig"
# > song = the song's ID, eg. "battlemusic:mini1"
# > priority = what precedence this song takes over other entity's music,
# eg. a priority of 1 will fade out and play over a priority of 0.
entities_songs = ["somemod:someentity;battlemusic:redstone_monstrosity;3", "minecraft:husk;battlemusic:kermetic;1"]
# A generic battle song to play for any other undefined hostile entity
# > Leave blank for no default battle music
default_song = "battlemusic:mini1"
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Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 1.21-1.1.1 | Релиз | 1.21 | forge | 22 июля 2024 г. | .jar (108.3 МБ) |
| 1.20.1-1.1.1 | Релиз | 1.20, 1.20.1 | forge | 22 июля 2024 г. | .jar (108.3 МБ) |
| 1.21-1.1.0 | Релиз | 1.21 | forge | 3 июля 2024 г. | .jar (108.3 МБ) |
| 1.20.1-1.1.0 | Релиз | 1.20.1 | forge, neoforge | 3 июля 2024 г. | .jar (108.3 МБ) |
| 1.0.1 | Бета | 1.19, 1.19.1, 1.19.2 | forge | 17 июня 2024 г. | .jar (108.3 МБ) |
| 1.0.2 | Бета | 1.20.1, 1.20.2, 1.20.3, 1.20.4 | forge | 16 июня 2024 г. | .jar (108.3 МБ) |
| 1.0.1 | Бета | 1.20.1, 1.20.2, 1.20.3, 1.20.4 | forge | 2 июня 2024 г. | .jar (108.3 МБ) |
| 1.0 | Бета | 1.20.5, 1.20.6 | forge | 2 июня 2024 г. | .jar (108.3 МБ) |
| 1.0 | Бета | 1.16.5 | forge | 2 июня 2024 г. | .jar (108.3 МБ) |
| 1.0 | Бета | 1.19, 1.19.1, 1.19.2 | forge | 29 мая 2024 г. | .jar (108.3 МБ) |
| 1.0 | Бета | 1.20.1, 1.20.2, 1.20.3, 1.20.4 | forge | 29 мая 2024 г. | .jar (108.3 МБ) |
Ченджлог
1.21-1.1.1Релиз1.21 · 22 июля 2024 г.
Fixed battle music not playing for neutral entities (eg. Endermen)
1.20.1-1.1.1Релиз1.20, 1.20.1 · 22 июля 2024 г.
Fixed battle music not playing for neutral entities (eg. Endermen)
1.21-1.1.0Релиз1.21 · 3 июля 2024 г.
- Ported to 1.21
[ Changelog from 1.20.1 ]
- Refactored most of the mod's code, should be more performant
- Fixed default configuration values
- Added a new debug command for checking what's currently playing
- Fixed music breaking when switching dimensions while a song is playing
- Fixed Ender Dragon music shifting in pitch before all crystals were destroyed (again)
- Added phase 2 pitch shifting for the Wither and unified phase 2 pitch shifting under one configuration setting
- Made battle music only start if you and the mob can see each other
1.20.1-1.1.0Релиз1.20.1 · 3 июля 2024 г.
- Refactored most of the mod's code, should be more performant
- Fixed default configuration values
- Added a new debug command for checking what's currently playing
- Fixed music breaking when switching dimensions while a song is playing
- Fixed Ender Dragon music shifting in pitch before all crystals were destroyed (again)
- Added phase 2 pitch shifting for the Wither and unified phase 2 pitch shifting under one configuration setting
- Made battle music only start if you and the mob can see each other
1.0.1Бета1.19, 1.19.1, 1.19.2 · 17 июня 2024 г.
- Ported changes from 1.20.1
- Fixed crash
1.0.2Бета1.20.2, 1.20.3, 1.20.4 · 16 июня 2024 г.
- Fixed Ender Dragon music pitch shifting before all crystals are destroyed
- Fixed typo in configuration file
- Added a new command "set"
- Allows you to set the music for entities in-game
- Automatically updates the config file
- Define an entity, a sound, and a priority to set the entity's battle music
- Define just an entity to remove any battle music assigned to that entity
1.0.1Бета1.20.2, 1.20.3, 1.20.4 · 2 июня 2024 г.
- Fixed config file typo
- Fixed version numbers
1.0Бета1.20.5, 1.20.6 · 2 июня 2024 г.
- Port to 1.20.6
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